gecko/gfx/layers/d3d9
2013-03-07 21:34:01 -08:00
..
CanvasLayerD3D9.cpp Backed out changeset 82747d694e7a (bug 716859) for android reftest-2 timeouts 2013-02-21 19:54:25 +00:00
CanvasLayerD3D9.h
ColorLayerD3D9.cpp
ColorLayerD3D9.h
ContainerLayerD3D9.cpp Back out Bug 848078 for orange. 2013-03-07 21:34:01 -08:00
ContainerLayerD3D9.h
DeviceManagerD3D9.cpp Bug 786533 - Replace NS_MIN/NS_MAX with std::min/std::max and #include <algorithm> where needed. r=ehsan 2013-01-15 13:22:03 +01:00
DeviceManagerD3D9.h no bug - mark several classes final to avoid warnings about deleting objects of polymorphic type 2013-01-11 04:43:29 -05:00
genshaders.sh
ImageLayerD3D9.cpp
ImageLayerD3D9.h
LayerManagerD3D9.cpp Bug 790505, part 3: Add API for scheduling a shadowable-layer mutation to be applied at the next layers transaction. r=mattwoodrow,roc 2012-10-02 22:55:50 -07:00
LayerManagerD3D9.h
LayerManagerD3D9Shaders.h
LayerManagerD3D9Shaders.hlsl
Nv3DVUtils.cpp Bug 820570 - Move mozilla::DebugOnly into DebugOnly.h to pare down the grab-baggish Util.h. r=Ms2ger 2012-12-14 18:58:45 -05:00
Nv3DVUtils.h
ReadbackLayerD3D9.h
ShadowBufferD3D9.cpp
ShadowBufferD3D9.h
ThebesLayerD3D9.cpp Bug 663776. Part 0.5: Mark layers that could have their transforms changed via off-main-thread animations or empty transactions, and treat all ThebesLayerOGL descendants of such layers as potentially resampled so that their buffers are put into the correct state and size. r=mattwoodrow 2012-12-12 18:21:23 +13:00
ThebesLayerD3D9.h