mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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268 lines
9.2 KiB
C++
268 lines
9.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_layout_RenderFrameParent_h
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#define mozilla_layout_RenderFrameParent_h
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#include "mozilla/Attributes.h"
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#include <map>
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#include "mozilla/layout/PRenderFrameParent.h"
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#include "mozilla/layers/ShadowLayersManager.h"
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#include "nsDisplayList.h"
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#include "RenderFrameUtils.h"
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class nsContentView;
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class nsFrameLoader;
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class nsSubDocumentFrame;
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namespace mozilla {
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class InputEvent;
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namespace layers {
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class APZCTreeManager;
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class GestureEventListener;
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class TargetConfig;
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class LayerTransactionParent;
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struct TextureFactoryIdentifier;
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struct ScrollableLayerGuid;
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}
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namespace layout {
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class RemoteContentController;
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class RenderFrameParent : public PRenderFrameParent,
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public mozilla::layers::ShadowLayersManager
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{
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typedef mozilla::layers::FrameMetrics FrameMetrics;
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typedef mozilla::layers::ContainerLayer ContainerLayer;
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typedef mozilla::layers::Layer Layer;
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typedef mozilla::layers::LayerManager LayerManager;
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typedef mozilla::layers::TargetConfig TargetConfig;
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typedef mozilla::layers::LayerTransactionParent LayerTransactionParent;
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typedef mozilla::ContainerLayerParameters ContainerLayerParameters;
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typedef mozilla::layers::TextureFactoryIdentifier TextureFactoryIdentifier;
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typedef mozilla::layers::ScrollableLayerGuid ScrollableLayerGuid;
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typedef FrameMetrics::ViewID ViewID;
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public:
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typedef std::map<ViewID, nsRefPtr<nsContentView> > ViewMap;
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/**
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* Select the desired scrolling behavior. If ASYNC_PAN_ZOOM is
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* chosen, then RenderFrameParent will watch input events and use
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* them to asynchronously pan and zoom.
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*/
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RenderFrameParent(nsFrameLoader* aFrameLoader,
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ScrollingBehavior aScrollingBehavior,
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TextureFactoryIdentifier* aTextureFactoryIdentifier,
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uint64_t* aId);
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virtual ~RenderFrameParent();
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void Destroy();
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/**
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* Helper functions for getting a non-owning reference to a scrollable.
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* @param aId The ID of the frame.
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*/
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nsContentView* GetContentView(ViewID aId);
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nsContentView* GetRootContentView();
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void ContentViewScaleChanged(nsContentView* aView);
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virtual void ShadowLayersUpdated(LayerTransactionParent* aLayerTree,
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const TargetConfig& aTargetConfig,
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bool aIsFirstPaint,
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bool aScheduleComposite) MOZ_OVERRIDE;
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void BuildDisplayList(nsDisplayListBuilder* aBuilder,
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nsSubDocumentFrame* aFrame,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists);
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already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
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nsIFrame* aFrame,
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LayerManager* aManager,
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const nsIntRect& aVisibleRect,
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nsDisplayItem* aItem,
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const ContainerLayerParameters& aContainerParameters);
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void OwnerContentChanged(nsIContent* aContent);
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void SetBackgroundColor(nscolor aColor) { mBackgroundColor = gfxRGBA(aColor); };
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/**
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* Notify the APZ code of an input event, and get back the untransformed event.
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* @param aOutTargetGuid An out-parameter that will contain the identifier
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* of the APZC instance that handled the event, if one was found. This
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* argument may be null.
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* @param aOutEvent An out-parameter that contains aEvent with the async transforms
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* unapplied. This can be passed to Gecko for hit testing and normal event
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* dispatch. This argument may not be null.
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*/
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void NotifyInputEvent(const WidgetInputEvent& aEvent,
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ScrollableLayerGuid* aOutTargetGuid,
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WidgetInputEvent* aOutEvent);
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void ZoomToRect(uint32_t aPresShellId, ViewID aViewId, const CSSRect& aRect);
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void ContentReceivedTouch(const ScrollableLayerGuid& aGuid,
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bool aPreventDefault);
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void UpdateZoomConstraints(uint32_t aPresShellId,
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ViewID aViewId,
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bool aIsRoot,
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bool aAllowZoom,
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const CSSToScreenScale& aMinZoom,
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const CSSToScreenScale& aMaxZoom);
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bool HitTest(const nsRect& aRect);
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protected:
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void ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE;
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virtual bool RecvNotifyCompositorTransaction() MOZ_OVERRIDE;
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virtual bool RecvUpdateHitRegion(const nsRegion& aRegion) MOZ_OVERRIDE;
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virtual PLayerTransactionParent* AllocPLayerTransactionParent() MOZ_OVERRIDE;
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virtual bool DeallocPLayerTransactionParent(PLayerTransactionParent* aLayers) MOZ_OVERRIDE;
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private:
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void BuildViewMap();
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void TriggerRepaint();
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void DispatchEventForPanZoomController(const InputEvent& aEvent);
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LayerTransactionParent* GetShadowLayers() const;
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uint64_t GetLayerTreeId() const;
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Layer* GetRootLayer() const;
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// When our child frame is pushing transactions directly to the
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// compositor, this is the ID of its layer tree in the compositor's
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// context.
