mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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2151 lines
77 KiB
C++
2151 lines
77 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: set ts=2 sw=2 et tw=78:
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Novell code.
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*
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* The Initial Developer of the Original Code is Novell Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2006
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* robert@ocallahan.org
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK *****
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*/
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/*
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* structures that represent things to be painted (ordered in z-order),
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* used during painting and hit testing
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*/
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#include "nsDisplayList.h"
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#include "nsCSSRendering.h"
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#include "nsISelectionController.h"
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#include "nsIPresShell.h"
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#include "nsRegion.h"
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#include "nsFrameManager.h"
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#include "gfxContext.h"
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#include "nsStyleStructInlines.h"
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#include "nsStyleTransformMatrix.h"
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#include "gfxMatrix.h"
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#ifdef MOZ_SVG
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#include "nsSVGIntegrationUtils.h"
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#endif
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#include "nsLayoutUtils.h"
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#include "imgIContainer.h"
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#include "nsIInterfaceRequestorUtils.h"
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#include "BasicLayers.h"
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using namespace mozilla::layers;
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nsDisplayListBuilder::nsDisplayListBuilder(nsIFrame* aReferenceFrame,
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PRBool aIsForEvents, PRBool aBuildCaret)
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: mReferenceFrame(aReferenceFrame),
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mMovingFrame(nsnull),
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mSaveVisibleRegionOfMovingContent(nsnull),
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mIgnoreScrollFrame(nsnull),
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mCurrentTableItem(nsnull),
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mBuildCaret(aBuildCaret),
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mEventDelivery(aIsForEvents),
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mIsAtRootOfPseudoStackingContext(PR_FALSE),
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mPaintAllFrames(PR_FALSE),
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mAccurateVisibleRegions(PR_FALSE),
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mInTransform(PR_FALSE),
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mSyncDecodeImages(PR_FALSE) {
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PL_InitArenaPool(&mPool, "displayListArena", 1024, sizeof(void*)-1);
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nsPresContext* pc = aReferenceFrame->PresContext();
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nsIPresShell *shell = pc->PresShell();
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mIsBackgroundOnly = shell->IsPaintingSuppressed();
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if (pc->IsRenderingOnlySelection()) {
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nsCOMPtr<nsISelectionController> selcon(do_QueryInterface(shell));
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if (selcon) {
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selcon->GetSelection(nsISelectionController::SELECTION_NORMAL,
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getter_AddRefs(mBoundingSelection));
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}
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}
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if (mIsBackgroundOnly) {
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mBuildCaret = PR_FALSE;
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}
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}
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static void MarkFrameForDisplay(nsIFrame* aFrame, nsIFrame* aStopAtFrame) {
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nsFrameManager* frameManager = aFrame->PresContext()->PresShell()->FrameManager();
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for (nsIFrame* f = aFrame; f;
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f = nsLayoutUtils::GetParentOrPlaceholderFor(frameManager, f)) {
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if (f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)
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return;
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f->AddStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO);
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if (f == aStopAtFrame) {
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// we've reached a frame that we know will be painted, so we can stop.
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break;
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}
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}
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}
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static void MarkOutOfFlowFrameForDisplay(nsIFrame* aDirtyFrame, nsIFrame* aFrame,
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const nsRect& aDirtyRect) {
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nsRect dirty = aDirtyRect - aFrame->GetOffsetTo(aDirtyFrame);
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nsRect overflowRect = aFrame->GetOverflowRect();
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if (!dirty.IntersectRect(dirty, overflowRect))
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return;
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aFrame->Properties().Set(nsDisplayListBuilder::OutOfFlowDirtyRectProperty(),
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new nsRect(dirty));
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MarkFrameForDisplay(aFrame, aDirtyFrame);
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}
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static void UnmarkFrameForDisplay(nsIFrame* aFrame) {
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nsPresContext* presContext = aFrame->PresContext();
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presContext->PropertyTable()->
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Delete(aFrame, nsDisplayListBuilder::OutOfFlowDirtyRectProperty());
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nsFrameManager* frameManager = presContext->PresShell()->FrameManager();
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for (nsIFrame* f = aFrame; f;
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f = nsLayoutUtils::GetParentOrPlaceholderFor(frameManager, f)) {
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if (!(f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO))
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return;
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f->RemoveStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO);
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}
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}
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nsDisplayListBuilder::~nsDisplayListBuilder() {
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NS_ASSERTION(mFramesMarkedForDisplay.Length() == 0,
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"All frames should have been unmarked");
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NS_ASSERTION(mPresShellStates.Length() == 0,
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"All presshells should have been exited");
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NS_ASSERTION(!mCurrentTableItem, "No table item should be active");
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PL_FreeArenaPool(&mPool);
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PL_FinishArenaPool(&mPool);
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}
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PRUint32
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nsDisplayListBuilder::GetBackgroundPaintFlags() {
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PRUint32 flags = 0;
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if (mSyncDecodeImages) {
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flags |= nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES;
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}
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return flags;
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}
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void
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nsDisplayListBuilder::SubtractFromVisibleRegion(nsRegion* aVisibleRegion,
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const nsRegion& aRegion)
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{
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nsRegion tmp;
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tmp.Sub(*aVisibleRegion, aRegion);
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// Don't let *aVisibleRegion get too complex, but don't let it fluff out
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// to its bounds either, which can be very bad (see bug 516740).
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if (GetAccurateVisibleRegions() || tmp.GetNumRects() <= 15) {
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*aVisibleRegion = tmp;
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}
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}
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PRBool
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nsDisplayListBuilder::IsMovingFrame(nsIFrame* aFrame)
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{
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return mMovingFrame &&
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nsLayoutUtils::IsAncestorFrameCrossDoc(mMovingFrame, aFrame, mReferenceFrame);
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}
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nsCaret *
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nsDisplayListBuilder::GetCaret() {
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nsRefPtr<nsCaret> caret = CurrentPresShellState()->mPresShell->GetCaret();
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return caret;
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}
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void
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nsDisplayListBuilder::EnterPresShell(nsIFrame* aReferenceFrame,
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const nsRect& aDirtyRect) {
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PresShellState* state = mPresShellStates.AppendElement();
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if (!state)
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return;
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state->mPresShell = aReferenceFrame->PresContext()->PresShell();
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state->mCaretFrame = nsnull;
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state->mFirstFrameMarkedForDisplay = mFramesMarkedForDisplay.Length();
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state->mPresShell->UpdateCanvasBackground();
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if (!mBuildCaret)
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return;
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nsRefPtr<nsCaret> caret = state->mPresShell->GetCaret();
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state->mCaretFrame = caret->GetCaretFrame();
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if (state->mCaretFrame) {
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// Check if the dirty rect intersects with the caret's dirty rect.
