gecko/dom/html/HTMLMediaElement.h
Ehsan Akhgari b91a77bbbe Bug 1180535 - Dispatch the media-playback notification when navigating away from a page that has a media element playing; r=baku
When navigating away from a document, we mute the playing media elements
through the NotifyOwnerDocumentActivityChanged() notification.
Sometimes, that function may notify the audio channel agent through its
call to AddRemoveSelfReference() which may call
UpdateAudioChannelPlayingState() and notify the agent, but when we're
navigating away from the page, playingThroughTheAudioChannel will always
be equal to mPlayingThroughTheAudioChannel, which causes us to not
notify the audio channel agent.

This patch fixes this by separating NotifyOwnerDocumentActivityChanged()
from its internal consumers, and forcefully notifying the audio channel
agent when we navigate away.
2015-07-11 13:16:39 -04:00

1458 lines
46 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_HTMLMediaElement_h
#define mozilla_dom_HTMLMediaElement_h
#include "nsIDOMHTMLMediaElement.h"
#include "nsGenericHTMLElement.h"
#include "MediaDecoderOwner.h"
#include "nsCycleCollectionParticipant.h"
#include "nsIObserver.h"
#include "mozilla/CORSMode.h"
#include "DOMMediaStream.h"
#include "DecoderTraits.h"
#include "nsIAudioChannelAgent.h"
#include "mozilla/Attributes.h"
#include "mozilla/dom/Promise.h"
#include "mozilla/dom/TextTrackManager.h"
#include "MediaDecoder.h"
#ifdef MOZ_EME
#include "mozilla/dom/MediaKeys.h"
#endif
#include "StateWatching.h"
#include "nsGkAtoms.h"
// X.h on Linux #defines CurrentTime as 0L, so we have to #undef it here.
#ifdef CurrentTime
#undef CurrentTime
#endif
#include "mozilla/dom/HTMLMediaElementBinding.h"
// Define to output information on decoding and painting framerate
/* #define DEBUG_FRAME_RATE 1 */
class nsIChannel;
class nsIHttpChannel;
class nsILoadGroup;
typedef uint16_t nsMediaNetworkState;
typedef uint16_t nsMediaReadyState;
namespace mozilla {
class ErrorResult;
class MediaResource;
class MediaDecoder;
class VideoFrameContainer;
namespace dom {
class MediaKeys;
class TextTrack;
class TimeRanges;
class WakeLock;
class MediaTrack;
}
}
class nsITimer;
class nsRange;
class nsIRunnable;
namespace mozilla {
namespace dom {
// Number of milliseconds between timeupdate events as defined by spec
#define TIMEUPDATE_MS 250
class MediaError;
class MediaSource;
class TextTrackList;
class AudioTrackList;
class VideoTrackList;
class HTMLMediaElement : public nsGenericHTMLElement,
public nsIDOMHTMLMediaElement,
public nsIObserver,
public MediaDecoderOwner,
public nsIAudioChannelAgentCallback
{
public:
typedef mozilla::TimeStamp TimeStamp;
typedef mozilla::layers::ImageContainer ImageContainer;
typedef mozilla::VideoFrameContainer VideoFrameContainer;
typedef mozilla::MediaStream MediaStream;
typedef mozilla::MediaResource MediaResource;
typedef mozilla::MediaDecoderOwner MediaDecoderOwner;
typedef mozilla::MetadataTags MetadataTags;
CORSMode GetCORSMode() {
return mCORSMode;
}
explicit HTMLMediaElement(already_AddRefed<mozilla::dom::NodeInfo>& aNodeInfo);
/**
* This is used when the browser is constructing a video element to play
* a channel that we've already started loading. The src attribute and
* <source> children are ignored.
* @param aChannel the channel to use
* @param aListener returns a stream listener that should receive
* notifications for the stream
*/
nsresult LoadWithChannel(nsIChannel *aChannel, nsIStreamListener **aListener);
// nsIDOMHTMLMediaElement
NS_DECL_NSIDOMHTMLMEDIAELEMENT
NS_DECL_NSIOBSERVER
NS_DECL_NSIAUDIOCHANNELAGENTCALLBACK
// nsISupports
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(HTMLMediaElement,
nsGenericHTMLElement)
virtual bool ParseAttribute(int32_t aNamespaceID,
nsIAtom* aAttribute,
const nsAString& aValue,
nsAttrValue& aResult) override;
// SetAttr override. C++ is stupid, so have to override both
// overloaded methods.
nsresult SetAttr(int32_t aNameSpaceID, nsIAtom* aName,
const nsAString& aValue, bool aNotify)
{
return SetAttr(aNameSpaceID, aName, nullptr, aValue, aNotify);
}
virtual nsresult SetAttr(int32_t aNameSpaceID, nsIAtom* aName,
nsIAtom* aPrefix, const nsAString& aValue,
bool aNotify) override;
virtual nsresult UnsetAttr(int32_t aNameSpaceID, nsIAtom* aAttr,
bool aNotify) override;
virtual nsresult AfterSetAttr(int32_t aNameSpaceID, nsIAtom* aName,
const nsAttrValue* aValue,
bool aNotify) override;
virtual nsresult BindToTree(nsIDocument* aDocument, nsIContent* aParent,
nsIContent* aBindingParent,
bool aCompileEventHandlers) override;
virtual void UnbindFromTree(bool aDeep = true,
bool aNullParent = true) override;
virtual void DoneCreatingElement() override;
virtual bool IsHTMLFocusable(bool aWithMouse, bool *aIsFocusable,
int32_t *aTabIndex) override;
virtual int32_t TabIndexDefault() override;
/**
* Call this to reevaluate whether we should start/stop due to our owner
* document being active, inactive, visible or hidden.
