gecko/browser/devtools/debugger/debugger-view.js

1568 lines
46 KiB
JavaScript

/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Mozilla Foundation
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Victor Porof <vporof@mozilla.com> (original author)
* Mihai Sucan <mihai.sucan@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
"use strict";
/**
* Object mediating visual changes and event listeners between the debugger and
* the html view.
*/
let DebuggerView = {
/**
* An instance of SourceEditor.
*/
editor: null,
/**
* Initializes the SourceEditor instance.
*/
initializeEditor: function DV_initializeEditor() {
let placeholder = document.getElementById("editor");
let config = {
mode: SourceEditor.MODES.JAVASCRIPT,
showLineNumbers: true,
readOnly: true,
showAnnotationRuler: true,
showOverviewRuler: true,
};
this.editor = new SourceEditor();
this.editor.init(placeholder, config, this._onEditorLoad.bind(this));
},
/**
* Removes the SourceEditor instance and added breakpoints.
*/
destroyEditor: function DV_destroyEditor() {
DebuggerController.Breakpoints.destroy();
this.editor = null;
},
/**
* The load event handler for the source editor. This method does post-load
* editor initialization.
*/
_onEditorLoad: function DV__onEditorLoad() {
DebuggerController.Breakpoints.initialize();
},
/**
* Sets the close button hidden or visible. It's hidden by default.
* @param boolean aVisibleFlag
*/
showCloseButton: function DV_showCloseButton(aVisibleFlag) {
document.getElementById("close").setAttribute("hidden", !aVisibleFlag);
}
};
/**
* A simple way of displaying a "Connect to..." prompt.
*/
function RemoteDebuggerPrompt() {
/**
* The remote uri the user wants to connect to.
*/
this.uri = null;
}
RemoteDebuggerPrompt.prototype = {
/**
* Shows the prompt and sets the uri using the user input.
*
* @param boolean aIsReconnectingFlag
* True to show the reconnect message instead.
*/
show: function RDP_show(aIsReconnectingFlag) {
let check = { value: Prefs.remoteAutoConnect };
let input = { value: "http://" + Prefs.remoteHost +
":" + Prefs.remotePort + "/" };
while (true) {
let result = Services.prompt.prompt(null,
L10N.getStr("remoteDebuggerPromptTitle"),
L10N.getStr(aIsReconnectingFlag
? "remoteDebuggerReconnectMessage"
: "remoteDebuggerPromptMessage"), input,
L10N.getStr("remoteDebuggerPromptCheck"), check);
Prefs.remoteAutoConnect = check.value;
try {
let uri = Services.io.newURI(input.value, null, null);
let url = uri.QueryInterface(Ci.nsIURL);
// If a url could be successfully retrieved, then the uri is correct.
this.uri = uri;
return result;
}
catch(e) { }
}
}
};
/**
* Functions handling the scripts UI.
*/
function ScriptsView() {
this._onScriptsChange = this._onScriptsChange.bind(this);
this._onScriptsSearch = this._onScriptsSearch.bind(this);
}
ScriptsView.prototype = {
/**
* Removes all elements from the scripts container, leaving it empty.
*/
empty: function DVS_empty() {
while (this._scripts.firstChild) {
this._scripts.removeChild(this._scripts.firstChild);
}
},
/**
* Removes the input in the searchbox and unhides all the scripts.
*/
clearSearch: function DVS_clearSearch() {
this._searchbox.value = "";
this._onScriptsSearch({});
},
/**
* Checks whether the script with the specified URL is among the scripts
* known to the debugger and shown in the list.
*
* @param string aUrl
* The script URL.
* @return boolean
*/
contains: function DVS_contains(aUrl) {
if (this._tmpScripts.some(function(element) {
return element.script.url == aUrl;
})) {
return true;
}
if (this._scripts.getElementsByAttribute("value", aUrl).length > 0) {
return true;
}
return false;
},
/**
* Checks whether the script with the specified label is among the scripts
* known to the debugger and shown in the list.
*
* @param string aLabel
* The script label.
* @return boolean
*/
containsLabel: function DVS_containsLabel(aLabel) {
if (this._tmpScripts.some(function(element) {
return element.label == aLabel;
})) {
return true;
}
if (this._scripts.getElementsByAttribute("label", aLabel).length > 0) {
return true;
}
return false;
},
/**
* Selects the script with the specified URL from the list.
*
* @param string aUrl
* The script URL.
*/
selectScript: function DVS_selectScript(aUrl) {
for (let i = 0, l = this._scripts.itemCount; i < l; i++) {
if (this._scripts.getItemAtIndex(i).value == aUrl) {
this._scripts.selectedIndex = i;
return;
}
}
},
/**
* Checks whether the script with the specified URL is selected in the list.
*
* @param string aUrl
* The script URL.
