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367 lines
10 KiB
C++
367 lines
10 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef AudioEventTimeline_h_
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#define AudioEventTimeline_h_
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#include "mozilla/Attributes.h"
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#include "mozilla/FloatingPoint.h"
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#include "nsTArray.h"
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#include "math.h"
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namespace mozilla {
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namespace dom {
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/**
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* This class will be instantiated with different template arguments for testing and
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* production code.
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*
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* ErrorResult is a type which satisfies the following:
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* - Implements a Throw() method taking an nsresult argument, representing an error code.
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*/
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template <class ErrorResult>
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class AudioEventTimeline
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{
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private:
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struct Event {
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enum Type MOZ_ENUM_TYPE(uint32_t) {
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SetValue,
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LinearRamp,
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ExponentialRamp,
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SetTarget,
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SetValueCurve
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};
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Event(Type aType, double aTime, float aValue, double aTimeConstant = 0.0,
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float aDuration = 0.0, float* aCurve = nullptr, uint32_t aCurveLength = 0)
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: mType(aType)
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, mTimeConstant(aTimeConstant)
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, mDuration(aDuration)
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{
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if (aType == Event::SetValueCurve) {
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mCurve = aCurve;
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mCurveLength = aCurveLength;
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} else {
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mValue = aValue;
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mTime = aTime;
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}
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}
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bool IsValid() const
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{
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return IsValid(mTime) &&
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IsValid(mValue) &&
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IsValid(mTimeConstant) &&
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IsValid(mDuration);
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}
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Type mType;
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union {
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float mValue;
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uint32_t mCurveLength;
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};
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union {
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double mTime;
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float* mCurve;
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};
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double mTimeConstant;
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double mDuration;
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private:
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static bool IsValid(double value)
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{
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return MOZ_DOUBLE_IS_FINITE(value);
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}
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};
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public:
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explicit AudioEventTimeline(float aDefaultValue)
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: mValue(aDefaultValue)
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{
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}
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float Value() const
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{
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// TODO: Return the current value based on the timeline of the AudioContext
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return mValue;
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}
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void SetValue(float aValue)
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{
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// Silently don't change anything if there are any events
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if (mEvents.IsEmpty()) {
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mValue = aValue;
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}
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}
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float ComputedValue() const
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{
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// TODO: implement
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return 0;
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}
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void SetValueAtTime(float aValue, double aStartTime, ErrorResult& aRv)
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{
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InsertEvent(Event(Event::SetValue, aStartTime, aValue), aRv);
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}
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void LinearRampToValueAtTime(float aValue, double aEndTime, ErrorResult& aRv)
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{
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InsertEvent(Event(Event::LinearRamp, aEndTime, aValue), aRv);
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}
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void ExponentialRampToValueAtTime(float aValue, double aEndTime, ErrorResult& aRv)
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{
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InsertEvent(Event(Event::ExponentialRamp, aEndTime, aValue), aRv);
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}
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void SetTargetAtTime(float aTarget, double aStartTime, double aTimeConstant, ErrorResult& aRv)
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{
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InsertEvent(Event(Event::SetTarget, aStartTime, aTarget, aTimeConstant), aRv);
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}
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void SetValueCurveAtTime(const float* aValues, uint32_t aValuesLength, double aStartTime, double aDuration, ErrorResult& aRv)
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{
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// TODO: implement
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// Note that we will need to copy the buffer here.
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// InsertEvent(Event(Event::SetValueCurve, aStartTime, 0.0f, 0.0f, aDuration, aValues, aValuesLength), aRv);
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}
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void CancelScheduledValues(double aStartTime)
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{
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for (unsigned i = 0; i < mEvents.Length(); ++i) {
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if (mEvents[i].mTime >= aStartTime) {
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#ifdef DEBUG
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// Sanity check: the array should be sorted, so all of the following
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// events should have a time greater than aStartTime too.
