gecko/dom/webidl/WebGL2RenderingContext.webidl

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/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This IDL depends on WebGLRenderingContext.webidl
*/
[Pref="webgl.enable-prototype-webgl2"]
interface WebGLQuery {
};
[Pref="webgl.enable-prototype-webgl2"]
interface WebGL2RenderingContext : WebGLRenderingContext {
/* depth textures */
const GLenum UNSIGNED_INT_24_8 = 0x84FA;
/* draw buffers */
const GLenum COLOR_ATTACHMENT1 = 0x8CE1;
const GLenum COLOR_ATTACHMENT2 = 0x8CE2;
const GLenum COLOR_ATTACHMENT3 = 0x8CE3;
const GLenum COLOR_ATTACHMENT4 = 0x8CE4;
const GLenum COLOR_ATTACHMENT5 = 0x8CE5;
const GLenum COLOR_ATTACHMENT6 = 0x8CE6;
const GLenum COLOR_ATTACHMENT7 = 0x8CE7;
const GLenum COLOR_ATTACHMENT8 = 0x8CE8;
const GLenum COLOR_ATTACHMENT9 = 0x8CE9;
const GLenum COLOR_ATTACHMENT10 = 0x8CEA;
const GLenum COLOR_ATTACHMENT11 = 0x8CEB;
const GLenum COLOR_ATTACHMENT12 = 0x8CEC;
const GLenum COLOR_ATTACHMENT13 = 0x8CED;
const GLenum COLOR_ATTACHMENT14 = 0x8CEE;
const GLenum COLOR_ATTACHMENT15 = 0x8CEF;
const GLenum DRAW_BUFFER0 = 0x8825;
const GLenum DRAW_BUFFER1 = 0x8826;
const GLenum DRAW_BUFFER2 = 0x8827;
const GLenum DRAW_BUFFER3 = 0x8828;
const GLenum DRAW_BUFFER4 = 0x8829;
const GLenum DRAW_BUFFER5 = 0x882A;
const GLenum DRAW_BUFFER6 = 0x882B;
const GLenum DRAW_BUFFER7 = 0x882C;
const GLenum DRAW_BUFFER8 = 0x882D;
const GLenum DRAW_BUFFER9 = 0x882E;
const GLenum DRAW_BUFFER10 = 0x882F;
const GLenum DRAW_BUFFER11 = 0x8830;
const GLenum DRAW_BUFFER12 = 0x8831;
const GLenum DRAW_BUFFER13 = 0x8832;
const GLenum DRAW_BUFFER14 = 0x8833;
const GLenum DRAW_BUFFER15 = 0x8834;
const GLenum MAX_COLOR_ATTACHMENTS = 0x8CDF;
const GLenum MAX_DRAW_BUFFERS = 0x8824;
void drawBuffers(sequence<GLenum> buffers);
/* draw instanced */
void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount);
/* instanced array */
const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE;
void vertexAttribDivisor(GLuint index, GLuint divisor);
/* blend equations */
const GLenum MIN = 0x8007;
const GLenum MAX = 0x8008;
/* transform feedback */
const GLenum RASTERIZER_DISCARD = 0x8C89;
const GLenum TRANSFORM_FEEDBACK_BUFFER = 0x8C8E;
const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F;
const GLenum TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84;
const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85;
const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B;
/* query objects */
const GLenum CURRENT_QUERY = 0x8865;
const GLenum QUERY_RESULT = 0x8866;
const GLenum QUERY_RESULT_AVAILABLE = 0x8867;
void beginQuery(GLenum target, WebGLQuery? queryObject);
WebGLQuery? createQuery();
void deleteQuery(WebGLQuery? queryObject);
void endQuery(GLenum target);
WebGLQuery? getQuery(GLenum target, GLenum pname);
any getQueryObject(WebGLQuery? queryObject, GLenum pname);
[WebGLHandlesContextLoss] GLboolean isQuery(WebGLQuery? queryObject);
/* occlusion queries */
const GLenum ANY_SAMPLES_PASSED = 0x8C2F;
const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A;
/* transform feedback queries */
const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88;
/* buffer objects */
void bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer);
void bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer,
GLintptr offset, GLsizeiptr size);
/* standart derivatives */
const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B;
/* state requests */
any getParameterIndexed(GLenum pname, GLuint index);
/* vertex array objects */
const GLenum VERTEX_ARRAY_BINDING = 0x85B5;
void bindVertexArray(WebGLVertexArray? arrayObject);
WebGLVertexArray? createVertexArray();
void deleteVertexArray(WebGLVertexArray? arrayObject);
[WebGLHandlesContextLoss] GLboolean isVertexArray(WebGLVertexArray? arrayObject);
};