mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
1065 lines
40 KiB
C++
1065 lines
40 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
/*
|
|
Each video element based on MediaDecoder has a state machine to manage
|
|
its play state and keep the current frame up to date. All state machines
|
|
share time in a single shared thread. Each decoder also has one thread
|
|
dedicated to decoding audio and video data. This thread is shutdown when
|
|
playback is paused. Each decoder also has a thread to push decoded audio
|
|
to the hardware. This thread is not created until playback starts, but
|
|
currently is not destroyed when paused, only when playback ends.
|
|
|
|
The decoder owns the resources for downloading the media file, and the
|
|
high level state. It holds an owning reference to the state machine that
|
|
owns all the resources related to decoding data, and manages the low level
|
|
decoding operations and A/V sync.
|
|
|
|
Each state machine runs on the shared state machine thread. Every time some
|
|
action is required for a state machine, it is scheduled to run on the shared
|
|
the state machine thread. The state machine runs one "cycle" on the state
|
|
machine thread, and then returns. If necessary, it will schedule itself to
|
|
run again in future. While running this cycle, it must not block the
|
|
thread, as other state machines' events may need to run. State shared
|
|
between a state machine's threads is synchronised via the monitor owned
|
|
by its MediaDecoder object.
|
|
|
|
The Main thread controls the decode state machine by setting the value
|
|
of a mPlayState variable and notifying on the monitor based on the
|
|
high level player actions required (Seek, Pause, Play, etc).
|
|
|
|
The player states are the states requested by the client through the
|
|
DOM API. They represent the desired state of the player, while the
|
|
decoder's state represents the actual state of the decoder.
|
|
|
|
The high level state of the player is maintained via a PlayState value.
|
|
It can have the following states:
|
|
|
|
START
|
|
The decoder has been initialized but has no resource loaded.
|
|
PAUSED
|
|
A request via the API has been received to pause playback.
|
|
LOADING
|
|
A request via the API has been received to load a resource.
|
|
PLAYING
|
|
A request via the API has been received to start playback.
|
|
SEEKING
|
|
A request via the API has been received to start seeking.
|
|
COMPLETED
|
|
Playback has completed.
|
|
SHUTDOWN
|
|
The decoder is about to be destroyed.
|
|
|
|
State transition occurs when the Media Element calls the Play, Seek,
|
|
etc methods on the MediaDecoder object. When the transition
|
|
occurs MediaDecoder then calls the methods on the decoder state
|
|
machine object to cause it to behave as required by the play state.
|
|
State transitions will likely schedule the state machine to run to
|
|
affect the change.
|
|
|
|
An implementation of the MediaDecoderStateMachine class is the event
|
|
that gets dispatched to the state machine thread. Each time the event is run,
|
|
the state machine must cycle the state machine once, and then return.
|
|
|
|
The state machine has the following states:
|
|
|
|
DECODING_METADATA
|
|
The media headers are being loaded, and things like framerate, etc are
|
|
being determined, and the first frame of audio/video data is being decoded.
|
|
DECODING
|
|
The decode has started. If the PlayState is PLAYING, the decode thread
|
|
should be alive and decoding video and audio frame, the audio thread
|
|
should be playing audio, and the state machine should run periodically
|
|
to update the video frames being displayed.
|
|
SEEKING
|
|
A seek operation is in progress. The decode thread should be seeking.
|
|
BUFFERING
|
|
Decoding is paused while data is buffered for smooth playback. If playback
|
|
is paused (PlayState transitions to PAUSED) we'll destory the decode thread.
|
|
COMPLETED
|
|
The resource has completed decoding, but possibly not finished playback.
|
|
The decode thread will be destroyed. Once playback finished, the audio
|
|
thread will also be destroyed.
|
|
SHUTDOWN
|
|
The decoder object and its state machine are about to be destroyed.
|
|
Once the last state machine has been destroyed, the shared state machine
|
|
thread will also be destroyed. It will be recreated later if needed.
|
|
|
|
The following result in state transitions.
|
|
|
|
Shutdown()
|
|
Clean up any resources the MediaDecoderStateMachine owns.
|
|
Play()
|
|
Start decoding and playback of media data.
|
|
Buffer
|
|
This is not user initiated. It occurs when the
|
|
available data in the stream drops below a certain point.
|
|
Complete
|
|
This is not user initiated. It occurs when the
|
|
stream is completely decoded.
|
|
Seek(double)
|
|
Seek to the time position given in the resource.
|
|
|
|
A state transition diagram:
|
|
|
|
DECODING_METADATA
|
|
| |
|
|
v | Shutdown()
|
|
| |
|
|
v -->-------------------->--------------------------|
|
|
|---------------->----->------------------------| v
|
|
DECODING | | | | |
|
|
^ v Seek(t) | | | |
|
|
| Play() | v | | |
|
|
^-----------<----SEEKING | v Complete v v
|
|
| | | | | |
|
|
| | | COMPLETED SHUTDOWN-<-|
|
|
^ ^ | |Shutdown() |
|
|
| | | >-------->-----^
|
|
| Play() |Seek(t) |Buffer() |
|
|
-----------<--------<-------BUFFERING |
|
|
| ^
|
|
v Shutdown() |
|
|
| |
|
|
------------>-----|
|
|
|
|
The following represents the states that the MediaDecoder object
|
|
can be in, and the valid states the MediaDecoderStateMachine can be in at that
|
|
time:
|
|
|
|
player LOADING decoder DECODING_METADATA
|
|
player PLAYING decoder DECODING, BUFFERING, SEEKING, COMPLETED
|
|
player PAUSED decoder DECODING, BUFFERING, SEEKING, COMPLETED
|
|
player SEEKING decoder SEEKING
|
|
player COMPLETED decoder SHUTDOWN
|
|
player SHUTDOWN decoder SHUTDOWN
|
|
|
|
The general sequence of events is:
|
|
|
|
1) The video element calls Load on MediaDecoder. This creates the
|
|
state machine and starts the channel for downloading the
|
|
file. It instantiates and schedules the MediaDecoderStateMachine. The
|
|
high level LOADING state is entered, which results in the decode
|
|
thread being created and starting to decode metadata. These are
|
|
the headers that give the video size, framerate, etc. Load() returns
|
|
immediately to the calling video element.
