gecko/dom/canvas/WebGLTexture.cpp
Jeff Muizelaar b68526fd6a Bug 1090518. Fix crash during webgl-depth-texture.html conformance test. r=jrmuizel
The crash happens because we get a GL error back from glTexImage2D when we try
to glTexImage2D a depth texture in EnsureNoUnitializedImageData. Uploading
glTexImage2D is not supported with the ANGLE_depth_texture extension. We need
to use the framebuffer path.

--HG--
extra : rebase_source : db249208c3f13c05d3f603f85b5614885171a9fb
2014-12-08 11:36:19 -05:00

714 lines
27 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLTexture.h"
#include <algorithm>
#include "GLContext.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "mozilla/MathAlgorithms.h"
#include "mozilla/Scoped.h"
#include "ScopedGLHelpers.h"
#include "WebGLContext.h"
#include "WebGLContextUtils.h"
#include "WebGLTexelConversions.h"
namespace mozilla {
JSObject*
WebGLTexture::WrapObject(JSContext* cx) {
return dom::WebGLTextureBinding::Wrap(cx, this);
}
WebGLTexture::WebGLTexture(WebGLContext* webgl, GLuint tex)
: WebGLBindableName<TexTarget>(tex)
, WebGLContextBoundObject(webgl)
, mMinFilter(LOCAL_GL_NEAREST_MIPMAP_LINEAR)
, mMagFilter(LOCAL_GL_LINEAR)
, mWrapS(LOCAL_GL_REPEAT)
, mWrapT(LOCAL_GL_REPEAT)
, mFacesCount(0)
, mMaxLevelWithCustomImages(0)
, mHaveGeneratedMipmap(false)
, mImmutable(false)
, mBaseMipmapLevel(0)
, mMaxMipmapLevel(1000)
, mFakeBlackStatus(WebGLTextureFakeBlackStatus::IncompleteTexture)
{
mContext->mTextures.insertBack(this);
}
void
WebGLTexture::Delete()
{
mImageInfos.Clear();
mContext->MakeContextCurrent();
mContext->gl->fDeleteTextures(1, &mGLName);
LinkedListElement<WebGLTexture>::removeFrom(mContext->mTextures);
}
size_t
WebGLTexture::ImageInfo::MemoryUsage() const
{
if (mImageDataStatus == WebGLImageDataStatus::NoImageData)
return 0;
size_t bitsPerTexel = GetBitsPerTexel(mEffectiveInternalFormat);
return size_t(mWidth) * size_t(mHeight) * size_t(mDepth) * bitsPerTexel / 8;
}
size_t
WebGLTexture::MemoryUsage() const
{
if (IsDeleted())
return 0;
size_t result = 0;
for(size_t face = 0; face < mFacesCount; face++) {
for(size_t level = 0; level <= mMaxLevelWithCustomImages; level++) {
result += ImageInfoAtFace(face, level).MemoryUsage();
}
}
return result;
}
static inline size_t
MipmapLevelsForSize(const WebGLTexture::ImageInfo& info)
{
GLsizei size = std::max(std::max(info.Width(), info.Height()), info.Depth());
// Find floor(log2(size)). (ES 3.0.4, 3.8 - Mipmapping).
return mozilla::FloorLog2(size);
}
bool
WebGLTexture::DoesMipmapHaveAllLevelsConsistentlyDefined(TexImageTarget texImageTarget) const
{
// We could not have generated a mipmap if the base image wasn't defined.
if (mHaveGeneratedMipmap)
return true;
if (!IsMipmapRangeValid())
return false;
// We want a copy here so we can modify it temporarily.
ImageInfo expected = ImageInfoAt(texImageTarget,
EffectiveBaseMipmapLevel());
if (!expected.IsPositive())
return false;
// If Level{max} is > mMaxLevelWithCustomImages, then check if we are
// missing any image levels.
if (mMaxMipmapLevel > mMaxLevelWithCustomImages) {
if (MipmapLevelsForSize(expected) > mMaxLevelWithCustomImages)
return false;
}
// Checks if custom images are all defined up to the highest level and
// have the expected dimensions.
