mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
513 lines
14 KiB
C++
513 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_FILTERS_H_
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#define MOZILLA_GFX_FILTERS_H_
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#include "Types.h"
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#include "mozilla/RefPtr.h"
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#include "Point.h"
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#include "Matrix.h"
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#include <vector>
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namespace mozilla {
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namespace gfx {
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class SourceSurface;
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enum FilterBackend {
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FILTER_BACKEND_SOFTWARE = 0,
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FILTER_BACKEND_DIRECT2D1_1,
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FILTER_BACKEND_RECORDING
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};
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enum TransformFilterAtts
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{
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ATT_TRANSFORM_MATRIX = 0, // Matrix
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ATT_TRANSFORM_FILTER // Filter
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};
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enum TransformFilterInputs
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{
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IN_TRANSFORM_IN = 0
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};
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enum BlendFilterAtts
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{
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ATT_BLEND_BLENDMODE = 0 // uint32_t
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};
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enum BlendMode
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{
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BLEND_MODE_MULTIPLY = 0,
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BLEND_MODE_SCREEN,
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BLEND_MODE_DARKEN,
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BLEND_MODE_LIGHTEN,
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BLEND_MODE_OVERLAY,
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BLEND_MODE_COLOR_DODGE,
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BLEND_MODE_COLOR_BURN,
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BLEND_MODE_HARD_LIGHT,
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BLEND_MODE_SOFT_LIGHT,
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BLEND_MODE_DIFFERENCE,
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BLEND_MODE_EXCLUSION,
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BLEND_MODE_HUE,
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BLEND_MODE_SATURATION,
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BLEND_MODE_COLOR,
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BLEND_MODE_LUMINOSITY
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};
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enum BlendFilterInputs
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{
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IN_BLEND_IN = 0,
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IN_BLEND_IN2
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};
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enum MorphologyFilterAtts
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{
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ATT_MORPHOLOGY_RADII = 0, // IntSize
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ATT_MORPHOLOGY_OPERATOR // MorphologyOperator
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};
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enum MorphologyOperator
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{
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MORPHOLOGY_OPERATOR_ERODE = 0,
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MORPHOLOGY_OPERATOR_DILATE
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};
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enum MorphologyFilterInputs
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{
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IN_MORPHOLOGY_IN = 0
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};
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enum AlphaMode
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{
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ALPHA_MODE_PREMULTIPLIED = 0,
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ALPHA_MODE_STRAIGHT
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};
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enum ColorMatrixFilterAtts
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{
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ATT_COLOR_MATRIX_MATRIX = 0, // Matrix5x4
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ATT_COLOR_MATRIX_ALPHA_MODE // AlphaMode
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};
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enum ColorMatrixFilterInputs
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{
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IN_COLOR_MATRIX_IN = 0
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};
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enum FloodFilterAtts
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{
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ATT_FLOOD_COLOR = 0 // Color
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};
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enum FloodFilterInputs
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{
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IN_FLOOD_IN = 0
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};
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enum TileFilterAtts
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{
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ATT_TILE_SOURCE_RECT = 0 // IntRect
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};
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enum TileFilterInputs
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{
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IN_TILE_IN = 0
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};
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enum TransferAtts
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{
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ATT_TRANSFER_DISABLE_R = 0, // bool