|
|
|
|
2) When the metadata has been loaded by the decode thread, the state machine
|
|
will call a method on the video element object to inform it that this
|
|
step is done, so it can do the things required by the video specification
|
|
at this stage. The decode thread then continues to decode the first frame
|
|
of data.
|
|
|
|
3) When the first frame of data has been successfully decoded the state
|
|
machine calls a method on the video element object to inform it that
|
|
this step has been done, once again so it can do the required things
|
|
by the video specification at this stage.
|
|
|
|
This results in the high level state changing to PLAYING or PAUSED
|
|
depending on any user action that may have occurred.
|
|
|
|
While the play state is PLAYING, the decode thread will decode
|
|
data, and the audio thread will push audio data to the hardware to
|
|
be played. The state machine will run periodically on the shared
|
|
state machine thread to ensure video frames are played at the
|
|
correct time; i.e. the state machine manages A/V sync.
|
|
|
|
The Shutdown method on MediaDecoder closes the download channel, and
|
|
signals to the state machine that it should shutdown. The state machine
|
|
shuts down asynchronously, and will release the owning reference to the
|
|
state machine once its threads are shutdown.
|
|
|
|
The owning object of a MediaDecoder object *MUST* call Shutdown when
|
|
destroying the MediaDecoder object.
|
|
|
|
*/
|
|
#if !defined(MediaDecoder_h_)
|
|
#define MediaDecoder_h_
|
|
|
|
#include "nsISupports.h"
|
|
#include "nsCOMPtr.h"
|
|
#include "nsIThread.h"
|
|
#include "nsIChannel.h"
|
|
#include "nsIObserver.h"
|
|
#include "nsAutoPtr.h"
|
|
#include "nsSize.h"
|
|
#include "prlog.h"
|
|
#include "gfxContext.h"
|
|
#include "gfxRect.h"
|
|
#include "MediaResource.h"
|
|
#include "mozilla/ReentrantMonitor.h"
|
|
#include "MediaStreamGraph.h"
|
|
#include "MediaDecoderOwner.h"
|
|
#include "AudioChannelCommon.h"
|
|
#include "AbstractMediaDecoder.h"
|
|
|
|
class nsIStreamListener;
|
|
class nsTimeRanges;
|
|
class nsIMemoryReporter;
|
|
class nsIPrincipal;
|
|
class nsITimer;
|
|
|
|
using namespace mozilla::dom;
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
class Image;
|
|
} //namespace layers
|
|
|
|
class MediaByteRange;
|
|
class VideoFrameContainer;
|
|
class AudioStream;
|
|
class MediaDecoderStateMachine;
|
|
class MediaDecoderOwner;
|
|
|
|
// The size to use for audio data frames in MozAudioAvailable events.
|
|
// This value is per channel, and is chosen to give ~43 fps of events,
|
|
// for example, 44100 with 2 channels, 2*1024 = 2048.
|
|
static const uint32_t FRAMEBUFFER_LENGTH_PER_CHANNEL = 1024;
|
|
|
|
// The total size of the framebuffer used for MozAudioAvailable events
|
|
// has to be within the following range.
|
|
static const uint32_t FRAMEBUFFER_LENGTH_MIN = 512;
|
|
static const uint32_t FRAMEBUFFER_LENGTH_MAX = 16384;
|
|
|
|
static inline bool IsCurrentThread(nsIThread* aThread) {
|
|
return NS_GetCurrentThread() == aThread;
|
|
}
|
|
|
|
class MediaDecoder : public nsIObserver,
|
|
public AbstractMediaDecoder
|
|
{
|
|
public:
|
|
typedef mozilla::layers::Image Image;
|
|
class DecodedStreamMainThreadListener;
|
|
|
|
NS_DECL_ISUPPORTS
|
|
NS_DECL_NSIOBSERVER
|
|
|
|
// Enumeration for the valid play states (see mPlayState)
|
|
enum PlayState {
|
|
PLAY_STATE_START,
|
|
PLAY_STATE_LOADING,
|
|
PLAY_STATE_PAUSED,
|
|
PLAY_STATE_PLAYING,
|
|
PLAY_STATE_SEEKING,
|
|
PLAY_STATE_ENDED,
|
|
PLAY_STATE_SHUTDOWN
|
|
};
|
|
|
|
MediaDecoder();
|
|
virtual ~MediaDecoder();
|
|
|
|
// Create a new decoder of the same type as this one.
|
|
// Subclasses must implement this.
|
|
virtual MediaDecoder* Clone() = 0;
|
|
// Create a new state machine to run this decoder.
|
|
// Subclasses must implement this.
|
|
virtual MediaDecoderStateMachine* CreateStateMachine() = 0;
|
|
|
|
// Call on the main thread only.
|
|
// Perform any initialization required for the decoder.
|
|
// Return true on successful initialisation, false
|
|
// on failure.
|
|
virtual bool Init(MediaDecoderOwner* aOwner);
|
|
|
|
// Cleanup internal data structures. Must be called on the main
|
|
// thread by the owning object before that object disposes of this object.
|
|
virtual void Shutdown();
|
|
|
|
// Start downloading the media. Decode the downloaded data up to the
|
|
// point of the first frame of data.
|
|
// aResource is the media stream to use. Ownership of aResource passes to
|
|
// the decoder, even if Load returns an error.
