mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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259 lines
9.7 KiB
Java
259 lines
9.7 KiB
Java
/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Android code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009-2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Patrick Walton <pcwalton@mozilla.com>
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* Chris Lord <chrislord.net@gmail.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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package org.mozilla.gecko.gfx;
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import org.mozilla.gecko.gfx.BufferedCairoImage;
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import org.mozilla.gecko.gfx.IntSize;
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import org.mozilla.gecko.gfx.Layer.RenderContext;
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import org.mozilla.gecko.gfx.LayerController;
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import org.mozilla.gecko.gfx.LayerView;
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import org.mozilla.gecko.gfx.NinePatchTileLayer;
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import org.mozilla.gecko.gfx.SingleTileLayer;
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import org.mozilla.gecko.gfx.TextureReaper;
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import org.mozilla.gecko.gfx.TextLayer;
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import org.mozilla.gecko.gfx.TileLayer;
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import android.content.Context;
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import android.graphics.Point;
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import android.graphics.PointF;
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import android.graphics.Rect;
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import android.graphics.RectF;
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import android.opengl.GLSurfaceView;
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import android.util.DisplayMetrics;
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import android.util.Log;
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import android.view.WindowManager;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import java.nio.ByteBuffer;
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/**
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* The layer renderer implements the rendering logic for a layer view.
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*/
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public class LayerRenderer implements GLSurfaceView.Renderer {
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private static final float BACKGROUND_COLOR_R = 0.81f;
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private static final float BACKGROUND_COLOR_G = 0.81f;
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private static final float BACKGROUND_COLOR_B = 0.81f;
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private final LayerView mView;
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private final SingleTileLayer mCheckerboardLayer;
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private final NinePatchTileLayer mShadowLayer;
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private final TextLayer mFPSLayer;
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private final ScrollbarLayer mHorizScrollLayer;
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private final ScrollbarLayer mVertScrollLayer;
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// FPS display
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private long mFrameCountTimestamp;
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private long mFrameTime;
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private int mFrameCount; // number of frames since last timestamp
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public LayerRenderer(LayerView view) {
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mView = view;
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LayerController controller = view.getController();
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CairoImage checkerboardImage = new BufferedCairoImage(controller.getCheckerboardPattern());
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mCheckerboardLayer = new SingleTileLayer(true, checkerboardImage);
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CairoImage shadowImage = new BufferedCairoImage(controller.getShadowPattern());
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mShadowLayer = new NinePatchTileLayer(shadowImage);
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mFPSLayer = TextLayer.create(new IntSize(64, 32), "-- FPS");
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mHorizScrollLayer = ScrollbarLayer.create(false);
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mVertScrollLayer = ScrollbarLayer.create(true);
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mFrameCountTimestamp = System.currentTimeMillis();
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mFrameCount = 0;
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}
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public void onSurfaceCreated(GL10 gl, EGLConfig config) {
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gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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gl.glClearDepthf(1.0f); /* FIXME: Is this needed? */
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gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST);
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gl.glShadeModel(GL10.GL_SMOOTH); /* FIXME: Is this needed? */
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gl.glDisable(GL10.GL_DITHER);
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gl.glEnable(GL10.GL_TEXTURE_2D);
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}
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/**
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* Called whenever a new frame is about to be drawn.
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*
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* FIXME: This is racy. Layers and page sizes can be modified by the pan/zoom controller while
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* this is going on.