*/
void NotifyOwnerDocumentActivityChanged();
// This method does the work necessary for the
// NotifyOwnerDocumentActivityChanged() notification. It returns true if the
// media element was paused as a result.
virtual bool NotifyOwnerDocumentActivityChangedInternal();
// Called by the video decoder object, on the main thread,
// when it has read the metadata containing video dimensions,
// etc.
virtual void MetadataLoaded(const MediaInfo* aInfo,
nsAutoPtr<const MetadataTags> aTags) final override;
// Called by the decoder object, on the main thread,
// when it has read the first frame of the video or audio.
virtual void FirstFrameLoaded() final override;
// Called by the video decoder object, on the main thread,
// when the resource has a network error during loading.
virtual void NetworkError() final override;
// Called by the video decoder object, on the main thread, when the
// resource has a decode error during metadata loading or decoding.
virtual void DecodeError() final override;
// Called by the video decoder object, on the main thread, when the
// resource load has been cancelled.
virtual void LoadAborted() final override;
// Called by the video decoder object, on the main thread,
// when the video playback has ended.
virtual void PlaybackEnded() final override;
// Called by the video decoder object, on the main thread,
// when the resource has started seeking.
virtual void SeekStarted() final override;
// Called by the video decoder object, on the main thread,
// when the resource has completed seeking.
virtual void SeekCompleted() final override;
// Called by the media stream, on the main thread, when the download
// has been suspended by the cache or because the element itself
// asked the decoder to suspend the download.
virtual void DownloadSuspended() final override;
// Called by the media stream, on the main thread, when the download
// has been resumed by the cache or because the element itself
// asked the decoder to resumed the download.
// If aForceNetworkLoading is True, ignore the fact that the download has
// previously finished. We are downloading the middle of the media after
// having downloaded the end, we need to notify the element a download in
// ongoing.
virtual void DownloadResumed(bool aForceNetworkLoading = false) final override;
// Called to indicate the download is progressing.
virtual void DownloadProgressed() final override;
// Called by the media decoder to indicate whether the media cache has
// suspended the channel.
virtual void NotifySuspendedByCache(bool aIsSuspended) final override;
virtual bool IsActive() final override;
virtual bool IsHidden() final override;
// In order to create overlayImageContainer to support DOMHwMediaStream.
VideoFrameContainer* GetOverlayImageVideoFrameContainer();
// Called by the media decoder and the video frame to get the
// ImageContainer containing the video data.
B2G_ACL_EXPORT virtual VideoFrameContainer* GetVideoFrameContainer() final override;
layers::ImageContainer* GetImageContainer();
// Dispatch events
virtual nsresult DispatchAsyncEvent(const nsAString& aName) final override;
// Triggers a recomputation of readyState.
void UpdateReadyState() override { UpdateReadyStateInternal(); }
// Dispatch events that were raised while in the bfcache
nsresult DispatchPendingMediaEvents();
// Return true if we can activate autoplay assuming enough data has arrived.
bool CanActivateAutoplay();
// Notify that state has changed that might cause an autoplay element to
// start playing.
// If the element is 'autoplay' and is ready to play back (not paused,
// autoplay pref enabled, etc), it should start playing back.
void CheckAutoplayDataReady();
// Check if the media element had crossorigin set when loading started
bool ShouldCheckAllowOrigin();
// Returns true if the currently loaded resource is CORS same-origin with
// respect to the document.
bool IsCORSSameOrigin();
// Is the media element potentially playing as defined by the HTML 5 specification.
// http://www.whatwg.org/specs/web-apps/current-work/#potentially-playing
bool IsPotentiallyPlaying() const;
// Has playback ended as defined by the HTML 5 specification.
// http://www.whatwg.org/specs/web-apps/current-work/#ended
bool IsPlaybackEnded() const;
// principal of the currently playing resource. Anything accessing the contents
// of this element must have a principal that subsumes this principal.
// Returns null if nothing is playing.
already_AddRefed<nsIPrincipal> GetCurrentPrincipal();
// called to notify that the principal of the decoder's media resource has changed.
virtual void NotifyDecoderPrincipalChanged() final override;
// Update the visual size of the media. Called from the decoder on the
// main thread when/if the size changes.
void UpdateMediaSize(const nsIntSize& aSize);
// Like UpdateMediaSize, but only updates the size if no size has yet
// been set.
void UpdateInitialMediaSize(const nsIntSize& aSize);
// Returns the CanPlayStatus indicating if we can handle the
// full MIME type including the optional codecs parameter.
static CanPlayStatus GetCanPlay(const nsAString& aType);
/**
* Called when a child source element is added to this media element. This
* may queue a task to run the select resource algorithm if appropriate.
*/
void NotifyAddedSource();
/**
* Called when there's been an error fetching the resource. This decides
* whether it's appropriate to fire an error event.
*/
void NotifyLoadError();
void NotifyMediaTrackEnabled(MediaTrack* aTrack);
/**
* Called when tracks become available to the source media stream.
*/
void NotifyMediaStreamTracksAvailable(DOMMediaStream* aStream);
virtual bool IsNodeOfType(uint32_t aFlags) const override;
/**
* Returns the current load ID. Asynchronous events store the ID that was
* current when they were enqueued, and if it has changed when they come to
* fire, they consider themselves cancelled, and don't fire.
*/
uint32_t GetCurrentLoadID() { return mCurrentLoadID; }
/**
* Returns the load group for this media element's owner document.
* XXX XBL2 issue.
*/
already_AddRefed<nsILoadGroup> GetDocumentLoadGroup();
/**
* Returns true if the media has played or completed a seek.
* Used by video frame to determine whether to paint the poster.
