mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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433 lines
12 KiB
JavaScript
433 lines
12 KiB
JavaScript
/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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/**
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* The main animations panel UI.
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*/
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let AnimationsPanel = {
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UI_UPDATED_EVENT: "ui-updated",
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initialize: Task.async(function*() {
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if (this.initialized) {
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return this.initialized.promise;
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}
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this.initialized = promise.defer();
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this.playersEl = document.querySelector("#players");
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this.errorMessageEl = document.querySelector("#error-message");
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this.pickerButtonEl = document.querySelector("#element-picker");
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let hUtils = gToolbox.highlighterUtils;
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this.togglePicker = hUtils.togglePicker.bind(hUtils);
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this.onPickerStarted = this.onPickerStarted.bind(this);
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this.onPickerStopped = this.onPickerStopped.bind(this);
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this.createPlayerWidgets = this.createPlayerWidgets.bind(this);
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this.startListeners();
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this.initialized.resolve();
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}),
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destroy: Task.async(function*() {
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if (!this.initialized) {
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return;
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}
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if (this.destroyed) {
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return this.destroyed.promise;
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}
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this.destroyed = promise.defer();
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this.stopListeners();
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yield this.destroyPlayerWidgets();
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this.playersEl = this.errorMessageEl = null;
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this.destroyed.resolve();
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}),
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startListeners: function() {
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AnimationsController.on(AnimationsController.PLAYERS_UPDATED_EVENT,
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this.createPlayerWidgets);
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this.pickerButtonEl.addEventListener("click", this.togglePicker, false);
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gToolbox.on("picker-started", this.onPickerStarted);
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gToolbox.on("picker-stopped", this.onPickerStopped);
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},
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stopListeners: function() {
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AnimationsController.off(AnimationsController.PLAYERS_UPDATED_EVENT,
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this.createPlayerWidgets);
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this.pickerButtonEl.removeEventListener("click", this.togglePicker, false);
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gToolbox.off("picker-started", this.onPickerStarted);
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gToolbox.off("picker-stopped", this.onPickerStopped);
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},
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displayErrorMessage: function() {
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this.errorMessageEl.style.display = "block";
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},
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hideErrorMessage: function() {
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this.errorMessageEl.style.display = "none";
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},
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onPickerStarted: function() {
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this.pickerButtonEl.setAttribute("checked", "true");
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},
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onPickerStopped: function() {
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this.pickerButtonEl.removeAttribute("checked");
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},
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createPlayerWidgets: Task.async(function*() {
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let done = gInspector.updating("animationspanel");
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// Empty the whole panel first.
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this.hideErrorMessage();
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yield this.destroyPlayerWidgets();
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// If there are no players to show, show the error message instead and return.
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if (!AnimationsController.animationPlayers.length) {
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this.displayErrorMessage();
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this.emit(this.UI_UPDATED_EVENT);
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done();
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return;
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}
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// Otherwise, create player widgets.