*/
isSelected: function DVS_isSelected(aUrl) {
if (this._scripts.selectedItem &&
this._scripts.selectedItem.value == aUrl) {
return true;
}
return false;
},
/**
* Retrieve the URL of the selected script.
* @return string | null
*/
get selected() {
return this._scripts.selectedItem ?
this._scripts.selectedItem.value : null;
},
/**
* Returns the list of labels in the scripts container.
* @return array
*/
get scriptLabels() {
let labels = [];
for (let i = 0, l = this._scripts.itemCount; i < l; i++) {
labels.push(this._scripts.getItemAtIndex(i).label);
}
return labels;
},
/**
* Returns the list of URIs for scripts in the page.
* @return array
*/
get scriptLocations() {
let locations = [];
for (let i = 0, l = this._scripts.itemCount; i < l; i++) {
locations.push(this._scripts.getItemAtIndex(i).value);
}
return locations;
},
/**
* Gets the number of visible (hidden=false) scripts in the container.
* @return number
*/
get visibleItemsCount() {
let count = 0;
for (let i = 0, l = this._scripts.itemCount; i < l; i++) {
count += this._scripts.getItemAtIndex(i).hidden ? 0 : 1;
}
return count;
},
/**
* Prepares a script to be added to the scripts container. This allows
* for a large number of scripts to be batched up before being
* alphabetically sorted and added in the container.
* @see ScriptsView.commitScripts
*
* If aForceFlag is true, the script will be immediately inserted at the
* necessary position in the container so that all the scripts remain sorted.
* This can be much slower than batching up multiple scripts.
*
* @param string aLabel
* The simplified script location to be shown.
* @param string aScript
* The source script.
* @param boolean aForceFlag
* True to force the script to be immediately added.
*/
addScript: function DVS_addScript(aLabel, aScript, aForceFlag) {
// Batch the script to be added later.
if (!aForceFlag) {
this._tmpScripts.push({ label: aLabel, script: aScript });
return;
}
// Find the target position in the menulist and insert the script there.
for (let i = 0, l = this._scripts.itemCount; i < l; i++) {
if (this._scripts.getItemAtIndex(i).label > aLabel) {
this._createScriptElement(aLabel, aScript, i);
return;
}
}
// The script is alphabetically the last one.
this._createScriptElement(aLabel, aScript, -1, true);
},
/**
* Adds all the prepared scripts to the scripts container.
* If a script already exists (was previously added), nothing happens.
*/
commitScripts: function DVS_commitScripts() {
let newScripts = this._tmpScripts;
this._tmpScripts = [];
if (!newScripts || !newScripts.length) {
return;
}
newScripts.sort(function(a, b) {
return a.label.toLowerCase() > b.label.toLowerCase();
});
for (let i = 0, l = newScripts.length; i < l; i++) {
let item = newScripts[i];
this._createScriptElement(item.label, item.script, -1, true);
}
},
/**
* Creates a custom script element and adds it to the scripts container.
* If the script with the specified label already exists, nothing happens.
*
* @param string aLabel
* The simplified script location to be shown.
* @param string aScript
* The source script.
* @param number aIndex
* The index where to insert to new script in the container.
* Pass -1 to append the script at the end.
* @param boolean aSelectIfEmptyFlag
* True to set the newly created script as the currently selected item
* if there are no other existing scripts in the container.
*/
_createScriptElement: function DVS__createScriptElement(
aLabel, aScript, aIndex, aSelectIfEmptyFlag)
{
// Make sure we don't duplicate anything.
if (aLabel == "null" || this.containsLabel(aLabel)) {
return;
}
let scriptItem =
aIndex == -1 ? this._scripts.appendItem(aLabel, aScript.url)
: this._scripts.insertItemAt(aIndex, aLabel, aScript.url);
scriptItem.setAttribute("tooltiptext", aScript.url);
scriptItem.setUserData("sourceScript", aScript, null);
if (this._scripts.itemCount == 1 && aSelectIfEmptyFlag) {
this._scripts.selectedItem = scriptItem;
}
},
/**
* The click listener for the scripts container.
*/
_onScriptsChange: function DVS__onScriptsChange() {
let script = this._scripts.selectedItem.getUserData("sourceScript");
this._preferredScript = script;
DebuggerController.SourceScripts.showScript(script);
},
/**
* The search listener for the scripts search box.