for (size_t level = EffectiveBaseMipmapLevel();
level <= EffectiveMaxMipmapLevel(); ++level)
{
const ImageInfo& actual = ImageInfoAt(texImageTarget, level);
if (actual != expected)
return false;
expected.mWidth = std::max(1, expected.mWidth / 2);
expected.mHeight = std::max(1, expected.mHeight / 2);
expected.mDepth = std::max(1, expected.mDepth / 2);
// If the current level has size 1x1, we can stop here: The spec doesn't
// seem to forbid the existence of extra useless levels.
if (actual.mWidth == 1 &&
actual.mHeight == 1 &&
actual.mDepth == 1)
{
return true;
}
}
return true;
}
void
WebGLTexture::Bind(TexTarget texTarget)
{
// This function should only be called by bindTexture(). It assumes that the
// GL context is already current.
bool firstTimeThisTextureIsBound = !HasEverBeenBound();
if (firstTimeThisTextureIsBound) {
BindTo(texTarget);
} else if (texTarget != Target()) {
mContext->ErrorInvalidOperation("bindTexture: This texture has already"
" been bound to a different target.");
// Very important to return here before modifying texture state! This
// was the place when I lost a whole day figuring very strange "invalid
// write" crashes.
return;
}
GLuint name = GLName();
mContext->gl->fBindTexture(texTarget.get(), name);
if (firstTimeThisTextureIsBound) {
mFacesCount = (texTarget == LOCAL_GL_TEXTURE_CUBE_MAP) ? 6 : 1;
EnsureMaxLevelWithCustomImagesAtLeast(0);
SetFakeBlackStatus(WebGLTextureFakeBlackStatus::Unknown);
// Thanks to the WebKit people for finding this out: GL_TEXTURE_WRAP_R
// is not present in GLES 2, but is present in GL and it seems as if for
// cube maps we need to set it to GL_CLAMP_TO_EDGE to get the expected
// GLES behavior.
if (mTarget == LOCAL_GL_TEXTURE_CUBE_MAP && !mContext->gl->IsGLES()) {
mContext->gl->fTexParameteri(texTarget.get(),
LOCAL_GL_TEXTURE_WRAP_R,
LOCAL_GL_CLAMP_TO_EDGE);
}
}
}
void
WebGLTexture::SetImageInfo(TexImageTarget texImageTarget, GLint level,
GLsizei width, GLsizei height, GLsizei depth,
TexInternalFormat effectiveInternalFormat,
WebGLImageDataStatus status)
{
MOZ_ASSERT(depth == 1 || texImageTarget == LOCAL_GL_TEXTURE_3D);
MOZ_ASSERT(TexImageTargetToTexTarget(texImageTarget) == mTarget);
EnsureMaxLevelWithCustomImagesAtLeast(level);
ImageInfoAt(texImageTarget, level) = ImageInfo(width, height, depth,
effectiveInternalFormat,
status);
if (level > 0)
SetCustomMipmap();
// Invalidate framebuffer status cache.
NotifyFBsStatusChanged();
SetFakeBlackStatus(WebGLTextureFakeBlackStatus::Unknown);
}
void
WebGLTexture::SetGeneratedMipmap()
{
if (!mHaveGeneratedMipmap) {
mHaveGeneratedMipmap = true;
SetFakeBlackStatus(WebGLTextureFakeBlackStatus::Unknown);
}
}
void
WebGLTexture::SetCustomMipmap()
{
if (mHaveGeneratedMipmap) {
if (!IsMipmapRangeValid())
return;
// If we were in GeneratedMipmap mode and are now switching to
// CustomMipmap mode, we now need to compute all the mipmap image info.
