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01f3a22f41
--HG-- rename : layout/svg/base/src/Makefile.in => layout/svg/Makefile.in rename : layout/svg/base/src/SVGFEContainerFrame.cpp => layout/svg/SVGFEContainerFrame.cpp rename : layout/svg/base/src/SVGFEImageFrame.cpp => layout/svg/SVGFEImageFrame.cpp rename : layout/svg/base/src/SVGFELeafFrame.cpp => layout/svg/SVGFELeafFrame.cpp rename : layout/svg/base/src/SVGFEUnstyledLeafFrame.cpp => layout/svg/SVGFEUnstyledLeafFrame.cpp rename : layout/svg/base/src/SVGViewFrame.cpp => layout/svg/SVGViewFrame.cpp rename : layout/svg/base/src/nsISVGChildFrame.h => layout/svg/nsISVGChildFrame.h rename : layout/svg/base/src/nsISVGGlyphFragmentNode.h => layout/svg/nsISVGGlyphFragmentNode.h rename : layout/svg/base/src/nsISVGSVGFrame.h => layout/svg/nsISVGSVGFrame.h rename : layout/svg/base/src/nsSVGAFrame.cpp => layout/svg/nsSVGAFrame.cpp rename : layout/svg/base/src/nsSVGClipPathFrame.cpp => layout/svg/nsSVGClipPathFrame.cpp rename : layout/svg/base/src/nsSVGClipPathFrame.h => layout/svg/nsSVGClipPathFrame.h rename : layout/svg/base/src/nsSVGContainerFrame.cpp => layout/svg/nsSVGContainerFrame.cpp rename : layout/svg/base/src/nsSVGContainerFrame.h => layout/svg/nsSVGContainerFrame.h rename : layout/svg/base/src/nsSVGEffects.cpp => layout/svg/nsSVGEffects.cpp rename : layout/svg/base/src/nsSVGEffects.h => layout/svg/nsSVGEffects.h rename : layout/svg/base/src/nsSVGFilterFrame.cpp => layout/svg/nsSVGFilterFrame.cpp rename : layout/svg/base/src/nsSVGFilterFrame.h => layout/svg/nsSVGFilterFrame.h rename : layout/svg/base/src/nsSVGFilterInstance.cpp => layout/svg/nsSVGFilterInstance.cpp rename : layout/svg/base/src/nsSVGFilterInstance.h => layout/svg/nsSVGFilterInstance.h rename : layout/svg/base/src/nsSVGFilterPaintCallback.h => layout/svg/nsSVGFilterPaintCallback.h rename : layout/svg/base/src/nsSVGForeignObjectFrame.cpp => layout/svg/nsSVGForeignObjectFrame.cpp rename : layout/svg/base/src/nsSVGForeignObjectFrame.h => layout/svg/nsSVGForeignObjectFrame.h rename : layout/svg/base/src/nsSVGGFrame.cpp => layout/svg/nsSVGGFrame.cpp rename : layout/svg/base/src/nsSVGGFrame.h => layout/svg/nsSVGGFrame.h rename : layout/svg/base/src/nsSVGGenericContainerFrame.cpp => layout/svg/nsSVGGenericContainerFrame.cpp rename : layout/svg/base/src/nsSVGGenericContainerFrame.h => layout/svg/nsSVGGenericContainerFrame.h rename : layout/svg/base/src/nsSVGGeometryFrame.cpp => layout/svg/nsSVGGeometryFrame.cpp rename : layout/svg/base/src/nsSVGGeometryFrame.h => layout/svg/nsSVGGeometryFrame.h rename : layout/svg/base/src/nsSVGGlyphFrame.cpp => layout/svg/nsSVGGlyphFrame.cpp rename : layout/svg/base/src/nsSVGGlyphFrame.h => layout/svg/nsSVGGlyphFrame.h rename : layout/svg/base/src/nsSVGGradientFrame.cpp => layout/svg/nsSVGGradientFrame.cpp rename : layout/svg/base/src/nsSVGGradientFrame.h => layout/svg/nsSVGGradientFrame.h rename : layout/svg/base/src/nsSVGImageFrame.cpp => layout/svg/nsSVGImageFrame.cpp rename : layout/svg/base/src/nsSVGInnerSVGFrame.cpp => layout/svg/nsSVGInnerSVGFrame.cpp rename : layout/svg/base/src/nsSVGInnerSVGFrame.h => layout/svg/nsSVGInnerSVGFrame.h rename : layout/svg/base/src/nsSVGIntegrationUtils.cpp => layout/svg/nsSVGIntegrationUtils.cpp rename : layout/svg/base/src/nsSVGIntegrationUtils.h => layout/svg/nsSVGIntegrationUtils.h rename : layout/svg/base/src/nsSVGMarkerFrame.cpp => layout/svg/nsSVGMarkerFrame.cpp rename : layout/svg/base/src/nsSVGMarkerFrame.h => layout/svg/nsSVGMarkerFrame.h rename : layout/svg/base/src/nsSVGMaskFrame.cpp => layout/svg/nsSVGMaskFrame.cpp rename : layout/svg/base/src/nsSVGMaskFrame.h => layout/svg/nsSVGMaskFrame.h rename : layout/svg/base/src/nsSVGOuterSVGFrame.cpp => layout/svg/nsSVGOuterSVGFrame.cpp rename : layout/svg/base/src/nsSVGOuterSVGFrame.h => layout/svg/nsSVGOuterSVGFrame.h rename : layout/svg/base/src/nsSVGPaintServerFrame.cpp => layout/svg/nsSVGPaintServerFrame.cpp rename : layout/svg/base/src/nsSVGPaintServerFrame.h => layout/svg/nsSVGPaintServerFrame.h rename : layout/svg/base/src/nsSVGPathGeometryFrame.cpp => layout/svg/nsSVGPathGeometryFrame.cpp