gecko/dom/plugins/base/android/ANPOpenGL.cpp

66 lines
2.2 KiB
C++

/* The Original Code is Android NPAPI support code
*
* The Initial Developer of the Original Code is
* the Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* James Willcox <jwillcox@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include <dlfcn.h>
#include <android/log.h>
#include "AndroidBridge.h"
#include "ANPBase.h"
#include "GLContextProvider.h"
#include "nsNPAPIPluginInstance.h"
#define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "GeckoPlugins" , ## args)
#define ASSIGN(obj, name) (obj)->name = anp_opengl_##name
using namespace mozilla;
using namespace mozilla::gl;
static ANPEGLContext anp_opengl_acquireContext(NPP inst) {
// Bug 687267
NOT_IMPLEMENTED();
return NULL;
}
static ANPTextureInfo anp_opengl_lockTexture(NPP instance) {
ANPTextureInfo info = { 0, 0, 0, 0 };
NOT_IMPLEMENTED();
return info;
}
static void anp_opengl_releaseTexture(NPP instance, const ANPTextureInfo* info) {
NOT_IMPLEMENTED();
}
static void anp_opengl_invertPluginContent(NPP instance, bool isContentInverted) {
NOT_IMPLEMENTED();
}
///////////////////////////////////////////////////////////////////////////////
void InitOpenGLInterface(ANPOpenGLInterfaceV0* i) {
ASSIGN(i, acquireContext);
ASSIGN(i, lockTexture);
ASSIGN(i, releaseTexture);
ASSIGN(i, invertPluginContent);
}