*/
_onScriptsSearch: function DVS__onScriptsSearch(e) {
let editor = DebuggerView.editor;
let scripts = this._scripts;
let rawValue = this._searchbox.value.toLowerCase();
let rawLength = rawValue.length;
let lastColon = rawValue.lastIndexOf(":");
let lastAt = rawValue.lastIndexOf("@");
let fileEnd = lastColon != -1 ? lastColon : lastAt != -1 ? lastAt : rawLength;
let lineEnd = lastAt != -1 ? lastAt : rawLength;
let file = rawValue.slice(0, fileEnd);
let line = window.parseInt(rawValue.slice(fileEnd + 1, lineEnd)) || -1;
let token = rawValue.slice(lineEnd + 1);
// Presume we won't find anything.
scripts.selectedItem = this._preferredScript;
// If we're not searching for a file anymore, unhide all the scripts.
if (!file) {
for (let i = 0, l = scripts.itemCount; i < l; i++) {
scripts.getItemAtIndex(i).hidden = false;
}
} else {
for (let i = 0, l = scripts.itemCount, found = false; i < l; i++) {
let item = scripts.getItemAtIndex(i);
let target = item.value.toLowerCase();
// Search is not case sensitive, and is tied to the url not the label.
if (target.match(file)) {
item.hidden = false;
if (!found) {
found = true;
scripts.selectedItem = item;
}
}
// Hide what doesn't match our search.
else {
item.hidden = true;
}
}
}
if (line > -1) {
editor.setCaretPosition(line - 1);
}
if (token) {
let offset = editor.find(token, { ignoreCase: true });
if (offset > -1) {
editor.setCaretPosition(0);
editor.setCaretOffset(offset);
}
}
},
/**
* The keyup listener for the scripts search box.
*/
_onScriptsKeyUp: function DVS__onScriptsKeyUp(e) {
if (e.keyCode === e.DOM_VK_ESCAPE) {
DebuggerView.editor.focus();
return;
}
if (e.keyCode === e.DOM_VK_RETURN || e.keyCode === e.DOM_VK_ENTER) {
let editor = DebuggerView.editor;
let offset = editor.findNext(true);
if (offset > -1) {
editor.setCaretPosition(0);
editor.setCaretOffset(offset);
}
}
},
/**
* The cached scripts container and search box.
*/
_scripts: null,
_searchbox: null,
/**
* Initialization function, called when the debugger is initialized.
*/
initialize: function DVS_initialize() {
this._scripts = document.getElementById("scripts");
this._searchbox = document.getElementById("scripts-search");
this._scripts.addEventListener("select", this._onScriptsChange, false);
this._searchbox.addEventListener("select", this._onScriptsSearch, false);
this._searchbox.addEventListener("input", this._onScriptsSearch, false);
this._searchbox.addEventListener("keyup", this._onScriptsKeyUp, false);
this.commitScripts();
},
/**
* Destruction function, called when the debugger is shut down.
*/
destroy: function DVS_destroy() {
this._scripts.removeEventListener("select", this._onScriptsChange, false);
this._searchbox.removeEventListener("select", this._onScriptsSearch, false);
this._searchbox.removeEventListener("input", this._onScriptsSearch, false);
this._searchbox.removeEventListener("keyup", this._onScriptsKeyUp, false);
this._scripts = null;
this._searchbox = null;
}
};
/**
* Functions handling the html stackframes UI.
*/
function StackFramesView() {
this._onFramesScroll = this._onFramesScroll.bind(this);
this._onCloseButtonClick = this._onCloseButtonClick.bind(this);
this._onResumeButtonClick = this._onResumeButtonClick.bind(this);
this._onStepOverClick = this._onStepOverClick.bind(this);
this._onStepInClick = this._onStepInClick.bind(this);
this._onStepOutClick = this._onStepOutClick.bind(this);
}
StackFramesView.prototype = {
/**
* Sets the current frames state based on the debugger active thread state.
*
* @param string aState
* Either "paused" or "attached".
*/
updateState: function DVF_updateState(aState) {
let resume = document.getElementById("resume");
let status = document.getElementById("status");
// If we're paused, show a pause label and a resume label on the button.
if (aState == "paused") {
status.textContent = L10N.getStr("pausedState");
resume.label = L10N.getStr("resumeLabel");
}
// If we're attached, do the opposite.
else if (aState == "attached") {
status.textContent = L10N.getStr("runningState");
resume.label = L10N.getStr("pauseLabel");
}
// No valid state parameter.
else {
status.textContent = "";
}
DebuggerView.Scripts.clearSearch();
},
/**
* Removes all elements from the stackframes container, leaving it empty.
*/
empty: function DVF_empty() {
while (this._frames.firstChild) {
this._frames.removeChild(this._frames.firstChild);
}
},
/**
* Removes all elements from the stackframes container, and adds a child node
* with an empty text note attached.
*/
emptyText: function DVF_emptyText() {
// Make sure the container is empty first.
this.empty();
let item = document.createElement("div");
// The empty node should look grayed out to avoid confusion.
item.className = "empty list-item";
item.appendChild(document.createTextNode(L10N.getStr("emptyStackText")));
this._frames.appendChild(item);
},
/**
* Adds a frame to the stackframes container.
* If the frame already exists (was previously added), null is returned.
