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https://gitlab.winehq.org/wine/wine-gecko.git
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144 lines
4.0 KiB
JavaScript
144 lines
4.0 KiB
JavaScript
/*
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* Helper structures to track callbacks from image and channel loads.
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*/
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// One bit per callback that imageListener below implements. Stored in
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// ImageListener.state.
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// START_REQUEST and STOP_REQUEST are also reused by ChannelListener, and
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// stored in ChannelListener.requestStatus.
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const START_REQUEST = 0x01;
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const START_DECODE = 0x02;
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const START_CONTAINER = 0x04;
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const START_FRAME = 0x08;
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const STOP_FRAME = 0x10;
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const STOP_CONTAINER = 0x20;
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const STOP_DECODE = 0x40;
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const STOP_REQUEST = 0x80;
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const ALL_BITS = 0xFF;
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// An implementation of imgIDecoderObserver with the ability to call specified
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// functions on onStartRequest and onStopRequest.
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function ImageListener(start_callback, stop_callback)
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{
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this.onStartRequest = function onStartRequest(aRequest)
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{
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do_check_false(this.synchronous);
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this.state |= START_REQUEST;
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if (this.start_callback)
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this.start_callback(this, aRequest);
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}
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this.onStartDecode = function onStartDecode(aRequest)
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{
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do_check_false(this.synchronous);
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this.state |= START_DECODE;
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}
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this.onStartContainer = function onStartContainer(aRequest, aContainer)
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{
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do_check_false(this.synchronous);
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this.state |= START_CONTAINER;
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}
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this.onStartFrame = function onStartFrame(aRequest, aFrame)
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{
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do_check_false(this.synchronous);
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this.state |= START_FRAME;
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}
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this.onStopFrame = function onStopFrame(aRequest, aFrame)
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{
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do_check_false(this.synchronous);
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this.state |= STOP_FRAME;
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}
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this.onStopContainer = function onStopContainer(aRequest, aContainer)
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{
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do_check_false(this.synchronous);
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this.state |= STOP_CONTAINER;
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}
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this.onStopDecode = function onStopDecode(aRequest, status, statusArg)
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{
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do_check_false(this.synchronous);
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this.state |= STOP_DECODE;
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}
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this.onStopRequest = function onStopRequest(aRequest, aIsLastPart)
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{
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do_check_false(this.synchronous);
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// onStopDecode must always be called before, and with, onStopRequest. See
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// imgRequest::OnStopDecode for more information.
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do_check_true(!!(this.state & STOP_DECODE));
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// We have to cancel the request when we're done with it to break any
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// reference loops!
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aRequest.cancel(0);
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this.state |= STOP_REQUEST;
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if (this.stop_callback)
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this.stop_callback(this, aRequest);
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}
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// Initialize the synchronous flag to true to start. This must be set to
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// false before exiting to the event loop!
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this.synchronous = true;
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// A function to call when onStartRequest is called.
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this.start_callback = start_callback;
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// A function to call when onStopRequest is called.
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this.stop_callback = stop_callback;
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// The image load/decode state.
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// A bitfield that tracks which callbacks have been called. Takes the bits
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// defined above.
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this.state = 0;
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}
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function NS_FAILED(val)
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{
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return !!(val & 0x80000000);
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}
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function ChannelListener()
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{
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this.onStartRequest = function onStartRequest(aRequest, aContext)
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{
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if (this.outputListener)
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this.outputListener.onStartRequest(aRequest, aContext);
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this.requestStatus |= START_REQUEST;
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}
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this.onDataAvailable = function onDataAvailable(aRequest, aContext, aInputStream, aOffset, aCount)
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{
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if (this.outputListener)
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this.outputListener.onDataAvailable(aRequest, aContext, aInputStream, aOffset, aCount);
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}
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this.onStopRequest = function onStopRequest(aRequest, aContext, aStatusCode)
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{
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if (this.outputListener)
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this.outputListener.onStopRequest(aRequest, aContext, aStatusCode);
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// If we failed (or were canceled - failure is implied if canceled),
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// there's no use tracking our state, since it's meaningless.
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if (NS_FAILED(aStatusCode))
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this.requestStatus = 0;
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else
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this.requestStatus |= STOP_REQUEST;
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}
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// A listener to pass the notifications we get to.
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this.outputListener = null;
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// The request's status. A bitfield that holds one or both of START_REQUEST
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// and STOP_REQUEST, according to which callbacks have been called on the
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// associated request.
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this.requestStatus = 0;
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}
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