ImageInfo imageInfo = ImageInfoAtFace(0, EffectiveBaseMipmapLevel());
MOZ_ASSERT(mContext->IsWebGL2() || imageInfo.IsPowerOfTwo(),
"This texture is NPOT, so how could GenerateMipmap() ever"
" accept it?");
size_t maxRelativeLevel = MipmapLevelsForSize(imageInfo);
size_t maxLevel = EffectiveBaseMipmapLevel() + maxRelativeLevel;
EnsureMaxLevelWithCustomImagesAtLeast(maxLevel);
for (size_t level = EffectiveBaseMipmapLevel() + 1;
level <= EffectiveMaxMipmapLevel(); ++level)
{
imageInfo.mWidth = std::max(imageInfo.mWidth / 2, 1);
imageInfo.mHeight = std::max(imageInfo.mHeight / 2, 1);
imageInfo.mDepth = std::max(imageInfo.mDepth / 2, 1);
for(size_t face = 0; face < mFacesCount; ++face) {
ImageInfoAtFace(face, level) = imageInfo;
}
}
}
mHaveGeneratedMipmap = false;
}
bool
WebGLTexture::AreAllLevel0ImageInfosEqual() const
{
for (size_t face = 1; face < mFacesCount; ++face) {
if (ImageInfoAtFace(face, 0) != ImageInfoAtFace(0, 0))
return false;
}
return true;
}
bool
WebGLTexture::IsMipmapComplete() const
{
MOZ_ASSERT(mTarget == LOCAL_GL_TEXTURE_2D ||
mTarget == LOCAL_GL_TEXTURE_3D);
return DoesMipmapHaveAllLevelsConsistentlyDefined(LOCAL_GL_TEXTURE_2D);
}
bool
WebGLTexture::IsCubeComplete() const
{
MOZ_ASSERT(mTarget == LOCAL_GL_TEXTURE_CUBE_MAP);
const ImageInfo& first = ImageInfoAt(LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X,
0);
if (!first.IsPositive() || !first.IsSquare())
return false;
return AreAllLevel0ImageInfosEqual();
}
bool
WebGLTexture::IsMipmapCubeComplete() const
{
// In particular, this checks that this is a cube map:
if (!IsCubeComplete())
return false;
for (int i = 0; i < 6; i++) {
const TexImageTarget face = TexImageTargetForTargetAndFace(LOCAL_GL_TEXTURE_CUBE_MAP,
i);
if (!DoesMipmapHaveAllLevelsConsistentlyDefined(face))
return false;
}
return true;
}
bool
WebGLTexture::IsMipmapRangeValid() const
{
// In ES3, if a texture is immutable, the mipmap levels are clamped.
if (IsImmutable())
return true;
if (mBaseMipmapLevel > std::min(mMaxLevelWithCustomImages, mMaxMipmapLevel))
return false;
return true;
}
WebGLTextureFakeBlackStatus
WebGLTexture::ResolvedFakeBlackStatus()
{
if (MOZ_LIKELY(mFakeBlackStatus != WebGLTextureFakeBlackStatus::Unknown))
return mFakeBlackStatus;
// Determine if the texture needs to be faked as a black texture.
// See 3.8.2 Shader Execution in the OpenGL ES 2.0.24 spec, and 3.8.13 in
// the OpenGL ES 3.0.4 spec.
if (!IsMipmapRangeValid()) {
mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
return mFakeBlackStatus;
}
for (size_t face = 0; face < mFacesCount; ++face) {
WebGLImageDataStatus status = ImageInfoAtFace(face, EffectiveBaseMipmapLevel()).mImageDataStatus;
if (status == WebGLImageDataStatus::NoImageData) {
// In case of undefined texture image, we don't print any message
// because this is a very common and often legitimate case
// (asynchronous texture loading).
mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
return mFakeBlackStatus;
}
}
const char preamble[] = "A texture is going to be rendered as if it were"
" black, as per the OpenGL ES 2.0.24 spec section"
" 3.8.2, because it";
if (mTarget == LOCAL_GL_TEXTURE_2D ||
mTarget == LOCAL_GL_TEXTURE_3D)
{
int dim = mTarget == LOCAL_GL_TEXTURE_2D ? 2 : 3;
if (DoesMinFilterRequireMipmap()) {
if (!IsMipmapComplete()) {
mContext->GenerateWarning("%s is a %dD texture, with a"
" minification filter requiring a"
" mipmap, and is not mipmap complete"
" (as defined in section 3.7.10).",
preamble, dim);
mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
} else if (!mContext->IsWebGL2() &&
!ImageInfoBase().IsPowerOfTwo())
{
mContext->GenerateWarning("%s is a %dD texture, with a"
" minification filter requiring a"
" mipmap, and either its width or"
" height is not a power of two.",
preamble, dim);
mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
}
} else {
// No mipmap required here.