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this.playerWidgets = [];
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let initPromises = [];
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for (let player of AnimationsController.animationPlayers) {
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let widget = new PlayerWidget(player, this.playersEl);
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initPromises.push(widget.initialize());
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this.playerWidgets.push(widget);
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}
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yield initPromises;
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this.emit(this.UI_UPDATED_EVENT);
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done();
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}),
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destroyPlayerWidgets: Task.async(function*() {
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if (!this.playerWidgets) {
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return;
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}
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let destroyers = this.playerWidgets.map(widget => widget.destroy());
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yield promise.all(destroyers);
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this.playerWidgets = null;
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this.playersEl.innerHTML = "";
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})
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};
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EventEmitter.decorate(AnimationsPanel);
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/**
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* An AnimationPlayer UI widget
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*/
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function PlayerWidget(player, containerEl) {
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EventEmitter.decorate(this);
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this.player = player;
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this.containerEl = containerEl;
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this.onStateChanged = this.onStateChanged.bind(this);
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this.onPlayPauseBtnClick = this.onPlayPauseBtnClick.bind(this);
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}
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PlayerWidget.prototype = {
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initialize: Task.async(function*() {
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if (this.initialized) {
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return;
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}
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this.initialized = true;
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this.createMarkup();
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this.startListeners();
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}),
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destroy: Task.async(function*() {
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if (this.destroyed) {
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return;
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}
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this.destroyed = true;
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this.stopTimelineAnimation();
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this.stopListeners();
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this.el.remove();
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this.playPauseBtnEl = this.currentTimeEl = this.timeDisplayEl = null;
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this.containerEl = this.el = this.player = null;
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}),
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startListeners: function() {
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this.player.on(this.player.AUTO_REFRESH_EVENT, this.onStateChanged);
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this.playPauseBtnEl.addEventListener("click", this.onPlayPauseBtnClick);
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},
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stopListeners: function() {
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this.player.off(this.player.AUTO_REFRESH_EVENT, this.onStateChanged);
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this.playPauseBtnEl.removeEventListener("click", this.onPlayPauseBtnClick);
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},
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createMarkup: function() {
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let state = this.player.state;
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this.el = createNode({
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attributes: {
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"class": "player-widget " + state.playState
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}
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});
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// Animation header
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let titleEl = createNode({
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parent: this.el,
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attributes: {
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"class": "animation-title"
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}
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});
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let titleHTML = "";
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// Name
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if (state.name) {
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// Css animations have names
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titleHTML += L10N.getStr("player.animationNameLabel");
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titleHTML += "<strong>" + state.name + "</strong>";
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} else {
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// Css transitions don't
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titleHTML += L10N.getStr("player.transitionNameLabel");
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}
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// Duration and iteration count
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titleHTML += "<span class='meta-data'>";
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titleHTML += L10N.getStr("player.animationDurationLabel");
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titleHTML += "<strong>" + L10N.getFormatStr("player.timeLabel",
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this.getFormattedTime(state.duration)) + "</strong>";
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titleHTML += L10N.getStr("player.animationIterationCountLabel");
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let count = state.iterationCount || L10N.getStr("player.infiniteIterationCount");
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titleHTML += "<strong>" + count + "</strong>";
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titleHTML += "</span>"
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titleEl.innerHTML = titleHTML;
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// Timeline widget
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let timelineEl = createNode({
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parent: this.el,
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attributes: {
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"class": "timeline"
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}
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});
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// Playback control buttons container
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let playbackControlsEl = createNode({
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parent: timelineEl,
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attributes: {
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"class": "playback-controls"
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}
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});
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// Control buttons (when currentTime becomes settable, rewind and
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// fast-forward can be added here).
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this.playPauseBtnEl = createNode({
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parent: playbackControlsEl,
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nodeType: "button",
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attributes: {
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"class": "toggle devtools-button"
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}
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});
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// Sliders container
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let slidersContainerEl = createNode({
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parent: timelineEl,
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attributes: {
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"class": "sliders-container",
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}
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});
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let max = state.duration; // Infinite iterations
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if (state.iterationCount) {
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// Finite iterations
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max = state.iterationCount * state.duration;
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}
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// For now, keyframes aren't exposed by the actor. So the only range <input>
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// displayed in the container is the currentTime. When keyframes are
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// available, one input per keyframe can be added here.
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this.currentTimeEl = createNode({
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nodeType: "input",
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parent: slidersContainerEl,
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attributes: {
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"type": "range",
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"class": "current-time",
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"min": "0",
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"max": max,
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"step": "10",
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// The currentTime isn't settable yet, so disable the timeline slider
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"disabled": "true"
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}
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});
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// Time display
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this.timeDisplayEl = createNode({
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parent: timelineEl,
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attributes: {
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"class": "time-display"
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}
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});
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this.timeDisplayEl.textContent = L10N.getFormatStr("player.timeLabel",
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this.getFormattedTime());
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this.containerEl.appendChild(this.el);
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},
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/**
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* Format time as a string.