rename : layout/svg/base/src/nsSVGPathGeometryFrame.h => layout/svg/nsSVGPathGeometryFrame.h rename : layout/svg/base/src/nsSVGPatternFrame.cpp => layout/svg/nsSVGPatternFrame.cpp rename : layout/svg/base/src/nsSVGPatternFrame.h => layout/svg/nsSVGPatternFrame.h rename : layout/svg/base/src/nsSVGStopFrame.cpp => layout/svg/nsSVGStopFrame.cpp rename : layout/svg/base/src/nsSVGSwitchFrame.cpp => layout/svg/nsSVGSwitchFrame.cpp rename : layout/svg/base/src/nsSVGTSpanFrame.cpp => layout/svg/nsSVGTSpanFrame.cpp rename : layout/svg/base/src/nsSVGTSpanFrame.h => layout/svg/nsSVGTSpanFrame.h rename : layout/svg/base/src/nsSVGTextContainerFrame.cpp => layout/svg/nsSVGTextContainerFrame.cpp rename : layout/svg/base/src/nsSVGTextContainerFrame.h => layout/svg/nsSVGTextContainerFrame.h rename : layout/svg/base/src/nsSVGTextFrame.cpp => layout/svg/nsSVGTextFrame.cpp rename : layout/svg/base/src/nsSVGTextFrame.h => layout/svg/nsSVGTextFrame.h rename : layout/svg/base/src/nsSVGTextPathFrame.cpp => layout/svg/nsSVGTextPathFrame.cpp rename : layout/svg/base/src/nsSVGTextPathFrame.h => layout/svg/nsSVGTextPathFrame.h rename : layout/svg/base/src/nsSVGUseFrame.cpp => layout/svg/nsSVGUseFrame.cpp rename : layout/svg/base/src/nsSVGUtils.cpp => layout/svg/nsSVGUtils.cpp rename : layout/svg/base/src/nsSVGUtils.h => layout/svg/nsSVGUtils.h rename : layout/svg/base/src/resources/content/svgBindings.xml => layout/svg/resources/content/svgBindings.xml rename : layout/svg/base/src/svg.css => layout/svg/svg.css
387 lines
14 KiB
C++
387 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef __NS_SVGGLYPHFRAME_H__
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#define __NS_SVGGLYPHFRAME_H__
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#include "mozilla/Attributes.h"
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#include "gfxFont.h"
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#include "nsISVGGlyphFragmentNode.h"
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#include "nsISVGChildFrame.h"
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#include "nsSVGGeometryFrame.h"
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#include "nsSVGUtils.h"
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#include "nsTextFragment.h"
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#include "gfxSVGGlyphs.h"
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class CharacterIterator;
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class gfxContext;
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class nsDisplaySVGGlyphs;
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class nsIDOMSVGRect;
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class nsRenderingContext;
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class nsSVGGlyphFrame;
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class nsSVGTextFrame;
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class nsSVGTextPathFrame;
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class gfxTextObjectPaint;
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struct CharacterPosition;
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typedef gfxFont::DrawMode DrawMode;
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typedef nsSVGGeometryFrame nsSVGGlyphFrameBase;
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class nsSVGGlyphFrame : public nsSVGGlyphFrameBase,
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public nsISVGGlyphFragmentNode,
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public nsISVGChildFrame
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{
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class AutoCanvasTMForMarker;
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friend class AutoCanvasTMForMarker;
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friend class CharacterIterator;
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friend nsIFrame*
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NS_NewSVGGlyphFrame(nsIPresShell* aPresShell, nsStyleContext* aContext);
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protected:
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nsSVGGlyphFrame(nsStyleContext* aContext)
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: nsSVGGlyphFrameBase(aContext),
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mTextRun(nullptr),
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mStartIndex(0),
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mGetCanvasTMForFlag(nsISVGChildFrame::FOR_OUTERSVG_TM),
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mCompressWhitespace(true),
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mTrimLeadingWhitespace(false),
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mTrimTrailingWhitespace(false)
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{}
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~nsSVGGlyphFrame()
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{
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ClearTextRun();
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}
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public:
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NS_DECL_QUERYFRAME
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NS_DECL_FRAMEARENA_HELPERS
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// These do not use the global transform if NS_STATE_NONDISPLAY_CHILD
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nsresult GetStartPositionOfChar(uint32_t charnum, nsIDOMSVGPoint **_retval);
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nsresult GetEndPositionOfChar(uint32_t charnum, nsIDOMSVGPoint **_retval);
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nsresult GetExtentOfChar(uint32_t charnum, nsIDOMSVGRect **_retval);
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nsresult GetRotationOfChar(uint32_t charnum, float *_retval);
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/**
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* @param aForceGlobalTransform controls whether to use the
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* global transform even when NS_STATE_NONDISPLAY_CHILD
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*/
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float GetAdvance(bool aForceGlobalTransform);
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void SetGlyphPosition(gfxPoint *aPosition, bool aForceGlobalTransform);
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nsSVGTextPathFrame* FindTextPathParent();
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bool IsStartOfChunk(); // == is new absolutely positioned chunk.
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void GetXY(mozilla::SVGUserUnitList *aX, mozilla::SVGUserUnitList *aY);
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void SetStartIndex(uint32_t aStartIndex);
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/*
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* Returns inherited x and y values instead of parent element's attribute
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* values.
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*/
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void GetEffectiveXY(int32_t strLength,
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nsTArray<float> &aX, nsTArray<float> &aY);
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/*
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* Returns inherited dx and dy values instead of parent element's attribute
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* values.
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*/
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void GetEffectiveDxDy(int32_t strLength,
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nsTArray<float> &aDx,
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nsTArray<float> &aDy);
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/*
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* Returns inherited rotate values instead of parent element's attribute
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* values.
