gecko/content/smil/nsSMILAnimationController.cpp

536 lines
17 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Mozilla SMIL module.
*
* The Initial Developer of the Original Code is Brian Birtles.
* Portions created by the Initial Developer are Copyright (C) 2005
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Brian Birtles <birtles@gmail.com>
* Daniel Holbert <dholbert@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsSMILAnimationController.h"
#include "nsSMILCompositor.h"
#include "nsSMILCSSProperty.h"
#include "nsCSSProps.h"
#include "nsComponentManagerUtils.h"
#include "nsITimer.h"
#include "nsIContent.h"
#include "nsIDocument.h"
#include "nsISMILAnimationElement.h"
#include "nsIDOMSVGAnimationElement.h"
#include "nsSMILTimedElement.h"
//----------------------------------------------------------------------
// nsSMILAnimationController implementation
// In my testing the minimum needed for smooth animation is 36 frames per
// second which seems like a lot (Flash traditionally uses 14fps).
//
// Redrawing is synchronous. This is deliberate so that later we can tune the
// timer based on how long the callback takes. To achieve 36fps we'd need 28ms
// between frames. For now we set the timer interval to be a little less than
// this (to allow for the render itself) and then let performance decay as the
// image gets more complicated and render times increase.
//
const PRUint32 nsSMILAnimationController::kTimerInterval = 22;
//----------------------------------------------------------------------
// ctors, dtors, factory methods
nsSMILAnimationController::nsSMILAnimationController()
: mResampleNeeded(PR_FALSE),
mDocument(nsnull)
{
mAnimationElementTable.Init();
mChildContainerTable.Init();
}
nsSMILAnimationController::~nsSMILAnimationController()
{
if (mTimer) {
mTimer->Cancel();
mTimer = nsnull;
}
NS_ASSERTION(mAnimationElementTable.Count() == 0,
"Animation controller shouldn't be tracking any animation"
" elements when it dies.");
}
nsSMILAnimationController* NS_NewSMILAnimationController(nsIDocument* aDoc)
{
nsSMILAnimationController* animationController =
new nsSMILAnimationController();
NS_ENSURE_TRUE(animationController, nsnull);
nsresult rv = animationController->Init(aDoc);
if (NS_FAILED(rv)) {
delete animationController;
animationController = nsnull;
}
return animationController;
}
nsresult
nsSMILAnimationController::Init(nsIDocument* aDoc)
{
NS_ENSURE_ARG_POINTER(aDoc);
mTimer = do_CreateInstance("@mozilla.org/timer;1");
NS_ENSURE_TRUE(mTimer, NS_ERROR_OUT_OF_MEMORY);
// Keep track of document, so we can traverse its set of animation elements
mDocument = aDoc;
Begin();
return NS_OK;
}
//----------------------------------------------------------------------
// nsSMILTimeContainer methods:
void
nsSMILAnimationController::Pause(PRUint32 aType)
{
nsSMILTimeContainer::Pause(aType);
if (mPauseState) {
StopTimer();
}
}
void
nsSMILAnimationController::Resume(PRUint32 aType)
{
PRBool wasPaused = (mPauseState != 0);
nsSMILTimeContainer::Resume(aType);
if (wasPaused && !mPauseState && mChildContainerTable.Count()) {
StartTimer();
}
}
nsSMILTime
nsSMILAnimationController::GetParentTime() const
{
// Our parent time is wallclock time
return PR_Now() / PR_USEC_PER_MSEC;
}
//----------------------------------------------------------------------
// Animation element registration methods:
void
nsSMILAnimationController::RegisterAnimationElement(
nsISMILAnimationElement* aAnimationElement)
{
mAnimationElementTable.PutEntry(aAnimationElement);
}
void
nsSMILAnimationController::UnregisterAnimationElement(
nsISMILAnimationElement* aAnimationElement)
{
mAnimationElementTable.RemoveEntry(aAnimationElement);
}
//----------------------------------------------------------------------
