mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
e4e2da55c9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi
445 lines
13 KiB
C++
445 lines
13 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SharedSurfaceANGLE.h"
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#include <d3d11.h>
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#include "gfxWindowsPlatform.h"
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#include "GLContextEGL.h"
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#include "GLLibraryEGL.h"
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
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namespace mozilla {
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namespace gl {
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// Returns `EGL_NO_SURFACE` (`0`) on error.
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static EGLSurface
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CreatePBufferSurface(GLLibraryEGL* egl,
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EGLDisplay display,
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EGLConfig config,
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const gfx::IntSize& size)
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{
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auto width = size.width;
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auto height = size.height;
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EGLint attribs[] = {
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LOCAL_EGL_WIDTH, width,
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LOCAL_EGL_HEIGHT, height,
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LOCAL_EGL_NONE
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};
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DebugOnly<EGLint> preCallErr = egl->fGetError();
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MOZ_ASSERT(preCallErr == LOCAL_EGL_SUCCESS);
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EGLSurface surface = egl->fCreatePbufferSurface(display, config, attribs);
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EGLint err = egl->fGetError();
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if (err != LOCAL_EGL_SUCCESS)
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return 0;
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return surface;
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}
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/*static*/ UniquePtr<SharedSurface_ANGLEShareHandle>
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SharedSurface_ANGLEShareHandle::Create(GLContext* gl, EGLConfig config,
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const gfx::IntSize& size, bool hasAlpha)
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{
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GLLibraryEGL* egl = &sEGLLibrary;
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MOZ_ASSERT(egl);
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MOZ_ASSERT(egl->IsExtensionSupported(
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GLLibraryEGL::ANGLE_surface_d3d_texture_2d_share_handle));
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MOZ_ASSERT(config);
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EGLDisplay display = egl->Display();
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EGLSurface pbuffer = CreatePBufferSurface(egl, display, config, size);
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if (!pbuffer)
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return nullptr;
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// Declare everything before 'goto's.
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HANDLE shareHandle = nullptr;
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bool ok = egl->fQuerySurfacePointerANGLE(display,
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pbuffer,
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LOCAL_EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
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&shareHandle);
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if (!ok) {
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egl->fDestroySurface(egl->Display(), pbuffer);
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return nullptr;
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}
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void* opaqueKeyedMutex = nullptr;
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egl->fQuerySurfacePointerANGLE(display,
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pbuffer,
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LOCAL_EGL_DXGI_KEYED_MUTEX_ANGLE,
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&opaqueKeyedMutex);
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RefPtr<IDXGIKeyedMutex> keyedMutex = static_cast<IDXGIKeyedMutex*>(opaqueKeyedMutex);
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GLuint fence = 0;
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if (gl->IsExtensionSupported(GLContext::NV_fence)) {
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gl->MakeCurrent();
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gl->fGenFences(1, &fence);
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}
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typedef SharedSurface_ANGLEShareHandle ptrT;
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UniquePtr<ptrT> ret( new ptrT(gl, egl, size, hasAlpha, pbuffer, shareHandle,
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keyedMutex, fence) );
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return Move(ret);
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}
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EGLDisplay
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SharedSurface_ANGLEShareHandle::Display()
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{
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return mEGL->Display();
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}
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SharedSurface_ANGLEShareHandle::SharedSurface_ANGLEShareHandle(GLContext* gl,
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GLLibraryEGL* egl,
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const gfx::IntSize& size,
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bool hasAlpha,
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EGLSurface pbuffer,
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HANDLE shareHandle,
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const RefPtr<IDXGIKeyedMutex>& keyedMutex,
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GLuint fence)
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: SharedSurface(SharedSurfaceType::EGLSurfaceANGLE,
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AttachmentType::Screen,
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gl,
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size,
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hasAlpha,
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true)
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, mEGL(egl)
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, mPBuffer(pbuffer)
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, mShareHandle(shareHandle)
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, mKeyedMutex(keyedMutex)
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, mFence(fence)
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{
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}
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SharedSurface_ANGLEShareHandle::~SharedSurface_ANGLEShareHandle()
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{
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mEGL->fDestroySurface(Display(), mPBuffer);
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if (mFence) {
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mGL->MakeCurrent();
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mGL->fDeleteFences(1, &mFence);
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}
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}
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void
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SharedSurface_ANGLEShareHandle::LockProdImpl()
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{
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GLContextEGL::Cast(mGL)->SetEGLSurfaceOverride(mPBuffer);
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}
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void
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SharedSurface_ANGLEShareHandle::UnlockProdImpl()
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{
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}
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void
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SharedSurface_ANGLEShareHandle::Fence()
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{
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mGL->fFinish();
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}
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bool
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SharedSurface_ANGLEShareHandle::WaitSync()
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{
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return true;
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}
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bool
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SharedSurface_ANGLEShareHandle::PollSync()
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{
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return true;
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}
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void
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SharedSurface_ANGLEShareHandle::ProducerAcquireImpl()
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{
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if (mKeyedMutex) {
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HRESULT hr = mKeyedMutex->AcquireSync(0, 10000);
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if (hr == WAIT_TIMEOUT) {
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MOZ_CRASH();
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}
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}
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}
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void
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SharedSurface_ANGLEShareHandle::ProducerReleaseImpl()
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{
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if (mKeyedMutex) {
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// XXX: ReleaseSync() has an implicit flush of the D3D commands
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// whether we need Flush() or not depends on the ANGLE semantics.
