gecko/gfx/angle
2010-07-31 12:04:26 -07:00
..
build b=571172; import and use ANGLE GLSL ES shader validator (ANGLE source) 2010-07-14 20:52:32 -07:00
generated b=583375; update ANGLE to r367, forgot to regenerate parser; r=vlad 2010-07-31 12:04:26 -07:00
include (b=583450, 583375) Fix ShaderLang.h bustage. Commas at the end of enum lists. 2010-07-31 00:01:14 -07:00
src b=583375; update ANGLE to r367; r=vlad 2010-07-30 15:22:11 -07:00
angle-nspr.patch b=571172; import and use ANGLE GLSL ES shader validator (disabled by default for now); r=joe 2010-07-14 20:52:34 -07:00
angle-shared.patch b=583375; update ANGLE to r367; r=vlad 2010-07-30 15:22:11 -07:00
AUTHORS b=571172; import and use ANGLE GLSL ES shader validator (ANGLE source) 2010-07-14 20:52:32 -07:00
codereview.settings b=571172; import and use ANGLE GLSL ES shader validator (ANGLE source) 2010-07-14 20:52:32 -07:00
CONTRIBUTORS b=571172; import and use ANGLE GLSL ES shader validator (ANGLE source) 2010-07-14 20:52:32 -07:00
DEPS b=571172; import and use ANGLE GLSL ES shader validator (ANGLE source) 2010-07-14 20:52:32 -07:00
fix-compile.patch (b=583450, 583375) Fix ShaderLang.h bustage. Commas at the end of enum lists. 2010-07-31 00:01:14 -07:00
LICENSE b=571172; import and use ANGLE GLSL ES shader validator (ANGLE source) 2010-07-14 20:52:32 -07:00
Makefile.in b=578938; ANGLE compilation broken for non-libxul shared builds; r=khuey 2010-07-15 12:49:09 -07:00
README.mozilla (b=583450, 583375) Fix ShaderLang.h bustage. Commas at the end of enum lists. 2010-07-31 00:01:14 -07:00

This is the ANGLE project, from http://code.google.com/p/angleproject/.

Current revision: r367

Local patches:
    angle-nspr.patch - use NSPR for TLS

    angle-shared.patch - add declspec dllexport/dllimport support on win32

    angle-sunstudio.patch - Fix compilation with Sun Studio on Solaris

    fix-compile.patch - Remove some trailing commas

To regenerate the flex/yacc generated files:

flex --noline --nounistd --outfile=generated/glslang.cpp src/compiler/glslang.l
bison --no-lines --defines=generated/glslang_tab.h --skeleton=yacc.c --output=generated/glslang_tab.cpp src/compiler/glslang.y