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nsRect caretRect =
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caret->GetCaretRect() + state->mCaretFrame->GetOffsetTo(aReferenceFrame);
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if (caretRect.Intersects(aDirtyRect)) {
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// Okay, our rects intersect, let's mark the frame and all of its ancestors.
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mFramesMarkedForDisplay.AppendElement(state->mCaretFrame);
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MarkFrameForDisplay(state->mCaretFrame, nsnull);
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}
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}
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}
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void
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nsDisplayListBuilder::LeavePresShell(nsIFrame* aReferenceFrame,
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const nsRect& aDirtyRect) {
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if (CurrentPresShellState()->mPresShell != aReferenceFrame->PresContext()->PresShell()) {
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// Must have not allocated a state for this presshell, presumably due
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// to OOM.
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return;
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}
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// Unmark and pop off the frames marked for display in this pres shell.
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PRUint32 firstFrameForShell = CurrentPresShellState()->mFirstFrameMarkedForDisplay;
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for (PRUint32 i = firstFrameForShell;
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i < mFramesMarkedForDisplay.Length(); ++i) {
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UnmarkFrameForDisplay(mFramesMarkedForDisplay[i]);
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}
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mFramesMarkedForDisplay.SetLength(firstFrameForShell);
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mPresShellStates.SetLength(mPresShellStates.Length() - 1);
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}
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void
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nsDisplayListBuilder::MarkFramesForDisplayList(nsIFrame* aDirtyFrame,
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const nsFrameList& aFrames,
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const nsRect& aDirtyRect) {
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for (nsFrameList::Enumerator e(aFrames); !e.AtEnd(); e.Next()) {
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mFramesMarkedForDisplay.AppendElement(e.get());
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MarkOutOfFlowFrameForDisplay(aDirtyFrame, e.get(), aDirtyRect);
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}
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}
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void*
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nsDisplayListBuilder::Allocate(size_t aSize) {
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void *tmp;
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PL_ARENA_ALLOCATE(tmp, &mPool, aSize);
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return tmp;
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}
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void
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nsDisplayListBuilder::AccumulateVisibleRegionOfMovingContent(const nsRegion& aMovingContent,
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const nsRegion& aVisibleRegionBeforeMove,
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const nsRegion& aVisibleRegionAfterMove)
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{
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if (!mSaveVisibleRegionOfMovingContent)
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return;
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nsRegion beforeRegion = aMovingContent;
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beforeRegion.MoveBy(-mMoveDelta);
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beforeRegion.And(beforeRegion, aVisibleRegionBeforeMove);
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nsRegion afterRegion = aMovingContent;
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afterRegion.And(afterRegion, aVisibleRegionAfterMove);
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// Accumulate these regions into our result
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mSaveVisibleRegionOfMovingContent->Or(
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*mSaveVisibleRegionOfMovingContent, beforeRegion);
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mSaveVisibleRegionOfMovingContent->Or(
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*mSaveVisibleRegionOfMovingContent, afterRegion);
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mSaveVisibleRegionOfMovingContent->SimplifyOutward(15);
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}
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void nsDisplayListSet::MoveTo(const nsDisplayListSet& aDestination) const
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{
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aDestination.BorderBackground()->AppendToTop(BorderBackground());
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aDestination.BlockBorderBackgrounds()->AppendToTop(BlockBorderBackgrounds());
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aDestination.Floats()->AppendToTop(Floats());
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aDestination.Content()->AppendToTop(Content());
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aDestination.PositionedDescendants()->AppendToTop(PositionedDescendants());
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aDestination.Outlines()->AppendToTop(Outlines());
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}
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void
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nsDisplayList::FlattenTo(nsTArray<nsDisplayItem*>* aElements) {
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nsDisplayItem* item;
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while ((item = RemoveBottom()) != nsnull) {
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if (item->GetType() == nsDisplayItem::TYPE_WRAPLIST) {
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item->GetList()->FlattenTo(aElements);
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item->~nsDisplayItem();
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} else {
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aElements->AppendElement(item);
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}
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}
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}
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nsRect
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nsDisplayList::GetBounds(nsDisplayListBuilder* aBuilder) const {
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nsRect bounds;
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for (nsDisplayItem* i = GetBottom(); i != nsnull; i = i->GetAbove()) {
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bounds.UnionRect(bounds, i->GetBounds(aBuilder));
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}
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return bounds;
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}
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void
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nsDisplayList::ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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nsRegion* aVisibleRegionBeforeMove) {
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NS_ASSERTION((aVisibleRegionBeforeMove != nsnull) == aBuilder->HasMovingFrames(),
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"Should have aVisibleRegionBeforeMove when there are moving frames");
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nsAutoTArray<nsDisplayItem*, 512> elements;
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FlattenTo(&elements);
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// Accumulate the bounds of all moving content we find in this list.
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// For speed, we store only a bounding box, not a region.
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nsRect movingContentAccumulatedBounds;
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// Store an overapproximation of the visible regions for the moving
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// content in this list
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nsRegion movingContentVisibleRegionBeforeMove;
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nsRegion movingContentVisibleRegionAfterMove;
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for (PRInt32 i = elements.Length() - 1; i >= 0; --i) {
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nsDisplayItem* item = elements[i];
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nsDisplayItem* belowItem = i < 1 ? nsnull : elements[i - 1];
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if (belowItem && item->TryMerge(aBuilder, belowItem)) {
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belowItem->~nsDisplayItem();
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elements.ReplaceElementsAt(i - 1, 1, item);
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continue;
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}
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nsRect bounds = item->GetBounds(aBuilder);
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nsIFrame* f = item->GetUnderlyingFrame();
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PRBool isMoving = f && aBuilder->IsMovingFrame(f);
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// Record bounds of moving visible items in movingContentAccumulatedBounds.
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// We do not need to add items that are uniform across the entire visible
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// area, since they have no visible movement.