if (!ImageInfoBase().IsPositive()) {
mContext->GenerateWarning("%s is a %dD texture and its width or"
" height is equal to zero.",
preamble, dim);
mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
} else if (!AreBothWrapModesClampToEdge() &&
!mContext->IsWebGL2() &&
!ImageInfoBase().IsPowerOfTwo())
{
mContext->GenerateWarning("%s is a %dD texture, with a"
" minification filter not requiring a"
" mipmap, with its width or height"
" not a power of two, and with a wrap"
" mode different from CLAMP_TO_EDGE.",
preamble, dim);
mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
}
}
} else {
// Cube map
bool legalImageSize = true;
if (!mContext->IsWebGL2()) {
for (size_t face = 0; face < mFacesCount; ++face)
legalImageSize &= ImageInfoAtFace(face, 0).IsPowerOfTwo();
}
if (DoesMinFilterRequireMipmap()) {
if (!IsMipmapCubeComplete()) {
mContext->GenerateWarning("%s is a cube map texture, with a"
" minification filter requiring a"
" mipmap, and is not mipmap cube"
" complete (as defined in section"
" 3.7.10).", preamble);
mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
} else if (!legalImageSize) {
mContext->GenerateWarning("%s is a cube map texture, with a"
" minification filter requiring a"
" mipmap, and either the width or the"
" height of some level 0 image is not"
" a power of two.", preamble);
mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
}
}
else // no mipmap required
{
if (!IsCubeComplete()) {
mContext->GenerateWarning("%s is a cube map texture, with a"
" minification filter not requiring a"
" mipmap, and is not cube complete"
" (as defined in section 3.7.10).",
preamble);
mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
} else if (!AreBothWrapModesClampToEdge() && !legalImageSize) {
mContext->GenerateWarning("%s is a cube map texture, with a"
" minification filter not requiring a"
" mipmap, with some level 0 image"
" having width or height not a power"
" of two, and with a wrap mode"
" different from CLAMP_TO_EDGE.",
preamble);
mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
}
}
}
TexType type = TypeFromInternalFormat(ImageInfoBase().mEffectiveInternalFormat);
const char* badFormatText = nullptr;
const char* extText = nullptr;
if (type == LOCAL_GL_FLOAT &&
!Context()->IsExtensionEnabled(WebGLExtensionID::OES_texture_float_linear))
{
badFormatText = "FLOAT";
extText = "OES_texture_float_linear";
} else if (type == LOCAL_GL_HALF_FLOAT &&
!Context()->IsExtensionEnabled(WebGLExtensionID::OES_texture_half_float_linear))
{
badFormatText = "HALF_FLOAT";
extText = "OES_texture_half_float_linear";
}
const char* badFilterText = nullptr;
if (badFormatText) {
if (mMinFilter == LOCAL_GL_LINEAR ||
mMinFilter == LOCAL_GL_LINEAR_MIPMAP_LINEAR ||
mMinFilter == LOCAL_GL_LINEAR_MIPMAP_NEAREST ||
mMinFilter == LOCAL_GL_NEAREST_MIPMAP_LINEAR)
{
badFilterText = "minification";
} else if (mMagFilter == LOCAL_GL_LINEAR) {
badFilterText = "magnification";
}
}
if (badFilterText) {
mContext->GenerateWarning("%s is a texture with a linear %s filter,"
" which is not compatible with format %s by"
" default. Try enabling the %s extension, if"
" supported.", preamble, badFilterText,
badFormatText, extText);
mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
}
// We have exhausted all cases of incomplete textures, where we would need opaque black.
// We may still need transparent black in case of uninitialized image data.
bool hasUninitializedImageData = false;
for (size_t level = 0; level <= mMaxLevelWithCustomImages; ++level) {
for (size_t face = 0; face < mFacesCount; ++face) {
bool cur = (ImageInfoAtFace(face, level).mImageDataStatus == WebGLImageDataStatus::UninitializedImageData);
hasUninitializedImageData |= cur;
}
}
if (hasUninitializedImageData) {
bool hasAnyInitializedImageData = false;
for (size_t level = 0; level <= mMaxLevelWithCustomImages; ++level) {
for (size_t face = 0; face < mFacesCount; ++face) {
if (ImageInfoAtFace(face, level).mImageDataStatus == WebGLImageDataStatus::InitializedImageData) {
hasAnyInitializedImageData = true;
break;
}
}
if (hasAnyInitializedImageData) {
break;
}
}
if (hasAnyInitializedImageData) {
/* The texture contains some initialized image data, and some
* uninitialized image data. In this case, we have no choice but to
* initialize all image data now. Fortunately, in this case we know
* that we can't be dealing with a depth texture per
* WEBGL_depth_texture and ANGLE_depth_texture (which allow only one
* image per texture) so we can assume that glTexImage2D is able to
* upload data to images.