// Resampling methods
void
nsSMILAnimationController::Resample()
{
DoSample(PR_FALSE);
}
//----------------------------------------------------------------------
// Page show/hide
void
nsSMILAnimationController::OnPageShow()
{
Resume(nsSMILTimeContainer::PAUSE_PAGEHIDE);
}
void
nsSMILAnimationController::OnPageHide()
{
Pause(nsSMILTimeContainer::PAUSE_PAGEHIDE);
}
//----------------------------------------------------------------------
// Cycle-collection support
void
nsSMILAnimationController::Traverse(
nsCycleCollectionTraversalCallback* aCallback)
{
// Traverse last compositor table
if (mLastCompositorTable) {
mLastCompositorTable->EnumerateEntries(CompositorTableEntryTraverse,
aCallback);
}
}
/*static*/ PR_CALLBACK PLDHashOperator
nsSMILAnimationController::CompositorTableEntryTraverse(
nsSMILCompositor* aCompositor,
void* aArg)
{
nsCycleCollectionTraversalCallback* cb =
static_cast<nsCycleCollectionTraversalCallback*>(aArg);
aCompositor->Traverse(cb);
return PL_DHASH_NEXT;
}
void
nsSMILAnimationController::Unlink()
{
mLastCompositorTable = nsnull;
}
//----------------------------------------------------------------------
// Timer-related implementation helpers
/*static*/ void
nsSMILAnimationController::Notify(nsITimer* timer, void* aClosure)
{
nsSMILAnimationController* controller = (nsSMILAnimationController*)aClosure;
NS_ASSERTION(controller->mTimer == timer,
"nsSMILAnimationController::Notify called with incorrect timer");
controller->Sample();
}
nsresult
nsSMILAnimationController::StartTimer()
{
NS_ENSURE_TRUE(mTimer, NS_ERROR_FAILURE);
NS_ASSERTION(mPauseState == 0, "Starting timer but controller is paused.");
// Run the first sample manually
Sample();
//
// XXX Make this self-tuning. Sounds like control theory to me and not
// something I'm familiar with.
//
return mTimer->InitWithFuncCallback(nsSMILAnimationController::Notify,
this,
kTimerInterval,
nsITimer::TYPE_REPEATING_SLACK);
}
nsresult
nsSMILAnimationController::StopTimer()
{
NS_ENSURE_TRUE(mTimer, NS_ERROR_FAILURE);
return mTimer->Cancel();
}
//----------------------------------------------------------------------
// Sample-related methods and callbacks
PR_CALLBACK PLDHashOperator
RemoveCompositorFromTable(nsSMILCompositor* aCompositor,
void* aData)
{
nsSMILCompositorTable* lastCompositorTable =
static_cast<nsSMILCompositorTable*>(aData);
lastCompositorTable->RemoveEntry(aCompositor->GetKey());
return PL_DHASH_NEXT;
}
PR_CALLBACK PLDHashOperator
DoClearAnimationEffects(nsSMILCompositor* aCompositor,
void* /*aData*/)
{
aCompositor->ClearAnimationEffects();
return PL_DHASH_NEXT;
}
PR_CALLBACK PLDHashOperator
DoComposeAttribute(nsSMILCompositor* aCompositor,
void* /*aData*/)
{
aCompositor->ComposeAttribute();
return PL_DHASH_NEXT;
}
void
nsSMILAnimationController::DoSample()
{
DoSample(PR_TRUE); // Skip unchanged time containers
}
void
nsSMILAnimationController::DoSample(PRBool aSkipUnchangedContainers)
{
// Reset resample flag
mResampleNeeded = PR_FALSE;
// STEP 1: Sample the child time containers
//
// When we sample the child time containers they will simply record the sample
// time in document time.
TimeContainerHashtable activeContainers;
activeContainers.Init(mChildContainerTable.Count());
SampleTimeContainerParams tcParams = { &activeContainers,
aSkipUnchangedContainers };
mChildContainerTable.EnumerateEntries(SampleTimeContainer, &tcParams);
// STEP 2: (i) Sample the timed elements AND
// (ii) Create a table of compositors
//
// (i) Here we sample the timed elements (fetched from the
// nsISMILAnimationElements) which determine from the active time if the
// element is active and what its simple time etc. is. This information is
// then passed to its time client (nsSMILAnimationFunction).