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if (isMoving &&
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!(item->IsUniform(aBuilder) &&
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bounds.Contains(aVisibleRegion->GetBounds()) &&
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bounds.Contains(aVisibleRegionBeforeMove->GetBounds()))) {
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if (movingContentAccumulatedBounds.IsEmpty()) {
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// *aVisibleRegion can only shrink during this loop, so storing
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// the first one we see is a sound overapproximation
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movingContentVisibleRegionBeforeMove = *aVisibleRegionBeforeMove;
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movingContentVisibleRegionAfterMove = *aVisibleRegion;
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}
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nscoord appUnitsPerPixel = f->PresContext()->AppUnitsPerDevPixel();
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nsRect roundOutBounds = bounds.
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ToOutsidePixels(appUnitsPerPixel).ToAppUnits(appUnitsPerPixel);
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movingContentAccumulatedBounds.UnionRect(movingContentAccumulatedBounds,
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roundOutBounds);
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}
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nsRegion itemVisible;
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if (aVisibleRegionBeforeMove) {
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// Treat the item as visible if it was visible before or after the move.
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itemVisible.Or(*aVisibleRegion, *aVisibleRegionBeforeMove);
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itemVisible.And(itemVisible, bounds);
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} else {
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itemVisible.And(*aVisibleRegion, bounds);
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}
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item->mVisibleRect = itemVisible.GetBounds();
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if (!item->mVisibleRect.IsEmpty() &&
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item->ComputeVisibility(aBuilder, aVisibleRegion, aVisibleRegionBeforeMove)) {
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AppendToBottom(item);
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if (item->IsOpaque(aBuilder) && f) {
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// Subtract opaque item from the visible region
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aBuilder->SubtractFromVisibleRegion(aVisibleRegion, nsRegion(bounds));
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if (aVisibleRegionBeforeMove) {
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nsRect opaqueAreaBeforeMove =
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isMoving ? bounds - aBuilder->GetMoveDelta() : bounds;
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aBuilder->SubtractFromVisibleRegion(aVisibleRegionBeforeMove,
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nsRegion(opaqueAreaBeforeMove));
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}
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}
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} else {
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item->~nsDisplayItem();
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}
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}
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aBuilder->AccumulateVisibleRegionOfMovingContent(
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nsRegion(movingContentAccumulatedBounds),
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movingContentVisibleRegionBeforeMove,
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movingContentVisibleRegionAfterMove);
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mIsOpaque = aVisibleRegion->IsEmpty();
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#ifdef DEBUG
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mDidComputeVisibility = PR_TRUE;
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#endif
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}
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namespace {
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/**
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* This class iterates through a display list tree, descending only into
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* nsDisplayClip items, and returns each display item encountered during
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* such iteration. Along with each item we also return the clip rect
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* accumulated for the item.
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*/
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class ClippedItemIterator {
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public:
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ClippedItemIterator(const nsDisplayList* aList)
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{
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DescendIntoList(aList, nsnull, nsnull);
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AdvanceToItem();
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}
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PRBool IsDone()
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{
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return mStack.IsEmpty();
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}
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void Next()
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{
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State* top = StackTop();
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top->mItem = top->mItem->GetAbove();
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AdvanceToItem();
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}
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// Returns null if there is no clipping affecting the item. The
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// clip rect is in device pixels
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const gfxRect* GetEffectiveClipRect()
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{
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State* top = StackTop();
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return top->mHasClipRect ? &top->mEffectiveClipRect : nsnull;
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}
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nsDisplayItem* Item()
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{
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return StackTop()->mItem;
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}
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private:
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// We maintain a stack of state objects. Each State object represents
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// where we're up to in the iteration of a list.
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struct State {
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// The current item we're at in the list
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nsDisplayItem* mItem;
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// The effective clip rect applying to all the items in this list
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gfxRect mEffectiveClipRect;
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PRPackedBool mHasClipRect;
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};
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State* StackTop()
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{
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return &mStack[mStack.Length() - 1];
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}
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void DescendIntoList(const nsDisplayList* aList,
|
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nsPresContext* aPresContext,
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const nsRect* aClipRect)
|
|
{
|
|
State* state = mStack.AppendElement();
|
|
if (!state)
|
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return;
|
|
if (mStack.Length() >= 2) {
|
|
*state = mStack[mStack.Length() - 2];
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} else {
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state->mHasClipRect = PR_FALSE;
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}
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state->mItem = aList->GetBottom();
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if (aClipRect) {
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gfxRect r(aClipRect->x, aClipRect->y, aClipRect->width, aClipRect->height);
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r.ScaleInverse(aPresContext->AppUnitsPerDevPixel());
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if (state->mHasClipRect) {
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state->mEffectiveClipRect = state->mEffectiveClipRect.Intersect(r);
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} else {
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state->mEffectiveClipRect = r;
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state->mHasClipRect = PR_TRUE;
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}
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}
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}
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// Advances to an item that the iterator should return.
|
|
void AdvanceToItem()
|
|
{
|
|
while (!mStack.IsEmpty()) {
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|
State* top = StackTop();
|
|
if (!top->mItem) {
|
|
mStack.SetLength(mStack.Length() - 1);
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|
if (!mStack.IsEmpty()) {
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top = StackTop();
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top->mItem = top->mItem->GetAbove();
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}
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continue;
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}
|
|
if (top->mItem->GetType() != nsDisplayItem::TYPE_CLIP)
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return;
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|
nsDisplayClip* clipItem = static_cast<nsDisplayClip*>(top->mItem);
|
|
nsRect clip = clipItem->GetClipRect();
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|
DescendIntoList(clipItem->GetList(),
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clipItem->GetClippingFrame()->PresContext(),
|
|
&clip);
|
|
}
|
|
}
|
|
|
|
nsAutoTArray<State,10> mStack;
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Given a (possibly clipped) display item in aItem, try to append it to
|
|
* the items in aGroup. If aItem is the next item in the sublist in
|
|
* aGroup, and the clipping matches, we can just update aGroup in-place,
|
|
* otherwise we'll allocate a new ItemGroup, add it to the linked list,
|
|
* and put aItem in the new ItemGroup. We return the ItemGroup into which
|
|
* aItem was inserted.