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ATT_TRANSFER_DISABLE_G, // bool
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ATT_TRANSFER_DISABLE_B, // bool
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ATT_TRANSFER_DISABLE_A // bool
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};
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enum TransferInputs
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{
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IN_TRANSFER_IN = 0
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};
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enum TableTransferAtts
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{
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ATT_TABLE_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R,
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ATT_TABLE_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G,
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ATT_TABLE_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B,
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ATT_TABLE_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A,
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ATT_TABLE_TRANSFER_TABLE_R, // Float[]
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ATT_TABLE_TRANSFER_TABLE_G, // Float[]
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ATT_TABLE_TRANSFER_TABLE_B, // Float[]
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ATT_TABLE_TRANSFER_TABLE_A // Float[]
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};
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enum TableTransferInputs
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{
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IN_TABLE_TRANSFER_IN = IN_TRANSFER_IN
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};
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enum DiscreteTransferAtts
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{
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ATT_DISCRETE_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R,
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ATT_DISCRETE_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G,
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ATT_DISCRETE_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B,
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ATT_DISCRETE_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A,
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ATT_DISCRETE_TRANSFER_TABLE_R, // Float[]
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ATT_DISCRETE_TRANSFER_TABLE_G, // Float[]
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ATT_DISCRETE_TRANSFER_TABLE_B, // Float[]
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ATT_DISCRETE_TRANSFER_TABLE_A // Float[]
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};
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enum DiscreteTransferInputs
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{
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IN_DISCRETE_TRANSFER_IN = IN_TRANSFER_IN
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};
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enum LinearTransferAtts
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{
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ATT_LINEAR_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R,
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ATT_LINEAR_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G,
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ATT_LINEAR_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B,
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ATT_LINEAR_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A,
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ATT_LINEAR_TRANSFER_SLOPE_R, // Float
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ATT_LINEAR_TRANSFER_SLOPE_G, // Float
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ATT_LINEAR_TRANSFER_SLOPE_B, // Float
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ATT_LINEAR_TRANSFER_SLOPE_A, // Float
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ATT_LINEAR_TRANSFER_INTERCEPT_R, // Float
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ATT_LINEAR_TRANSFER_INTERCEPT_G, // Float
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ATT_LINEAR_TRANSFER_INTERCEPT_B, // Float
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ATT_LINEAR_TRANSFER_INTERCEPT_A // Float
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};
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enum LinearTransferInputs
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{
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IN_LINEAR_TRANSFER_IN = IN_TRANSFER_IN
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};
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enum GammaTransferAtts
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{
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ATT_GAMMA_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R,
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ATT_GAMMA_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G,
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ATT_GAMMA_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B,
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ATT_GAMMA_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A,
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ATT_GAMMA_TRANSFER_AMPLITUDE_R, // Float
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ATT_GAMMA_TRANSFER_AMPLITUDE_G, // Float
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ATT_GAMMA_TRANSFER_AMPLITUDE_B, // Float
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ATT_GAMMA_TRANSFER_AMPLITUDE_A, // Float
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ATT_GAMMA_TRANSFER_EXPONENT_R, // Float
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ATT_GAMMA_TRANSFER_EXPONENT_G, // Float
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ATT_GAMMA_TRANSFER_EXPONENT_B, // Float
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ATT_GAMMA_TRANSFER_EXPONENT_A, // Float
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ATT_GAMMA_TRANSFER_OFFSET_R, // Float
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ATT_GAMMA_TRANSFER_OFFSET_G, // Float
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ATT_GAMMA_TRANSFER_OFFSET_B, // Float
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ATT_GAMMA_TRANSFER_OFFSET_A // Float
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};
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enum GammaTransferInputs
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{
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IN_GAMMA_TRANSFER_IN = IN_TRANSFER_IN
