gecko/toolkit/devtools/server/dbg-server.jsm

45 lines
1.6 KiB
JavaScript

/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/**
* Loads the remote debugging protocol code into a sandbox, in order to
* shield it from the debuggee. This way, when debugging chrome globals,
* debugger and debuggee will be in separate compartments.
*/
const Ci = Components.interfaces;
const Cc = Components.classes;
const Cu = Components.utils;
this.EXPORTED_SYMBOLS = ["DebuggerServer", "ActorPool"];
var loadSubScript =
"function loadSubScript(aURL)\n" +
"{\n" +
"const Ci = Components.interfaces;\n" +
"const Cc = Components.classes;\n" +
" try {\n" +
" let loader = Cc[\"@mozilla.org/moz/jssubscript-loader;1\"]\n" +
" .getService(Ci.mozIJSSubScriptLoader);\n" +
" loader.loadSubScript(aURL, this);\n" +
" } catch(e) {\n" +
" dump(\"Error loading: \" + aURL + \": \" + e + \" - \" + e.stack + \"\\n\");\n" +
" throw e;\n" +
" }\n" +
"}";
// Load the debugging server in a sandbox with its own compartment.
var systemPrincipal = Cc["@mozilla.org/systemprincipal;1"]
.createInstance(Ci.nsIPrincipal);
var gGlobal = Cu.Sandbox(systemPrincipal);
Cu.evalInSandbox(loadSubScript, gGlobal, "1.8");
gGlobal.loadSubScript("resource://gre/modules/devtools/server/main.js");
this.DebuggerServer = gGlobal.DebuggerServer;
this.ActorPool = gGlobal.ActorPool;