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// For now, we'll just do it
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mGL->fFlush();
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mKeyedMutex->ReleaseSync(0);
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return;
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}
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Fence();
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}
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void
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SharedSurface_ANGLEShareHandle::ProducerReadAcquireImpl()
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{
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ProducerAcquireImpl();
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}
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void
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SharedSurface_ANGLEShareHandle::ProducerReadReleaseImpl()
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{
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if (mKeyedMutex) {
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mKeyedMutex->ReleaseSync(0);
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return;
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}
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}
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void
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SharedSurface_ANGLEShareHandle::ConsumerAcquireImpl()
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{
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if (!mConsumerTexture) {
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RefPtr<ID3D11Texture2D> tex;
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HRESULT hr = gfxWindowsPlatform::GetPlatform()->GetD3D11Device()->OpenSharedResource(mShareHandle,
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__uuidof(ID3D11Texture2D),
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(void**)(ID3D11Texture2D**)getter_AddRefs(tex));
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if (SUCCEEDED(hr)) {
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mConsumerTexture = tex;
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RefPtr<IDXGIKeyedMutex> mutex;
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hr = tex->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
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if (SUCCEEDED(hr)) {
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mConsumerKeyedMutex = mutex;
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}
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}
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}
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if (mConsumerKeyedMutex) {
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HRESULT hr = mConsumerKeyedMutex->AcquireSync(0, 10000);
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if (hr == WAIT_TIMEOUT) {
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MOZ_CRASH();
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}
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}
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}
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void
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SharedSurface_ANGLEShareHandle::ConsumerReleaseImpl()
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{
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if (mConsumerKeyedMutex) {
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mConsumerKeyedMutex->ReleaseSync(0);
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}
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}
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void
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SharedSurface_ANGLEShareHandle::Fence_ContentThread_Impl()
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{
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if (mFence) {
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MOZ_ASSERT(mGL->IsExtensionSupported(GLContext::NV_fence));
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mGL->fSetFence(mFence, LOCAL_GL_ALL_COMPLETED_NV);
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mGL->fFlush();
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return;
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}
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Fence();
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}
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bool
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SharedSurface_ANGLEShareHandle::WaitSync_ContentThread_Impl()
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{
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if (mFence) {
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mGL->MakeCurrent();
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mGL->fFinishFence(mFence);
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return true;
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}
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return WaitSync();
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}
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bool
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SharedSurface_ANGLEShareHandle::PollSync_ContentThread_Impl()
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{
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if (mFence) {
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mGL->MakeCurrent();
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return mGL->fTestFence(mFence);
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}
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return PollSync();
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}
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bool
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SharedSurface_ANGLEShareHandle::ToSurfaceDescriptor(layers::SurfaceDescriptor* const out_descriptor)
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{
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gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::B8G8R8A8
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: gfx::SurfaceFormat::B8G8R8X8;
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*out_descriptor = layers::SurfaceDescriptorD3D10((WindowsHandle)mShareHandle, format,
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mSize);
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return true;
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}
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class ScopedLockTexture final
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{
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public:
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explicit ScopedLockTexture(ID3D11Texture2D* texture, bool* succeeded)
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: mIsLocked(false)
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, mTexture(texture)
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{
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MOZ_ASSERT(mTexture);
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MOZ_ASSERT(succeeded);
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*succeeded = false;
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HRESULT hr;
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mTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mMutex));
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if (mMutex) {
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hr = mMutex->AcquireSync(0, 10000);
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if (hr == WAIT_TIMEOUT) {
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MOZ_CRASH();
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}
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if (FAILED(hr)) {
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NS_WARNING("Failed to lock the texture");
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return;
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}
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}
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ID3D11Device* device = gfxWindowsPlatform::GetPlatform()->GetD3D11Device();
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device->GetImmediateContext(getter_AddRefs(mDeviceContext));
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mTexture->GetDesc(&mDesc);
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mDesc.BindFlags = 0;
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mDesc.Usage = D3D11_USAGE_STAGING;
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mDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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mDesc.MiscFlags = 0;
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hr = device->CreateTexture2D(&mDesc, nullptr, getter_AddRefs(mCopiedTexture));
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if (FAILED(hr)) {
