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123 lines
4.1 KiB
C++
123 lines
4.1 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_FILTERNODED2D1_H_
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#define MOZILLA_GFX_FILTERNODED2D1_H_
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#include "2D.h"
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#include "Filters.h"
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#include <vector>
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#include <d2d1_1.h>
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#include <cguid.h>
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namespace mozilla {
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namespace gfx {
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class FilterNodeD2D1 : public FilterNode
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeD2D1)
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static TemporaryRef<FilterNode> Create(ID2D1DeviceContext *aDC, FilterType aType);
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FilterNodeD2D1(ID2D1Effect *aEffect, FilterType aType)
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: mEffect(aEffect)
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, mType(aType)
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{
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InitUnmappedProperties();
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}
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virtual FilterBackend GetBackendType() { return FILTER_BACKEND_DIRECT2D1_1; }
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virtual void SetInput(uint32_t aIndex, SourceSurface *aSurface);
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virtual void SetInput(uint32_t aIndex, FilterNode *aFilter);
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virtual void SetAttribute(uint32_t aIndex, uint32_t aValue);
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virtual void SetAttribute(uint32_t aIndex, Float aValue);
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virtual void SetAttribute(uint32_t aIndex, const Point &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Matrix5x4 &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Point3D &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Size &aValue);
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virtual void SetAttribute(uint32_t aIndex, const IntSize &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Color &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Rect &aValue);
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virtual void SetAttribute(uint32_t aIndex, const IntRect &aValue);
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virtual void SetAttribute(uint32_t aIndex, bool aValue);
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virtual void SetAttribute(uint32_t aIndex, const Float *aValues, uint32_t aSize);
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virtual void SetAttribute(uint32_t aIndex, const IntPoint &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Matrix &aValue);
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// Called by DrawTarget before it draws our OutputEffect, and recursively
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// by the filter nodes that have this filter as one of their inputs. This
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// gives us a chance to convert any input surfaces to the target format for
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// the DrawTarget that we will draw to.
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virtual void WillDraw(DrawTarget *aDT);
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protected:
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friend class DrawTargetD2D1;
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friend class DrawTargetD2D;
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friend class FilterNodeConvolveD2D1;
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virtual ID2D1Effect* InputEffect() { return mEffect.get(); }
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virtual ID2D1Effect* OutputEffect() { return mEffect.get(); }
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void InitUnmappedProperties();
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RefPtr<ID2D1Effect> mEffect;
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std::vector<RefPtr<FilterNodeD2D1>> mInputFilters;
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std::vector<RefPtr<SourceSurface>> mInputSurfaces;
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FilterType mType;
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};
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class FilterNodeConvolveD2D1 : public FilterNodeD2D1
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeConvolveD2D1)
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FilterNodeConvolveD2D1(ID2D1DeviceContext *aDC);
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virtual void SetInput(uint32_t aIndex, FilterNode *aFilter);
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virtual void SetAttribute(uint32_t aIndex, uint32_t aValue);
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virtual void SetAttribute(uint32_t aIndex, const IntSize &aValue);
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virtual void SetAttribute(uint32_t aIndex, const IntPoint &aValue);
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virtual void SetAttribute(uint32_t aIndex, const IntRect &aValue);
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protected:
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virtual ID2D1Effect* InputEffect();
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private:
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void UpdateChain();
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void UpdateOffset();
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void UpdateSourceRect();
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RefPtr<ID2D1Effect> mFloodEffect;
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RefPtr<ID2D1Effect> mCompositeEffect;
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RefPtr<ID2D1Effect> mCropEffect;
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RefPtr<ID2D1Effect> mBorderEffect;
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ConvolveMatrixEdgeMode mEdgeMode;
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IntPoint mTarget;
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IntSize mKernelSize;
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IntRect mSourceRect;
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};
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class FilterNodeComponentTransferD2D1 : public FilterNodeD2D1
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeComponentTransferD2D1)
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FilterNodeComponentTransferD2D1(ID2D1DeviceContext *aDC, ID2D1Effect *aEffect, FilterType aType);
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protected:
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virtual ID2D1Effect* InputEffect() MOZ_OVERRIDE { return mPrePremultiplyEffect.get(); }
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virtual ID2D1Effect* OutputEffect() MOZ_OVERRIDE { return mPostUnpremultiplyEffect.get(); }
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private:
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RefPtr<ID2D1Effect> mPrePremultiplyEffect;
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RefPtr<ID2D1Effect> mPostUnpremultiplyEffect;
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};
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}
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}
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#endif
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