*/
bool GetPlayedOrSeeked() const { return mHasPlayedOrSeeked; }
nsresult CopyInnerTo(Element* aDest);
/**
* Sets the Accept header on the HTTP channel to the required
* video or audio MIME types.
*/
virtual nsresult SetAcceptHeader(nsIHttpChannel* aChannel) = 0;
/**
* Sets the required request headers on the HTTP channel for
* video or audio requests.
*/
void SetRequestHeaders(nsIHttpChannel* aChannel);
/**
* Asynchronously awaits a stable state, whereupon aRunnable runs on the main
* thread. This adds an event which run aRunnable to the appshell's list of
* sections synchronous the next time control returns to the event loop.
*/
void RunInStableState(nsIRunnable* aRunnable);
/**
* Fires a timeupdate event. If aPeriodic is true, the event will only
* be fired if we've not fired a timeupdate event (for any reason) in the
* last 250ms, as required by the spec when the current time is periodically
* increasing during playback.
*/
virtual void FireTimeUpdate(bool aPeriodic) final override;
MediaStream* GetSrcMediaStream() const
{
NS_ASSERTION(mSrcStream, "Don't call this when not playing a stream");
if (!mPlaybackStream) {
// XXX Remove this check with CameraPreviewMediaStream per bug 1124630.
return mSrcStream->GetStream();
}
return mPlaybackStream->GetStream();
}
// WebIDL
MediaError* GetError() const
{
return mError;
}
// XPCOM GetSrc() is OK
void SetSrc(const nsAString& aSrc, ErrorResult& aRv)
{
SetHTMLAttr(nsGkAtoms::src, aSrc, aRv);
}
// XPCOM GetCurrentSrc() is OK
void GetCrossOrigin(nsAString& aResult)
{
// Null for both missing and invalid defaults is ok, since we
// always parse to an enum value, so we don't need an invalid
// default, and we _want_ the missing default to be null.
GetEnumAttr(nsGkAtoms::crossorigin, nullptr, aResult);
}
void SetCrossOrigin(const nsAString& aCrossOrigin, ErrorResult& aError)
{
SetOrRemoveNullableStringAttr(nsGkAtoms::crossorigin, aCrossOrigin, aError);
}
uint16_t NetworkState() const
{
return mNetworkState;
}
// Called by the media decoder object, on the main thread,
// when the connection between Rtsp server and client gets lost.
virtual void ResetConnectionState() final override;
// XPCOM GetPreload() is OK
void SetPreload(const nsAString& aValue, ErrorResult& aRv)
{
SetHTMLAttr(nsGkAtoms::preload, aValue, aRv);
}
already_AddRefed<TimeRanges> Buffered() const;
// XPCOM Load() is OK
// XPCOM CanPlayType() is OK
uint16_t ReadyState() const
{
return mReadyState;
}
bool Seeking() const;
double CurrentTime() const;
void SetCurrentTime(double aCurrentTime, ErrorResult& aRv);
void FastSeek(double aTime, ErrorResult& aRv);
double Duration() const;
bool HasAudio() const
{
return mMediaInfo.HasAudio();
}
bool HasVideo() const
{
return mMediaInfo.HasVideo();
}
bool IsEncrypted() const
{
return mIsEncrypted;
}
bool Paused() const
{
return mPaused;
}
double DefaultPlaybackRate() const
{
return mDefaultPlaybackRate;
}
void SetDefaultPlaybackRate(double aDefaultPlaybackRate, ErrorResult& aRv);
double PlaybackRate() const
{
return mPlaybackRate;
}
void SetPlaybackRate(double aPlaybackRate, ErrorResult& aRv);
already_AddRefed<TimeRanges> Played();
already_AddRefed<TimeRanges> Seekable() const;
bool Ended();
bool Autoplay() const
{
return GetBoolAttr(nsGkAtoms::autoplay);
}
void SetAutoplay(bool aValue, ErrorResult& aRv)
{
SetHTMLBoolAttr(nsGkAtoms::autoplay, aValue, aRv);
}
bool Loop() const
{
return GetBoolAttr(nsGkAtoms::loop);
}
void SetLoop(bool aValue, ErrorResult& aRv)
{
SetHTMLBoolAttr(nsGkAtoms::loop, aValue, aRv);
}
void Play(ErrorResult& aRv);
void Pause(ErrorResult& aRv);
bool Controls() const
{
return GetBoolAttr(nsGkAtoms::controls);
}
void SetControls(bool aValue, ErrorResult& aRv)
{
SetHTMLBoolAttr(nsGkAtoms::controls, aValue, aRv);
}
double Volume() const
{
return mVolume;
}
void SetVolume(double aVolume, ErrorResult& aRv);
bool Muted() const
{
return mMuted & MUTED_BY_CONTENT;
}
// XPCOM SetMuted() is OK
bool DefaultMuted() const
{
return GetBoolAttr(nsGkAtoms::muted);
}
void SetDefaultMuted(bool aMuted, ErrorResult& aRv)
{
SetHTMLBoolAttr(nsGkAtoms::muted, aMuted, aRv);
}
bool MozMediaStatisticsShowing() const
{
return mStatsShowing;
}
void SetMozMediaStatisticsShowing(bool aShow)
{
mStatsShowing = aShow;
}
bool MozAllowCasting() const
{
return mAllowCasting;
}
void SetMozAllowCasting(bool aShow)
{
mAllowCasting = aShow;
}
bool MozIsCasting() const
{
return mIsCasting;
}
void SetMozIsCasting(bool aShow)
{
mIsCasting = aShow;
}
already_AddRefed<MediaSource> GetMozMediaSourceObject() const;
already_AddRefed<DOMMediaStream> GetMozSrcObject() const;
void SetMozSrcObject(DOMMediaStream& aValue);
void SetMozSrcObject(DOMMediaStream* aValue);
bool MozPreservesPitch() const
{
return mPreservesPitch;
}
// XPCOM MozPreservesPitch() is OK
#ifdef MOZ_EME
MediaKeys* GetMediaKeys() const;
already_AddRefed<Promise> SetMediaKeys(MediaKeys* mediaKeys,
ErrorResult& aRv);
mozilla::dom::EventHandlerNonNull* GetOnencrypted();
void SetOnencrypted(mozilla::dom::EventHandlerNonNull* listener);
void DispatchEncrypted(const nsTArray<uint8_t>& aInitData,
const nsAString& aInitDataType) override;
bool IsEventAttributeName(nsIAtom* aName) override;
// Returns the principal of the "top level" document; the origin displayed
// in the URL bar of the browser window.