* Otherwise, the newly created element is returned.
*
* @param number aDepth
* The frame depth specified by the debugger.
* @param string aFrameNameText
* The name to be displayed in the list.
* @param string aFrameDetailsText
* The details to be displayed in the list.
* @return object
* The newly created html node representing the added frame.
*/
addFrame: function DVF_addFrame(aDepth, aFrameNameText, aFrameDetailsText) {
// Make sure we don't duplicate anything.
if (document.getElementById("stackframe-" + aDepth)) {
return null;
}
let frame = document.createElement("div");
let frameName = document.createElement("span");
let frameDetails = document.createElement("span");
// Create a list item to be added to the stackframes container.
frame.id = "stackframe-" + aDepth;
frame.className = "dbg-stackframe list-item";
// This list should display the name and details for the frame.
frameName.className = "dbg-stackframe-name";
frameDetails.className = "dbg-stackframe-details";
frameName.appendChild(document.createTextNode(aFrameNameText));
frameDetails.appendChild(document.createTextNode(aFrameDetailsText));
frame.appendChild(frameName);
frame.appendChild(frameDetails);
this._frames.appendChild(frame);
// Return the element for later use if necessary.
return frame;
},
/**
* Highlights a frame from the stackframe container as selected/deselected.
*
* @param number aDepth
* The frame depth specified by the debugger.
* @param boolean aFlag
* True if the frame should be deselected, false otherwise.
*/
highlightFrame: function DVF_highlightFrame(aDepth, aFlag) {
let frame = document.getElementById("stackframe-" + aDepth);
// The list item wasn't found in the stackframe container.
if (!frame) {
return;
}
// Add the 'selected' css class if the frame isn't already selected.
if (!aFlag && !frame.classList.contains("selected")) {
frame.classList.add("selected");
}
// Remove the 'selected' css class if the frame is already selected.
else if (aFlag && frame.classList.contains("selected")) {
frame.classList.remove("selected");
}
},
/**
* Deselects a frame from the stackframe container.
*
* @param number aDepth
* The frame depth specified by the debugger.
*/
unhighlightFrame: function DVF_unhighlightFrame(aDepth) {
this.highlightFrame(aDepth, true);
},
/**
* Gets the current dirty state.
*
* @return boolean value
* True if should load more frames.
*/
get dirty() {
return this._dirty;
},
/**
* Sets if the active thread has more frames that need to be loaded.
*
* @param boolean aValue
* True if should load more frames.
*/
set dirty(aValue) {
this._dirty = aValue;
},
/**
* Listener handling the stackframes container click event.
*/
_onFramesClick: function DVF__onFramesClick(aEvent) {
let target = aEvent.target;
while (target) {
if (target.debuggerFrame) {
DebuggerController.StackFrames.selectFrame(target.debuggerFrame.depth);
return;
}
target = target.parentNode;
}
},
/**
* Listener handling the stackframes container scroll event.
*/
_onFramesScroll: function DVF__onFramesScroll(aEvent) {
// Update the stackframes container only if we have to.
if (this._dirty) {
let clientHeight = this._frames.clientHeight;
let scrollTop = this._frames.scrollTop;
let scrollHeight = this._frames.scrollHeight;
// If the stackframes container was scrolled past 95% of the height,
// load more content.
if (scrollTop >= (scrollHeight - clientHeight) * 0.95) {
this._dirty = false;
DebuggerController.StackFrames.addMoreFrames();
}
}
},
/**
* Listener handling the close button click event.
*/
_onCloseButtonClick: function DVF__onCloseButtonClick() {
DebuggerController.dispatchEvent("Debugger:Close");
},
/**
* Listener handling the pause/resume button click event.
*/
_onResumeButtonClick: function DVF__onResumeButtonClick() {
if (DebuggerController.activeThread.paused) {
DebuggerController.activeThread.resume();
} else {
DebuggerController.activeThread.interrupt();
}
},
/**
* Listener handling the step over button click event.
*/
_onStepOverClick: function DVF__onStepOverClick() {
DebuggerController.activeThread.stepOver();
},
/**
* Listener handling the step in button click event.
*/
_onStepInClick: function DVF__onStepInClick() {
DebuggerController.activeThread.stepIn();
},
/**
* Listener handling the step out button click event.
*/
_onStepOutClick: function DVF__onStepOutClick() {
DebuggerController.activeThread.stepOut();
},
/**
* Specifies if the active thread has more frames which need to be loaded.
*/
_dirty: false,
/**
* The cached stackframes container.
*/
_frames: null,
/**
* Initialization function, called when the debugger is initialized.