//
// (ii) During the same loop we also build up a table that contains one
// compositor for each animated attribute and which maps animated elements to
// the corresponding compositor for their target attribute.
//
// Note that this compositor table needs to be allocated on the heap so we can
// store it until the next sample. This lets us find out which elements were
// animated in sample 'n-1' but not in sample 'n' (and hence need to have
// their animation effects removed in sample 'n').
//
// Parts (i) and (ii) are not functionally related but we combine them here to
// save iterating over the animation elements twice.
// Create the compositor table
nsAutoPtr<nsSMILCompositorTable>
currentCompositorTable(new nsSMILCompositorTable());
if (!currentCompositorTable)
return;
currentCompositorTable->Init(0);
SampleAnimationParams saParams = { &activeContainers,
currentCompositorTable };
nsresult rv = mAnimationElementTable.EnumerateEntries(SampleAnimation,
&saParams);
if (NS_FAILED(rv)) {
NS_WARNING("SampleAnimationParams failed");
}
activeContainers.Clear();
// STEP 3: Remove animation effects from any no-longer-animated elems/attrs
if (mLastCompositorTable) {
// * For each compositor in current sample's hash table, remove entry from
// prev sample's hash table -- we don't need to clear animation
// effects of those compositors, since they're still being animated.
currentCompositorTable->EnumerateEntries(RemoveCompositorFromTable,
mLastCompositorTable);
// * For each entry that remains in prev sample's hash table (i.e. for
// every target that's no longer animated), clear animation effects.
mLastCompositorTable->EnumerateEntries(DoClearAnimationEffects, nsnull);
}
// STEP 4: Compose currently-animated attributes.
// XXXdholbert: This step traverses our animation targets in an effectively
// random order. For animation from/to 'inherit' values to work correctly
// when the inherited value is *also* being animated, we really should be
// traversing our animated nodes in an ancestors-first order (bug 501183)
currentCompositorTable->EnumerateEntries(DoComposeAttribute, nsnull);
// Update last compositor table
mLastCompositorTable = currentCompositorTable.forget();
NS_ASSERTION(!mResampleNeeded, "Resample dirty flag set during sample!");
}
/*static*/ PR_CALLBACK PLDHashOperator
nsSMILAnimationController::SampleTimeContainer(TimeContainerPtrKey* aKey,
void* aData)
{
NS_ENSURE_TRUE(aKey, PL_DHASH_NEXT);
NS_ENSURE_TRUE(aKey->GetKey(), PL_DHASH_NEXT);
NS_ENSURE_TRUE(aData, PL_DHASH_NEXT);
SampleTimeContainerParams* params =
static_cast<SampleTimeContainerParams*>(aData);
nsSMILTimeContainer* container = aKey->GetKey();
if (container->NeedsSample() || !params->mSkipUnchangedContainers) {
container->Sample();
params->mActiveContainers->PutEntry(container);
}
return PL_DHASH_NEXT;
}
/*static*/ PR_CALLBACK PLDHashOperator
nsSMILAnimationController::SampleAnimation(AnimationElementPtrKey* aKey,
void* aData)
{
NS_ENSURE_TRUE(aKey, PL_DHASH_NEXT);
NS_ENSURE_TRUE(aKey->GetKey(), PL_DHASH_NEXT);
NS_ENSURE_TRUE(aData, PL_DHASH_NEXT);
nsISMILAnimationElement* animElem = aKey->GetKey();
SampleAnimationParams* params = static_cast<SampleAnimationParams*>(aData);
SampleTimedElement(animElem, params->mActiveContainers);
AddAnimationToCompositorTable(animElem, params->mCompositorTable);
return PL_DHASH_NEXT;
}
/*static*/ void
nsSMILAnimationController::SampleTimedElement(
nsISMILAnimationElement* aElement, TimeContainerHashtable* aActiveContainers)
{
nsSMILTimeContainer* timeContainer = aElement->GetTimeContainer();
if (!timeContainer)
return;
// We'd like to call timeContainer->NeedsSample() here and skip all timed
// elements that belong to paused time containers that don't need a sample,
// but that doesn't work because we've already called Sample() on all the time
// containers so the paused ones don't need a sample any more and they'll
// return false.