|
|
// This is called at most once per decoder, after Init().
|
|
virtual nsresult Load(MediaResource* aResource,
|
|
nsIStreamListener** aListener,
|
|
MediaDecoder* aCloneDonor);
|
|
|
|
// Called in |Load| to open the media resource.
|
|
nsresult OpenResource(MediaResource* aResource,
|
|
nsIStreamListener** aStreamListener);
|
|
|
|
// Called when the video file has completed downloading.
|
|
virtual void ResourceLoaded();
|
|
|
|
// Called if the media file encounters a network error.
|
|
virtual void NetworkError();
|
|
|
|
// Get the current MediaResource being used. Its URI will be returned
|
|
// by currentSrc. Returns what was passed to Load(), if Load() has been called.
|
|
MediaResource* GetResource() const MOZ_FINAL MOZ_OVERRIDE
|
|
{
|
|
return mResource;
|
|
}
|
|
|
|
// Return the principal of the current URI being played or downloaded.
|
|
virtual already_AddRefed<nsIPrincipal> GetCurrentPrincipal();
|
|
|
|
// Return the time position in the video stream being
|
|
// played measured in seconds.
|
|
virtual double GetCurrentTime();
|
|
|
|
// Seek to the time position in (seconds) from the start of the video.
|
|
virtual nsresult Seek(double aTime);
|
|
|
|
// Enables decoders to supply an enclosing byte range for a seek offset.
|
|
// E.g. used by ChannelMediaResource to download a whole cluster for
|
|
// DASH-WebM.
|
|
virtual nsresult GetByteRangeForSeek(int64_t const aOffset,
|
|
MediaByteRange &aByteRange) {
|
|
return NS_ERROR_NOT_AVAILABLE;
|
|
}
|
|
|
|
// Initialize state machine and schedule it.
|
|
nsresult InitializeStateMachine(MediaDecoder* aCloneDonor);
|
|
|
|
// Start playback of a video. 'Load' must have previously been
|
|
// called.
|
|
virtual nsresult Play();
|
|
|
|
// Called by the element when the playback rate has been changed.
|
|
// Adjust the speed of the playback, optionally with pitch correction,
|
|
// when this is called.
|
|
virtual nsresult PlaybackRateChanged();
|
|
|
|
// Pause video playback.
|
|
virtual void Pause();
|
|
// Adjust the speed of the playback, optionally with pitch correction,
|
|
virtual void SetVolume(double aVolume);
|
|
// Sets whether audio is being captured. If it is, we won't play any
|
|
// of our audio.
|
|
virtual void SetAudioCaptured(bool aCaptured);
|
|
|
|
void SetPlaybackRate(double aPlaybackRate);
|
|
void SetPreservesPitch(bool aPreservesPitch);
|
|
|
|
// All MediaStream-related data is protected by mReentrantMonitor.
|
|
// We have at most one DecodedStreamData per MediaDecoder. Its stream
|
|
// is used as the input for each ProcessedMediaStream created by calls to
|
|
// captureStream(UntilEnded). Seeking creates a new source stream, as does
|
|
// replaying after the input as ended. In the latter case, the new source is
|
|
// not connected to streams created by captureStreamUntilEnded.
|
|
|
|
struct DecodedStreamData {
|
|
DecodedStreamData(MediaDecoder* aDecoder,
|
|
int64_t aInitialTime, SourceMediaStream* aStream);
|
|
~DecodedStreamData();
|
|
|
|
// The following group of fields are protected by the decoder's monitor
|
|
// and can be read or written on any thread.
|
|
int64_t mLastAudioPacketTime; // microseconds
|
|
int64_t mLastAudioPacketEndTime; // microseconds
|
|
// Count of audio frames written to the stream
|
|
int64_t mAudioFramesWritten;
|
|
// Saved value of aInitialTime. Timestamp of the first audio and/or
|
|
// video packet written.
|
|
int64_t mInitialTime; // microseconds
|
|
// mNextVideoTime is the end timestamp for the last packet sent to the stream.
|
|
// Therefore video packets starting at or after this time need to be copied
|
|
// to the output stream.
|
|
int64_t mNextVideoTime; // microseconds
|
|
// The last video image sent to the stream. Useful if we need to replicate
|
|
// the image.
|
|
nsRefPtr<Image> mLastVideoImage;
|
|
gfxIntSize mLastVideoImageDisplaySize;
|
|
// This is set to true when the stream is initialized (audio and
|
|
// video tracks added).
|
|
bool mStreamInitialized;
|
|
bool mHaveSentFinish;
|
|
bool mHaveSentFinishAudio;
|
|
bool mHaveSentFinishVideo;
|
|
|
|
// The decoder is responsible for calling Destroy() on this stream.
|
|
// Can be read from any thread.
|
|
const nsRefPtr<SourceMediaStream> mStream;
|
|
// A listener object that receives notifications when mStream's
|
|
// main-thread-visible state changes. Used on the main thread only.
|
|
const nsRefPtr<DecodedStreamMainThreadListener> mMainThreadListener;
|
|
// True when we've explicitly blocked this stream because we're
|
|
// not in PLAY_STATE_PLAYING. Used on the main thread only.
|
|
bool mHaveBlockedForPlayState;
|
|
};
|
|
struct OutputStreamData {
|
|
void Init(ProcessedMediaStream* aStream, bool aFinishWhenEnded)
|
|
{
|
|
mStream = aStream;
|
|
mFinishWhenEnded = aFinishWhenEnded;
|
|
}
|
|
nsRefPtr<ProcessedMediaStream> mStream;
|
|
// mPort connects mDecodedStream->mStream to our mStream.
|
|
nsRefPtr<MediaInputPort> mPort;
|
|
bool mFinishWhenEnded;
|
|
};
|
|
/**
|
|
* Connects mDecodedStream->mStream to aStream->mStream.