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*/
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void GetEffectiveRotate(int32_t strLength,
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nsTArray<float> &aRotate);
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uint16_t GetTextAnchor();
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bool IsAbsolutelyPositioned();
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bool IsTextEmpty() const {
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return mContent->GetText()->GetLength() == 0;
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}
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void SetTrimLeadingWhitespace(bool aTrimLeadingWhitespace) {
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if (mTrimLeadingWhitespace != aTrimLeadingWhitespace) {
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mTrimLeadingWhitespace = aTrimLeadingWhitespace;
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ClearTextRun();
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}
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}
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void SetTrimTrailingWhitespace(bool aTrimTrailingWhitespace) {
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if (mTrimTrailingWhitespace != aTrimTrailingWhitespace) {
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mTrimTrailingWhitespace = aTrimTrailingWhitespace;
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ClearTextRun();
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}
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}
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bool EndsWithWhitespace() const;
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bool IsAllWhitespace() const;
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// nsIFrame interface:
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NS_IMETHOD CharacterDataChanged(CharacterDataChangeInfo* aInfo);
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virtual void DidSetStyleContext(nsStyleContext* aOldStyleContext);
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NS_IMETHOD IsSelectable(bool* aIsSelectable, uint8_t* aSelectStyle) const;
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NS_IMETHOD Init(nsIContent* aContent,
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nsIFrame* aParent,
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nsIFrame* aPrevInFlow);
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/**
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* Get the "type" of the frame
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*
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* @see nsGkAtoms::svgGlyphFrame
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*/
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virtual nsIAtom* GetType() const;
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virtual bool IsFrameOfType(uint32_t aFlags) const
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{
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// Set the frame state bit for text frames to mark them as replaced.
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// XXX kipp: temporary
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return nsSVGGlyphFrameBase::IsFrameOfType(aFlags & ~(nsIFrame::eReplaced));
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}
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#ifdef DEBUG
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NS_IMETHOD GetFrameName(nsAString& aResult) const
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{
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return MakeFrameName(NS_LITERAL_STRING("SVGGlyph"), aResult);
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}
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#endif
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NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists);
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// nsISVGChildFrame interface:
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// These four always use the global transform, even if NS_STATE_NONDISPLAY_CHILD
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NS_IMETHOD PaintSVG(nsRenderingContext *aContext,
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const nsIntRect *aDirtyRect);
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NS_IMETHOD_(nsIFrame*) GetFrameForPoint(const nsPoint &aPoint) MOZ_OVERRIDE;
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virtual SVGBBox GetBBoxContribution(const gfxMatrix &aToBBoxUserspace,
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uint32_t aFlags) MOZ_OVERRIDE;
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NS_IMETHOD_(nsRect) GetCoveredRegion() MOZ_OVERRIDE;
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virtual void ReflowSVG() MOZ_OVERRIDE;
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virtual void NotifySVGChanged(uint32_t aFlags) MOZ_OVERRIDE;
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NS_IMETHOD_(bool) IsDisplayContainer() MOZ_OVERRIDE { return false; }
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// nsSVGGeometryFrame methods
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gfxMatrix GetCanvasTM(uint32_t aFor);
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// nsISVGGlyphFragmentNode interface:
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// These do not use the global transform if NS_STATE_NONDISPLAY_CHILD
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virtual uint32_t GetNumberOfChars();
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virtual float GetComputedTextLength() MOZ_OVERRIDE;
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virtual float GetSubStringLength(uint32_t charnum, uint32_t fragmentChars) MOZ_OVERRIDE;
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virtual int32_t GetCharNumAtPosition(nsIDOMSVGPoint *point) MOZ_OVERRIDE;
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NS_IMETHOD_(nsSVGGlyphFrame *) GetFirstGlyphFrame() MOZ_OVERRIDE;
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NS_IMETHOD_(nsSVGGlyphFrame *) GetNextGlyphFrame() MOZ_OVERRIDE;
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NS_IMETHOD_(void) SetWhitespaceCompression(bool aCompressWhitespace) MOZ_OVERRIDE {
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if (mCompressWhitespace != aCompressWhitespace) {
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mCompressWhitespace = aCompressWhitespace;
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ClearTextRun();
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}
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}
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private:
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/**
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* This class exists purely because it would be too messy to pass the "for"
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* flag for GetCanvasTM through the call chains to the GetCanvasTM() call in
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* EnsureTextRun.