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uint64_t mLayersId;
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nsRefPtr<nsFrameLoader> mFrameLoader;
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nsRefPtr<ContainerLayer> mContainer;
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// When our scrolling behavior is ASYNC_PAN_ZOOM, we have a nonnull
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// APZCTreeManager. It's used to manipulate the shadow layer tree
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// on the compositor thread.
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nsRefPtr<layers::APZCTreeManager> mApzcTreeManager;
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nsRefPtr<RemoteContentController> mContentController;
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layers::APZCTreeManager* GetApzcTreeManager();
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// This contains the views for all the scrollable frames currently in the
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// painted region of our remote content.
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ViewMap mContentViews;
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// True after Destroy() has been called, which is triggered
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// originally by nsFrameLoader::Destroy(). After this point, we can
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// no longer safely ask the frame loader to find its nearest layer
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// manager, because it may have been disconnected from the DOM.
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// It's still OK to *tell* the frame loader that we've painted after
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// it's destroyed; it'll just ignore us, and we won't be able to
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// find an nsIFrame to invalidate. See ShadowLayersUpdated().
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//
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// Prefer the extra bit of state to null'ing out mFrameLoader in
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// Destroy() so that less code needs to be special-cased for after
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// Destroy().
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//
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// It's possible for mFrameLoader==null and
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// mFrameLoaderDestroyed==false.
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bool mFrameLoaderDestroyed;
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// this is gfxRGBA because that's what ColorLayer wants.
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gfxRGBA mBackgroundColor;
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nsRegion mTouchRegion;
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};
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} // namespace layout
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} // namespace mozilla
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/**
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* A DisplayRemote exists solely to graft a child process's shadow
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* layer tree (for a given RenderFrameParent) into its parent
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* process's layer tree.
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*/
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class nsDisplayRemote : public nsDisplayItem
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{
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typedef mozilla::layout::RenderFrameParent RenderFrameParent;
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public:
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nsDisplayRemote(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
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RenderFrameParent* aRemoteFrame)
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: nsDisplayItem(aBuilder, aFrame)
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, mRemoteFrame(aRemoteFrame)
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{}
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virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
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LayerManager* aManager,
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const ContainerLayerParameters& aParameters) MOZ_OVERRIDE
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{ return mozilla::LAYER_ACTIVE_FORCE; }
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virtual already_AddRefed<Layer>
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BuildLayer(nsDisplayListBuilder* aBuilder, LayerManager* aManager,
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const ContainerLayerParameters& aContainerParameters) MOZ_OVERRIDE;
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void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE;
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NS_DISPLAY_DECL_NAME("Remote", TYPE_REMOTE)
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private:
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RenderFrameParent* mRemoteFrame;
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};
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/**
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* nsDisplayRemoteShadow is a way of adding display items for frames in a
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* separate process, for hit testing only. After being processed, the hit
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* test state will contain IDs for any remote frames that were hit.
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*
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* The frame should be its respective render frame parent.
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*/
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class nsDisplayRemoteShadow : public nsDisplayItem
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{
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typedef mozilla::layout::RenderFrameParent RenderFrameParent;
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typedef mozilla::layers::FrameMetrics::ViewID ViewID;
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public:
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nsDisplayRemoteShadow(nsDisplayListBuilder* aBuilder,
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nsIFrame* aFrame,
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nsRect aRect,
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ViewID aId)
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: nsDisplayItem(aBuilder, aFrame)
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, mRect(aRect)
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, mId(aId)
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{}
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nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE
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{
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*aSnap = false;
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return mRect;
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}
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virtual uint32_t GetPerFrameKey() MOZ_OVERRIDE
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{
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NS_ABORT();
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return 0;
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}
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void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE;
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NS_DISPLAY_DECL_NAME("Remote-Shadow", TYPE_REMOTE_SHADOW)
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private:
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nsRect mRect;
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ViewID mId;
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};
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#endif // mozilla_layout_RenderFrameParent_h
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