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183 lines
6.8 KiB
Java
183 lines
6.8 KiB
Java
/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Android code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009-2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Patrick Walton <pcwalton@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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package org.mozilla.gecko.gfx;
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import android.graphics.Rect;
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import android.graphics.RectF;
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import android.util.Log;
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import javax.microedition.khronos.opengles.GL10;
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import javax.microedition.khronos.opengles.GL11Ext;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.util.ArrayList;
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/**
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* Base class for tile layers, which encapsulate the logic needed to draw textured tiles in OpenGL
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* ES.
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*/
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public abstract class TileLayer extends Layer {
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private static final String LOGTAG = "GeckoTileLayer";
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private final ArrayList<Rect> mDirtyRects;
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private final CairoImage mImage;
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private final boolean mRepeat;
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private final IntSize mSize;
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private int[] mTextureIDs;
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public TileLayer(boolean repeat, CairoImage image) {
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mRepeat = repeat;
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mImage = image;
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mSize = new IntSize(image.getWidth(), image.getHeight());
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mDirtyRects = new ArrayList<Rect>();
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/*
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* Assert that the image has a power-of-two size. OpenGL ES < 2.0 doesn't support NPOT
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* textures and OpenGL ES doesn't seem to let us efficiently slice up a NPOT bitmap.
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*/
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int width = mImage.getWidth(), height = mImage.getHeight();
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if ((width & (width - 1)) != 0 || (height & (height - 1)) != 0) {
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throw new RuntimeException("TileLayer: NPOT images are unsupported (dimensions are " +
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width + "x" + height + ")");
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}
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}
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public IntSize getSize() { return mSize; }
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protected boolean repeats() { return mRepeat; }
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protected int getTextureID() { return mTextureIDs[0]; }
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protected boolean initialized() { return mImage != null && mTextureIDs != null; }
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@Override
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protected void finalize() throws Throwable {
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if (mTextureIDs != null)
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TextureReaper.get().add(mTextureIDs);
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}
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/**
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* Invalidates the given rect so that it will be uploaded again. Only valid inside a
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* transaction.
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*/
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public void invalidate(Rect rect) {
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if (!inTransaction())
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throw new RuntimeException("invalidate() is only valid inside a transaction");
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mDirtyRects.add(rect);
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}
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public void invalidate() {
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invalidate(new Rect(0, 0, mSize.width, mSize.height));
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}
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@Override
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protected void performUpdates(GL10 gl) {
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super.performUpdates(gl);
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if (mTextureIDs == null) {
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uploadFullTexture(gl);
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} else {
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for (Rect dirtyRect : mDirtyRects)
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uploadDirtyRect(gl, dirtyRect);
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}
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mDirtyRects.clear();
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}
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private void uploadFullTexture(GL10 gl) {
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mTextureIDs = new int[1];
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gl.glGenTextures(mTextureIDs.length, mTextureIDs, 0);
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int cairoFormat = mImage.getFormat();
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CairoGLInfo glInfo = new CairoGLInfo(cairoFormat);
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bindAndSetGLParameters(gl);
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gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, glInfo.internalFormat, mSize.width, mSize.height,
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0, glInfo.format, glInfo.type, mImage.getBuffer());
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}
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private void uploadDirtyRect(GL10 gl, Rect dirtyRect) {
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if (mTextureIDs == null)
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throw new RuntimeException("uploadDirtyRect() called with null texture ID!");
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int width = mSize.width;
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int cairoFormat = mImage.getFormat();
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CairoGLInfo glInfo = new CairoGLInfo(cairoFormat);
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bindAndSetGLParameters(gl);
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/*
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* Upload the changed rect. We have to widen to the full width of the texture
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* because we can't count on the device having support for GL_EXT_unpack_subimage,
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* and going line-by-line is too slow.
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*/
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Buffer viewBuffer = mImage.getBuffer().slice();
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int bpp = CairoUtils.bitsPerPixelForCairoFormat(cairoFormat) / 8;
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int position = dirtyRect.top * width * bpp;
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if (position > viewBuffer.limit()) {
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Log.e(LOGTAG, "### Position outside tile! " + dirtyRect.top);
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return;
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}
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viewBuffer.position(position);
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gl.glTexSubImage2D(gl.GL_TEXTURE_2D, 0, 0, dirtyRect.top, width, dirtyRect.height(),
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glInfo.format, glInfo.type, viewBuffer);
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}
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private void bindAndSetGLParameters(GL10 gl) {
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gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureIDs[0]);
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gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
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gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
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int repeatMode = mRepeat ? GL10.GL_REPEAT : GL10.GL_CLAMP_TO_EDGE;
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gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, repeatMode);
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gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, repeatMode);
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}
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protected static FloatBuffer createBuffer(float[] values) {
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ByteBuffer byteBuffer = ByteBuffer.allocateDirect(values.length * 4);
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byteBuffer.order(ByteOrder.nativeOrder());
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FloatBuffer floatBuffer = byteBuffer.asFloatBuffer();
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floatBuffer.put(values);
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floatBuffer.position(0);
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return floatBuffer;
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}
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}
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