|
|
*/
|
|
void ConnectDecodedStreamToOutputStream(OutputStreamData* aStream);
|
|
/**
|
|
* Disconnects mDecodedStream->mStream from all outputs and clears
|
|
* mDecodedStream.
|
|
*/
|
|
void DestroyDecodedStream();
|
|
/**
|
|
* Recreates mDecodedStream. Call this to create mDecodedStream at first,
|
|
* and when seeking, to ensure a new stream is set up with fresh buffers.
|
|
* aStartTimeUSecs is relative to the state machine's mStartTime.
|
|
*/
|
|
void RecreateDecodedStream(int64_t aStartTimeUSecs);
|
|
/**
|
|
* Called when the state of mDecodedStream as visible on the main thread
|
|
* has changed. In particular we want to know when the stream has finished
|
|
* so we can call PlaybackEnded.
|
|
*/
|
|
void NotifyDecodedStreamMainThreadStateChanged();
|
|
nsTArray<OutputStreamData>& OutputStreams()
|
|
{
|
|
GetReentrantMonitor().AssertCurrentThreadIn();
|
|
return mOutputStreams;
|
|
}
|
|
DecodedStreamData* GetDecodedStream()
|
|
{
|
|
GetReentrantMonitor().AssertCurrentThreadIn();
|
|
return mDecodedStream;
|
|
}
|
|
class DecodedStreamMainThreadListener : public MainThreadMediaStreamListener {
|
|
public:
|
|
DecodedStreamMainThreadListener(MediaDecoder* aDecoder)
|
|
: mDecoder(aDecoder) {}
|
|
virtual void NotifyMainThreadStateChanged()
|
|
{
|
|
mDecoder->NotifyDecodedStreamMainThreadStateChanged();
|
|
}
|
|
MediaDecoder* mDecoder;
|
|
};
|
|
|
|
// Add an output stream. All decoder output will be sent to the stream.
|
|
// The stream is initially blocked. The decoder is responsible for unblocking
|
|
// it while it is playing back.
|
|
virtual void AddOutputStream(ProcessedMediaStream* aStream, bool aFinishWhenEnded);
|
|
|
|
// Return the duration of the video in seconds.
|
|
virtual double GetDuration();
|
|
|
|
// Return the duration of the video in seconds.
|
|
int64_t GetMediaDuration() MOZ_FINAL MOZ_OVERRIDE;
|
|
|
|
// A media stream is assumed to be infinite if the metadata doesn't
|
|
// contain the duration, and range requests are not supported, and
|
|
// no headers give a hint of a possible duration (Content-Length,
|
|
// Content-Duration, and variants), and we cannot seek in the media
|
|
// stream to determine the duration.
|
|
//
|
|
// When the media stream ends, we can know the duration, thus the stream is
|
|
// no longer considered to be infinite.
|
|
virtual void SetInfinite(bool aInfinite);
|
|
|
|
// Return true if the stream is infinite (see SetInfinite).
|
|
virtual bool IsInfinite();
|
|
|
|
// Called by MediaResource when the "cache suspended" status changes.
|
|
// If MediaResource::IsSuspendedByCache returns true, then the decoder
|
|
// should stop buffering or otherwise waiting for download progress and
|
|
// start consuming data, if possible, because the cache is full.
|
|
virtual void NotifySuspendedStatusChanged();
|
|
|
|
// Called by MediaResource when some data has been received.
|
|
// Call on the main thread only.
|
|
virtual void NotifyBytesDownloaded();
|
|
|
|
// Called by nsChannelToPipeListener or MediaResource when the
|
|
// download has ended. Called on the main thread only. aStatus is
|
|
// the result from OnStopRequest.
|
|
virtual void NotifyDownloadEnded(nsresult aStatus);
|
|
|
|
// Called as data arrives on the stream and is read into the cache. Called
|
|
// on the main thread only.
|
|
virtual void NotifyDataArrived(const char* aBuffer, uint32_t aLength, int64_t aOffset);
|
|
|
|
// Called by MediaResource when the principal of the resource has
|
|
// changed. Called on main thread only.
|
|
virtual void NotifyPrincipalChanged();
|
|
|
|
// Called by the decode thread to keep track of the number of bytes read
|
|
// from the resource.
|
|
void NotifyBytesConsumed(int64_t aBytes) MOZ_FINAL MOZ_OVERRIDE;
|
|
|
|
int64_t GetEndMediaTime() const MOZ_FINAL MOZ_OVERRIDE;
|
|
|
|
// Return true if we are currently seeking in the media resource.
|
|
// Call on the main thread only.
|
|
virtual bool IsSeeking() const;
|
|
|
|
// Return true if the decoder has reached the end of playback.
|
|
// Call on the main thread only.
|
|
virtual bool IsEnded() const;
|
|
|
|
// Set the duration of the media resource in units of seconds.
|
|
// This is called via a channel listener if it can pick up the duration
|
|
// from a content header. Must be called from the main thread only.
|
|
virtual void SetDuration(double aDuration);
|
|
|
|
void SetMediaDuration(int64_t aDuration) MOZ_FINAL MOZ_OVERRIDE;
|
|
|
|
// Set a flag indicating whether seeking is supported
|
|
virtual void SetSeekable(bool aSeekable);
|
|
|
|
// Return true if seeking is supported.
|
|
virtual bool IsSeekable();
|
|
bool IsMediaSeekable() MOZ_FINAL MOZ_OVERRIDE;
|
|
|
|
// Return the time ranges that can be seeked into.
|
|
virtual nsresult GetSeekable(nsTimeRanges* aSeekable);
|
|
|
|
// Set the end time of the media resource. When playback reaches
|
|
// this point the media pauses. aTime is in seconds.