*/
initialize: function DVF_initialize() {
let close = document.getElementById("close");
let resume = document.getElementById("resume");
let stepOver = document.getElementById("step-over");
let stepIn = document.getElementById("step-in");
let stepOut = document.getElementById("step-out");
let frames = document.getElementById("stackframes");
close.addEventListener("click", this._onCloseButtonClick, false);
resume.addEventListener("click", this._onResumeButtonClick, false);
stepOver.addEventListener("click", this._onStepOverClick, false);
stepIn.addEventListener("click", this._onStepInClick, false);
stepOut.addEventListener("click", this._onStepOutClick, false);
frames.addEventListener("click", this._onFramesClick, false);
frames.addEventListener("scroll", this._onFramesScroll, false);
window.addEventListener("resize", this._onFramesScroll, false);
this._frames = frames;
},
/**
* Destruction function, called when the debugger is shut down.
*/
destroy: function DVF_destroy() {
let close = document.getElementById("close");
let resume = document.getElementById("resume");
let stepOver = document.getElementById("step-over");
let stepIn = document.getElementById("step-in");
let stepOut = document.getElementById("step-out");
let frames = this._frames;
close.removeEventListener("click", this._onCloseButtonClick, false);
resume.removeEventListener("click", this._onResumeButtonClick, false);
stepOver.removeEventListener("click", this._onStepOverClick, false);
stepIn.removeEventListener("click", this._onStepInClick, false);
stepOut.removeEventListener("click", this._onStepOutClick, false);
frames.removeEventListener("click", this._onFramesClick, false);
frames.removeEventListener("scroll", this._onFramesScroll, false);
window.removeEventListener("resize", this._onFramesScroll, false);
this._frames = null;
}
};
/**
* Functions handling the properties view.
*/
function PropertiesView() {
this._addScope = this._addScope.bind(this);
this._addVar = this._addVar.bind(this);
this._addProperties = this._addProperties.bind(this);
}
PropertiesView.prototype = {
/**
* Adds a scope to contain any inspected variables.
* If the optional id is not specified, the scope html node will have a
* default id set as aName-scope.
*
* @param string aName
* The scope name (e.g. "Local", "Global" or "With block").
* @param string aId
* Optional, an id for the scope html node.
* @return object
* The newly created html node representing the added scope or null
* if a node was not created.
*/
_addScope: function DVP__addScope(aName, aId) {
// Make sure the parent container exists.
if (!this._vars) {
return null;
}
// Compute the id of the element if not specified.
aId = aId || (aName.toLowerCase().trim().replace(" ", "-") + "-scope");
// Contains generic nodes and functionality.
let element = this._createPropertyElement(aName, aId, "scope", this._vars);
// Make sure the element was created successfully.
if (!element) {
return null;
}
/**
* @see DebuggerView.Properties._addVar
*/
element.addVar = this._addVar.bind(this, element);
// Return the element for later use if necessary.
return element;
},
/**
* Adds a variable to a specified scope.
* If the optional id is not specified, the variable html node will have a
* default id set as aScope.id->aName-variable.
*
* @param object aScope
* The parent scope element.
* @param string aName
* The variable name.
* @param string aId
* Optional, an id for the variable html node.
* @return object
* The newly created html node representing the added var.
*/
_addVar: function DVP__addVar(aScope, aName, aId) {
// Make sure the scope container exists.
if (!aScope) {
return null;
}
// Compute the id of the element if not specified.
aId = aId || (aScope.id + "->" + aName + "-variable");
// Contains generic nodes and functionality.
let element = this._createPropertyElement(aName, aId, "variable",
aScope.querySelector(".details"));
// Make sure the element was created successfully.
if (!element) {
return null;
}
/**
* @see DebuggerView.Properties._setGrip
*/
element.setGrip = this._setGrip.bind(this, element);
/**
* @see DebuggerView.Properties._addProperties
*/
element.addProperties = this._addProperties.bind(this, element);
// Setup the additional elements specific for a variable node.
element.refresh(function() {
let separator = document.createElement("span");
let info = document.createElement("span");
let title = element.querySelector(".title");
let arrow = element.querySelector(".arrow");
// Separator shouldn't be selectable.
separator.className = "unselectable";
separator.appendChild(document.createTextNode(": "));
// The variable information (type, class and/or value).
info.className = "info";
title.appendChild(separator);
title.appendChild(info);
}.bind(this));
// Return the element for later use if necessary.
return element;
},
/**
* Sets the specific grip for a variable.
* The grip should contain the value or the type & class, as defined in the
* remote debugger protocol. For convenience, undefined and null are
* both considered types.
*
* @param object aVar
* The parent variable element.
* @param object aGrip
* The primitive or object defining the grip, specifying
* the value and/or type & class of the variable (if the type
* is not specified, it will be inferred from the value).
* e.g. 42
* true
* "nasu"
* { type: "undefined" }
* { type: "null" }
* { type: "object", class: "Object" }
* @return object
* The same variable.