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return;
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}
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mDeviceContext->CopyResource(mCopiedTexture, mTexture);
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hr = mDeviceContext->Map(mCopiedTexture, 0, D3D11_MAP_READ, 0, &mSubresource);
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if (FAILED(hr)) {
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return;
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}
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*succeeded = true;
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mIsLocked = true;
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}
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~ScopedLockTexture()
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{
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mDeviceContext->Unmap(mCopiedTexture, 0);
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if (mMutex) {
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HRESULT hr = mMutex->ReleaseSync(0);
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if (FAILED(hr)) {
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NS_WARNING("Failed to unlock the texture");
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}
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}
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mIsLocked = false;
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}
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bool mIsLocked;
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RefPtr<ID3D11Texture2D> mTexture;
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RefPtr<ID3D11Texture2D> mCopiedTexture;
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RefPtr<IDXGIKeyedMutex> mMutex;
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RefPtr<ID3D11DeviceContext> mDeviceContext;
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D3D11_TEXTURE2D_DESC mDesc;
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D3D11_MAPPED_SUBRESOURCE mSubresource;
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};
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bool
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SharedSurface_ANGLEShareHandle::ReadbackBySharedHandle(gfx::DataSourceSurface* out_surface)
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{
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MOZ_ASSERT(out_surface);
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RefPtr<ID3D11Texture2D> tex;
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ID3D11Device* device = gfxWindowsPlatform::GetPlatform()->GetD3D11Device();
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HRESULT hr = device->OpenSharedResource(mShareHandle,
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__uuidof(ID3D11Texture2D),
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(void**)(ID3D11Texture2D**)getter_AddRefs(tex));
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if (FAILED(hr)) {
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return false;
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}
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bool succeeded = false;
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ScopedLockTexture scopedLock(tex, &succeeded);
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if (!succeeded) {
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return false;
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}
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const uint8_t* data = reinterpret_cast<uint8_t*>(scopedLock.mSubresource.pData);
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uint32_t srcStride = scopedLock.mSubresource.RowPitch;
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gfx::DataSourceSurface::ScopedMap map(out_surface, gfx::DataSourceSurface::WRITE);
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if (!map.IsMapped()) {
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return false;
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}
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if (map.GetStride() == srcStride) {
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memcpy(map.GetData(), data, out_surface->GetSize().height * map.GetStride());
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} else {
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const uint8_t bytesPerPixel = BytesPerPixel(out_surface->GetFormat());
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for (int32_t i = 0; i < out_surface->GetSize().height; i++) {
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memcpy(map.GetData() + i * map.GetStride(),
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data + i * srcStride,
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bytesPerPixel * out_surface->GetSize().width);
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}
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}
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DXGI_FORMAT srcFormat = scopedLock.mDesc.Format;
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MOZ_ASSERT(srcFormat == DXGI_FORMAT_B8G8R8A8_UNORM ||
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srcFormat == DXGI_FORMAT_B8G8R8X8_UNORM ||
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srcFormat == DXGI_FORMAT_R8G8B8A8_UNORM);
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bool isSrcRGB = srcFormat == DXGI_FORMAT_R8G8B8A8_UNORM;
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gfx::SurfaceFormat destFormat = out_surface->GetFormat();
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MOZ_ASSERT(destFormat == gfx::SurfaceFormat::R8G8B8X8 ||
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destFormat == gfx::SurfaceFormat::R8G8B8A8 ||
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destFormat == gfx::SurfaceFormat::B8G8R8X8 ||
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destFormat == gfx::SurfaceFormat::B8G8R8A8);
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bool isDestRGB = destFormat == gfx::SurfaceFormat::R8G8B8X8 ||
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destFormat == gfx::SurfaceFormat::R8G8B8A8;
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if (isSrcRGB != isDestRGB) {
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SwapRAndBComponents(out_surface);
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}
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Factory
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/*static*/ UniquePtr<SurfaceFactory_ANGLEShareHandle>
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SurfaceFactory_ANGLEShareHandle::Create(GLContext* gl, const SurfaceCaps& caps,
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const RefPtr<layers::ISurfaceAllocator>& allocator,
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const layers::TextureFlags& flags)
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{
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GLLibraryEGL* egl = &sEGLLibrary;
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if (!egl)
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return nullptr;
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auto ext = GLLibraryEGL::ANGLE_surface_d3d_texture_2d_share_handle;
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if (!egl->IsExtensionSupported(ext))
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return nullptr;
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EGLConfig config = GLContextEGL::Cast(gl)->mConfig;
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typedef SurfaceFactory_ANGLEShareHandle ptrT;
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UniquePtr<ptrT> ret( new ptrT(gl, caps, allocator, flags, egl, config) );
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return Move(ret);
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}
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SurfaceFactory_ANGLEShareHandle::SurfaceFactory_ANGLEShareHandle(GLContext* gl,
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const SurfaceCaps& caps,
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const RefPtr<layers::ISurfaceAllocator>& allocator,
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const layers::TextureFlags& flags,
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GLLibraryEGL* egl,
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EGLConfig config)
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: SurfaceFactory(SharedSurfaceType::EGLSurfaceANGLE, gl, caps, allocator, flags)
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, mProdGL(gl)
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, mEGL(egl)
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, mConfig(config)
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{ }
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} /* namespace gl */
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} /* namespace mozilla */
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