|
|
virtual void SetFragmentEndTime(double aTime);
|
|
|
|
// Set the end time of the media. aTime is in microseconds.
|
|
void SetMediaEndTime(int64_t aTime) MOZ_FINAL MOZ_OVERRIDE;
|
|
|
|
// Invalidate the frame.
|
|
void Invalidate();
|
|
|
|
// Suspend any media downloads that are in progress. Called by the
|
|
// media element when it is sent to the bfcache, or when we need
|
|
// to throttle the download. Call on the main thread only. This can
|
|
// be called multiple times, there's an internal "suspend count".
|
|
virtual void Suspend();
|
|
|
|
// Resume any media downloads that have been suspended. Called by the
|
|
// media element when it is restored from the bfcache, or when we need
|
|
// to stop throttling the download. Call on the main thread only.
|
|
// The download will only actually resume once as many Resume calls
|
|
// have been made as Suspend calls. When aForceBuffering is true,
|
|
// we force the decoder to go into buffering state before resuming
|
|
// playback.
|
|
virtual void Resume(bool aForceBuffering);
|
|
|
|
// Moves any existing channel loads into the background, so that they don't
|
|
// block the load event. This is called when we stop delaying the load
|
|
// event. Any new loads initiated (for example to seek) will also be in the
|
|
// background. Implementations of this must call MoveLoadsToBackground() on
|
|
// their MediaResource.
|
|
virtual void MoveLoadsToBackground();
|
|
|
|
// Returns a weak reference to the media decoder owner.
|
|
mozilla::MediaDecoderOwner* GetMediaOwner() const;
|
|
|
|
// Returns the current size of the framebuffer used in
|
|
// MozAudioAvailable events.
|
|
uint32_t GetFrameBufferLength() { return mFrameBufferLength; }
|
|
|
|
void AudioAvailable(float* aFrameBuffer, uint32_t aFrameBufferLength, float aTime);
|
|
|
|
// Called by the state machine to notify the decoder that the duration
|
|
// has changed.
|
|
void DurationChanged();
|
|
|
|
bool OnStateMachineThread() const MOZ_OVERRIDE;
|
|
|
|
bool OnDecodeThread() const MOZ_OVERRIDE;
|
|
|
|
// Returns the monitor for other threads to synchronise access to
|
|
// state.
|
|
ReentrantMonitor& GetReentrantMonitor() MOZ_OVERRIDE;
|
|
|
|
// Returns true if the decoder is shut down
|
|
bool IsShutdown() const MOZ_FINAL MOZ_OVERRIDE;
|
|
|
|
// Constructs the time ranges representing what segments of the media
|
|
// are buffered and playable.
|
|
virtual nsresult GetBuffered(nsTimeRanges* aBuffered);
|
|
|
|
// Returns the size, in bytes, of the heap memory used by the currently
|
|
// queued decoded video and audio data.
|
|
virtual int64_t VideoQueueMemoryInUse();
|
|
virtual int64_t AudioQueueMemoryInUse();
|
|
|
|
VideoFrameContainer* GetVideoFrameContainer() MOZ_FINAL MOZ_OVERRIDE
|
|
{
|
|
return mVideoFrameContainer;
|
|
}
|
|
mozilla::layers::ImageContainer* GetImageContainer() MOZ_OVERRIDE;
|
|
|
|
// Sets the length of the framebuffer used in MozAudioAvailable events.
|
|
// The new size must be between 512 and 16384.
|
|
virtual nsresult RequestFrameBufferLength(uint32_t aLength);
|
|
|
|
// Return the current state. Can be called on any thread. If called from
|
|
// a non-main thread, the decoder monitor must be held.
|
|
PlayState GetState() {
|
|
return mPlayState;
|
|
}
|
|
|
|
// Fire progress events if needed according to the time and byte
|
|
// constraints outlined in the specification. aTimer is true
|
|
// if the method is called as a result of the progress timer rather
|
|
// than the result of downloaded data.
|
|
void Progress(bool aTimer);
|
|
|
|
// Fire timeupdate events if needed according to the time constraints
|
|
// outlined in the specification.
|
|
void FireTimeUpdate();
|
|
|
|
// Stop updating the bytes downloaded for progress notifications. Called
|
|
// when seeking to prevent wild changes to the progress notification.
|
|
// Must be called with the decoder monitor held.
|
|
void StopProgressUpdates();
|
|
|
|
// Allow updating the bytes downloaded for progress notifications. Must
|
|
// be called with the decoder monitor held.
|
|
void StartProgressUpdates();
|
|
|
|
// Something has changed that could affect the computed playback rate,
|
|
// so recompute it. The monitor must be held.
|
|
void UpdatePlaybackRate();
|
|
|
|
// The actual playback rate computation. The monitor must be held.
|
|
double ComputePlaybackRate(bool* aReliable);
|
|
|
|
// Returns true if we can play the entire media through without stopping
|
|
// to buffer, given the current download and playback rates.
|
|
bool CanPlayThrough();
|
|
|
|
// Make the decoder state machine update the playback position. Called by
|
|
// the reader on the decoder thread (Assertions for this checked by
|
|
// mDecoderStateMachine). This must be called with the decode monitor
|
|
// held.
|
|
void UpdatePlaybackPosition(int64_t aTime) MOZ_FINAL MOZ_OVERRIDE;
|
|
|
|
void SetAudioChannelType(AudioChannelType aType) { mAudioChannelType = aType; }
|
|
AudioChannelType GetAudioChannelType() { return mAudioChannelType; }
|
|
|
|
/******
|
|
* The following methods must only be called on the main
|
|
* thread.
|
|
******/
|
|
|
|
// Change to a new play state. This updates the mState variable and
|
|
// notifies any thread blocking on this object's monitor of the
|
|
// change. Call on the main thread only.
