gecko/gfx/layers/d3d9/ShadowBufferD3D9.h

78 lines
2.6 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Benoit Girard <bgirard@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GFX_SHADOWBUFFERD3D9_H
#define GFX_SHADOWBUFFERD3D9_H
#include "LayerManagerD3D9.h"
namespace mozilla {
namespace layers {
class LayerManagerD3D9;
class LayerD3D9;
class ShadowBufferD3D9
{
NS_INLINE_DECL_REFCOUNTING(ShadowBufferD3D9)
public:
ShadowBufferD3D9(LayerD3D9* aLayer)
: mLayer(aLayer)
{
}
virtual ~ShadowBufferD3D9() {}
void Upload(gfxASurface* aUpdate, const nsIntRect& aVisibleRect);
void RenderTo(LayerManagerD3D9 *aD3DManager, const nsIntRegion& aVisibleRegion);
nsIntSize GetSize() {
if (mTexture)
return nsIntSize(mTextureRect.Width(), mTextureRect.Height());
return nsIntSize(0, 0);
}
protected:
nsRefPtr<IDirect3DTexture9> mTexture;
nsIntRect mTextureRect;
LayerD3D9* mLayer;
};
} /* layers */
} /* mozilla */
#endif /* GFX_SHADOWBUFFERD3D9_H */