|
|
*/
|
|
static nsDisplayList::ItemGroup*
|
|
AddToItemGroup(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayList::ItemGroup* aGroup, nsDisplayItem* aItem,
|
|
const gfxRect* aClipRect) {
|
|
NS_ASSERTION(!aGroup->mNextItemsForLayer,
|
|
"aGroup must be the last group in the chain");
|
|
|
|
if (!aGroup->mStartItem) {
|
|
aGroup->mStartItem = aItem;
|
|
aGroup->mEndItem = aItem->GetAbove();
|
|
aGroup->mHasClipRect = aClipRect != nsnull;
|
|
if (aClipRect) {
|
|
aGroup->mClipRect = *aClipRect;
|
|
}
|
|
return aGroup;
|
|
}
|
|
|
|
if (aGroup->mEndItem == aItem &&
|
|
(aGroup->mHasClipRect
|
|
? (aClipRect && aGroup->mClipRect == *aClipRect)
|
|
: !aClipRect)) {
|
|
aGroup->mEndItem = aItem->GetAbove();
|
|
return aGroup;
|
|
}
|
|
|
|
nsDisplayList::ItemGroup* itemGroup =
|
|
new (aBuilder) nsDisplayList::ItemGroup();
|
|
if (!itemGroup)
|
|
return aGroup;
|
|
aGroup->mNextItemsForLayer = itemGroup;
|
|
return AddToItemGroup(aBuilder, itemGroup, aItem, aClipRect);
|
|
}
|
|
|
|
/**
|
|
* Create an empty Thebes layer, with an empty ItemGroup associated with
|
|
* it, and append it to aLayers.
|
|
*/
|
|
static nsDisplayList::ItemGroup*
|
|
CreateEmptyThebesLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
nsTArray<nsDisplayList::LayerItems>* aLayers) {
|
|
nsDisplayList::ItemGroup* itemGroup =
|
|
new (aBuilder) nsDisplayList::ItemGroup();
|
|
if (!itemGroup)
|
|
return nsnull;
|
|
nsRefPtr<ThebesLayer> thebesLayer =
|
|
aManager->CreateThebesLayer();
|
|
if (!thebesLayer)
|
|
return nsnull;
|
|
nsDisplayList::LayerItems* layerItems =
|
|
aLayers->AppendElement(nsDisplayList::LayerItems(itemGroup));
|
|
layerItems->mThebesLayer = thebesLayer;
|
|
layerItems->mLayer = thebesLayer.forget();
|
|
return itemGroup;
|
|
}
|
|
|
|
/**
|
|
* This is the heart of layout's integration with layers. We
|
|
* use a ClippedItemIterator to iterate through descendant display
|
|
* items. Each item either has its own layer or is assigned to a
|
|
* ThebesLayer. We create ThebesLayers as necessary, although we try
|
|
* to put items in the bottom-most ThebesLayer because that is most
|
|
* likely to be able to render with an opaque background, which will often
|
|
* be required for subpixel text antialiasing to work.
|
|
*/
|
|
void nsDisplayList::BuildLayers(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
nsTArray<LayerItems>* aLayers) const {
|
|
NS_ASSERTION(aLayers->IsEmpty(), "aLayers must be initially empty");
|
|
|
|
// Create "bottom" Thebes layer. We'll try to put as much content
|
|
// as possible in this layer because if the container is filled with
|
|
// opaque content, this bottommost layer can also be treated as opaque,
|
|
// which means content in this layer can have subpixel AA.
|
|
// firstThebesLayerItems always points to the last ItemGroup for the
|
|
// first Thebes layer.
|
|
ItemGroup* firstThebesLayerItems =
|
|
CreateEmptyThebesLayer(aBuilder, aManager, aLayers);
|
|
if (!firstThebesLayerItems)
|
|
return;
|
|
// lastThebesLayerItems always points to the last ItemGroup for the
|
|
// topmost layer, if it's a ThebesLayer. If the top layer is not a
|
|
// Thebes layer, this is null.
|
|
ItemGroup* lastThebesLayerItems = firstThebesLayerItems;
|
|
// This region contains the bounds of all the content that is above
|
|
// the first Thebes layer.
|
|
nsRegion areaAboveFirstThebesLayer;
|
|
|
|
for (ClippedItemIterator iter(this); !iter.IsDone(); iter.Next()) {
|
|
nsDisplayItem* item = iter.Item();
|
|
const gfxRect* clipRect = iter.GetEffectiveClipRect();
|
|
// Ask the item if it manages its own layer
|
|
nsRefPtr<Layer> layer = item->BuildLayer(aBuilder, aManager);
|
|
nsRect bounds = item->GetBounds(aBuilder);
|
|
// We set layerItems to point to the LayerItems object where the
|
|
// item ends up.
|
|
LayerItems* layerItems = nsnull;
|
|
if (layer) {
|
|
// item has a dedicated layer. Add it to the list, with an ItemGroup
|
|
// covering this item only.
|
|
ItemGroup* itemGroup = new (aBuilder) ItemGroup();
|
|
if (itemGroup) {
|
|
AddToItemGroup(aBuilder, itemGroup, item, clipRect);
|
|
layerItems = aLayers->AppendElement(LayerItems(itemGroup));
|
|
if (layerItems) {
|
|
if (itemGroup->mHasClipRect) {
|
|
gfxRect r = itemGroup->mClipRect;
|
|
r.Round();
|
|
nsIntRect intRect(r.X(), r.Y(), r.Width(), r.Height());
|
|
layer->IntersectClipRect(intRect);
|
|
}
|
|
layerItems->mLayer = layer.forget();
|
|
}
|
|
}
|
|
// This item is above the first Thebes layer.
|
|
areaAboveFirstThebesLayer.Or(areaAboveFirstThebesLayer, bounds);
|
|
lastThebesLayerItems = nsnull;
|
|
} else {
|
|
// No dedicated layer. Add it to a Thebes layer. First try to add
|
|
// it to the first Thebes layer, which we can do if there's no
|
|
// content between the first Thebes layer and our display item that
|
|
// overlaps our display item.
|
|
if (!areaAboveFirstThebesLayer.Intersects(bounds)) {
|
|
firstThebesLayerItems =
|
|
AddToItemGroup(aBuilder, firstThebesLayerItems, item, clipRect);
|
|
layerItems = &aLayers->ElementAt(0);
|
|
} else if (lastThebesLayerItems) {
|
|
// Try to add to the last Thebes layer
|
|
lastThebesLayerItems =
|
|
AddToItemGroup(aBuilder, lastThebesLayerItems, item, clipRect);
|
|
// This item is above the first Thebes layer.
|
|
areaAboveFirstThebesLayer.Or(areaAboveFirstThebesLayer, bounds);
|
|
layerItems = &aLayers->ElementAt(aLayers->Length() - 1);
|
|
} else {
|
|
// Create a new Thebes layer
|
|
ItemGroup* itemGroup =
|
|
CreateEmptyThebesLayer(aBuilder, aManager, aLayers);
|
|
if (itemGroup) {
|
|
lastThebesLayerItems =
|
|
AddToItemGroup(aBuilder, itemGroup, item, clipRect);
|
|
NS_ASSERTION(lastThebesLayerItems == itemGroup,
|
|
"AddToItemGroup shouldn't create a new group if the "
|
|
"initial group is empty");
|
|
// This item is above the first Thebes layer.