*/
for (size_t level = 0; level <= mMaxLevelWithCustomImages; ++level)
{
for (size_t face = 0; face < mFacesCount; ++face) {
TexImageTarget imageTarget = TexImageTargetForTargetAndFace(mTarget,
face);
const ImageInfo& imageInfo = ImageInfoAt(imageTarget, level);
if (imageInfo.mImageDataStatus == WebGLImageDataStatus::UninitializedImageData)
{
EnsureNoUninitializedImageData(imageTarget, level);
}
}
}
mFakeBlackStatus = WebGLTextureFakeBlackStatus::NotNeeded;
} else {
// The texture only contains uninitialized image data. In this case,
// we can use a black texture for it.
mFakeBlackStatus = WebGLTextureFakeBlackStatus::UninitializedImageData;
}
}
// we have exhausted all cases where we do need fakeblack, so if the status is still unknown,
// that means that we do NOT need it.
if (mFakeBlackStatus == WebGLTextureFakeBlackStatus::Unknown) {
mFakeBlackStatus = WebGLTextureFakeBlackStatus::NotNeeded;
}
MOZ_ASSERT(mFakeBlackStatus != WebGLTextureFakeBlackStatus::Unknown);
return mFakeBlackStatus;
}
static bool
ClearByMask(WebGLContext* webgl, GLbitfield mask)
{
gl::GLContext* gl = webgl->GL();
MOZ_ASSERT(gl->IsCurrent());
GLenum status = gl->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
if (status != LOCAL_GL_FRAMEBUFFER_COMPLETE)
return false;
bool colorAttachmentsMask[WebGLContext::kMaxColorAttachments] = {false};
if (mask & LOCAL_GL_COLOR_BUFFER_BIT) {
colorAttachmentsMask[0] = true;
}
webgl->ForceClearFramebufferWithDefaultValues(mask, colorAttachmentsMask);
return true;
}
// `mask` from glClear.
static bool
ClearWithTempFB(WebGLContext* webgl, GLuint tex,
TexImageTarget texImageTarget, GLint level,
TexInternalFormat baseInternalFormat,
GLsizei width, GLsizei height)
{
MOZ_ASSERT(texImageTarget == LOCAL_GL_TEXTURE_2D);
gl::GLContext* gl = webgl->GL();
MOZ_ASSERT(gl->IsCurrent());
gl::ScopedFramebuffer fb(gl);
gl::ScopedBindFramebuffer autoFB(gl, fb.FB());
GLbitfield mask = 0;
switch (baseInternalFormat.get()) {
case LOCAL_GL_LUMINANCE:
case LOCAL_GL_LUMINANCE_ALPHA:
case LOCAL_GL_ALPHA:
case LOCAL_GL_RGB:
case LOCAL_GL_RGBA:
case LOCAL_GL_BGR:
case LOCAL_GL_BGRA:
mask = LOCAL_GL_COLOR_BUFFER_BIT;
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
texImageTarget.get(), tex, level);
break;
case LOCAL_GL_DEPTH_COMPONENT32_OES:
case LOCAL_GL_DEPTH_COMPONENT24_OES:
case LOCAL_GL_DEPTH_COMPONENT16:
case LOCAL_GL_DEPTH_COMPONENT:
mask = LOCAL_GL_DEPTH_BUFFER_BIT;
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT,
texImageTarget.get(), tex, level);
break;
case LOCAL_GL_DEPTH24_STENCIL8:
case LOCAL_GL_DEPTH_STENCIL:
mask = LOCAL_GL_DEPTH_BUFFER_BIT |
LOCAL_GL_STENCIL_BUFFER_BIT;
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT,
texImageTarget.get(), tex, level);
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_STENCIL_ATTACHMENT,
texImageTarget.get(), tex, level);
break;
default:
return false;
}
MOZ_ASSERT(mask);
if (ClearByMask(webgl, mask))
return true;
// Failed to simply build an FB from the tex, but maybe it needs a
// color buffer to be complete.