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};
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enum ConvolveMatrixAtts
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{
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ATT_CONVOLVE_MATRIX_KERNEL_SIZE = 0, // IntSize
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ATT_CONVOLVE_MATRIX_KERNEL_MATRIX, // Float[]
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ATT_CONVOLVE_MATRIX_DIVISOR, // Float
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ATT_CONVOLVE_MATRIX_BIAS, // Float
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ATT_CONVOLVE_MATRIX_TARGET, // IntPoint
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ATT_CONVOLVE_MATRIX_SOURCE_RECT, // IntRect
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ATT_CONVOLVE_MATRIX_EDGE_MODE, // ConvolveMatrixEdgeMode
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ATT_CONVOLVE_MATRIX_KERNEL_UNIT_LENGTH, // Size
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ATT_CONVOLVE_MATRIX_PRESERVE_ALPHA, // bool
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};
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enum ConvolveMatrixEdgeMode
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{
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EDGE_MODE_DUPLICATE = 0,
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EDGE_MODE_WRAP,
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EDGE_MODE_NONE
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};
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enum ConvolveMatrixInputs
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{
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IN_CONVOLVE_MATRIX_IN = 0
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};
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enum DisplacementMapAtts
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{
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ATT_DISPLACEMENT_MAP_SCALE = 0, // Float
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ATT_DISPLACEMENT_MAP_X_CHANNEL, // ColorChannel
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ATT_DISPLACEMENT_MAP_Y_CHANNEL // ColorChannel
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};
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enum ColorChannel
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{
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COLOR_CHANNEL_R = 0,
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COLOR_CHANNEL_G,
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COLOR_CHANNEL_B,
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COLOR_CHANNEL_A
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};
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enum DisplacementMapInputs
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{
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IN_DISPLACEMENT_MAP_IN = 0,
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IN_DISPLACEMENT_MAP_IN2
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};
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enum TurbulenceAtts
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{
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ATT_TURBULENCE_BASE_FREQUENCY = 0, // Size
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ATT_TURBULENCE_NUM_OCTAVES, // uint32_t
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ATT_TURBULENCE_SEED, // uint32_t
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ATT_TURBULENCE_STITCHABLE, // bool
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ATT_TURBULENCE_TYPE, // TurbulenceType
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ATT_TURBULENCE_RECT // IntRect
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};
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enum TurbulenceType
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{
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TURBULENCE_TYPE_TURBULENCE = 0,
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TURBULENCE_TYPE_FRACTAL_NOISE
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};
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enum ArithmeticCombineAtts
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{
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ATT_ARITHMETIC_COMBINE_COEFFICIENTS = 0 // Float[4]
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};
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enum ArithmeticCombineInputs
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{
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IN_ARITHMETIC_COMBINE_IN = 0,
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IN_ARITHMETIC_COMBINE_IN2
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};
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enum CompositeAtts
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{
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ATT_COMPOSITE_OPERATOR = 0 // CompositeOperator
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};
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enum CompositeOperator
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{
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COMPOSITE_OPERATOR_OVER = 0,
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COMPOSITE_OPERATOR_IN,
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COMPOSITE_OPERATOR_OUT,
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COMPOSITE_OPERATOR_ATOP,
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COMPOSITE_OPERATOR_XOR
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};
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enum CompositeInputs
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{
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// arbitrary number of inputs
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IN_COMPOSITE_IN_START = 0
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};
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enum GaussianBlurAtts
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{
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ATT_GAUSSIAN_BLUR_STD_DEVIATION = 0 // Float
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};
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enum GaussianBlurInputs
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{
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IN_GAUSSIAN_BLUR_IN = 0
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};
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enum DirectionalBlurAtts
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{
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ATT_DIRECTIONAL_BLUR_STD_DEVIATION = 0, // Float
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ATT_DIRECTIONAL_BLUR_DIRECTION // BlurDirection
