gecko/gfx/layers/d3d10
Karl Tomlinson d92d4176ef b=777946 implement SCALE_STRETCH through ComputeEffectiveTransforms r=Bas
--HG--
extra : transplant_source : 6%CC%1F3%D1g%A7%098%7E%24%3DC%1D6N%F5%1Ax%0F
2012-09-18 15:16:15 +12:00
..
CanvasLayerD3D10.cpp Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg 2012-08-22 11:56:38 -04:00
CanvasLayerD3D10.h Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg 2012-08-22 11:56:38 -04:00
ColorLayerD3D10.cpp Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
ColorLayerD3D10.h Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
ContainerLayerD3D10.cpp Bug 785333 - Add ContainerLayer::RepositionChild. r=bas 2012-08-29 11:52:55 +01:00
ContainerLayerD3D10.h Bug 785333 - Add ContainerLayer::RepositionChild. r=bas 2012-08-29 11:52:55 +01:00
genshaders.sh Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
ImageLayerD3D10.cpp b=777946 implement SCALE_STRETCH through ComputeEffectiveTransforms r=Bas 2012-09-18 15:16:15 +12:00
ImageLayerD3D10.h Bug 782372 - Splits ImageLayers.h into ImageLayers.h ImageContainer.h and ImageTypes.h, r=bgirard 2012-08-19 15:33:25 -04:00
LayerManagerD3D10.cpp Bug 786979 - Use a new constant for returning ICoreWindow from GetNativeData. r=bbondy 2012-09-07 14:51:02 -05:00
LayerManagerD3D10.fx Bug 716439; dx10 shaders for mask layers. r=Bas 2012-02-16 12:34:28 +13:00
LayerManagerD3D10.h Bug 785333 - Add ContainerLayer::RepositionChild. r=bas 2012-08-29 11:52:55 +01:00
LayerManagerD3D10Effect.h Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
ReadbackLayerD3D10.h Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
ReadbackManagerD3D10.cpp Bug 784004 - Don't include Layers.h everywhere Part 3 r=nical 2012-08-21 00:06:46 -04:00
ReadbackManagerD3D10.h Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
ThebesLayerD3D10.cpp Bug 777194. Part 2: Remove RETENTION_THRESHOLD. FrameLayerBuilder limits the complexity of visible regions anyway. r=bas 2012-08-17 11:38:59 +12:00
ThebesLayerD3D10.h Bug 777292 part 2 - Change all nsnull to nullptr 2012-07-30 17:20:58 +03:00