already_AddRefed<nsIPrincipal> GetTopLevelPrincipal();
bool ContainsRestrictedContent();
#endif // MOZ_EME
bool MozAutoplayEnabled() const
{
return mAutoplayEnabled;
}
already_AddRefed<DOMMediaStream> MozCaptureStream(ErrorResult& aRv,
MediaStreamGraph* aGraph = nullptr);
already_AddRefed<DOMMediaStream> MozCaptureStreamUntilEnded(ErrorResult& aRv,
MediaStreamGraph* aGraph = nullptr);
bool MozAudioCaptured() const
{
return mAudioCaptured;
}
void MozGetMetadata(JSContext* aCx, JS::MutableHandle<JSObject*> aResult,
ErrorResult& aRv);
double MozFragmentEnd();
AudioChannel MozAudioChannelType() const
{
return mAudioChannel;
}
void SetMozAudioChannelType(AudioChannel aValue, ErrorResult& aRv);
AudioTrackList* AudioTracks();
VideoTrackList* VideoTracks();
TextTrackList* GetTextTracks();
already_AddRefed<TextTrack> AddTextTrack(TextTrackKind aKind,
const nsAString& aLabel,
const nsAString& aLanguage);
void AddTextTrack(TextTrack* aTextTrack) {
GetOrCreateTextTrackManager()->AddTextTrack(aTextTrack);
}
void RemoveTextTrack(TextTrack* aTextTrack, bool aPendingListOnly = false) {
if (mTextTrackManager) {
mTextTrackManager->RemoveTextTrack(aTextTrack, aPendingListOnly);
}
}
void AddCue(TextTrackCue& aCue) {
if (mTextTrackManager) {
mTextTrackManager->AddCue(aCue);
}
}
/**
* A public wrapper for FinishDecoderSetup()
*/
nsresult FinishDecoderSetup(MediaDecoder* aDecoder, MediaResource* aStream) {
return FinishDecoderSetup(aDecoder, aStream, nullptr, nullptr);
}
// Returns true if the media element is being destroyed. Used in
// dormancy checks to prevent dormant processing for an element
// that will soon be gone.
bool IsBeingDestroyed();
protected:
virtual ~HTMLMediaElement();
class MediaLoadListener;
class MediaStreamTracksAvailableCallback;
class StreamListener;
class StreamSizeListener;
MediaDecoderOwner::NextFrameStatus NextFrameStatus();
void SetDecoder(MediaDecoder* aDecoder) {
MOZ_ASSERT(aDecoder); // Use ShutdownDecoder() to clear.
mDecoder = aDecoder;
}
virtual void GetItemValueText(DOMString& text) override;
virtual void SetItemValueText(const nsAString& text) override;
class WakeLockBoolWrapper {
public:
explicit WakeLockBoolWrapper(bool val = false)
: mValue(val), mCanPlay(true), mOuter(nullptr) {}
~WakeLockBoolWrapper();
void SetOuter(HTMLMediaElement* outer) { mOuter = outer; }
void SetCanPlay(bool aCanPlay);
MOZ_IMPLICIT operator bool() const { return mValue; }
WakeLockBoolWrapper& operator=(bool val);
bool operator !() const { return !mValue; }
static void TimerCallback(nsITimer* aTimer, void* aClosure);
private:
void UpdateWakeLock();
bool mValue;
bool mCanPlay;
HTMLMediaElement* mOuter;
nsCOMPtr<nsITimer> mTimer;
};
/** Use this method to change the mReadyState member, so required
* events can be fired.
*/
void ChangeReadyState(nsMediaReadyState aState);
/**
* Use this method to change the mNetworkState member, so required
* actions will be taken during the transition.
*/
void ChangeNetworkState(nsMediaNetworkState aState);
/**
* These two methods are called by the WakeLockBoolWrapper when the wakelock
* has to be created or released.
*/
virtual void WakeLockCreate();
virtual void WakeLockRelease();
nsRefPtr<WakeLock> mWakeLock;
/**
* Logs a warning message to the web console to report various failures.
* aMsg is the localized message identifier, aParams is the parameters to
* be substituted into the localized message, and aParamCount is the number
* of parameters in aParams.
*/
void ReportLoadError(const char* aMsg,
const char16_t** aParams = nullptr,
uint32_t aParamCount = 0);
/**
* Changes mHasPlayedOrSeeked to aValue. If mHasPlayedOrSeeked changes
* we'll force a reflow so that the video frame gets reflowed to reflect
* the poster hiding or showing immediately.
*/
void SetPlayedOrSeeked(bool aValue);
/**
* Initialize the media element for playback of aStream
*/
void SetupSrcMediaStreamPlayback(DOMMediaStream* aStream);
/**
* Stop playback on mSrcStream.
*/
void EndSrcMediaStreamPlayback();
/**
* Returns an nsDOMMediaStream containing the played contents of this
* element. When aFinishWhenEnded is true, when this element ends playback
* we will finish the stream and not play any more into it.
