mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
eaa55a2edc
There were a number of issues with the current implementation. It couldn't deal with NULL mSharedHandles. Additionally it was binding things to the wrong samplers. Finally it was not properly setting the texture transform (which defaults to all 0). Finally in a debug build an assert would be hit upon client shutdown due to it not clearing mDescriptor. This patch fixes all of those issues which makes flash work again. --HG-- extra : rebase_source : 733f242d2cd82c145ef6e3af9584f832af3c1f5d
260 lines
6.7 KiB
C++
260 lines
6.7 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_LAYERS_EFFECTS_H
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#define MOZILLA_LAYERS_EFFECTS_H
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#include "mozilla/gfx/Matrix.h"
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#include "mozilla/layers/Compositor.h"
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#include "LayersLogging.h"
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#include "mozilla/RefPtr.h"
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namespace mozilla {
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namespace layers {
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/**
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* Effects and effect chains are used by the compositor API (see Compositor.h).
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* An effect chain represents a rendering method, for example some shader and
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* the data required for that shader to run. An effect is some component of the
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* chain and its data.
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*
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* An effect chain consists of a primary effect - how the 'texture' memory should
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* be interpreted (RGBA, BGRX, YCBCR, etc.) - and any number of secondary effects
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* - any way in which rendering can be changed, e.g., applying a mask layer.
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*
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* During the rendering process, an effect chain is created by the layer being
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* rendered and the primary effect is added by the compositable host. Secondary
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* effects may be added by the layer or compositable. The effect chain is passed
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* to the compositor by the compositable host as a parameter to DrawQuad.
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*/
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enum EffectTypes
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{
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EFFECT_MASK,
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EFFECT_MAX_SECONDARY, // sentinel for the count of secondary effect types
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EFFECT_BGRX,
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EFFECT_RGBX,
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EFFECT_BGRA,
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EFFECT_RGBA,
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EFFECT_YCBCR,
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EFFECT_COMPONENT_ALPHA,
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EFFECT_SOLID_COLOR,
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EFFECT_RENDER_TARGET,
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EFFECT_MAX //sentinel for the count of all effect types
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};
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struct Effect : public RefCounted<Effect>
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{
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Effect(EffectTypes aType) : mType(aType) {}
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EffectTypes mType;
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virtual ~Effect() {}
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#ifdef MOZ_LAYERS_HAVE_LOG
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virtual void PrintInfo(nsACString& aTo, const char* aPrefix) =0;
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#endif
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};
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// Render from a texture
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struct TexturedEffect : public Effect
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{
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TexturedEffect(EffectTypes aType,
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TextureSource *aTexture,
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bool aPremultiplied,
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gfx::Filter aFilter)
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: Effect(aType)
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, mTextureCoords(0, 0, 1.0f, 1.0f)
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, mTexture(aTexture)
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, mPremultiplied(aPremultiplied)
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, mFilter(aFilter)
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{}
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#ifdef MOZ_LAYERS_HAVE_LOG
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virtual const char* Name() = 0;
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virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
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#endif
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gfx::Rect mTextureCoords;
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TextureSource* mTexture;
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bool mPremultiplied;
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gfx::Filter mFilter;;
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};
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// Support an alpha mask.
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struct EffectMask : public Effect
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{
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EffectMask(TextureSource *aMaskTexture,
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gfx::IntSize aSize,
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const gfx::Matrix4x4 &aMaskTransform)
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: Effect(EFFECT_MASK)
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, mMaskTexture(aMaskTexture)
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, mIs3D(false)
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, mSize(aSize)
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, mMaskTransform(aMaskTransform)
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{}
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#ifdef MOZ_LAYERS_HAVE_LOG
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virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
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#endif
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TextureSource* mMaskTexture;
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bool mIs3D;
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gfx::IntSize mSize;
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gfx::Matrix4x4 mMaskTransform;
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};
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// Render to a render target rather than the screen.