|
|
void ChangeState(PlayState aState);
|
|
|
|
// Called when the metadata from the media file has been read by the reader.
|
|
// Call on the decode thread only.
|
|
void OnReadMetadataCompleted() MOZ_OVERRIDE { }
|
|
|
|
// Called when the metadata from the media file has been loaded by the
|
|
// state machine. Call on the main thread only.
|
|
void MetadataLoaded(uint32_t aChannels,
|
|
uint32_t aRate,
|
|
bool aHasAudio,
|
|
const MetadataTags* aTags);
|
|
|
|
// Called when the first frame has been loaded.
|
|
// Call on the main thread only.
|
|
void FirstFrameLoaded();
|
|
|
|
// Called when the video has completed playing.
|
|
// Call on the main thread only.
|
|
void PlaybackEnded();
|
|
|
|
// Seeking has stopped. Inform the element on the main
|
|
// thread.
|
|
void SeekingStopped();
|
|
|
|
// Seeking has stopped at the end of the resource. Inform the element on the main
|
|
// thread.
|
|
void SeekingStoppedAtEnd();
|
|
|
|
// Seeking has started. Inform the element on the main
|
|
// thread.
|
|
void SeekingStarted();
|
|
|
|
// Called when the backend has changed the current playback
|
|
// position. It dispatches a timeupdate event and invalidates the frame.
|
|
// This must be called on the main thread only.
|
|
void PlaybackPositionChanged();
|
|
|
|
// Calls mElement->UpdateReadyStateForData, telling it which state we have
|
|
// entered. Main thread only.
|
|
void NextFrameUnavailableBuffering();
|
|
void NextFrameAvailable();
|
|
void NextFrameUnavailable();
|
|
|
|
// Calls mElement->UpdateReadyStateForData, telling it whether we have
|
|
// data for the next frame and if we're buffering. Main thread only.
|
|
void UpdateReadyStateForData();
|
|
|
|
// Find the end of the cached data starting at the current decoder
|
|
// position.
|
|
int64_t GetDownloadPosition();
|
|
|
|
// Updates the approximate byte offset which playback has reached. This is
|
|
// used to calculate the readyState transitions.
|
|
void UpdatePlaybackOffset(int64_t aOffset);
|
|
|
|
// Provide access to the state machine object
|
|
MediaDecoderStateMachine* GetStateMachine() const;
|
|
|
|
// Drop reference to state machine. Only called during shutdown dance.
|
|
virtual void ReleaseStateMachine();
|
|
|
|
// Called when a "MozAudioAvailable" event listener is added. This enables
|
|
// the decoder to only dispatch "MozAudioAvailable" events when a
|
|
// handler exists, reducing overhead. Called on the main thread.
|
|
virtual void NotifyAudioAvailableListener();
|
|
|
|
// Notifies the element that decoding has failed.
|
|
virtual void DecodeError();
|
|
|
|
#ifdef MOZ_RAW
|
|
static bool IsRawEnabled();
|
|
#endif
|
|
|
|
#ifdef MOZ_OGG
|
|
static bool IsOggEnabled();
|
|
static bool IsOpusEnabled();
|
|
#endif
|
|
|
|
#ifdef MOZ_WAVE
|
|
static bool IsWaveEnabled();
|
|
#endif
|
|
|
|
#ifdef MOZ_WEBM
|
|
static bool IsWebMEnabled();
|
|
#endif
|
|
|
|
#ifdef MOZ_GSTREAMER
|
|
static bool IsGStreamerEnabled();
|
|
#endif
|
|
|
|
#ifdef MOZ_WIDGET_GONK
|
|
static bool IsOmxEnabled();
|
|
#endif
|
|
|
|
#ifdef MOZ_MEDIA_PLUGINS
|
|
static bool IsMediaPluginsEnabled();
|
|
#endif
|
|
|
|
#ifdef MOZ_DASH
|
|
static bool IsDASHEnabled();
|
|
#endif
|
|
|
|
// Schedules the state machine to run one cycle on the shared state
|
|
// machine thread. Main thread only.
|
|
nsresult ScheduleStateMachineThread();
|
|
|
|
struct Statistics {
|
|
// Estimate of the current playback rate (bytes/second).
|
|
double mPlaybackRate;
|
|
// Estimate of the current download rate (bytes/second). This
|
|
// ignores time that the channel was paused by Gecko.
|
|
double mDownloadRate;
|
|
// Total length of media stream in bytes; -1 if not known
|
|
int64_t mTotalBytes;
|
|
// Current position of the download, in bytes. This is the offset of
|
|
// the first uncached byte after the decoder position.
|
|
int64_t mDownloadPosition;
|
|
// Current position of decoding, in bytes (how much of the stream
|
|
// has been consumed)
|
|
int64_t mDecoderPosition;
|
|
// Current position of playback, in bytes
|
|
int64_t mPlaybackPosition;
|
|
// If false, then mDownloadRate cannot be considered a reliable
|
|
// estimate (probably because the download has only been running
|
|
// a short time).
|
|
bool mDownloadRateReliable;
|
|
// If false, then mPlaybackRate cannot be considered a reliable
|
|
// estimate (probably because playback has only been running
|
|
// a short time).
|
|
bool mPlaybackRateReliable;
|
|
};
|
|
|
|
// Return statistics. This is used for progress events and other things.
|
|
// This can be called from any thread. It's only a snapshot of the
|
|
// current state, since other threads might be changing the state
|
|
// at any time.
|
|
Statistics GetStatistics();
|
|
|
|
// Frame decoding/painting related performance counters.
|
|
// Threadsafe.