* When aFinishWhenEnded is false, ending playback does not finish the stream.
* The stream will never finish.
*/
already_AddRefed<DOMMediaStream> CaptureStreamInternal(bool aFinishWhenEnded,
MediaStreamGraph* aGraph = nullptr);
/**
* Initialize a decoder as a clone of an existing decoder in another
* element.
* mLoadingSrc must already be set.
*/
nsresult InitializeDecoderAsClone(MediaDecoder* aOriginal);
/**
* Initialize a decoder to load the given channel. The decoder's stream
* listener is returned via aListener.
* mLoadingSrc must already be set.
*/
nsresult InitializeDecoderForChannel(nsIChannel *aChannel,
nsIStreamListener **aListener);
/**
* Finish setting up the decoder after Load() has been called on it.
* Called by InitializeDecoderForChannel/InitializeDecoderAsClone.
*/
nsresult FinishDecoderSetup(MediaDecoder* aDecoder,
MediaResource* aStream,
nsIStreamListener **aListener,
MediaDecoder* aCloneDonor);
/**
* Call this after setting up mLoadingSrc and mDecoder.
*/
void AddMediaElementToURITable();
/**
* Call this before clearing mLoadingSrc.
*/
void RemoveMediaElementFromURITable();
/**
* Call this to find a media element with the same NodePrincipal and mLoadingSrc
* set to aURI, and with a decoder on which Load() has been called.
*/
HTMLMediaElement* LookupMediaElementURITable(nsIURI* aURI);
/**
* Shutdown and clear mDecoder and maintain associated invariants.
*/
void ShutdownDecoder();
/**
* Execute the initial steps of the load algorithm that ensure existing
* loads are aborted, the element is emptied, and a new load ID is
* created.
*/
void AbortExistingLoads();
/**
* Called when all potential resources are exhausted. Changes network
* state to NETWORK_NO_SOURCE, and sends error event with code
* MEDIA_ERR_SRC_NOT_SUPPORTED.
*/
void NoSupportedMediaSourceError();
/**
* Attempts to load resources from the <source> children. This is a
* substep of the resource selection algorithm. Do not call this directly,
* call QueueLoadFromSourceTask() instead.
*/
void LoadFromSourceChildren();
/**
* Asynchronously awaits a stable state, and then causes
* LoadFromSourceChildren() to be called on the main threads' event loop.
*/
void QueueLoadFromSourceTask();
/**
* Runs the media resource selection algorithm.
*/
void SelectResource();
/**
* A wrapper function that allows us to cleanly reset flags after a call
* to SelectResource()
*/
void SelectResourceWrapper();
/**
* Asynchronously awaits a stable state, and then causes SelectResource()
* to be run on the main thread's event loop.
*/
void QueueSelectResourceTask();
/**
* When loading a new source on an existing media element, make sure to reset
* everything that is accessible using the media element API.
*/
void ResetState();
/**
* The resource-fetch algorithm step of the load algorithm.
*/
nsresult LoadResource();
/**
* Selects the next <source> child from which to load a resource. Called
* during the resource selection algorithm. Stores the return value in
* mSourceLoadCandidate before returning.
*/
nsIContent* GetNextSource();
/**
* Changes mDelayingLoadEvent, and will call BlockOnLoad()/UnblockOnLoad()
* on the owning document, so it can delay the load event firing.
*/
void ChangeDelayLoadStatus(bool aDelay);
/**
* If we suspended downloading after the first frame, unsuspend now.
*/
void StopSuspendingAfterFirstFrame();
/**
* Called when our channel is redirected to another channel.
* Updates our mChannel reference to aNewChannel.
*/
nsresult OnChannelRedirect(nsIChannel *aChannel,
nsIChannel *aNewChannel,
uint32_t aFlags);
/**
* Call this to reevaluate whether we should be holding a self-reference.
*/
void AddRemoveSelfReference();
/**
* Called asynchronously to release a self-reference to this element.
*/
void DoRemoveSelfReference();
/**
* Possible values of the 'preload' attribute.
*/
enum PreloadAttrValue {
PRELOAD_ATTR_EMPTY, // set to ""
PRELOAD_ATTR_NONE, // set to "none"
PRELOAD_ATTR_METADATA, // set to "metadata"
PRELOAD_ATTR_AUTO // set to "auto"
};
/**
* The preloading action to perform. These dictate how we react to the
* preload attribute. See mPreloadAction.
*/
enum PreloadAction {
PRELOAD_UNDEFINED = 0, // not determined - used only for initialization
PRELOAD_NONE = 1, // do not preload
PRELOAD_METADATA = 2, // preload only the metadata (and first frame)
PRELOAD_ENOUGH = 3 // preload enough data to allow uninterrupted
// playback
};
/**
* The guts of Load(). Load() acts as a wrapper around this which sets
* mIsDoingExplicitLoad to true so that when script calls 'load()'
* preload-none will be automatically upgraded to preload-metadata.
*/
void DoLoad();
/**
* Suspends the load of mLoadingSrc, so that it can be resumed later
* by ResumeLoad(). This is called when we have a media with a 'preload'
* attribute value of 'none', during the resource selection algorithm.
*/
void SuspendLoad();
/**
* Resumes a previously suspended load (suspended by SuspendLoad(uri)).
* Will continue running the resource selection algorithm.
* Sets mPreloadAction to aAction.
*/
void ResumeLoad(PreloadAction aAction);
/**
* Handle a change to the preload attribute. Should be called whenever the
* value (or presence) of the preload attribute changes. The change in
* attribute value may cause a change in the mPreloadAction of this
* element. If there is a change then this method will initiate any
* behaviour that is necessary to implement the action.
