gecko/browser/devtools/shared/widgets/GraphsWorker.js

162 lines
4.5 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
self.onmessage = e => {
const { id, task, args } = e.data;
switch (task) {
case "plotTimestampsGraph":
plotTimestampsGraph(id, args);
break;
default:
self.postMessage({ id, error: e.message + "\n" + e.stack });
break;
}
};
/**
* @see LineGraphWidget.prototype.setDataFromTimestamps in Graphs.jsm
* @param number id
* @param number width
* @param number height
* @param array timestamps
* @param number interval
*/
function plotTimestampsGraph(id, args) {
let plottedData = plotTimestamps(args.timestamps, args.interval);
let plottedMinMaxSum = getMinMaxSum(plottedData);
let sparsifiedData = sparsifyLineData(plottedData, plottedMinMaxSum, args);
let response = { id, plottedData: sparsifiedData, plottedMinMaxSum };
self.postMessage(response);
}
/**
* Gets the min, max and average of the values in an array.
* @param array source
* @return object
*/
function getMinMaxSum(source) {
let totalTicks = source.length;
let maxValue = Number.MIN_SAFE_INTEGER;
let minValue = Number.MAX_SAFE_INTEGER;
let avgValue = 0;
let sumValues = 0;
for (let { value } of source) {
maxValue = Math.max(value, maxValue);
minValue = Math.min(value, minValue);
sumValues += value;
}
avgValue = sumValues / totalTicks;
return { minValue, maxValue, avgValue };
}
/**
* Reduce a data source for a line graph, based off of a minimum distance
* between the points to render.
*/
function sparsifyLineData(plottedData, plottedMinMaxSum, options) {
let { width: graphWidth, height: graphHeight } = options;
let { dataOffsetX, dampenValuesFactor } = options;
let { minSquaredDistanceBetweenPoints } = options;
let result = [];
let totalTicks = plottedData.length;
let maxValue = plottedMinMaxSum.maxValue;
let firstTick = totalTicks ? plottedData[0].delta : 0;
let lastTick = totalTicks ? plottedData[totalTicks - 1].delta : 0;
let dataScaleX = graphWidth / (lastTick - dataOffsetX);
let dataScaleY = graphHeight / maxValue * dampenValuesFactor;
let prevX = 0;
let prevY = 0;
for (let { delta, value } of plottedData) {
let currX = (delta - dataOffsetX) * dataScaleX;
let currY = graphHeight - value * dataScaleY;
if (delta == firstTick || delta == lastTick) {
result.push({ delta, value });
continue;
}
let dist = distSquared(prevX, prevY, currX, currY);
if (dist >= minSquaredDistanceBetweenPoints) {
result.push({ delta, value });
prevX = currX;
prevY = currY;
}
}
return result;
}
/**
* Takes a list of numbers and plots them on a line graph representing
* the rate of occurences in a specified interval.
*
* XXX: Copied almost verbatim from toolkit/devtools/server/actors/framerate.js
* Remove that dead code after the Performance panel lands, bug 1075567.
*
* @param array timestamps
* A list of numbers representing time, ordered ascending. For example,
* this can be the raw data received from the framerate actor, which
* represents the elapsed time on each refresh driver tick.
* @param number interval
* The maximum amount of time to wait between calculations.
* @param number clamp
* The maximum allowed value.
* @return array
* A collection of { delta, value } objects representing the
* plotted value at every delta time.
*/
function plotTimestamps(timestamps, interval = 100, clamp = 60) {
let timeline = [];
let totalTicks = timestamps.length;
// If the refresh driver didn't get a chance to tick before the
// recording was stopped, assume rate was 0.
if (totalTicks == 0) {
timeline.push({ delta: 0, value: 0 });
timeline.push({ delta: interval, value: 0 });
return timeline;
}
let frameCount = 0;
let prevTime = +timestamps[0];
for (let i = 1; i < totalTicks; i++) {
let currTime = +timestamps[i];
frameCount++;
let elapsedTime = currTime - prevTime;
if (elapsedTime < interval) {
continue;
}
let rate = Math.min(1000 / (elapsedTime / frameCount), clamp);
timeline.push({ delta: prevTime, value: rate });
timeline.push({ delta: currTime, value: rate });
frameCount = 0;
prevTime = currTime;
}
return timeline;
}
/**
* Calculates the squared distance between two 2D points.
*/
function distSquared(x0, y0, x1, y1) {
let xs = x1 - x0;
let ys = y1 - y0;
return xs * xs + ys * ys;
}