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55 lines
1.5 KiB
JavaScript
55 lines
1.5 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Check that pause-lifetime grips go away correctly after a resume.
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*/
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var gDebuggee;
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var gClient;
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var gThreadClient;
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function run_test()
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{
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initTestDebuggerServer();
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gDebuggee = addTestGlobal("test-stack");
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gClient = new DebuggerClient(DebuggerServer.connectPipe());
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gClient.connect(function() {
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attachTestTabAndResume(gClient, "test-stack", function(aResponse, aTabClient, aThreadClient) {
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gThreadClient = aThreadClient;
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test_pause_frame();
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});
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});
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do_test_pending();
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}
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function test_pause_frame()
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{
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gThreadClient.addOneTimeListener("paused", function(aEvent, aPacket) {
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let pauseActor = aPacket.actor;
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// Make a bogus request to the pause-liftime actor. Should get
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// unrecognized-packet-type (and not no-such-actor).
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gClient.request({ to: pauseActor, type: "bogusRequest" }, function(aResponse) {
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do_check_eq(aResponse.error, "unrecognizedPacketType");
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gThreadClient.resume(function() {
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// Now that we've resumed, should get no-such-actor for the
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// same request.
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gClient.request({ to: pauseActor, type: "bogusRequest" }, function(aResponse) {
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do_check_eq(aResponse.error, "noSuchActor");
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finishClient(gClient);
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});
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});
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});
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});
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gDebuggee.eval("(" + function() {
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function stopMe() {
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debugger;
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};
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stopMe();
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} + ")()");
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}
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