|
|
areaAboveFirstThebesLayer.Or(areaAboveFirstThebesLayer, bounds);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (layerItems) {
|
|
// Update the visible region of the layer to account for the new
|
|
// item
|
|
nscoord appUnitsPerDevPixel =
|
|
item->GetUnderlyingFrame()->PresContext()->AppUnitsPerDevPixel();
|
|
layerItems->mVisibleRect.UnionRect(layerItems->mVisibleRect,
|
|
item->mVisibleRect.ToNearestPixels(appUnitsPerDevPixel));
|
|
}
|
|
}
|
|
|
|
if (!firstThebesLayerItems->mStartItem) {
|
|
// The first Thebes layer has nothing in it. Delete the layer.
|
|
aLayers->RemoveElementAt(0);
|
|
}
|
|
|
|
for (PRUint32 i = 0; i < aLayers->Length(); ++i) {
|
|
LayerItems* layerItems = &aLayers->ElementAt(i);
|
|
|
|
gfxMatrix transform;
|
|
nsIntRect visibleRect = layerItems->mVisibleRect;
|
|
if (layerItems->mLayer->GetTransform().Is2D(&transform)) {
|
|
// if 'transform' is not invertible, then nothing will be displayed
|
|
// for the layer, so it doesn't really matter what we do here
|
|
transform.Invert();
|
|
gfxRect layerVisible = transform.TransformBounds(
|
|
gfxRect(visibleRect.x, visibleRect.y, visibleRect.width, visibleRect.height));
|
|
layerVisible.RoundOut();
|
|
if (NS_FAILED(nsLayoutUtils::GfxRectToIntRect(layerVisible, &visibleRect))) {
|
|
NS_ERROR("Visible rect transformed out of bounds");
|
|
}
|
|
} else {
|
|
NS_ERROR("Only 2D transformations currently supported");
|
|
}
|
|
layerItems->mLayer->SetVisibleRegion(nsIntRegion(visibleRect));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* We build a single layer by first building a list of layers needed for
|
|
* all the display items, and then if there's not just one layer in the
|
|
* list, we build a container layer to hold them.
|
|
*/
|
|
already_AddRefed<Layer>
|
|
nsDisplayList::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
nsTArray<LayerItems>* aLayers) const {
|
|
BuildLayers(aBuilder, aManager, aLayers);
|
|
|
|
nsRefPtr<Layer> layer;
|
|
if (aLayers->Length() == 1) {
|
|
// We can just return the one layer
|
|
layer = aLayers->ElementAt(0).mLayer;
|
|
} else {
|
|
// We need to group multiple layers together into a container
|
|
nsRefPtr<ContainerLayer> container =
|
|
aManager->CreateContainerLayer();
|
|
if (!container)
|
|
return nsnull;
|
|
|
|
Layer* lastChild = nsnull;
|
|
nsIntRect visibleRect;
|
|
for (PRUint32 i = 0; i < aLayers->Length(); ++i) {
|
|
LayerItems* layerItems = &aLayers->ElementAt(i);
|
|
visibleRect.UnionRect(visibleRect, layerItems->mVisibleRect);
|
|
Layer* child = layerItems->mLayer;
|
|
container->InsertAfter(child, lastChild);
|
|
lastChild = child;
|
|
}
|
|
container->SetVisibleRegion(nsIntRegion(visibleRect));
|
|
layer = container.forget();
|
|
}
|
|
layer->SetIsOpaqueContent(mIsOpaque);
|
|
return layer.forget();
|
|
}
|
|
|
|
/**
|
|
* We paint by executing a layer manager transaction, constructing a
|
|
* single layer representing the display list, and then making it the
|
|
* root of the layer manager, drawing into the ThebesLayers.
|
|
*/
|
|
void nsDisplayList::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx,
|
|
PRUint32 aFlags) const {
|
|
NS_ASSERTION(mDidComputeVisibility,
|
|
"Must call ComputeVisibility before calling Paint");
|
|
|
|
nsRefPtr<LayerManager> layerManager;
|
|
if (aFlags & PAINT_USE_WIDGET_LAYERS) {
|
|
nsIFrame* referenceFrame = aBuilder->ReferenceFrame();
|
|
NS_ASSERTION(referenceFrame == nsLayoutUtils::GetDisplayRootFrame(referenceFrame),
|
|
"Reference frame must be a display root for us to use the layer manager");
|
|
nsIWidget* window = referenceFrame->GetWindow();
|
|
if (window) {
|
|
layerManager = window->GetLayerManager();
|
|
}
|
|
}
|
|
if (!layerManager) {
|
|
if (!aCtx) {
|
|
NS_WARNING("Nowhere to paint into");
|
|
return;
|
|
}
|
|
layerManager = new BasicLayerManager(aCtx->ThebesContext());
|
|
if (!layerManager)
|
|
return;
|
|
}
|
|
|
|
if (aCtx) {
|
|
layerManager->BeginTransactionWithTarget(aCtx->ThebesContext());
|
|
} else {
|
|
layerManager->BeginTransaction();
|
|
}
|
|
|
|
nsAutoTArray<LayerItems,10> layers;
|
|
nsRefPtr<Layer> root = BuildLayer(aBuilder, layerManager, &layers);
|
|
if (!root)
|
|
return;
|
|
|
|
layerManager->SetRoot(root);
|
|
layerManager->EndConstruction();
|
|
PaintThebesLayers(aBuilder, layers);
|
|
layerManager->EndTransaction();
|
|
|
|
nsCSSRendering::DidPaint();
|
|
}
|
|
|
|
void
|
|
nsDisplayList::PaintThebesLayers(nsDisplayListBuilder* aBuilder,
|
|
const nsTArray<LayerItems>& aLayers) const
|
|
{
|
|
for (PRUint32 i = 0; i < aLayers.Length(); ++i) {
|
|
ThebesLayer* thebesLayer = aLayers[i].mThebesLayer;
|
|
if (!thebesLayer) {
|
|
// Just ask the display item to paint any Thebes layers that it
|
|
// used to construct its layer
|
|
aLayers[i].mItems->mStartItem->PaintThebesLayers(aBuilder);
|
|
continue;
|
|
}
|
|
|
|
// OK, we have a real Thebes layer. Start drawing into it.