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*/
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class AutoCanvasTMForMarker {
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public:
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AutoCanvasTMForMarker(nsSVGGlyphFrame *aFrame, uint32_t aFor)
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: mFrame(aFrame)
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{
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mOldFor = mFrame->mGetCanvasTMForFlag;
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mFrame->mGetCanvasTMForFlag = aFor;
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}
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~AutoCanvasTMForMarker()
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{
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// Default
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mFrame->mGetCanvasTMForFlag = mOldFor;
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}
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private:
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nsSVGGlyphFrame *mFrame;
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uint32_t mOldFor;
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};
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// Use a power of 2 here. It's not so important to match
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// nsDeviceContext::AppUnitsPerDevPixel, but since we do a lot of
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// multiplying by 1/GetTextRunUnitsFactor, it's good for it to be a
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// power of 2 to avoid accuracy loss.
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static uint32_t GetTextRunUnitsFactor() { return 64; }
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/**
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* @aParam aDrawScale font drawing must be scaled into user units
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* by this factor
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* @param aMetricsScale font metrics must be scaled into user units
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* by this factor
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* @param aForceGlobalTransform set to true if we should force use of
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* the global transform; otherwise we won't use the global transform
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* if we're a NONDISPLAY_CHILD
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*/
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bool EnsureTextRun(float *aDrawScale, float *aMetricsScale,
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bool aForceGlobalTransform);
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void ClearTextRun();
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bool GetCharacterData(nsAString & aCharacterData);
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bool GetCharacterPositions(nsTArray<CharacterPosition>* aCharacterPositions,
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float aMetricsScale);
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uint32_t GetTextRunFlags(uint32_t strLength);
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void AddCharactersToPath(CharacterIterator *aIter,
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gfxContext *aContext);
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void AddBoundingBoxesToPath(CharacterIterator *aIter,
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gfxContext *aContext);
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void DrawCharacters(CharacterIterator *aIter,
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gfxContext *aContext,
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DrawMode aDrawMode,
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gfxTextObjectPaint *aObjectPaint = nullptr);
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void NotifyGlyphMetricsChange();
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void SetupGlobalTransform(gfxContext *aContext, uint32_t aFor);
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nsresult GetHighlight(uint32_t *charnum, uint32_t *nchars,
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nscolor *foreground, nscolor *background);
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float GetSubStringAdvance(uint32_t charnum, uint32_t fragmentChars,
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float aMetricsScale);
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gfxFloat GetBaselineOffset(float aMetricsScale);
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virtual void GetDxDy(SVGUserUnitList *aDx, SVGUserUnitList *aDy);
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virtual const SVGNumberList *GetRotate();
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// Used to support GetBBoxContribution by making GetConvasTM use this as the
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// parent transform instead of the real CanvasTM.