|
|
class FrameStatistics {
|
|
public:
|
|
|
|
FrameStatistics() :
|
|
mReentrantMonitor("MediaDecoder::FrameStats"),
|
|
mParsedFrames(0),
|
|
mDecodedFrames(0),
|
|
mPresentedFrames(0) {}
|
|
|
|
// Returns number of frames which have been parsed from the media.
|
|
// Can be called on any thread.
|
|
uint32_t GetParsedFrames() {
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
return mParsedFrames;
|
|
}
|
|
|
|
// Returns the number of parsed frames which have been decoded.
|
|
// Can be called on any thread.
|
|
uint32_t GetDecodedFrames() {
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
return mDecodedFrames;
|
|
}
|
|
|
|
// Returns the number of decoded frames which have been sent to the rendering
|
|
// pipeline for painting ("presented").
|
|
// Can be called on any thread.
|
|
uint32_t GetPresentedFrames() {
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
return mPresentedFrames;
|
|
}
|
|
|
|
// Increments the parsed and decoded frame counters by the passed in counts.
|
|
// Can be called on any thread.
|
|
void NotifyDecodedFrames(uint32_t aParsed, uint32_t aDecoded) {
|
|
if (aParsed == 0 && aDecoded == 0)
|
|
return;
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
mParsedFrames += aParsed;
|
|
mDecodedFrames += aDecoded;
|
|
}
|
|
|
|
// Increments the presented frame counters.
|
|
// Can be called on any thread.
|
|
void NotifyPresentedFrame() {
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
++mPresentedFrames;
|
|
}
|
|
|
|
private:
|
|
|
|
// ReentrantMonitor to protect access of playback statistics.
|
|
ReentrantMonitor mReentrantMonitor;
|
|
|
|
// Number of frames parsed and demuxed from media.
|
|
// Access protected by mStatsReentrantMonitor.
|
|
uint32_t mParsedFrames;
|
|
|
|
// Number of parsed frames which were actually decoded.
|
|
// Access protected by mStatsReentrantMonitor.
|
|
uint32_t mDecodedFrames;
|
|
|
|
// Number of decoded frames which were actually sent down the rendering
|
|
// pipeline to be painted ("presented"). Access protected by mStatsReentrantMonitor.
|
|
uint32_t mPresentedFrames;
|
|
};
|
|
|
|
// Return the frame decode/paint related statistics.
|
|
FrameStatistics& GetFrameStatistics() { return mFrameStats; }
|
|
|
|
// Increments the parsed and decoded frame counters by the passed in counts.
|
|
// Can be called on any thread.
|
|
virtual void NotifyDecodedFrames(uint32_t aParsed, uint32_t aDecoded) MOZ_FINAL MOZ_OVERRIDE
|
|
{
|
|
GetFrameStatistics().NotifyDecodedFrames(aParsed, aDecoded);
|
|
}
|
|
|
|
/******
|
|
* The following members should be accessed with the decoder lock held.
|
|
******/
|
|
|
|
// Current decoding position in the stream. This is where the decoder
|
|
// is up to consuming the stream. This is not adjusted during decoder
|
|
// seek operations, but it's updated at the end when we start playing
|
|
// back again.
|
|
int64_t mDecoderPosition;
|
|
// Current playback position in the stream. This is (approximately)
|
|
// where we're up to playing back the stream. This is not adjusted
|
|
// during decoder seek operations, but it's updated at the end when we
|
|
// start playing back again.
|
|
int64_t mPlaybackPosition;
|
|
// Data needed to estimate playback data rate. The timeline used for
|
|
// this estimate is "decode time" (where the "current time" is the
|
|
// time of the last decoded video frame).
|
|
MediaChannelStatistics mPlaybackStatistics;
|
|
|
|
// The current playback position of the media resource in units of
|
|
// seconds. This is updated approximately at the framerate of the
|
|
// video (if it is a video) or the callback period of the audio.
|
|
// It is read and written from the main thread only.
|
|
double mCurrentTime;
|
|
|
|
// Volume that playback should start at. 0.0 = muted. 1.0 = full
|
|
// volume. Readable/Writeable from the main thread.
|
|
double mInitialVolume;
|
|
|
|
// Position to seek to when the seek notification is received by the
|
|
// decode thread. Written by the main thread and read via the
|
|
// decode thread. Synchronised using mReentrantMonitor. If the
|
|
// value is negative then no seek has been requested. When a seek is
|
|
// started this is reset to negative.
|
|
double mRequestedSeekTime;
|
|
|
|
// Duration of the media resource. Set to -1 if unknown.
|
|
// Set when the metadata is loaded. Accessed on the main thread
|
|
// only.
|
|
int64_t mDuration;
|
|
|
|
// True when playback should start with audio captured (not playing).
|
|
bool mInitialAudioCaptured;
|
|
|
|
// True if the media resource is seekable (server supports byte range
|
|
// requests).
|
|
bool mSeekable;
|
|
|
|
/******
|
|
* The following member variables can be accessed from any thread.
|
|
******/
|
|
|
|
// The state machine object for handling the decoding. It is safe to
|
|
// call methods of this object from other threads. Its internal data
|
|
// is synchronised on a monitor. The lifetime of this object is
|
|
// after mPlayState is LOADING and before mPlayState is SHUTDOWN. It
|
|
// is safe to access it during this period.
|
|
nsCOMPtr<MediaDecoderStateMachine> mDecoderStateMachine;
|
|
|
|
// Media data resource.
|
|
nsAutoPtr<MediaResource> mResource;
|
|
|
|
// |ReentrantMonitor| for detecting when the video play state changes. A call
|
|
// to |Wait| on this monitor will block the thread until the next state
|
|
// change.
|
|
// Using a wrapper class to restrict direct access to the |ReentrantMonitor|
|
|
// object. Subclasses may override |MediaDecoder|::|GetReentrantMonitor|
|
|
// e.g. |DASHRepDecoder|::|GetReentrantMonitor| returns the monitor in the
|
|
// main |DASHDecoder| object. In this case, directly accessing the
|
|
// member variable mReentrantMonitor in |DASHRepDecoder| is wrong.
