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216 lines
6.5 KiB
C++
216 lines
6.5 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_IMAGECONTAINERCHILD_H
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#define MOZILLA_GFX_IMAGECONTAINERCHILD_H
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#include "mozilla/layers/PImageContainerChild.h"
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#include "mozilla/layers/ImageBridgeChild.h"
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namespace mozilla {
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namespace layers {
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class ImageBridgeCopyAndSendTask;
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class ImageContainer;
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/**
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* ImageContainerChild is the content-side part of the ImageBridge IPDL protocol
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* acting at the ImageContainer level.
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*
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* There is one ImageContainerChild/Parent
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* pair for each ImageContainer that uses the protocol.
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* ImageContainers that use the ImageBridge protocol forward frames through
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* ImageContainerChild to the compositor without using the main thread whereas
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* ImageContainers that don't use it will forward frames in the main thread
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* within a transaction.
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*
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* See ImageBridgeChild.h for more details about the ImageBridge protocol
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*/
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class ImageContainerChild : public PImageContainerChild
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{
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ImageContainerChild)
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friend class ImageBridgeChild;
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friend class ImageBridgeCopyAndSendTask;
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public:
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ImageContainerChild();
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virtual ~ImageContainerChild();
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/**
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* Sends an image to the compositor without using the main thread.
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*
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* This method should be called by ImageContainer only, and can be called
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* from any thread.
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*/
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void SendImageAsync(ImageContainer* aContainer, Image* aImage);
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/**
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* Each ImageContainerChild is associated to an ID. This ID is used in the
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* compositor side to fetch the images without having to keep direct references
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* between the ShadowImageLayer and the InmageBridgeParent.
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*/
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const uint64_t& GetID() const
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{
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return mImageContainerID;
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}
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/**
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* Overriden from PImageContainerChild.
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*
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* This methid is called whenever upon reception of an image that is not used by
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* the compositor anymore. When receiving shared images, the ImageContainer should
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* store them in a pool to reuse them without reallocating shared memory when
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* possible, or deallocate them if it can't keep them.
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*/
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bool RecvReturnImage(const SharedImage& aImage) MOZ_OVERRIDE;
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/**
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* Puts the ImageContainerChild in a state where it can't send images anymore, to
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* avoid races with the upcomming __delete__ message.
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* Also SendStop to the parent side.
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*
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* Must be called from the ImageBridgeChild's thread.
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*/
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void StopChildAndParent();
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/**
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* Puts the ImageContainerChild in a state where it can't send images anymore, to
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* avoid races with the upcomming __delete__ message, without calling SendStop.
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* This version does not send stop to the parent side, because it must be called
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* by ImageBridgeChild::StopNow which already send a message that will take care
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* of putting all the ImageContainerParents in the correct state. This is done in
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* order to avoid having many useless synchronous IPC messages when destroying
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* the ImageBridge protocol entirely
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*
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* Must be called on the ImageBridgeChild's thread.
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*/
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void StopChild();
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/**
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* Dispatches StopChildAndParent to the ImageBridgeChild's thread.
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*
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* Can be called on any thread.
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* This is typically called when you want to destroy one ImageContainerChild/Parent
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* pair without destroying the protocol entirely.
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*/
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void DispatchStop();
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/**
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* Dispatches a task to the ImageBridge Thread, that will destroy the
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* ImageContainerChild and associated imageContainerParent asynchonously.
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*/
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void DispatchDestroy();
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/**
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* Dispatches a task on the ImageBridgeChild's thread that will call SendFlush
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* and deallocate the shared images in the pool.
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* Can be called on any thread.
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*/
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void DispatchSetIdle();
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/**
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* Must be called on the ImageBridgeChild's thread.
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*/
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void SetIdleNow();
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protected:
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virtual PGrallocBufferChild*
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AllocPGrallocBuffer(const gfxIntSize&, const gfxContentType&,
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MaybeMagicGrallocBufferHandle*) MOZ_OVERRIDE
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{ return nullptr; }
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virtual bool
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DeallocPGrallocBuffer(PGrallocBufferChild* actor) MOZ_OVERRIDE
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{ return false; }
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inline MessageLoop* GetMessageLoop() const
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{
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return ImageBridgeChild::GetSingleton()->GetMessageLoop();
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}
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/**
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* Must be called on the ImageBridgeCHild's thread.
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*/
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void DestroyNow();
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inline void SetID(uint64_t id)
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{
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mImageContainerID = id;
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}
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/**
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* Deallocates a shared image's shared memory.
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* It is the caller's responsibility to delete the SharedImage itself.
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*/
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void DestroySharedImage(const SharedImage& aSurface);
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/**
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* Each ImageContainerChild keeps a pool of SharedImages to avoid
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* deallocationg/reallocating too often.
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* This method is typically called when the a shared image is received from
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* the compositor.
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*
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*/
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bool AddSharedImageToPool(SharedImage* img);
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/**
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* Removes a shared image from the pool and returns it.
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* Returns nullptr if the pool is empty.
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*/
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SharedImage* GetSharedImageFor(Image* aImage);
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/**
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* Seallocates all the shared images from the pool and clears the pool.
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*/
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void ClearSharedImagePool();
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/**
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* Returns a shared image containing the same data as the image passed in
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* parameter.
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* - If the image's data is already in shared memory, this should just acquire
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* the data rather tahn copying it (TODO)
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* - If There is an available shared image of the same size in the pool, reuse
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* it rather than allocating shared memory.
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* - worst case, allocate shared memory and copy the image's data into it.
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*/
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SharedImage* ImageToSharedImage(Image* toCopy);
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/**
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* Called by ImageToSharedImage.
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*/
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bool CopyDataIntoSharedImage(Image* src, SharedImage* dest);
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/**
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* Allocates a SharedImage and copy aImage's data into it.
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* Called by ImageToSharedImage.
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*/
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SharedImage * CreateSharedImageFromData(Image* aImage);
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private:
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uint64_t mImageContainerID;
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nsTArray<SharedImage*> mSharedImagePool;
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/**
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* Save a reference to the outgoing images and remove the reference
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* once the image is returned from the compositor.
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* GonkIOSurfaceImage needs to know when to return the buffer to the
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* producing thread. The buffer is returned when GonkIOSurfaceImage
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* destructs.
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*/
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nsTArray<nsRefPtr<Image> > mImageQueue;
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int mActiveImageCount;
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bool mStop;
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bool mDispatchedDestroy;
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};
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} // namespace
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} // namespace
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#endif
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