//
// Instead we build up a hashmap of active time containers during the previous
// step (SampleTimeContainer) and then test here if the container for this
// timed element is in the list.
if (!aActiveContainers->GetEntry(timeContainer))
return;
nsSMILTime containerTime = timeContainer->GetCurrentTime();
aElement->TimedElement().SampleAt(containerTime);
}
/*static*/ void
nsSMILAnimationController::AddAnimationToCompositorTable(
nsISMILAnimationElement* aElement, nsSMILCompositorTable* aCompositorTable)
{
// Add a compositor to the hash table if there's not already one there
nsSMILCompositorKey key;
if (!GetCompositorKeyForAnimation(aElement, key))
// Something's wrong/missing about animation's target; skip this animation
return;
nsSMILAnimationFunction& func = aElement->AnimationFunction();
// Only add active animation functions. If there are no active animations
// targetting an attribute, no compositor will be created and any previously
// applied animations will be cleared.
if (func.IsActiveOrFrozen()) {
nsSMILCompositor* result = aCompositorTable->PutEntry(key);
// Add this animationElement's animation function to the compositor's list
// of animation functions.
result->AddAnimationFunction(&func);
}
}
// Helper function that, given a nsISMILAnimationElement, looks up its target
// element & target attribute and returns a newly-constructed nsSMILCompositor
// for this target.
/*static*/ PRBool
nsSMILAnimationController::GetCompositorKeyForAnimation(
nsISMILAnimationElement* aAnimElem, nsSMILCompositorKey& aResult)
{
// Look up target (animated) element
nsIContent* targetElem = aAnimElem->GetTargetElementContent();
if (!targetElem)
// Animation has no target elem -- skip it.
return PR_FALSE;
// Look up target (animated) attribute
//
// XXXdholbert As mentioned in SMILANIM section 3.1, attributeName may
// have an XMLNS prefix to indicate the XML namespace. Need to parse
// that somewhere.
nsIAtom* attributeName = aAnimElem->GetTargetAttributeName();
if (!attributeName)
// Animation has no target attr -- skip it.
return PR_FALSE;
// Look up target (animated) attribute-type
nsSMILTargetAttrType attributeType = aAnimElem->GetTargetAttributeType();
// Check if an 'auto' attributeType refers to a CSS property or XML attribute.
// Note that SMIL requires we search for CSS properties first. So if they
// overlap, 'auto' = 'CSS'. (SMILANIM 3.1)
PRBool isCSS;
if (attributeType == eSMILTargetAttrType_auto) {
nsAutoString attributeNameStr;
attributeName->ToString(attributeNameStr);
nsCSSProperty prop = nsCSSProps::LookupProperty(attributeNameStr);
isCSS = nsSMILCSSProperty::IsPropertyAnimatable(prop);
} else {
isCSS = (attributeType == eSMILTargetAttrType_CSS);
}
// Construct the key
aResult.mElement = targetElem;
aResult.mAttributeName = attributeName;
aResult.mIsCSS = isCSS;
return PR_TRUE;
}
//----------------------------------------------------------------------
// Add/remove child time containers
nsresult
nsSMILAnimationController::AddChild(nsSMILTimeContainer& aChild)
{
TimeContainerPtrKey* key = mChildContainerTable.PutEntry(&aChild);
NS_ENSURE_TRUE(key,NS_ERROR_OUT_OF_MEMORY);
if (!mPauseState && mChildContainerTable.Count() == 1) {
StartTimer();
}
return NS_OK;
}
void
nsSMILAnimationController::RemoveChild(nsSMILTimeContainer& aChild)
{
mChildContainerTable.RemoveEntry(&aChild);
if (!mPauseState && mChildContainerTable.Count() == 0) {
StopTimer();
}
}