gecko/ipc/unixsocket/SocketBase.h
Thomas Zimmermann b3af1051a9 Bug 1159209: Remove template parameters from |DataSocketIO|, r=kmachulis
This patch removes the template parameters from |DataSocketIO| and
moves its methods into the C++ source file. All users have been
adapted.
2015-04-29 11:19:28 +02:00

494 lines
9.7 KiB
C++

/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#ifndef mozilla_ipc_SocketBase_h
#define mozilla_ipc_SocketBase_h
#include "base/message_loop.h"
#include "nsAutoPtr.h"
#include "nsTArray.h"
#include "nsThreadUtils.h"
namespace mozilla {
namespace ipc {
//
// UnixSocketBuffer
//
/**
* |UnixSocketBuffer| implements a FIFO buffer that stores raw socket
* data, either for sending on a socket or received from a socket.
*/
class UnixSocketBuffer
{
public:
virtual ~UnixSocketBuffer();
const uint8_t* GetData() const
{
return mData + mOffset;
}
size_t GetSize() const
{
return mSize - mOffset;
}
const uint8_t* Consume(size_t aLen);
nsresult Read(void* aValue, size_t aLen);
nsresult Read(int8_t& aValue)
{
return Read(&aValue, sizeof(aValue));
}
nsresult Read(uint8_t& aValue)
{
return Read(&aValue, sizeof(aValue));
}
nsresult Read(int16_t& aValue)
{
return Read(&aValue, sizeof(aValue));
}
nsresult Read(uint16_t& aValue)
{
return Read(&aValue, sizeof(aValue));
}
nsresult Read(int32_t& aValue)
{
return Read(&aValue, sizeof(aValue));
}
nsresult Read(uint32_t& aValue)
{
return Read(&aValue, sizeof(aValue));
}
uint8_t* Append(size_t aLen);
nsresult Write(const void* aValue, size_t aLen);
nsresult Write(int8_t aValue)
{
return Write(&aValue, sizeof(aValue));
}
nsresult Write(uint8_t aValue)
{
return Write(&aValue, sizeof(aValue));
}
nsresult Write(int16_t aValue)
{
return Write(&aValue, sizeof(aValue));
}
nsresult Write(uint16_t aValue)
{
return Write(&aValue, sizeof(aValue));
}
nsresult Write(int32_t aValue)
{
return Write(&aValue, sizeof(aValue));
}
nsresult Write(uint32_t aValue)
{
return Write(&aValue, sizeof(aValue));
}
protected:
/* This constructor copies aData of aSize bytes length into the
* new instance of |UnixSocketBuffer|.
*/
UnixSocketBuffer(const void* aData, size_t aSize);
/* This constructor reserves aAvailableSpace bytes of space.
*/
UnixSocketBuffer(size_t aAvailableSpace);
size_t GetLeadingSpace() const
{
return mOffset;
}
size_t GetTrailingSpace() const
{
return mAvailableSpace - mSize;
}
size_t GetAvailableSpace() const
{
return mAvailableSpace;
}
void* GetTrailingBytes()
{
return mData + mSize;
}
uint8_t* GetData(size_t aOffset)
{
MOZ_ASSERT(aOffset <= mSize);
return mData + aOffset;
}
void SetRange(size_t aOffset, size_t aSize)
{
MOZ_ASSERT((aOffset + aSize) <= mAvailableSpace);
mOffset = aOffset;
mSize = mOffset + aSize;
}
void CleanupLeadingSpace();
private:
size_t mSize;
size_t mOffset;
size_t mAvailableSpace;
nsAutoArrayPtr<uint8_t> mData;
};
//
// UnixSocketIOBuffer
//
/**
* |UnixSocketIOBuffer| is a |UnixSocketBuffer| that supports being
* received on a socket or being send on a socket. Network protocols
* might differ in their exact usage of Unix socket functions and
* |UnixSocketIOBuffer| provides a protocol-neutral interface.
*/
class UnixSocketIOBuffer : public UnixSocketBuffer
{
public:
virtual ~UnixSocketIOBuffer();
/**
* Receives data from aFd at the end of the buffer. The returned value
* is the number of newly received bytes, or 0 if the peer shut down
* its connection, or a negative value on errors.
*/
virtual ssize_t Receive(int aFd) = 0;
/**
* Sends data to aFd from the beginning of the buffer. The returned value
* is the number of bytes written, or a negative value on error.
*/
virtual ssize_t Send(int aFd) = 0;
protected:
/* This constructor copies aData of aSize bytes length into the
* new instance of |UnixSocketIOBuffer|.
*/
UnixSocketIOBuffer(const void* aData, size_t aSize);
/* This constructor reserves aAvailableSpace bytes of space.
*/
UnixSocketIOBuffer(size_t aAvailableSpace);
};
//
// UnixSocketRawData
//
class UnixSocketRawData final : public UnixSocketIOBuffer
{
public:
/* This constructor copies aData of aSize bytes length into the
* new instance of |UnixSocketRawData|.
*/
UnixSocketRawData(const void* aData, size_t aSize);
/* This constructor reserves aSize bytes of space. Currently
* it's only possible to fill this buffer by calling |Receive|.
*/
UnixSocketRawData(size_t aSize);
/**
* Receives data from aFd at the end of the buffer. The returned value
* is the number of newly received bytes, or 0 if the peer shut down
* its connection, or a negative value on errors.