*/
void UpdatePreloadAction();
/**
* Fire progress events if needed according to the time and byte constraints
* outlined in the specification. aHaveNewProgress is true if progress has
* just been detected. Otherwise the method is called as a result of the
* progress timer.
*/
void CheckProgress(bool aHaveNewProgress);
static void ProgressTimerCallback(nsITimer* aTimer, void* aClosure);
/**
* Start timer to update download progress.
*/
void StartProgressTimer();
/**
* Start sending progress and/or stalled events.
*/
void StartProgress();
/**
* Stop progress information timer and events.
*/
void StopProgress();
/**
* Dispatches an error event to a child source element.
*/
void DispatchAsyncSourceError(nsIContent* aSourceElement);
/**
* Resets the media element for an error condition as per aErrorCode.
* aErrorCode must be one of nsIDOMHTMLMediaError codes.
*/
void Error(uint16_t aErrorCode);
/**
* Returns the URL spec of the currentSrc.
**/
void GetCurrentSpec(nsCString& aString);
/**
* Process any media fragment entries in the URI
*/
void ProcessMediaFragmentURI();
/**
* Mute or unmute the audio and change the value that the |muted| map.
*/
void SetMutedInternal(uint32_t aMuted);
/**
* Update the volume of the output audio stream to match the element's
* current mMuted/mVolume/mAudioChannelFaded state.
*/
void SetVolumeInternal();
/**
* Suspend (if aPauseForInactiveDocument) or resume element playback and
* resource download. If aSuspendEvents is true, event delivery is
* suspended (and events queued) until the element is resumed.
*/
void SuspendOrResumeElement(bool aPauseElement, bool aSuspendEvents);
// Get the HTMLMediaElement object if the decoder is being used from an
// HTML media element, and null otherwise.
virtual HTMLMediaElement* GetMediaElement() final override
{
return this;
}
// Return true if decoding should be paused
virtual bool GetPaused() final override
{
bool isPaused = false;
GetPaused(&isPaused);
return isPaused;
}
#ifdef MOZ_EME
void ReportEMETelemetry();
#endif
void ReportMSETelemetry();
// Check the permissions for audiochannel.
bool CheckAudioChannelPermissions(const nsAString& aType);
// This method does the check for muting/nmuting the audio channel.
nsresult UpdateChannelMuteState(float aVolume, bool aMuted);
// Seeks to aTime seconds. aSeekType can be Exact to seek to exactly the
// seek target, or PrevSyncPoint if a quicker but less precise seek is
// desired, and we'll seek to the sync point (keyframe and/or start of the
// next block of audio samples) preceeding seek target.
void Seek(double aTime, SeekTarget::Type aSeekType, ErrorResult& aRv);
// Update the audio channel playing state
void UpdateAudioChannelPlayingState();
// Adds to the element's list of pending text tracks each text track
// in the element's list of text tracks whose text track mode is not disabled
// and whose text track readiness state is loading.
void PopulatePendingTextTrackList();
// Gets a reference to the MediaElement's TextTrackManager. If the
// MediaElement doesn't yet have one then it will create it.
TextTrackManager* GetOrCreateTextTrackManager();
// Recomputes ready state and fires events as necessary based on current state.
void UpdateReadyStateInternal();
// Notifies the audio channel agent when the element starts or stops playing.
void NotifyAudioChannelAgent(bool aPlaying);
class nsAsyncEventRunner;
using nsGenericHTMLElement::DispatchEvent;
// For nsAsyncEventRunner.
nsresult DispatchEvent(const nsAString& aName);
// The current decoder. Load() has been called on this decoder.
// At most one of mDecoder and mSrcStream can be non-null.
nsRefPtr<MediaDecoder> mDecoder;
// State-watching manager.
WatchManager<HTMLMediaElement> mWatchManager;
// A reference to the VideoFrameContainer which contains the current frame
// of video to display.
nsRefPtr<VideoFrameContainer> mVideoFrameContainer;
// Holds a reference to the DOM wrapper for the MediaStream that has been
// set in the src attribute.
nsRefPtr<DOMMediaStream> mSrcAttrStream;
// Holds a reference to the DOM wrapper for the MediaStream that we're
// actually playing.
// At most one of mDecoder and mSrcStream can be non-null.
nsRefPtr<DOMMediaStream> mSrcStream;
// Holds a reference to a MediaInputPort connecting mSrcStream to mPlaybackStream.
nsRefPtr<MediaInputPort> mPlaybackStreamInputPort;
// Holds a reference to a stream with mSrcStream as input but intended for
// playback. Used so we don't block playback of other video elements
// playing the same mSrcStream.
nsRefPtr<DOMMediaStream> mPlaybackStream;
// Holds references to the DOM wrappers for the MediaStreams that we're
// writing to.
struct OutputMediaStream {
nsRefPtr<DOMMediaStream> mStream;
bool mFinishWhenEnded;
};
nsTArray<OutputMediaStream> mOutputStreams;
// Holds a reference to the MediaStreamListener attached to mPlaybackStream
// (or mSrcStream if mPlaybackStream is null).
nsRefPtr<StreamListener> mMediaStreamListener;
// Holds a reference to the size-getting MediaStreamListener attached to
// mSrcStream.
nsRefPtr<StreamSizeListener> mMediaStreamSizeListener;
// Holds a reference to the MediaSource, if any, referenced by the src
// attribute on the media element.
nsRefPtr<MediaSource> mSrcMediaSource;
// Holds a reference to the MediaSource supplying data for playback. This
// may either match mSrcMediaSource or come from Source element children.
