gecko/xpcom/glue/BlockingResourceBase.h

187 lines
6.7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: sw=4 ts=4 et :
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef mozilla_BlockingResourceBase_h
#define mozilla_BlockingResourceBase_h
#include "nscore.h"
#include "prlog.h"
#include "nsError.h"
#include "nsDebug.h"
//
// This header is not meant to be included by client code.
//
namespace mozilla {
/**
* Base class of resources that might block clients trying to acquire them.
* Aids in debugging, deadlock detection, etc.
**/
class NS_COM_GLUE BlockingResourceBase
{
protected:
BlockingResourceBase() {
}
// Needs to be kept in sync with kResourceTypeNames.
enum BlockingResourceType { eMutex, eMonitor, eCondVar };
#ifdef DEBUG
~BlockingResourceBase();
/**
* Initialize this blocking resource. Also hooks the resource into
* instrumentation code.
* @param aResource Unique handle for the underlying blocking resource.
* @param aName A meaningful, unique name that can be used in
* error messages, et al.
* @param aType The specific type of |aResource|, if any.
**/
void Init(void* aResource,
const char* aName,
BlockingResourceType aType);
/*
* The following variables and methods are used by the deadlock detector.
* To understand how they're used, it's best to give a quick overview
* of how the deadlock detector works.
*
* The deadlock detector ensures that all blocking resources are
* acquired according to a partial order P. One type of blocking
* resource is a lock. If a lock l1 is acquired (locked) before l2,
* then we say that $l1 <_P l2$. The detector flags an error if two
* locks l1 and l2 have an inconsistent ordering in P; that is, if both
* $l1 <_P l2$ and $l2 <_P l1$. This is a potential error because a
* thread acquiring l1,l2 according to the first order might simultaneous
* run with a thread acquiring them according to the second order.
* If this happens under the right conditions, then the
* acquisitions will deadlock.
*
* This deadlock detector doesn't know at compile-time what P is. So,
* it tries to discover the order at run time. More precisely, it
* finds <i>some</i> order P, then tries to find chains of resource
* acquisitions that violate P. An example acquisition sequence, and
* the orders they impose, is the following:
* l1.lock() // current chain: [ l1 ]
* // order: { }
*
* l2.lock() // current chain: [ l1, l2 ]
* // order: { l1 <_P l2 }
*
* l3.lock() // current chain: [ l1, l2, l3 ]
* // order: { l1 <_P l2, l2 <_P l3, l1 <_P l3 }
* // (note: <_P is transitive, so also $l1 <_P l3$)
*
* l2.unlock() // current chain: [ l1, l3 ]
* // order: { l1 <_P l2, l2 <_P l3, l1 <_P l3 }
* // (note: it's OK, but weird, that l2 was unlocked out
* // of order. we still have l1 <_P l3).
*
* l2.lock() // current chain: [ l1, l3, l2 ]
* // order: { l1 <_P l2, l2 <_P l3, l1 <_P l3,
* l3 <_P l2 (!!!) }
* BEEP BEEP! Here the detector will flag a potential error, since
* l2 and l3 were used inconsistently (and potentially deadlocking-
* inducingly).
*
* In reality, this is somewhat more complicated because each thread
* has its own acquisition chain. In addition, the example above
* elides several important details from the detector implementation.
*/
/**
* mResource
* Some handle to a resource that may block acquisition. Used to
* identify the resource in acquisition chains.
**/
void* mResource;
/**
* mType
* The more specific type of this resource. Used to implement special
* semantics (e.g., reentrancy of monitors.)
**/
BlockingResourceType mType;
/**
* mChainPrev
* A series of resource acquisitions creates a chain of orders. This
* chain is implemented as a linked list; |mChainPrev| points to the
* resource most recently Show()'n before this one.
**/
BlockingResourceBase* mChainPrev;
/**
* Acquire
* Add this resource to the front of the current thread's acquisition
* chain. Should be called by, e.g., Mutex::Lock().
**/
void Acquire();
/**
* Release
* Remove this resource from the current thread's acquisition chain.
* The resource does not have to be at the front of the chain, although
* it is confusing to release resources in a different order than they
* are acquired.
**/
void Release();
#else
~BlockingResourceBase() {
}
void Init(void* aResource,
const char* aName,
BlockingResourceType aType) { }
void Acquire() { }
void Release() { }
#endif
};
} // namespace mozilla
#endif // mozilla_BlockingResourceBase_h