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*/
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public void onDrawFrame(GL10 gl) {
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checkFPS();
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TextureReaper.get().reap(gl);
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LayerController controller = mView.getController();
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Layer rootLayer = controller.getRoot();
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RenderContext screenContext = createScreenContext(), pageContext = createPageContext();
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/* Update layers. */
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if (rootLayer != null) rootLayer.update(gl);
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mShadowLayer.update(gl);
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mCheckerboardLayer.update(gl);
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mFPSLayer.update(gl);
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mVertScrollLayer.update(gl);
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mHorizScrollLayer.update(gl);
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/* Draw the background. */
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gl.glClearColor(BACKGROUND_COLOR_R, BACKGROUND_COLOR_G, BACKGROUND_COLOR_B, 1.0f);
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gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
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/* Draw the drop shadow, if we need to. */
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Rect pageRect = getPageRect();
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RectF untransformedPageRect = new RectF(0.0f, 0.0f, pageRect.width(), pageRect.height());
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if (!untransformedPageRect.contains(controller.getViewport()))
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mShadowLayer.draw(pageContext);
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/* Draw the checkerboard. */
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Rect scissorRect = transformToScissorRect(pageRect);
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gl.glEnable(GL10.GL_SCISSOR_TEST);
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gl.glScissor(scissorRect.left, scissorRect.top,
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scissorRect.width(), scissorRect.height());
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mCheckerboardLayer.draw(screenContext);
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/* Draw the layer the client added to us. */
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if (rootLayer != null)
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rootLayer.draw(pageContext);
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gl.glDisable(GL10.GL_SCISSOR_TEST);
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/* Draw the vertical scrollbar. */
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IntSize screenSize = new IntSize(controller.getViewportSize());
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if (pageRect.height() > screenSize.height)
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mVertScrollLayer.draw(pageContext);
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/* Draw the horizontal scrollbar. */
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if (pageRect.width() > screenSize.width)
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mHorizScrollLayer.draw(pageContext);
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/* Draw the FPS. */
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try {
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gl.glEnable(GL10.GL_BLEND);
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mFPSLayer.draw(screenContext);
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} finally {
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gl.glDisable(GL10.GL_BLEND);
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}
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}
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private RenderContext createScreenContext() {
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LayerController layerController = mView.getController();
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IntSize viewportSize = new IntSize(layerController.getViewportSize());
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RectF viewport = new RectF(0.0f, 0.0f, viewportSize.width, viewportSize.height);
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FloatSize pageSize = new FloatSize(layerController.getPageSize());
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return new RenderContext(viewport, pageSize, 1.0f);
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}
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private RenderContext createPageContext() {
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LayerController layerController = mView.getController();
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Rect viewport = new Rect();
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layerController.getViewport().round(viewport);
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FloatSize pageSize = new FloatSize(layerController.getPageSize());
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float zoomFactor = layerController.getZoomFactor();
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return new RenderContext(new RectF(viewport), pageSize, zoomFactor);
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}
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private Rect getPageRect() {
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LayerController controller = mView.getController();
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Point origin = PointUtils.round(controller.getOrigin());
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IntSize pageSize = new IntSize(controller.getPageSize());
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origin.negate();
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return new Rect(origin.x, origin.y,
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origin.x + pageSize.width, origin.y + pageSize.height);
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}
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private Rect transformToScissorRect(Rect rect) {
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LayerController controller = mView.getController();
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IntSize screenSize = new IntSize(controller.getViewportSize());
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int left = Math.max(0, rect.left);
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int top = Math.max(0, rect.top);
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int right = Math.min(screenSize.width, rect.right);
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int bottom = Math.min(screenSize.height, rect.bottom);
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return new Rect(left, screenSize.height - bottom, right,
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(screenSize.height - bottom) + (bottom - top));
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}
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public void onSurfaceChanged(GL10 gl, final int width, final int height) {
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gl.glViewport(0, 0, width, height);
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// updating the state in the view/controller/client should be
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// done on the main UI thread, not the GL renderer thread
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mView.post(new Runnable() {
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public void run() {
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mView.setViewportSize(new IntSize(width, height));
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}
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});
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/* TODO: Throw away tile images? */
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}
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private void checkFPS() {
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mFrameTime += mView.getRenderTime();
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mFrameCount ++;
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if (System.currentTimeMillis() >= mFrameCountTimestamp + 1000) {
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mFrameCountTimestamp = System.currentTimeMillis();
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// Extrapolate FPS based on time taken by frames drawn.
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// XXX This doesn't take into account the vblank, so the FPS
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// can show higher than it actually is.
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mFrameCount = (int)(mFrameCount * 1000000000L / mFrameTime);
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mFPSLayer.beginTransaction();
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try {
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mFPSLayer.setText(mFrameCount + " FPS");
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} finally {
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mFPSLayer.endTransaction();
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}
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mFrameCount = 0;
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mFrameTime = 0;
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}
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}
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}
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