// This is set when and only when mLoadingSrc corresponds to an object url
// that resolved to a MediaSource.
nsRefPtr<MediaSource> mMediaSource;
// Holds a reference to the first channel we open to the media resource.
// Once the decoder is created, control over the channel passes to the
// decoder, and we null out this reference. We must store this in case
// we need to cancel the channel before control of it passes to the decoder.
nsCOMPtr<nsIChannel> mChannel;
// Error attribute
nsRefPtr<MediaError> mError;
// The current media load ID. This is incremented every time we start a
// new load. Async events note the ID when they're first sent, and only fire
// if the ID is unchanged when they come to fire.
uint32_t mCurrentLoadID;
// Points to the child source elements, used to iterate through the children
// when selecting a resource to load.
nsRefPtr<nsRange> mSourcePointer;
// Points to the document whose load we're blocking. This is the document
// we're bound to when loading starts.
nsCOMPtr<nsIDocument> mLoadBlockedDoc;
// Contains names of events that have been raised while in the bfcache.
// These events get re-dispatched when the bfcache is exited.
nsTArray<nsString> mPendingEvents;
// Media loading flags. See:
// http://www.whatwg.org/specs/web-apps/current-work/#video)
nsMediaNetworkState mNetworkState;
Watchable<nsMediaReadyState> mReadyState;
enum LoadAlgorithmState {
// No load algorithm instance is waiting for a source to be added to the
// media in order to continue loading.
NOT_WAITING,
// We've run the load algorithm, and we tried all source children of the
// media element, and failed to load any successfully. We're waiting for
// another source element to be added to the media element, and will try
// to load any such element when its added.
WAITING_FOR_SOURCE
};
// Denotes the waiting state of a load algorithm instance. When the load
// algorithm is waiting for a source element child to be added, this is set
// to WAITING_FOR_SOURCE, otherwise it's NOT_WAITING.
LoadAlgorithmState mLoadWaitStatus;
// Current audio volume
double mVolume;
// Helper function to iterate over a hash table
// and convert it to a JSObject.
static PLDHashOperator BuildObjectFromTags(nsCStringHashKey::KeyType aKey,
nsCString aValue,
void* aUserArg);
nsAutoPtr<const MetadataTags> mTags;
// URI of the resource we're attempting to load. This stores the value we
// return in the currentSrc attribute. Use GetCurrentSrc() to access the
// currentSrc attribute.
// This is always the original URL we're trying to load --- before
// redirects etc.
nsCOMPtr<nsIURI> mLoadingSrc;
// Stores the current preload action for this element. Initially set to
// PRELOAD_UNDEFINED, its value is changed by calling
// UpdatePreloadAction().
PreloadAction mPreloadAction;
// Time that the last timeupdate event was fired. Read/Write from the
// main thread only.
TimeStamp mTimeUpdateTime;
// Time that the last progress event was fired. Read/Write from the
// main thread only.
TimeStamp mProgressTime;
// Time that data was last read from the media resource. Used for
// computing if the download has stalled and to rate limit progress events
// when data is arriving slower than PROGRESS_MS.
// Read/Write from the main thread only.
TimeStamp mDataTime;
// Media 'currentTime' value when the last timeupdate event occurred.
// Read/Write from the main thread only.
double mLastCurrentTime;
// Logical start time of the media resource in seconds as obtained
// from any media fragments. A negative value indicates that no
// fragment time has been set. Read/Write from the main thread only.
double mFragmentStart;
// Logical end time of the media resource in seconds as obtained
// from any media fragments. A negative value indicates that no
// fragment time has been set. Read/Write from the main thread only.
double mFragmentEnd;
// The defaultPlaybackRate attribute gives the desired speed at which the
// media resource is to play, as a multiple of its intrinsic speed.
double mDefaultPlaybackRate;
// The playbackRate attribute gives the speed at which the media resource
// plays, as a multiple of its intrinsic speed. If it is not equal to the
// defaultPlaybackRate, then the implication is that the user is using a
// feature such as fast forward or slow motion playback.
double mPlaybackRate;
// True if pitch correction is applied when playbackRate is set to a
// non-intrinsic value.
bool mPreservesPitch;
// Reference to the source element last returned by GetNextSource().
// This is the child source element which we're trying to load from.
nsCOMPtr<nsIContent> mSourceLoadCandidate;
// Range of time played.
nsRefPtr<TimeRanges> mPlayed;
// Timer used for updating progress events
nsCOMPtr<nsITimer> mProgressTimer;
#ifdef MOZ_EME
// Encrypted Media Extension media keys.
nsRefPtr<MediaKeys> mMediaKeys;
#endif
// Stores the time at the start of the current 'played' range.
double mCurrentPlayRangeStart;
// If true then we have begun downloading the media content.
// Set to false when completed, or not yet started.
bool mBegun;
// True if loadeddata has been fired.
bool mLoadedDataFired;
// Indicates whether current playback is a result of user action
// (ie. calling of the Play method), or automatic playback due to
// the 'autoplay' attribute being set. A true value indicates the
// latter case.
// The 'autoplay' HTML attribute indicates that the video should
// start playing when loaded. The 'autoplay' attribute of the object
// is a mirror of the HTML attribute. These are different from this
// 'mAutoplaying' flag, which indicates whether the current playback
// is a result of the autoplay attribute.
bool mAutoplaying;
// Indicates whether |autoplay| will actually autoplay based on the pref
// media.autoplay.enabled
bool mAutoplayEnabled;
// Playback of the video is paused either due to calling the
// 'Pause' method, or playback not yet having started.