|
|
// The wrapper |RestrictedAccessMonitor| restricts use to the getter
|
|
// function rather than the object itself.
|
|
private:
|
|
class RestrictedAccessMonitor
|
|
{
|
|
public:
|
|
RestrictedAccessMonitor(const char* aName) :
|
|
mReentrantMonitor(aName)
|
|
{
|
|
MOZ_COUNT_CTOR(RestrictedAccessMonitor);
|
|
}
|
|
~RestrictedAccessMonitor()
|
|
{
|
|
MOZ_COUNT_DTOR(RestrictedAccessMonitor);
|
|
}
|
|
|
|
// Returns a ref to the reentrant monitor
|
|
ReentrantMonitor& GetReentrantMonitor() {
|
|
return mReentrantMonitor;
|
|
}
|
|
private:
|
|
ReentrantMonitor mReentrantMonitor;
|
|
};
|
|
|
|
// The |RestrictedAccessMonitor| member object.
|
|
RestrictedAccessMonitor mReentrantMonitor;
|
|
|
|
public:
|
|
// Data about MediaStreams that are being fed by this decoder.
|
|
nsTArray<OutputStreamData> mOutputStreams;
|
|
// The SourceMediaStream we are using to feed the mOutputStreams. This stream
|
|
// is never exposed outside the decoder.
|
|
// Only written on the main thread while holding the monitor. Therefore it
|
|
// can be read on any thread while holding the monitor, or on the main thread
|
|
// without holding the monitor.
|
|
nsAutoPtr<DecodedStreamData> mDecodedStream;
|
|
|
|
// Set to one of the valid play states.
|
|
// This can only be changed on the main thread while holding the decoder
|
|
// monitor. Thus, it can be safely read while holding the decoder monitor
|
|
// OR on the main thread.
|
|
// Any change to the state on the main thread must call NotifyAll on the
|
|
// monitor so the decode thread can wake up.
|
|
PlayState mPlayState;
|
|
|
|
// The state to change to after a seek or load operation.
|
|
// This can only be changed on the main thread while holding the decoder
|
|
// monitor. Thus, it can be safely read while holding the decoder monitor
|
|
// OR on the main thread.
|
|
// Any change to the state must call NotifyAll on the monitor.
|
|
// This can only be PLAY_STATE_PAUSED or PLAY_STATE_PLAYING.
|
|
PlayState mNextState;
|
|
|
|
// True when we have fully loaded the resource and reported that
|
|
// to the element (i.e. reached NETWORK_LOADED state).
|
|
// Accessed on the main thread only.
|
|
bool mResourceLoaded;
|
|
|
|
// True when seeking or otherwise moving the play position around in
|
|
// such a manner that progress event data is inaccurate. This is set
|
|
// during seek and duration operations to prevent the progress indicator
|
|
// from jumping around. Read/Write from any thread. Must have decode monitor
|
|
// locked before accessing.
|
|
bool mIgnoreProgressData;
|
|
|
|
// True if the stream is infinite (e.g. a webradio).
|
|
bool mInfiniteStream;
|
|
|
|
// True if NotifyDecodedStreamMainThreadStateChanged should retrigger
|
|
// PlaybackEnded when mDecodedStream->mStream finishes.
|
|
bool mTriggerPlaybackEndedWhenSourceStreamFinishes;
|
|
|
|
protected:
|
|
|
|
// Start timer to update download progress information.
|
|
nsresult StartProgress();
|
|
|
|
// Stop progress information timer.
|
|
nsresult StopProgress();
|
|
|
|
// Ensures our media stream has been pinned.
|
|
void PinForSeek();
|
|
|
|
// Ensures our media stream has been unpinned.
|
|
void UnpinForSeek();
|
|
|
|
// Timer used for updating progress events
|
|
nsCOMPtr<nsITimer> mProgressTimer;
|
|
|
|
// This should only ever be accessed from the main thread.
|
|
// It is set in Init and cleared in Shutdown when the element goes away.
|
|
// The decoder does not add a reference the element.
|
|
MediaDecoderOwner* mOwner;
|
|
|
|
// Counters related to decode and presentation of frames.
|
|
FrameStatistics mFrameStats;
|
|
|
|
nsRefPtr<VideoFrameContainer> mVideoFrameContainer;
|
|
|
|
// Time that the last progress event was fired. Read/Write from the
|
|
// main thread only.
|
|
TimeStamp mProgressTime;
|
|
|
|
// Time that data was last read from the media resource. Used for
|
|
// computing if the download has stalled and to rate limit progress events
|
|
// when data is arriving slower than PROGRESS_MS. A value of null indicates
|
|
// that a stall event has already fired and not to fire another one until
|
|
// more data is received. Read/Write from the main thread only.
|
|
TimeStamp mDataTime;
|
|
|
|
// The framebuffer size to use for audioavailable events.
|
|
uint32_t mFrameBufferLength;
|
|
|
|
// True when our media stream has been pinned. We pin the stream
|
|
// while seeking.
|
|
bool mPinnedForSeek;
|
|
|
|
// True if the decoder is being shutdown. At this point all events that
|
|
// are currently queued need to return immediately to prevent javascript
|
|
// being run that operates on the element and decoder during shutdown.
|
|
// Read/Write from the main thread only.
|
|
bool mShuttingDown;
|
|
|
|
// True if the playback is paused because the playback rate member is 0.0.
|
|
bool mPausedForPlaybackRateNull;
|
|
|
|
// Be assigned from media element during the initialization and pass to
|
|
// AudioStream Class.
|
|
AudioChannelType mAudioChannelType;
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif
|