*/
ssize_t Receive(int aFd) override;
/**
* Sends data to aFd from the beginning of the buffer. The returned value
* is the number of bytes written, or a negative value on error.
*/
ssize_t Send(int aFd) override;
};
enum SocketConnectionStatus {
SOCKET_DISCONNECTED = 0,
SOCKET_LISTENING = 1,
SOCKET_CONNECTING = 2,
SOCKET_CONNECTED = 3
};
//
// SocketBase
//
class SocketBase
{
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(SocketBase)
SocketConnectionStatus GetConnectionStatus() const;
int GetSuggestedConnectDelayMs() const;
/**
* Queues the internal representation of socket for deletion. Can be called
* from main thread.
*/
virtual void CloseSocket() = 0;
/**
* Callback for socket connect/accept success. Called after connect/accept has
* finished. Will be run on main thread, before any reads take place.
*/
virtual void OnConnectSuccess() = 0;
/**
* Callback for socket connect/accept error. Will be run on main thread.
*/
virtual void OnConnectError() = 0;
/**
* Callback for socket disconnect. Will be run on main thread.
*/
virtual void OnDisconnect() = 0;
/**
* Called by implementation to notify consumer of success.
*/
void NotifySuccess();
/**
* Called by implementation to notify consumer of error.
*/
void NotifyError();
/**
* Called by implementation to notify consumer of disconnect.
*/
void NotifyDisconnect();
protected:
SocketBase();
virtual ~SocketBase();
void SetConnectionStatus(SocketConnectionStatus aConnectionStatus);
private:
uint32_t CalculateConnectDelayMs() const;
SocketConnectionStatus mConnectionStatus;
PRIntervalTime mConnectTimestamp;
uint32_t mConnectDelayMs;
};
//
// SocketIOBase
//
/**
* |SocketIOBase| is a base class for Socket I/O classes that
* perform operations on the I/O thread.
*/
class SocketIOBase
{
public:
virtual ~SocketIOBase();
/**
* Implemented by socket I/O classes to return the current instance of
* |SocketBase|.
*
* @return The current instance of |SocketBase|
*/
virtual SocketBase* GetSocketBase() = 0;
/**
* Implemented by socket I/O classes to signal that the socket I/O class has
* been shut down.
*
* @return True if the socket I/O class has been shut down, false otherwise.
*/
virtual bool IsShutdownOnIOThread() const = 0;
/**
* Implemented by socket I/O classes to signal that socket class has
* been shut down.
*
* @return True if the socket class has been shut down, false otherwise.
*/
virtual bool IsShutdownOnMainThread() const = 0;
/**
* Signals to the socket I/O classes that it has been shut down.
*/
virtual void ShutdownOnIOThread() = 0;
/**
* Signals to the socket I/O classes that the socket class has been
* shut down.
*/
virtual void ShutdownOnMainThread() = 0;
protected:
SocketIOBase();
};
//
// Socket I/O runnables
//
/* |SocketIORunnable| is a runnable for sending a message from
* the I/O thread to the main thread.
*/
template <typename T>
class SocketIORunnable : public nsRunnable
{
public:
virtual ~SocketIORunnable()
{ }
T* GetIO() const
{
return mIO;
}
protected:
SocketIORunnable(T* aIO)
: mIO(aIO)
{
MOZ_ASSERT(aIO);
}
private:
T* mIO;
};
/**
* |SocketIOEventRunnable| reports the connection state on the
* I/O thread back to the main thread.
*/
class SocketIOEventRunnable final : public SocketIORunnable<SocketIOBase>
{
public:
enum SocketEvent {
CONNECT_SUCCESS,
CONNECT_ERROR,
DISCONNECT
};
SocketIOEventRunnable(SocketIOBase* aIO, SocketEvent aEvent);
NS_IMETHOD Run() override;
private:
SocketEvent mEvent;
};
/**
* |SocketIORequestClosingRunnable| closes an instance of |SocketBase|
* to the main thread.
*/
class SocketIORequestClosingRunnable final
: public SocketIORunnable<SocketIOBase>
{
public:
SocketIORequestClosingRunnable(SocketIOBase* aIO);
NS_IMETHOD Run() override;
};
/**
* |SocketIODeleteInstanceRunnable| deletes an object on the main thread.
*/
class SocketIODeleteInstanceRunnable final : public nsRunnable
{
public:
SocketIODeleteInstanceRunnable(SocketIOBase* aIO);
NS_IMETHOD Run() override;
private:
nsAutoPtr<SocketIOBase> mIO;
};
//
// Socket I/O tasks
//
/* |SocketIOTask| holds a reference to a Socket I/O object. It's
* supposed to run on the I/O thread.
*/
template<typename Tio>
class SocketIOTask : public CancelableTask
{
public:
virtual ~SocketIOTask()
{ }
Tio* GetIO() const
{
return mIO;
}
void Cancel() override
{
mIO = nullptr;
}
bool IsCanceled() const
{
return !mIO;
}
protected:
SocketIOTask(Tio* aIO)
: mIO(aIO)
{
MOZ_ASSERT(mIO);
}
private:
Tio* mIO;
};
/**
* |SocketIOShutdownTask| signals shutdown to the socket I/O class on
* the I/O thread and sends it to the main thread for destruction.
*/
class SocketIOShutdownTask final : public SocketIOTask<SocketIOBase>
{
public:
SocketIOShutdownTask(SocketIOBase* aIO);
void Run() override;
};
}
}
#endif