|
|
nsIntRegion toDraw;
|
|
gfxContext* ctx = thebesLayer->BeginDrawing(&toDraw);
|
|
if (!ctx)
|
|
continue;
|
|
// For now, we'll ignore toDraw and just draw the entire visible
|
|
// area, because the "visible area" is already confined to just the
|
|
// area that needs to be repainted. Later, when we start reusing layers
|
|
// from paint to paint, we'll need to pay attention to toDraw and
|
|
// actually try to avoid drawing stuff that's not in it.
|
|
|
|
// Our list may contain content with different prescontexts at
|
|
// different zoom levels. 'rc' contains the nsIRenderingContext
|
|
// used for the previous display item, and lastPresContext is the
|
|
// prescontext for that item. We also cache the clip state for that
|
|
// item.
|
|
nsRefPtr<nsIRenderingContext> rc;
|
|
nsPresContext* lastPresContext = nsnull;
|
|
gfxRect currentClip;
|
|
PRBool setClipRect = PR_FALSE;
|
|
NS_ASSERTION(aLayers[i].mItems, "No empty layers allowed");
|
|
for (ItemGroup* group = aLayers[i].mItems; group;
|
|
group = group->mNextItemsForLayer) {
|
|
// If the new desired clip state is different from the current state,
|
|
// update the clip.
|
|
if (setClipRect != group->mHasClipRect ||
|
|
(group->mHasClipRect && group->mClipRect != currentClip)) {
|
|
if (setClipRect) {
|
|
ctx->Restore();
|
|
}
|
|
setClipRect = group->mHasClipRect;
|
|
if (setClipRect) {
|
|
ctx->Save();
|
|
ctx->NewPath();
|
|
ctx->Rectangle(group->mClipRect, PR_TRUE);
|
|
ctx->Clip();
|
|
currentClip = group->mClipRect;
|
|
}
|
|
}
|
|
NS_ASSERTION(group->mStartItem, "No empty groups allowed");
|
|
for (nsDisplayItem* item = group->mStartItem; item != group->mEndItem;
|
|
item = item->GetAbove()) {
|
|
nsPresContext* presContext = item->GetUnderlyingFrame()->PresContext();
|
|
if (presContext != lastPresContext) {
|
|
// Create a new rendering context with the right
|
|
// appunits-per-dev-pixel.
|
|
nsresult rv =
|
|
presContext->DeviceContext()->CreateRenderingContextInstance(*getter_AddRefs(rc));
|
|
if (NS_FAILED(rv))
|
|
break;
|
|
rc->Init(presContext->DeviceContext(), ctx);
|
|
lastPresContext = presContext;
|
|
}
|
|
item->Paint(aBuilder, rc);
|
|
}
|
|
}
|
|
if (setClipRect) {
|
|
ctx->Restore();
|
|
}
|
|
thebesLayer->EndDrawing();
|
|
}
|
|
}
|
|
|
|
PRUint32 nsDisplayList::Count() const {
|
|
PRUint32 count = 0;
|
|
for (nsDisplayItem* i = GetBottom(); i; i = i->GetAbove()) {
|
|
++count;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
nsDisplayItem* nsDisplayList::RemoveBottom() {
|
|
nsDisplayItem* item = mSentinel.mAbove;
|
|
if (!item)
|
|
return nsnull;
|
|
mSentinel.mAbove = item->mAbove;
|
|
if (item == mTop) {
|
|
// must have been the only item
|
|
mTop = &mSentinel;
|
|
}
|
|
item->mAbove = nsnull;
|
|
return item;
|
|
}
|
|
|
|
void nsDisplayList::DeleteBottom() {
|
|
nsDisplayItem* item = RemoveBottom();
|
|
if (item) {
|
|
item->~nsDisplayItem();
|
|
}
|
|
}
|
|
|
|
void nsDisplayList::DeleteAll() {
|
|
nsDisplayItem* item;
|
|
while ((item = RemoveBottom()) != nsnull) {
|
|
item->~nsDisplayItem();
|
|
}
|
|
}
|
|
|
|
nsIFrame* nsDisplayList::HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt,
|
|
nsDisplayItem::HitTestState* aState) const {
|
|
PRInt32 itemBufferStart = aState->mItemBuffer.Length();
|
|
nsDisplayItem* item;
|
|
for (item = GetBottom(); item; item = item->GetAbove()) {
|
|
aState->mItemBuffer.AppendElement(item);
|
|
}
|
|
for (PRInt32 i = aState->mItemBuffer.Length() - 1; i >= itemBufferStart; --i) {
|
|
// Pop element off the end of the buffer. We want to shorten the buffer
|
|
// so that recursive calls to HitTest have more buffer space.
|
|
item = aState->mItemBuffer[i];
|
|
aState->mItemBuffer.SetLength(i);
|
|
|
|
if (item->GetBounds(aBuilder).Contains(aPt)) {
|
|
nsIFrame* f = item->HitTest(aBuilder, aPt, aState);
|
|
// Handle the XUL 'mousethrough' feature and 'pointer-events'.