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struct EffectRenderTarget : public TexturedEffect
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{
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EffectRenderTarget(CompositingRenderTarget *aRenderTarget)
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: TexturedEffect(EFFECT_RENDER_TARGET, aRenderTarget, true, gfx::FILTER_LINEAR)
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, mRenderTarget(aRenderTarget)
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{}
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#ifdef MOZ_LAYERS_HAVE_LOG
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virtual const char* Name() { return "EffectRenderTarget"; }
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virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
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#endif
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RefPtr<CompositingRenderTarget> mRenderTarget;
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};
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struct EffectBGRX : public TexturedEffect
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{
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EffectBGRX(TextureSource *aBGRXTexture,
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bool aPremultiplied,
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gfx::Filter aFilter,
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bool aFlipped = false)
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: TexturedEffect(EFFECT_BGRX, aBGRXTexture, aPremultiplied, aFilter)
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{}
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#ifdef MOZ_LAYERS_HAVE_LOG
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virtual const char* Name() { return "EffectBGRX"; }
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#endif
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};
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struct EffectRGBX : public TexturedEffect
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{
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EffectRGBX(TextureSource *aRGBXTexture,
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bool aPremultiplied,
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gfx::Filter aFilter)
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: TexturedEffect(EFFECT_RGBX, aRGBXTexture, aPremultiplied, aFilter)
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{}
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#ifdef MOZ_LAYERS_HAVE_LOG
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virtual const char* Name() { return "EffectRGBX"; }
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#endif
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};
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struct EffectBGRA : public TexturedEffect
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{
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EffectBGRA(TextureSource *aBGRATexture,
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bool aPremultiplied,
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gfx::Filter aFilter)
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: TexturedEffect(EFFECT_BGRA, aBGRATexture, aPremultiplied, aFilter)
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{}
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#ifdef MOZ_LAYERS_HAVE_LOG
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virtual const char* Name() { return "EffectBGRA"; }
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#endif
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};
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struct EffectRGBA : public TexturedEffect
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{
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EffectRGBA(TextureSource *aRGBATexture,
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bool aPremultiplied,
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gfx::Filter aFilter)
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: TexturedEffect(EFFECT_RGBA, aRGBATexture, aPremultiplied, aFilter)
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{}
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#ifdef MOZ_LAYERS_HAVE_LOG
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virtual const char* Name() { return "EffectRGBA"; }
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#endif
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};
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struct EffectYCbCr : public TexturedEffect
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{
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EffectYCbCr(TextureSource *aSource, gfx::Filter aFilter)
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: TexturedEffect(EFFECT_YCBCR, aSource, false, aFilter)
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{}
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#ifdef MOZ_LAYERS_HAVE_LOG
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virtual const char* Name() { return "EffectYCbCr"; }
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#endif
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};
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struct EffectComponentAlpha : public TexturedEffect
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{
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EffectComponentAlpha(TextureSource *aOnWhite, TextureSource *aOnBlack)
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: TexturedEffect(EFFECT_COMPONENT_ALPHA, nullptr, false, gfx::FILTER_LINEAR)
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, mOnWhite(aOnWhite)
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, mOnBlack(aOnBlack)
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{}
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#ifdef MOZ_LAYERS_HAVE_LOG
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virtual const char* Name() { return "EffectComponentAlpha"; }
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#endif
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TextureSource* mOnWhite;
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TextureSource* mOnBlack;
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};
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struct EffectSolidColor : public Effect
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{
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EffectSolidColor(const gfx::Color &aColor)
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: Effect(EFFECT_SOLID_COLOR)
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, mColor(aColor)
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{}
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#ifdef MOZ_LAYERS_HAVE_LOG
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virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
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#endif
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gfx::Color mColor;
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};
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struct EffectChain
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{
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RefPtr<Effect> mPrimaryEffect;
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RefPtr<Effect> mSecondaryEffects[EFFECT_MAX_SECONDARY];
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};
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inline TemporaryRef<TexturedEffect>
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CreateTexturedEffect(TextureHost *aTextureHost,
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const gfx::Filter& aFilter)
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{
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RefPtr<TexturedEffect> result;
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switch (aTextureHost->GetFormat()) {
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case gfx::FORMAT_B8G8R8A8:
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result = new EffectBGRA(aTextureHost, true, aFilter);
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break;
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case gfx::FORMAT_B8G8R8X8:
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result = new EffectBGRX(aTextureHost, true, aFilter);
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break;
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case gfx::FORMAT_R8G8B8X8:
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result = new EffectRGBX(aTextureHost, true, aFilter);
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break;
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case gfx::FORMAT_R5G6B5:
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result = new EffectRGBX(aTextureHost, true, aFilter);
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break;
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case gfx::FORMAT_R8G8B8A8:
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result = new EffectRGBA(aTextureHost, true, aFilter);
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break;
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case gfx::FORMAT_YUV:
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result = new EffectYCbCr(aTextureHost, aFilter);
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break;
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default:
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MOZ_NOT_REACHED("unhandled program type");
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}
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return result;
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}
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} // namespace layers
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} // namespace mozilla
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#endif
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