if (mask & LOCAL_GL_COLOR_BUFFER_BIT) {
// Nope, it already had one.
return false;
}
gl::ScopedRenderbuffer rb(gl);
{
gl::ScopedBindRenderbuffer(gl, rb.RB());
gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER,
LOCAL_GL_RGBA4,
width, height);
}
gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
LOCAL_GL_RENDERBUFFER, rb.RB());
mask |= LOCAL_GL_COLOR_BUFFER_BIT;
// Last chance!
return ClearByMask(webgl, mask);
}
void
WebGLTexture::EnsureNoUninitializedImageData(TexImageTarget imageTarget,
GLint level)
{
const ImageInfo& imageInfo = ImageInfoAt(imageTarget, level);
if (!imageInfo.HasUninitializedImageData())
return;
mContext->MakeContextCurrent();
// Try to clear with glClear.
if (imageTarget == LOCAL_GL_TEXTURE_2D) {
bool cleared = ClearWithTempFB(mContext, GLName(), imageTarget, level,
imageInfo.mEffectiveInternalFormat,
imageInfo.mHeight, imageInfo.mWidth);
if (cleared) {
SetImageDataStatus(imageTarget, level,
WebGLImageDataStatus::InitializedImageData);
return;
}
}
// That didn't work. Try uploading zeros then.
gl::ScopedBindTexture autoBindTex(mContext->gl, GLName(), mTarget.get());
size_t bitspertexel = GetBitsPerTexel(imageInfo.mEffectiveInternalFormat);
MOZ_ASSERT((bitspertexel % 8) == 0); // That would only happen for
// compressed images, which cannot use
// deferred initialization.
size_t bytespertexel = bitspertexel / 8;
CheckedUint32 checked_byteLength
= WebGLContext::GetImageSize(
imageInfo.mHeight,
imageInfo.mWidth,
imageInfo.mDepth,
bytespertexel,
mContext->mPixelStoreUnpackAlignment);
MOZ_ASSERT(checked_byteLength.isValid()); // Should have been checked
// earlier.
// Infallible for now.
UniquePtr<uint8_t> zeros((uint8_t*)moz_xcalloc(1,
checked_byteLength.value()));
gl::GLContext* gl = mContext->gl;
GLenum driverInternalFormat = LOCAL_GL_NONE;
GLenum driverFormat = LOCAL_GL_NONE;
GLenum driverType = LOCAL_GL_NONE;
DriverFormatsFromEffectiveInternalFormat(gl,
imageInfo.mEffectiveInternalFormat,
&driverInternalFormat,
&driverFormat, &driverType);
mContext->GetAndFlushUnderlyingGLErrors();
if (imageTarget == LOCAL_GL_TEXTURE_3D) {
MOZ_ASSERT(mImmutable,
"Shouldn't be possible to have non-immutable-format 3D"
" textures in WebGL");
gl->fTexSubImage3D(imageTarget.get(), level, 0, 0, 0, imageInfo.mWidth,
imageInfo.mHeight, imageInfo.mDepth, driverFormat,
driverType, zeros.get());
} else {
if (mImmutable) {
gl->fTexSubImage2D(imageTarget.get(), level, 0, 0, imageInfo.mWidth,
imageInfo.mHeight, driverFormat, driverType,
zeros.get());
} else {
gl->fTexImage2D(imageTarget.get(), level, driverInternalFormat,
imageInfo.mWidth, imageInfo.mHeight, 0,
driverFormat, driverType, zeros.get());
}
}
GLenum error = mContext->GetAndFlushUnderlyingGLErrors();
if (error) {
// Should only be OUT_OF_MEMORY. Anyway, there's no good way to recover
// from this here.
printf_stderr("Error: 0x%4x\n", error);
MOZ_CRASH(); // Errors on texture upload have been related to video
// memory exposure in the past.
}
SetImageDataStatus(imageTarget, level, WebGLImageDataStatus::InitializedImageData);
}
void
WebGLTexture::SetFakeBlackStatus(WebGLTextureFakeBlackStatus x)
{
mFakeBlackStatus = x;
mContext->SetFakeBlackStatus(WebGLContextFakeBlackStatus::Unknown);
}
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLTexture)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLTexture, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLTexture, Release)
} // namespace mozilla