|
|
if (f) {
|
|
if (!f->GetMouseThrough() &&
|
|
f->GetStyleVisibility()->mPointerEvents != NS_STYLE_POINTER_EVENTS_NONE) {
|
|
aState->mItemBuffer.SetLength(itemBufferStart);
|
|
return f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
NS_ASSERTION(aState->mItemBuffer.Length() == PRUint32(itemBufferStart),
|
|
"How did we forget to pop some elements?");
|
|
return nsnull;
|
|
}
|
|
|
|
static void Sort(nsDisplayList* aList, PRInt32 aCount, nsDisplayList::SortLEQ aCmp,
|
|
void* aClosure) {
|
|
if (aCount < 2)
|
|
return;
|
|
|
|
nsDisplayList list1;
|
|
nsDisplayList list2;
|
|
int i;
|
|
PRInt32 half = aCount/2;
|
|
PRBool sorted = PR_TRUE;
|
|
nsDisplayItem* prev = nsnull;
|
|
for (i = 0; i < aCount; ++i) {
|
|
nsDisplayItem* item = aList->RemoveBottom();
|
|
(i < half ? &list1 : &list2)->AppendToTop(item);
|
|
if (sorted && prev && !aCmp(prev, item, aClosure)) {
|
|
sorted = PR_FALSE;
|
|
}
|
|
prev = item;
|
|
}
|
|
if (sorted) {
|
|
aList->AppendToTop(&list1);
|
|
aList->AppendToTop(&list2);
|
|
return;
|
|
}
|
|
|
|
Sort(&list1, half, aCmp, aClosure);
|
|
Sort(&list2, aCount - half, aCmp, aClosure);
|
|
|
|
for (i = 0; i < aCount; ++i) {
|
|
if (list1.GetBottom() &&
|
|
(!list2.GetBottom() ||
|
|
aCmp(list1.GetBottom(), list2.GetBottom(), aClosure))) {
|
|
aList->AppendToTop(list1.RemoveBottom());
|
|
} else {
|
|
aList->AppendToTop(list2.RemoveBottom());
|
|
}
|
|
}
|
|
}
|
|
|
|
static PRBool IsContentLEQ(nsDisplayItem* aItem1, nsDisplayItem* aItem2,
|
|
void* aClosure) {
|
|
// These GetUnderlyingFrame calls return non-null because we're only used
|
|
// in sorting
|
|
return nsLayoutUtils::CompareTreePosition(
|
|
aItem1->GetUnderlyingFrame()->GetContent(),
|
|
aItem2->GetUnderlyingFrame()->GetContent(),
|
|
static_cast<nsIContent*>(aClosure)) <= 0;
|
|
}
|
|
|
|
static PRBool IsZOrderLEQ(nsDisplayItem* aItem1, nsDisplayItem* aItem2,
|
|
void* aClosure) {
|
|
// These GetUnderlyingFrame calls return non-null because we're only used
|
|
// in sorting
|
|
PRInt32 diff = nsLayoutUtils::GetZIndex(aItem1->GetUnderlyingFrame()) -
|
|
nsLayoutUtils::GetZIndex(aItem2->GetUnderlyingFrame());
|
|
if (diff == 0)
|
|
return IsContentLEQ(aItem1, aItem2, aClosure);
|
|
return diff < 0;
|
|
}
|
|
|
|
void nsDisplayList::ExplodeAnonymousChildLists(nsDisplayListBuilder* aBuilder) {
|
|
// See if there's anything to do
|
|
PRBool anyAnonymousItems = PR_FALSE;
|
|
nsDisplayItem* i;
|
|
for (i = GetBottom(); i != nsnull; i = i->GetAbove()) {
|
|
if (!i->GetUnderlyingFrame()) {
|
|
anyAnonymousItems = PR_TRUE;
|
|
break;
|
|
}
|
|
}
|
|
if (!anyAnonymousItems)
|
|
return;
|
|
|
|
nsDisplayList tmp;
|
|
while ((i = RemoveBottom()) != nsnull) {
|
|
if (i->GetUnderlyingFrame()) {
|
|
tmp.AppendToTop(i);
|
|
} else {
|
|
nsDisplayList* list = i->GetList();
|
|
NS_ASSERTION(list, "leaf items can't be anonymous");
|
|
list->ExplodeAnonymousChildLists(aBuilder);
|
|
nsDisplayItem* j;
|
|
while ((j = list->RemoveBottom()) != nsnull) {
|
|
tmp.AppendToTop(static_cast<nsDisplayWrapList*>(i)->
|
|
WrapWithClone(aBuilder, j));
|
|
}
|
|
i->~nsDisplayItem();
|
|
}
|
|
}
|
|
|
|
AppendToTop(&tmp);
|
|
}
|
|
|
|
void nsDisplayList::SortByZOrder(nsDisplayListBuilder* aBuilder,
|
|
nsIContent* aCommonAncestor) {
|
|
Sort(aBuilder, IsZOrderLEQ, aCommonAncestor);
|
|
}
|
|
|
|
void nsDisplayList::SortByContentOrder(nsDisplayListBuilder* aBuilder,
|
|
nsIContent* aCommonAncestor) {
|
|
Sort(aBuilder, IsContentLEQ, aCommonAncestor);
|
|
}
|
|
|
|
void nsDisplayList::Sort(nsDisplayListBuilder* aBuilder,
|
|
SortLEQ aCmp, void* aClosure) {
|
|
ExplodeAnonymousChildLists(aBuilder);
|
|
::Sort(this, Count(), aCmp, aClosure);
|
|
}
|
|
|
|
void nsDisplaySolidColor::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx) {
|
|
aCtx->SetColor(mColor);
|
|
aCtx->FillRect(mVisibleRect);
|
|
}
|
|
|
|
// Returns TRUE if aContainedRect is guaranteed to be contained in
|
|
// the rounded rect defined by aRoundedRect and aRadii. Complex cases are
|
|
// handled conservatively by returning FALSE in some situations where
|
|
// a more thorough analysis could return TRUE.
|
|
static PRBool RoundedRectContainsRect(const nsRect& aRoundedRect,
|
|
const nscoord aRadii[8],
|
|
const nsRect& aContainedRect) {
|
|
// rectFullHeight and rectFullWidth together will approximately contain
|
|
// the total area of the frame minus the rounded corners.