*/
_setGrip: function DVP__setGrip(aVar, aGrip) {
// Make sure the variable container exists.
if (!aVar) {
return null;
}
if (aGrip === undefined) {
aGrip = { type: "undefined" };
}
if (aGrip === null) {
aGrip = { type: "null" };
}
let info = aVar.querySelector(".info") || aVar.target.info;
// Make sure the info node exists.
if (!info) {
return null;
}
info.textContent = this._propertyString(aGrip);
info.classList.add(this._propertyColor(aGrip));
return aVar;
},
/**
* Adds multiple properties to a specified variable.
* This function handles two types of properties: data properties and
* accessor properties, as defined in the remote debugger protocol spec.
*
* @param object aVar
* The parent variable element.
* @param object aProperties
* An object containing the key: descriptor data properties,
* specifying the value and/or type & class of the variable,
* or 'get' & 'set' accessor properties.
* e.g. { "someProp0": { value: 42 },
* "someProp1": { value: true },
* "someProp2": { value: "nasu" },
* "someProp3": { value: { type: "undefined" } },
* "someProp4": { value: { type: "null" } },
* "someProp5": { value: { type: "object", class: "Object" } },
* "someProp6": { get: { type: "object", class: "Function" },
* set: { type: "undefined" } }
* @return object
* The same variable.
*/
_addProperties: function DVP__addProperties(aVar, aProperties) {
// For each property, add it using the passed object key/grip.
for (let i in aProperties) {
// Can't use aProperties.hasOwnProperty(i), because it may be overridden.
if (Object.getOwnPropertyDescriptor(aProperties, i)) {
// Get the specified descriptor for current property.
let desc = aProperties[i];
// As described in the remote debugger protocol, the value grip must be
// contained in a 'value' property.
let value = desc["value"];
// For accessor property descriptors, the two grips need to be
// contained in 'get' and 'set' properties.
let getter = desc["get"];
let setter = desc["set"];
// Handle data property and accessor property descriptors.
if (value !== undefined) {
this._addProperty(aVar, [i, value]);
}
if (getter !== undefined || setter !== undefined) {
let prop = this._addProperty(aVar, [i]).expand();
prop.getter = this._addProperty(prop, ["get", getter]);
prop.setter = this._addProperty(prop, ["set", setter]);
}
}
}
return aVar;
},
/**
* Adds a property to a specified variable.
* If the optional id is not specified, the property html node will have a
* default id set as aVar.id->aKey-property.
*
* @param object aVar
* The parent variable element.
* @param {Array} aProperty
* An array containing the key and grip properties, specifying
* the value and/or type & class of the variable (if the type
* is not specified, it will be inferred from the value).
* e.g. ["someProp0", 42]
* ["someProp1", true]
* ["someProp2", "nasu"]
* ["someProp3", { type: "undefined" }]
* ["someProp4", { type: "null" }]
* ["someProp5", { type: "object", class: "Object" }]
* @param string aName
* Optional, the property name.
* @paarm string aId
* Optional, an id for the property html node.
* @return object
* The newly created html node representing the added prop.
*/
_addProperty: function DVP__addProperty(aVar, aProperty, aName, aId) {
// Make sure the variable container exists.
if (!aVar) {
return null;
}
// Compute the id of the element if not specified.
aId = aId || (aVar.id + "->" + aProperty[0] + "-property");
// Contains generic nodes and functionality.
let element = this._createPropertyElement(aName, aId, "property",
aVar.querySelector(".details"));
// Make sure the element was created successfully.
if (!element) {
return null;
}
/**
* @see DebuggerView.Properties._setGrip
*/
element.setGrip = this._setGrip.bind(this, element);
/**
* @see DebuggerView.Properties._addProperties
*/
element.addProperties = this._addProperties.bind(this, element);
// Setup the additional elements specific for a variable node.
element.refresh(function(pKey, pGrip) {
let propertyString = this._propertyString(pGrip);
let propertyColor = this._propertyColor(pGrip);
let key = document.createElement("div");
let value = document.createElement("div");
let separator = document.createElement("span");
let title = element.querySelector(".title");
let arrow = element.querySelector(".arrow");
// Use a key element to specify the property name.
key.className = "key";
key.appendChild(document.createTextNode(pKey));
// Use a value element to specify the property value.
value.className = "value";
value.appendChild(document.createTextNode(propertyString));
value.classList.add(propertyColor);
// Separator shouldn't be selected.
separator.className = "unselectable";
separator.appendChild(document.createTextNode(": "));
if ("undefined" !== typeof pKey) {
title.appendChild(key);
}
if ("undefined" !== typeof pGrip) {
title.appendChild(separator);
title.appendChild(value);
}
// Make the property also behave as a variable, to allow
// recursively adding properties to properties.
element.target = {
info: value
};
// Save the property to the variable for easier access.