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for (unsigned j = i + 1; j < mEvents.Length(); ++j) {
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MOZ_ASSERT(mEvents[j].mTime >= aStartTime);
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}
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#endif
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mEvents.TruncateLength(i);
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break;
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}
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}
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}
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// This method computes the AudioParam value at a given time based on the event timeline
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float GetValueAtTime(double aTime) const
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{
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const Event* previous = nullptr;
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const Event* next = nullptr;
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bool bailOut = false;
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for (unsigned i = 0; !bailOut && i < mEvents.Length(); ++i) {
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switch (mEvents[i].mType) {
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case Event::SetValue:
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case Event::SetTarget:
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case Event::LinearRamp:
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case Event::ExponentialRamp:
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if (aTime == mEvents[i].mTime) {
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// Find the last event with the same time
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do {
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++i;
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} while (i < mEvents.Length() &&
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aTime == mEvents[i].mTime);
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return mEvents[i - 1].mValue;
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}
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previous = next;
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next = &mEvents[i];
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if (aTime < mEvents[i].mTime) {
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bailOut = true;
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}
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break;
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case Event::SetValueCurve:
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// TODO: implement
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break;
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default:
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MOZ_ASSERT(false, "unreached");
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}
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}
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// Handle the case where the time is past all of the events
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if (!bailOut) {
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previous = next;
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next = nullptr;
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}
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// Just return the default value if we did not find anything
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if (!previous && !next) {
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return mValue;
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}
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// If the requested time is before all of the existing events
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if (!previous) {
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switch (next->mType) {
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case Event::SetValue:
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case Event::SetTarget:
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// The requested time is before the first event
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return mValue;
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case Event::LinearRamp:
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// Use t=0 as T0 and v=defaultValue as V0
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return LinearInterpolate(0.0, mValue, next->mTime, next->mValue, aTime);
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case Event::ExponentialRamp:
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// Use t=0 as T0 and v=defaultValue as V0
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return ExponentialInterpolate(0.0, mValue, next->mTime, next->mValue, aTime);
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case Event::SetValueCurve:
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// TODO: implement
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return 0.0f;
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}
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MOZ_ASSERT(false, "unreached");
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}
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// SetTarget nodes can be handled no matter what their next node is (if they have one)
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if (previous->mType == Event::SetTarget) {
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// Follow the curve, without regard to the next node
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return ExponentialApproach(previous->mTime, mValue, previous->mValue,
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previous->mTimeConstant, aTime);
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}
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// If the requested time is after all of the existing events
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if (!next) {
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switch (previous->mType) {
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case Event::SetValue:
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case Event::LinearRamp:
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case Event::ExponentialRamp:
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// The value will be constant after the last event
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return previous->mValue;
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case Event::SetValueCurve:
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// TODO: implement
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return 0.0f;
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case Event::SetTarget:
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MOZ_ASSERT(false, "unreached");
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}
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MOZ_ASSERT(false, "unreached");
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}
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// Finally, handle the case where we have both a previous and a next event
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// First, handle the case where our range ends up in a ramp event
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switch (next->mType) {
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case Event::LinearRamp:
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return LinearInterpolate(previous->mTime, previous->mValue, next->mTime, next->mValue, aTime);
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case Event::ExponentialRamp:
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return ExponentialInterpolate(previous->mTime, previous->mValue, next->mTime, next->mValue, aTime);
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case Event::SetValue:
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case Event::SetTarget:
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case Event::SetValueCurve:
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break;
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}
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// Now handle all other cases
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switch (previous->mType) {
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case Event::SetValue:
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case Event::LinearRamp:
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case Event::ExponentialRamp:
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// If the next event type is neither linear or exponential ramp, the
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// value is constant.
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return previous->mValue;
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case Event::SetValueCurve:
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// TODO: implement
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return 0.0f;
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case Event::SetTarget:
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MOZ_ASSERT(false, "unreached");
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}
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MOZ_ASSERT(false, "unreached");
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return 0.0f;
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}
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// Return the number of events scheduled
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uint32_t GetEventCount() const
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{
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return mEvents.Length();
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}
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static float LinearInterpolate(double t0, float v0, double t1, float v1, double t)
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{
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return v0 + (v1 - v0) * ((t - t0) / (t1 - t0));
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}
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static float ExponentialInterpolate(double t0, float v0, double t1, float v1, double t)
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{
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return v0 * powf(v1 / v0, (t - t0) / (t1 - t0));
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}
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static float ExponentialApproach(double t0, double v0, float v1, double timeConstant, double t)
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{
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return v1 + (v0 - v1) * expf(-(t - t0) / timeConstant);
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}
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private:
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void InsertEvent(const Event& aEvent, ErrorResult& aRv)
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{
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if (!aEvent.IsValid()) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return;
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}
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// Make sure that non-curve events don't fall within the duration of a
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// curve event.
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for (unsigned i = 0; i < mEvents.Length(); ++i) {
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if (mEvents[i].mType == Event::SetValueCurve &&
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mEvents[i].mTime <= aEvent.mTime &&
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(mEvents[i].mTime + mEvents[i].mDuration) >= aEvent.mTime) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return;
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}
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}
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// Make sure that curve events don't fall in a range which includes other
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// events.
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if (aEvent.mType == Event::SetValueCurve) {
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for (unsigned i = 0; i < mEvents.Length(); ++i) {
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if (mEvents[i].mTime >= aEvent.mTime &&
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mEvents[i].mTime <= (aEvent.mTime + aEvent.mDuration)) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return;
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}
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}
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}
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for (unsigned i = 0; i < mEvents.Length(); ++i) {
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if (aEvent.mTime == mEvents[i].mTime) {
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if (aEvent.mType == mEvents[i].mType) {
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// If times and types are equal, replace the event
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mEvents.ReplaceElementAt(i, aEvent);
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} else {
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// Otherwise, place the element after the last event of another type
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do {
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++i;
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} while (i < mEvents.Length() &&
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aEvent.mType != mEvents[i].mType &&
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aEvent.mTime == mEvents[i].mTime);
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mEvents.InsertElementAt(i, aEvent);
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}
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return;
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}
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// Otherwise, place the event right after the latest existing event
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if (aEvent.mTime < mEvents[i].mTime) {
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mEvents.InsertElementAt(i, aEvent);
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return;
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}
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}
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// If we couldn't find a place for the event, just append it to the list
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mEvents.AppendElement(aEvent);
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}
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private:
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// This is a sorted array of the events in the timeline. Queries of this
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// data structure should probably be more frequent than modifications to it,
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// and that is the reason why we're using a simple array as the data structure.
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// We can optimize this in the future if the performance of the array ends up
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// being a bottleneck.
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nsTArray<Event> mEvents;
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float mValue;
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};
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}
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}
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#endif
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