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* @param {Number} time Defaults to the player's currentTime.
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* @return {String} The formatted time, e.g. "10.55"
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*/
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getFormattedTime: function(time=this.player.state.currentTime) {
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let str = time/1000 + "";
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str = str.split(".");
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if (str.length === 1) {
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return str[0] + ".00";
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} else {
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return str[0] + "." + str[1].substring(0, 2);
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}
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},
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/**
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* Executed when the playPause button is clicked.
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* Note that tests may want to call this callback directly rather than
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* simulating a click on the button since it returns the promise returned by
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* play and paused.
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* @return {Promise}
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*/
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onPlayPauseBtnClick: function() {
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if (this.player.state.playState === "running") {
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return this.pause();
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} else {
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return this.play();
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}
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},
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/**
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* Whenever a player state update is received.
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*/
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onStateChanged: function() {
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let state = this.player.state;
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this.updatePlayPauseButton(state.playState);
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switch (state.playState) {
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case "finished":
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this.destroy();
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break;
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case "running":
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this.startTimelineAnimation();
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break;
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case "paused":
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this.stopTimelineAnimation();
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this.displayTime(this.player.state.currentTime);
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break;
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}
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},
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/**
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* Pause the animation player via this widget.
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* @return {Promise} Resolves when the player is paused, the button is
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* switched to the right state, and the timeline animation is stopped.
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*/
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pause: function() {
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// Switch to the right className on the element right away to avoid waiting
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// for the next state update to change the playPause icon.
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this.updatePlayPauseButton("paused");
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return this.player.pause().then(() => {
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this.stopTimelineAnimation();
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});
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},
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/**
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* Play the animation player via this widget.
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* @return {Promise} Resolves when the player is playing, the button is
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* switched to the right state, and the timeline animation is started.
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*/
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play: function() {
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// Switch to the right className on the element right away to avoid waiting
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// for the next state update to change the playPause icon.
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this.updatePlayPauseButton("running");
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this.startTimelineAnimation();
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return this.player.play();
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},
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updatePlayPauseButton: function(playState) {
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this.el.className = "player-widget " + playState;
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},
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/**
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* Make the timeline progress smoothly, even though the currentTime is only
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* updated at some intervals. This uses a local animation loop.
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*/
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startTimelineAnimation: function() {
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this.stopTimelineAnimation();
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let start = performance.now();
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let loop = () => {
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this.rafID = requestAnimationFrame(loop);
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let now = this.player.state.currentTime + performance.now() - start;
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this.displayTime(now);
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};
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loop();
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},
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/**
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* Display the time in the timeDisplayEl and in the currentTimeEl slider.
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*/
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displayTime: function(time) {
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let state = this.player.state;
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this.timeDisplayEl.textContent = L10N.getFormatStr("player.timeLabel",
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this.getFormattedTime(time));
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if (!state.iterationCount && time !== state.duration) {
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this.currentTimeEl.value = time % state.duration;
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} else {
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this.currentTimeEl.value = time;
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}
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},
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/**
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* Stop the animation loop that makes the timeline progress.
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*/
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stopTimelineAnimation: function() {
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if (this.rafID) {
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cancelAnimationFrame(this.rafID);
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this.rafID = null;
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}
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}
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};
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/**
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* DOM node creation helper function.
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* @param {Object} Options to customize the node to be created.
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* @return {DOMNode} The newly created node.
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*/
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function createNode(options) {
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let type = options.nodeType || "div";
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let node = document.createElement(type);
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for (let name in options.attributes || {}) {
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let value = options.attributes[name];
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node.setAttribute(name, value);
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}
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if (options.parent) {
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options.parent.appendChild(node);
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}
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return node;
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}
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