WakeLockBoolWrapper mPaused;
enum MutedReasons {
MUTED_BY_CONTENT = 0x01,
MUTED_BY_INVALID_PLAYBACK_RATE = 0x02,
MUTED_BY_AUDIO_CHANNEL = 0x04,
MUTED_BY_AUDIO_TRACK = 0x08
};
uint32_t mMuted;
// True if the media statistics are currently being shown by the builtin
// video controls
bool mStatsShowing;
// The following two fields are here for the private storage of the builtin
// video controls, and control 'casting' of the video to external devices
// (TVs, projectors etc.)
// True if casting is currently allowed
bool mAllowCasting;
// True if currently casting this video
bool mIsCasting;
// True if the sound is being captured.
bool mAudioCaptured;
// If TRUE then the media element was actively playing before the currently
// in progress seeking. If FALSE then the media element is either not seeking
// or was not actively playing before the current seek. Used to decide whether
// to raise the 'waiting' event as per 4.7.1.8 in HTML 5 specification.
bool mPlayingBeforeSeek;
// if TRUE then the seek started while content was in active playing state
// if FALSE then the seek started while the content was not playing.
bool mPlayingThroughTheAudioChannelBeforeSeek;
// True iff this element is paused because the document is inactive or has
// been suspended by the audio channel service.
bool mPausedForInactiveDocumentOrChannel;
// True iff event delivery is suspended (mPausedForInactiveDocumentOrChannel must also be true).
bool mEventDeliveryPaused;
// True if we've reported a "waiting" event since the last
// readyState change to HAVE_CURRENT_DATA.
bool mWaitingFired;
// True if we're running the "load()" method.
bool mIsRunningLoadMethod;
// True if we're running or waiting to run queued tasks due to an explicit
// call to "load()".
bool mIsDoingExplicitLoad;
// True if we're loading the resource from the child source elements.
bool mIsLoadingFromSourceChildren;
// True if we're delaying the "load" event. They are delayed until either
// an error occurs, or the first frame is loaded.
bool mDelayingLoadEvent;
// True when we've got a task queued to call SelectResource(),
// or while we're running SelectResource().
bool mIsRunningSelectResource;
// True when we already have select resource call queued
bool mHaveQueuedSelectResource;
// True if we suspended the decoder because we were paused,
// preloading metadata is enabled, autoplay was not enabled, and we loaded
// the first frame.
bool mSuspendedAfterFirstFrame;
// True if we are allowed to suspend the decoder because we were paused,
// preloading metdata was enabled, autoplay was not enabled, and we loaded
// the first frame.
bool mAllowSuspendAfterFirstFrame;
// True if we've played or completed a seek. We use this to determine
// when the poster frame should be shown.
bool mHasPlayedOrSeeked;
// True if we've added a reference to ourselves to keep the element
// alive while no-one is referencing it but the element may still fire
// events of its own accord.
bool mHasSelfReference;
// True if we've received a notification that the engine is shutting
// down.
bool mShuttingDown;
// True if we've suspended a load in the resource selection algorithm
// due to loading a preload:none media. When true, the resource we'll
// load when the user initiates either playback or an explicit load is
// stored in mPreloadURI.
bool mSuspendedForPreloadNone;
// True if a same-origin check has been done for the media element and resource.
bool mMediaSecurityVerified;
// The CORS mode when loading the media element
CORSMode mCORSMode;
// Info about the played media.
MediaInfo mMediaInfo;
// True if the media has encryption information.
bool mIsEncrypted;
#ifdef MOZ_EME
// Init Data that needs to be sent in 'encrypted' events in MetadataLoaded().
EncryptionInfo mPendingEncryptedInitData;
#endif // MOZ_EME
// True if the media's channel's download has been suspended.
Watchable<bool> mDownloadSuspendedByCache;
// Audio Channel.
AudioChannel mAudioChannel;
// The audio channel volume
float mAudioChannelVolume;
// Is this media element playing?
bool mPlayingThroughTheAudioChannel;
// Disable the video playback by track selection. This flag might not be
// enough if we ever expand the ability of supporting multi-tracks video
// playback.
bool mDisableVideo;
// True if we blocked either a play() call or autoplay because the
// media's owner doc was not visible. Only enforced when the pref
// media.block-play-until-visible=true.
bool mPlayBlockedBecauseHidden;
// An agent used to join audio channel service.
nsCOMPtr<nsIAudioChannelAgent> mAudioChannelAgent;
nsRefPtr<TextTrackManager> mTextTrackManager;
nsRefPtr<AudioTrackList> mAudioTrackList;
nsRefPtr<VideoTrackList> mVideoTrackList;
enum ElementInTreeState {
// The MediaElement is not in the DOM tree now.
ELEMENT_NOT_INTREE,
// The MediaElement is in the DOM tree now.
ELEMENT_INTREE,
// The MediaElement is not in the DOM tree now but had been binded to the
// tree before.
ELEMENT_NOT_INTREE_HAD_INTREE
};
ElementInTreeState mElementInTreeState;
public:
// Helper class to measure times for MSE telemetry stats
class TimeDurationAccumulator {
public:
TimeDurationAccumulator()
: mCount(0)
{
}
void Start() {
if (IsStarted()) {
return;
}
mStartTime = TimeStamp::Now();
}
void Pause() {
if (!IsStarted()) {
return;
}
mSum += (TimeStamp::Now() - mStartTime);
mCount++;
mStartTime = TimeStamp();
}
bool IsStarted() const {
return !mStartTime.IsNull();
}
double Total() const {
return mSum.ToSeconds();
}
uint32_t Count() const {
return mCount;
}
private:
TimeStamp mStartTime;
TimeDuration mSum;
uint32_t mCount;
};
private:
// Total time an MSE video has spent playing
TimeDurationAccumulator mPlayTime;
// Time spent between video load and video playback.
TimeDurationAccumulator mJoinLatency;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_HTMLMediaElement_h