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nsAutoPtr<gfxMatrix> mOverrideCanvasTM;
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// Owning pointer, must call gfxTextRunWordCache::RemoveTextRun before deleting
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gfxTextRun *mTextRun;
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gfxPoint mPosition;
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// The start index into the position and rotation data
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uint32_t mStartIndex;
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uint32_t mGetCanvasTMForFlag;
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bool mCompressWhitespace;
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bool mTrimLeadingWhitespace;
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bool mTrimTrailingWhitespace;
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private:
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DrawMode SetupCairoState(gfxContext *aContext,
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gfxTextObjectPaint *aOuterObjectPaint,
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gfxTextObjectPaint **aThisObjectPaint);
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// Slightly horrible callback for deferring application of opacity
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struct SVGTextObjectPaint : public gfxTextObjectPaint {
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already_AddRefed<gfxPattern> GetFillPattern(float aOpacity,
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const gfxMatrix& aCTM);
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already_AddRefed<gfxPattern> GetStrokePattern(float aOpacity,
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const gfxMatrix& aCTM);
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void SetFillOpacity(float aOpacity) { mFillOpacity = aOpacity; }
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float GetFillOpacity() { return mFillOpacity; }
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void SetStrokeOpacity(float aOpacity) { mStrokeOpacity = aOpacity; }
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float GetStrokeOpacity() { return mStrokeOpacity; }
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struct Paint {
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Paint() {
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mPatternCache.Init();
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}
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void SetPaintServer(nsIFrame *aFrame, const gfxMatrix& aContextMatrix,
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nsSVGPaintServerFrame *aPaintServerFrame) {
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mPaintType = eStyleSVGPaintType_Server;
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mPaintDefinition.mPaintServerFrame = aPaintServerFrame;
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mFrame = aFrame;
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mContextMatrix = aContextMatrix;
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}
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void SetColor(const nscolor &aColor) {
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mPaintType = eStyleSVGPaintType_Color;
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mPaintDefinition.mColor = aColor;
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}
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void SetObjectPaint(gfxTextObjectPaint *aObjectPaint,
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nsStyleSVGPaintType aPaintType) {
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NS_ASSERTION(aPaintType == eStyleSVGPaintType_ObjectFill ||
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aPaintType == eStyleSVGPaintType_ObjectStroke,
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"Invalid object paint type");
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mPaintType = aPaintType;
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mPaintDefinition.mObjectPaint = aObjectPaint;
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}
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union {
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nsSVGPaintServerFrame *mPaintServerFrame;
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gfxTextObjectPaint *mObjectPaint;
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nscolor mColor;
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} mPaintDefinition;
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nsIFrame *mFrame;
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// CTM defining the user space for the pattern we will use.
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gfxMatrix mContextMatrix;
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nsStyleSVGPaintType mPaintType;
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// Device-space-to-pattern-space
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gfxMatrix mPatternMatrix;
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nsRefPtrHashtable<nsFloatHashKey, gfxPattern> mPatternCache;
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already_AddRefed<gfxPattern> GetPattern(float aOpacity,
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nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
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const gfxMatrix& aCTM);
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};
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Paint mFillPaint;
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Paint mStrokePaint;
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float mFillOpacity;
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float mStrokeOpacity;
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};
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/**
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* Sets up the stroke style in |aContext| and stores stroke pattern
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* information in |aThisObjectPaint|.
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*/
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bool SetupCairoStroke(gfxContext *aContext,
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gfxTextObjectPaint *aOuterObjectPaint,
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SVGTextObjectPaint *aThisObjectPaint);
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/**
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* Sets up the fill style in |aContext| and stores fill pattern information
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* in |aThisObjectPaint|.
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*/
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bool SetupCairoFill(gfxContext *aContext,
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gfxTextObjectPaint *aOuterObjectPaint,
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SVGTextObjectPaint *aThisObjectPaint);
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/**
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* Sets the current pattern to the fill or stroke style of the outer text
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* object. Will also set the paint opacity to transparent if the paint is set
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* to "none".
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*/
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bool SetupObjectPaint(gfxContext *aContext,
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nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
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float& aOpacity,
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gfxTextObjectPaint *aObjectPaint);
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/**
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* Stores in |aTargetPaint| information on how to reconstruct the current
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* fill or stroke pattern. Will also set the paint opacity to transparent if
|
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* the paint is set to "none".
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* @param aOuterObjectPaint pattern information from the outer text object
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* @param aTargetPaint where to store the current pattern information
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* @param aFillOrStroke member pointer to the paint we are setting up
|
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* @param aProperty the frame property descriptor of the fill or stroke paint
|
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* server frame
|
|
*/
|
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void SetupInheritablePaint(gfxContext *aContext,
|
|
float& aOpacity,
|
|
gfxTextObjectPaint *aOuterObjectPaint,
|
|
SVGTextObjectPaint::Paint& aTargetPaint,
|
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nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
|
|
const FramePropertyDescriptor *aProperty);
|
|
|
|
};
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#endif
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