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};
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enum BlurDirection
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{
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BLUR_DIRECTION_X = 0,
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BLUR_DIRECTION_Y
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};
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enum DirectionalBlurInputs
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{
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IN_DIRECTIONAL_BLUR_IN = 0
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};
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enum LightingAtts
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{
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ATT_POINT_LIGHT_POSITION = 0, // Point3D
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ATT_SPOT_LIGHT_POSITION, // Point3D
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ATT_SPOT_LIGHT_POINTS_AT, // Point3D
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ATT_SPOT_LIGHT_FOCUS, // Float
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ATT_SPOT_LIGHT_LIMITING_CONE_ANGLE, // Float
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ATT_DISTANT_LIGHT_AZIMUTH, // Float
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ATT_DISTANT_LIGHT_ELEVATION, // Float
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ATT_LIGHTING_COLOR, // Color
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ATT_LIGHTING_SURFACE_SCALE, // Float
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ATT_LIGHTING_KERNEL_UNIT_LENGTH, // Size
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ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT, // Float
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ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT, // Float
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ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT // Float
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};
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enum LightingInputs
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{
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IN_LIGHTING_IN = 0
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};
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enum PointDiffuseAtts
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{
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ATT_POINT_DIFFUSE_POSITION = ATT_POINT_LIGHT_POSITION,
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ATT_POINT_DIFFUSE_COLOR = ATT_LIGHTING_COLOR,
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ATT_POINT_DIFFUSE_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE,
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ATT_POINT_DIFFUSE_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH,
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ATT_POINT_DIFFUSE_DIFFUSE_CONSTANT = ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT
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};
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enum PointDiffuseInputs
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{
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IN_POINT_DIFFUSE_IN = IN_LIGHTING_IN
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};
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enum SpotDiffuseAtts
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{
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ATT_SPOT_DIFFUSE_POSITION = ATT_SPOT_LIGHT_POSITION,
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ATT_SPOT_DIFFUSE_POINTS_AT = ATT_SPOT_LIGHT_POINTS_AT,
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ATT_SPOT_DIFFUSE_FOCUS = ATT_SPOT_LIGHT_FOCUS,
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ATT_SPOT_DIFFUSE_LIMITING_CONE_ANGLE = ATT_SPOT_LIGHT_LIMITING_CONE_ANGLE,
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ATT_SPOT_DIFFUSE_COLOR = ATT_LIGHTING_COLOR,
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ATT_SPOT_DIFFUSE_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE,
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ATT_SPOT_DIFFUSE_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH,
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ATT_SPOT_DIFFUSE_DIFFUSE_CONSTANT = ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT
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};
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enum SpotDiffuseInputs
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{
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IN_SPOT_DIFFUSE_IN = IN_LIGHTING_IN
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};
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enum DistantDiffuseAtts
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{
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ATT_DISTANT_DIFFUSE_AZIMUTH = ATT_DISTANT_LIGHT_AZIMUTH,
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ATT_DISTANT_DIFFUSE_ELEVATION = ATT_DISTANT_LIGHT_ELEVATION,
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ATT_DISTANT_DIFFUSE_COLOR = ATT_LIGHTING_COLOR,
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ATT_DISTANT_DIFFUSE_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE,
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ATT_DISTANT_DIFFUSE_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH,
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ATT_DISTANT_DIFFUSE_DIFFUSE_CONSTANT = ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT
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};
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enum DistantDiffuseInputs
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{
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IN_DISTANT_DIFFUSE_IN = IN_LIGHTING_IN
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};
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enum PointSpecularAtts
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{
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ATT_POINT_SPECULAR_POSITION = ATT_POINT_LIGHT_POSITION,
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ATT_POINT_SPECULAR_COLOR = ATT_LIGHTING_COLOR,
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ATT_POINT_SPECULAR_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE,
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ATT_POINT_SPECULAR_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH,
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ATT_POINT_SPECULAR_SPECULAR_CONSTANT = ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT,
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ATT_POINT_SPECULAR_SPECULAR_EXPONENT = ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT
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};
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enum PointSpecularInputs
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{
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IN_POINT_SPECULAR_IN = IN_LIGHTING_IN
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};
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enum SpotSpecularAtts
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{
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ATT_SPOT_SPECULAR_POSITION = ATT_SPOT_LIGHT_POSITION,
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ATT_SPOT_SPECULAR_POINTS_AT = ATT_SPOT_LIGHT_POINTS_AT,
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ATT_SPOT_SPECULAR_FOCUS = ATT_SPOT_LIGHT_FOCUS,
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ATT_SPOT_SPECULAR_LIMITING_CONE_ANGLE = ATT_SPOT_LIGHT_LIMITING_CONE_ANGLE,
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ATT_SPOT_SPECULAR_COLOR = ATT_LIGHTING_COLOR,
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ATT_SPOT_SPECULAR_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE,
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ATT_SPOT_SPECULAR_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH,
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ATT_SPOT_SPECULAR_SPECULAR_CONSTANT = ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT,
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ATT_SPOT_SPECULAR_SPECULAR_EXPONENT = ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT
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};
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enum SpotSpecularInputs
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{
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IN_SPOT_SPECULAR_IN = IN_LIGHTING_IN
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};
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enum DistantSpecularAtts
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{
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ATT_DISTANT_SPECULAR_AZIMUTH = ATT_DISTANT_LIGHT_AZIMUTH,
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ATT_DISTANT_SPECULAR_ELEVATION = ATT_DISTANT_LIGHT_ELEVATION,
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ATT_DISTANT_SPECULAR_COLOR = ATT_LIGHTING_COLOR,
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ATT_DISTANT_SPECULAR_SURFACE_SCALE = ATT_LIGHTING_SURFACE_SCALE,
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ATT_DISTANT_SPECULAR_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH,
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ATT_DISTANT_SPECULAR_SPECULAR_CONSTANT = ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT,
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ATT_DISTANT_SPECULAR_SPECULAR_EXPONENT = ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT
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};
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enum DistantSpecularInputs
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{
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IN_DISTANT_SPECULAR_IN = IN_LIGHTING_IN
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};
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enum CropAtts
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{
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ATT_CROP_RECT = 0 // Rect
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};
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enum CropInputs
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{
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IN_CROP_IN = 0
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};
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enum PremultiplyInputs
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{
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IN_PREMULTIPLY_IN = 0
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};
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enum UnpremultiplyInputs
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{
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IN_UNPREMULTIPLY_IN = 0
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};
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class FilterNode : public RefCounted<FilterNode>
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNode)
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virtual ~FilterNode() {}
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virtual FilterBackend GetBackendType() = 0;
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virtual void SetInput(uint32_t aIndex, SourceSurface *aSurface) { MOZ_CRASH(); }
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virtual void SetInput(uint32_t aIndex, FilterNode *aFilter) { MOZ_CRASH(); }
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virtual void SetAttribute(uint32_t aIndex, bool) { MOZ_CRASH(); }
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virtual void SetAttribute(uint32_t aIndex, uint32_t) { MOZ_CRASH(); }
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virtual void SetAttribute(uint32_t aIndex, Float) { MOZ_CRASH(); }
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virtual void SetAttribute(uint32_t aIndex, const Size &) { MOZ_CRASH(); }
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virtual void SetAttribute(uint32_t aIndex, const IntSize &) { MOZ_CRASH(); }
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virtual void SetAttribute(uint32_t aIndex, const IntPoint &) { MOZ_CRASH(); }
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virtual void SetAttribute(uint32_t aIndex, const Rect &) { MOZ_CRASH(); }
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virtual void SetAttribute(uint32_t aIndex, const IntRect &) { MOZ_CRASH(); }
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virtual void SetAttribute(uint32_t aIndex, const Point &) { MOZ_CRASH(); }
|
|
virtual void SetAttribute(uint32_t aIndex, const Matrix &) { MOZ_CRASH(); }
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|
virtual void SetAttribute(uint32_t aIndex, const Matrix5x4 &) { MOZ_CRASH(); }
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virtual void SetAttribute(uint32_t aIndex, const Point3D &) { MOZ_CRASH(); }
|
|
virtual void SetAttribute(uint32_t aIndex, const Color &) { MOZ_CRASH(); }
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virtual void SetAttribute(uint32_t aIndex, const Float* aFloat, uint32_t aSize) { MOZ_CRASH(); }
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|
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protected:
|
|
friend class Factory;
|
|
|
|
FilterNode() {}
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif
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