Object.defineProperty(aVar, pKey, { value: element,
writable: false,
enumerable: true,
configurable: true });
}.bind(this), aProperty);
// Return the element for later use if necessary.
return element;
},
/**
* Returns a custom formatted property string for a type and a value.
*
* @param string | object aGrip
* The variable grip.
* @return string
* The formatted property string.
*/
_propertyString: function DVP__propertyString(aGrip) {
if (aGrip && "object" === typeof aGrip) {
switch (aGrip.type) {
case "undefined":
return "undefined";
case "null":
return "null";
default:
return "[" + aGrip.type + " " + aGrip.class + "]";
}
} else {
switch (typeof aGrip) {
case "string":
return "\"" + aGrip + "\"";
case "boolean":
return aGrip ? "true" : "false";
default:
return aGrip + "";
}
}
return aGrip + "";
},
/**
* Returns a custom class style for a type and a value.
*
* @param string | object aGrip
* The variable grip.
*
* @return string
* The css class style.
*/
_propertyColor: function DVP__propertyColor(aGrip) {
if (aGrip && "object" === typeof aGrip) {
switch (aGrip.type) {
case "undefined":
return "token-undefined";
case "null":
return "token-null";
}
} else {
switch (typeof aGrip) {
case "string":
return "token-string";
case "boolean":
return "token-boolean";
case "number":
return "token-number";
}
}
return "token-other";
},
/**
* Creates an element which contains generic nodes and functionality used by
* any scope, variable or property added to the tree.
*
* @param string aName
* A generic name used in a title strip.
* @param string aId
* id used by the created element node.
* @param string aClass
* Recommended style class used by the created element node.
* @param object aParent
* The parent node which will contain the element.
* @return object
* The newly created html node representing the generic elem.
*/
_createPropertyElement: function DVP__createPropertyElement(aName, aId, aClass, aParent) {
// Make sure we don't duplicate anything and the parent exists.
if (document.getElementById(aId)) {
return null;
}
if (!aParent) {
return null;
}
let element = document.createElement("div");
let arrow = document.createElement("span");
let name = document.createElement("span");
let title = document.createElement("div");
let details = document.createElement("div");
// Create a scope node to contain all the elements.
element.id = aId;
element.className = aClass;
// The expand/collapse arrow.
arrow.className = "arrow";
arrow.style.visibility = "hidden";
// The name element.
name.className = "name unselectable";
name.appendChild(document.createTextNode(aName || ""));
// The title element, containing the arrow and the name.
title.className = "title";
title.addEventListener("click", function() { element.toggle(); }, true);
// The node element which will contain any added scope variables.
details.className = "details";
title.appendChild(arrow);
title.appendChild(name);
element.appendChild(title);
element.appendChild(details);
aParent.appendChild(element);
/**
* Shows the element, setting the display style to "block".
* @return object
* The same element.
*/
element.show = function DVP_element_show() {
element.style.display = "-moz-box";
if ("function" === typeof element.onshow) {
element.onshow(element);
}
return element;
};
/**
* Hides the element, setting the display style to "none".
* @return object
* The same element.
*/
element.hide = function DVP_element_hide() {
element.style.display = "none";
if ("function" === typeof element.onhide) {
element.onhide(element);
}
return element;
};
/**
* Expands the element, showing all the added details.
* @return object
* The same element.
*/
element.expand = function DVP_element_expand() {
arrow.setAttribute("open", "");
details.setAttribute("open", "");
if ("function" === typeof element.onexpand) {
element.onexpand(element);
}
return element;
};
/**
* Collapses the element, hiding all the added details.
* @return object
* The same element.
*/
element.collapse = function DVP_element_collapse() {
arrow.removeAttribute("open");
details.removeAttribute("open");
if ("function" === typeof element.oncollapse) {
element.oncollapse(element);
}
return element;
};
/**
* Toggles between the element collapse/expand state.
* @return object
* The same element.
*/
element.toggle = function DVP_element_toggle() {
element.expanded = !element.expanded;
if ("function" === typeof element.ontoggle) {
element.ontoggle(element);
}
return element;
};
/**
* Shows the element expand/collapse arrow (only if necessary!).
* @return object
* The same element.
*/
element.showArrow = function DVP_element_showArrow() {
if (details.childNodes.length) {
arrow.style.visibility = "visible";
}
return element;
};
/**
* Forces the element expand/collapse arrow to be visible, even if there
* are no child elements.
*
* @param boolean aPreventHideFlag
* Prevents the arrow to be hidden when requested.
* @return object
* The same element.
*/
element.forceShowArrow = function DVP_element_forceShowArrow(aPreventHideFlag) {
element._preventHide = aPreventHideFlag;
arrow.style.visibility = "visible";
return element;
};
/**
* Hides the element expand/collapse arrow.
* @return object
* The same element.
