mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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218 lines
6.7 KiB
C++
218 lines
6.7 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Bas Schouten <bschouten@mozilla.org>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "glWrapper.h"
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#include "nsDebug.h"
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#ifdef XP_WIN
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#define glGetProcAddress wGetProcAddress
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#else
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// We do not know how to glGetProcAddress on this platform.
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PRFuncPtr glGetProcAddress(const char *)
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{
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return NULL;
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}
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#endif
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glWrapper sglWrapper;
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struct OGLFunction {
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PRFuncPtr *functor;
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const char *name;
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};
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glWrapper::glWrapper()
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: mIsInitialized(PR_FALSE)
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, mOGLLibrary(NULL)
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{
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}
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#ifdef XP_WIN
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HGLRC
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glWrapper::wCreateContext(HDC aDC)
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{
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if (!wCreateContextInternal) {
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if (!mOGLLibrary) {
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#ifdef XP_WIN
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mOGLLibrary = PR_LoadLibrary("Opengl32.dll");
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#else
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return NULL;
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#endif
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if (!mOGLLibrary) {
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NS_WARNING("Couldn't load OpenGL DLL.");
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return NULL;
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}
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}
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wCreateContextInternal = (PFNWGLCREATECONTEXTPROC)
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PR_FindSymbol(mOGLLibrary, "wglCreateContext");
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wDeleteContext = (PFNWGLDELETECONTEXTPROC)
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PR_FindSymbol(mOGLLibrary, "wglDeleteContext");
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wMakeCurrent = (PFNWGLMAKECURRENTPROC)
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PR_FindSymbol(mOGLLibrary, "wglMakeCurrent");
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wGetProcAddress = (PFNWGLGETPROCADDRESSPROC)
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PR_FindSymbol(mOGLLibrary, "wglGetProcAddress");
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}
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HGLRC retval = wCreateContextInternal(aDC);
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if (!retval) {
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return retval;
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}
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wMakeCurrent(aDC, retval);
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if (!EnsureInitialized()) {
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NS_WARNING("Failed to initialize OpenGL wrapper.");
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return NULL;
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}
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return retval;
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}
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#endif
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PRBool
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glWrapper::LoadSymbols(OGLFunction *functions)
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{
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for (int i = 0; functions[i].functor; i++) {
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*functions[i].functor =
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PR_FindFunctionSymbol(mOGLLibrary, functions[i].name);
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if (*functions[i].functor) {
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continue;
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}
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if (!glGetProcAddress) {
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return PR_FALSE;
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}
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*functions[i].functor = (PRFuncPtr)glGetProcAddress(functions[i].name);
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if (!*functions[i].functor) {
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return PR_FALSE;
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}
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}
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return PR_TRUE;
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}
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PRBool
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glWrapper::EnsureInitialized()
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{
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if (mIsInitialized) {
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return PR_TRUE;
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}
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OGLFunction functions[] = {
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{ (PRFuncPtr*) &BlendFuncSeparate, "glBlendFuncSeparate" },
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{ (PRFuncPtr*) &Enable, "glEnable" },
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{ (PRFuncPtr*) &EnableClientState, "glEnableClientState" },
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{ (PRFuncPtr*) &EnableVertexAttribArray, "glEnableVertexAttribArray" },
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{ (PRFuncPtr*) &Disable, "glDisable" },
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{ (PRFuncPtr*) &DisableClientState, "glDisableClientState" },
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{ (PRFuncPtr*) &DisableVertexAttribArray, "glDisableVertexAttribArray" },
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{ (PRFuncPtr*) &DrawArrays, "glDrawArrays" },
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{ (PRFuncPtr*) &Finish, "glFinish" },
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{ (PRFuncPtr*) &Clear, "glClear" },
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{ (PRFuncPtr*) &Scissor, "glScissor" },
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{ (PRFuncPtr*) &Viewport, "glViewport" },
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{ (PRFuncPtr*) &ClearColor, "glClearColor" },
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{ (PRFuncPtr*) &ReadBuffer, "glReadBuffer" },
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{ (PRFuncPtr*) &ReadPixels, "glReadPixels" },
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{ (PRFuncPtr*) &TexEnvf, "glTexEnvf" },
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{ (PRFuncPtr*) &TexParameteri, "glTexParameteri" },
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{ (PRFuncPtr*) &ActiveTexture, "glActiveTexture" },
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{ (PRFuncPtr*) &PixelStorei, "glPixelStorei" },
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{ (PRFuncPtr*) &GenTextures, "glGenTextures" },
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{ (PRFuncPtr*) &GenBuffers, "glGenBuffers" },
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{ (PRFuncPtr*) &GenFramebuffersEXT, "glGenFramebuffersEXT" },
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{ (PRFuncPtr*) &DeleteTextures, "glDeleteTextures" },
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{ (PRFuncPtr*) &DeleteFramebuffersEXT, "glDeleteFramebuffersEXT" },
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{ (PRFuncPtr*) &BindTexture, "glBindTexture" },
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{ (PRFuncPtr*) &BindBuffer, "glBindBuffer" },
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{ (PRFuncPtr*) &BindFramebufferEXT, "glBindFramebufferEXT" },
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{ (PRFuncPtr*) &FramebufferTexture2DEXT, "glFramebufferTexture2DEXT" },
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{ (PRFuncPtr*) &CheckFramebufferStatusEXT, "glCheckFramebufferStatusEXT" },
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{ (PRFuncPtr*) &BufferData, "glBufferData" },
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{ (PRFuncPtr*) &VertexPointer, "glVertexPointer" },
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{ (PRFuncPtr*) &TexCoordPointer, "glTexCoordPointer" },
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{ (PRFuncPtr*) &TexImage2D, "glTexImage2D" },
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{ (PRFuncPtr*) &TexSubImage2D, "glTexSubImage2D" },
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{ (PRFuncPtr*) &CreateShader, "glCreateShader" },
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{ (PRFuncPtr*) &CreateProgram, "glCreateProgram" },
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{ (PRFuncPtr*) &DeleteProgram, "glDeleteProgram" },
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{ (PRFuncPtr*) &UseProgram, "glUseProgram" },
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{ (PRFuncPtr*) &ShaderSource, "glShaderSource" },
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{ (PRFuncPtr*) &CompileShader, "glCompileShader" },
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{ (PRFuncPtr*) &AttachShader, "glAttachShader" },
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{ (PRFuncPtr*) &LinkProgram, "glLinkProgram" },
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{ (PRFuncPtr*) &GetProgramiv, "glGetProgramiv" },
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{ (PRFuncPtr*) &GetShaderiv, "glGetShaderiv" },
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{ (PRFuncPtr*) &BindAttribLocation, "glBindAttribLocation" },
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{ (PRFuncPtr*) &VertexAttribPointer, "glVertexAttribPointer" },
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{ (PRFuncPtr*) &Uniform1i, "glUniform1i" },
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{ (PRFuncPtr*) &Uniform1f, "glUniform1f" },
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{ (PRFuncPtr*) &Uniform4f, "glUniform4f" },
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{ (PRFuncPtr*) &UniformMatrix4fv, "glUniformMatrix4fv" },
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{ (PRFuncPtr*) &GetUniformLocation, "glGetUniformLocation" },
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{ (PRFuncPtr*) &GetString, "glGetString" },
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{ NULL, NULL }
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};
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if (!LoadSymbols(functions)) {
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return PR_FALSE;
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}
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mIsInitialized = PR_TRUE;
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return PR_TRUE;
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}
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