*/
element.hideArrow = function DVP_element_hideArrow() {
if (!element._preventHide) {
arrow.style.visibility = "hidden";
}
return element;
};
/**
* Returns if the element is visible.
* @return boolean
* True if the element is visible.
*/
Object.defineProperty(element, "visible", {
get: function DVP_element_getVisible() {
return element.style.display !== "none";
},
set: function DVP_element_setVisible(value) {
if (value) {
element.show();
} else {
element.hide();
}
}
});
/**
* Returns if the element is expanded.
* @return boolean
* True if the element is expanded.
*/
Object.defineProperty(element, "expanded", {
get: function DVP_element_getExpanded() {
return arrow.hasAttribute("open");
},
set: function DVP_element_setExpanded(value) {
if (value) {
element.expand();
} else {
element.collapse();
}
}
});
/**
* Removes all added children in the details container tree.
* @return object
* The same element.
*/
element.empty = function DVP_element_empty() {
// this details node won't have any elements, so hide the arrow
arrow.style.visibility = "hidden";
while (details.firstChild) {
details.removeChild(details.firstChild);
}
if ("function" === typeof element.onempty) {
element.onempty(element);
}
return element;
};
/**
* Removes the element from the parent node details container tree.
* @return object
* The same element.
*/
element.remove = function DVP_element_remove() {
element.parentNode.removeChild(element);
if ("function" === typeof element.onremove) {
element.onremove(element);
}
return element;
};
/**
* Generic function refreshing the internal state of the element when
* it's modified (e.g. a child detail, variable, property is added).
*
* @param function aFunction
* The function logic used to modify the internal state.
* @param array aArguments
* Optional arguments array to be applied to aFunction.
*/
element.refresh = function DVP_element_refresh(aFunction, aArguments) {
if ("function" === typeof aFunction) {
aFunction.apply(this, aArguments);
}
let node = aParent.parentNode;
let arrow = node.querySelector(".arrow");
let children = node.querySelector(".details").childNodes.length;
// If the parent details node has at least one element, set the
// expand/collapse arrow visible.
if (children) {
arrow.style.visibility = "visible";
} else {
arrow.style.visibility = "hidden";
}
}.bind(this);
// Return the element for later use and customization.
return element;
},
/**
* Returns the global scope container.
*/
get globalScope() {
return this._globalScope;
},
/**
* Sets the display mode for the global scope container.
*
* @param boolean aFlag
* False to hide the container, true to show.
*/
set globalScope(aFlag) {
if (aFlag) {
this._globalScope.show();
} else {
this._globalScope.hide();
}
},
/**
* Returns the local scope container.
*/
get localScope() {
return this._localScope;
},
/**
* Sets the display mode for the local scope container.
*
* @param boolean aFlag
* False to hide the container, true to show.
*/
set localScope(aFlag) {
if (aFlag) {
this._localScope.show();
} else {
this._localScope.hide();
}
},
/**
* Returns the with block scope container.
*/
get withScope() {
return this._withScope;
},
/**
* Sets the display mode for the with block scope container.
*
* @param boolean aFlag
* False to hide the container, true to show.
*/
set withScope(aFlag) {
if (aFlag) {
this._withScope.show();
} else {
this._withScope.hide();
}
},
/**
* Returns the closure scope container.
*/
get closureScope() {
return this._closureScope;
},
/**
* Sets the display mode for the with block scope container.
*
* @param boolean aFlag
* False to hide the container, true to show.
*/
set closureScope(aFlag) {
if (aFlag) {
this._closureScope.show();
} else {
this._closureScope.hide();
}
},
/**
* The cached variable properties container.
*/
_vars: null,
/**
* Auto-created global, local, with block and closure scopes containing vars.
*/
_globalScope: null,
_localScope: null,
_withScope: null,
_closureScope: null,
/**
* Initialization function, called when the debugger is initialized.
*/
initialize: function DVP_initialize() {
this._vars = document.getElementById("variables");
this._localScope = this._addScope(L10N.getStr("localScope")).expand();
this._withScope = this._addScope(L10N.getStr("withScope")).hide();
this._closureScope = this._addScope(L10N.getStr("closureScope")).hide();
this._globalScope = this._addScope(L10N.getStr("globalScope"));
},
/**
* Destruction function, called when the debugger is shut down.
*/
destroy: function DVP_destroy() {
this._vars = null;
this._globalScope = null;
this._localScope = null;
this._withScope = null;
this._closureScope = null;
}
};
/**
* Preliminary setup for the DebuggerView object.
*/
DebuggerView.Scripts = new ScriptsView();
DebuggerView.StackFrames = new StackFramesView();
DebuggerView.Properties = new PropertiesView();
/**
* Export the source editor to the global scope for easier access in tests.
*/
Object.defineProperty(window, "editor", {
get: function() { return DebuggerView.editor; }
});