|
|
nsRect rectFullHeight = aRoundedRect;
|
|
nscoord xDiff = NS_MAX(aRadii[NS_CORNER_TOP_LEFT_X], aRadii[NS_CORNER_BOTTOM_LEFT_X]);
|
|
rectFullHeight.x += xDiff;
|
|
rectFullHeight.width -= NS_MAX(aRadii[NS_CORNER_TOP_RIGHT_X],
|
|
aRadii[NS_CORNER_BOTTOM_RIGHT_X]) + xDiff;
|
|
if (rectFullHeight.Contains(aContainedRect))
|
|
return PR_TRUE;
|
|
|
|
nsRect rectFullWidth = aRoundedRect;
|
|
nscoord yDiff = NS_MAX(aRadii[NS_CORNER_TOP_LEFT_Y], aRadii[NS_CORNER_TOP_RIGHT_Y]);
|
|
rectFullWidth.y += yDiff;
|
|
rectFullWidth.height -= NS_MAX(aRadii[NS_CORNER_BOTTOM_LEFT_Y],
|
|
aRadii[NS_CORNER_BOTTOM_RIGHT_Y]) + yDiff;
|
|
if (rectFullWidth.Contains(aContainedRect))
|
|
return PR_TRUE;
|
|
|
|
return PR_FALSE;
|
|
}
|
|
|
|
PRBool
|
|
nsDisplayBackground::IsOpaque(nsDisplayListBuilder* aBuilder) {
|
|
// theme background overrides any other background
|
|
if (mIsThemed)
|
|
return PR_FALSE;
|
|
|
|
const nsStyleBackground* bg;
|
|
|
|
if (!nsCSSRendering::FindBackground(mFrame->PresContext(), mFrame, &bg))
|
|
return PR_FALSE;
|
|
|
|
const nsStyleBackground::Layer& bottomLayer = bg->BottomLayer();
|
|
|
|
// bottom layer's clip is used for the color
|
|
if (bottomLayer.mClip != NS_STYLE_BG_CLIP_BORDER ||
|
|
nsLayoutUtils::HasNonZeroCorner(mFrame->GetStyleBorder()->mBorderRadius))
|
|
return PR_FALSE;
|
|
|
|
if (NS_GET_A(bg->mBackgroundColor) == 255 &&
|
|
!nsCSSRendering::IsCanvasFrame(mFrame))
|
|
return PR_TRUE;
|
|
|
|
return bottomLayer.mRepeat == NS_STYLE_BG_REPEAT_XY &&
|
|
bottomLayer.mImage.IsOpaque();
|
|
}
|
|
|
|
PRBool
|
|
nsDisplayBackground::IsUniform(nsDisplayListBuilder* aBuilder) {
|
|
// theme background overrides any other background
|
|
if (mIsThemed)
|
|
return PR_FALSE;
|
|
|
|
const nsStyleBackground* bg;
|
|
PRBool hasBG =
|
|
nsCSSRendering::FindBackground(mFrame->PresContext(), mFrame, &bg);
|
|
if (!hasBG)
|
|
return PR_TRUE;
|
|
if (bg->BottomLayer().mImage.IsEmpty() &&
|
|
bg->mImageCount == 1 &&
|
|
!nsLayoutUtils::HasNonZeroCorner(mFrame->GetStyleBorder()->mBorderRadius) &&
|
|
bg->BottomLayer().mClip == NS_STYLE_BG_CLIP_BORDER)
|
|
return PR_TRUE;
|
|
return PR_FALSE;
|
|
}
|
|
|
|
PRBool
|
|
nsDisplayBackground::IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
NS_ASSERTION(aBuilder->IsMovingFrame(mFrame),
|
|
"IsVaryingRelativeToMovingFrame called on non-moving frame!");
|
|
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
const nsStyleBackground* bg;
|
|
PRBool hasBG =
|
|
nsCSSRendering::FindBackground(presContext, mFrame, &bg);
|
|
if (!hasBG)
|
|
return PR_FALSE;
|
|
if (!bg->HasFixedBackground())
|
|
return PR_FALSE;
|
|
|
|
nsIFrame* movingFrame = aBuilder->GetRootMovingFrame();
|
|
// movingFrame is the frame that is going to be moved. It must be equal
|
|
// to mFrame or some ancestor of mFrame, see assertion above.
|
|
// If mFrame is in the same document as movingFrame, then mFrame
|
|
// will move relative to its viewport, which means this display item will
|
|
// change when it is moved. If they are in different documents, we do not
|
|
// want to return true because mFrame won't move relative to its viewport.
|
|
return movingFrame->PresContext() == presContext;
|
|
}
|
|
|
|
void
|
|
nsDisplayBackground::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx) {
|
|
nsPoint offset = aBuilder->ToReferenceFrame(mFrame);
|
|
PRUint32 flags = aBuilder->GetBackgroundPaintFlags();
|
|
nsDisplayItem* nextItem = GetAbove();
|
|
if (nextItem && nextItem->GetUnderlyingFrame() == mFrame &&
|
|
nextItem->GetType() == TYPE_BORDER) {
|
|
flags |= nsCSSRendering::PAINTBG_WILL_PAINT_BORDER;
|
|
}
|
|
nsCSSRendering::PaintBackground(mFrame->PresContext(), *aCtx, mFrame,
|
|
mVisibleRect,
|
|
nsRect(offset, mFrame->GetSize()),
|
|
flags);
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayBackground::GetBounds(nsDisplayListBuilder* aBuilder) {
|
|
if (mIsThemed)
|
|
return mFrame->GetOverflowRect() + aBuilder->ToReferenceFrame(mFrame);
|
|
|
|
return nsRect(aBuilder->ToReferenceFrame(mFrame), mFrame->GetSize());
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayOutline::GetBounds(nsDisplayListBuilder* aBuilder) {
|
|
return mFrame->GetOverflowRect() + aBuilder->ToReferenceFrame(mFrame);
|
|
}
|
|
|
|
void
|
|
nsDisplayOutline::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx) {
|
|
// TODO join outlines together
|
|
nsPoint offset = aBuilder->ToReferenceFrame(mFrame);
|
|
nsCSSRendering::PaintOutline(mFrame->PresContext(), *aCtx, mFrame,
|
|
mVisibleRect,
|
|
nsRect(offset, mFrame->GetSize()),
|
|
*mFrame->GetStyleBorder(),
|
|
*mFrame->GetStyleOutline(),
|
|
mFrame->GetStyleContext());
|
|
}
|
|
|
|
PRBool
|
|
nsDisplayOutline::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
nsRegion* aVisibleRegionBeforeMove) {
|
|
NS_ASSERTION((aVisibleRegionBeforeMove != nsnull) == aBuilder->HasMovingFrames(),
|
|
"Should have aVisibleRegionBeforeMove when there are moving frames");
|
|
|
|
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
|
|
aVisibleRegionBeforeMove))
|
|
return PR_FALSE;
|
|
|
|
const nsStyleOutline* outline = mFrame->GetStyleOutline();
|
|
nsRect borderBox(aBuilder->ToReferenceFrame(mFrame), mFrame->GetSize());
|
|
if (borderBox.Contains(aVisibleRegion->GetBounds()) &&
|
|
(!aVisibleRegionBeforeMove ||
|
|
borderBox.Contains(aVisibleRegionBeforeMove->GetBounds())) &&
|
|
!nsLayoutUtils::HasNonZeroCorner(outline->mOutlineRadius)) {
|
|
if (outline->mOutlineOffset >= 0) {
|
|
// the visible region is entirely inside the border-rect, and the outline
|
|
// isn't rendered inside the border-rect, so the outline is not visible
|
|
return PR_FALSE;
|
|
}
|
|
}
|
|
|
|
return PR_TRUE;
|
|
}
|
|
|
|
void
|
|
nsDisplayCaret::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx) {
|
|
// Note: Because we exist, we know that the caret is visible, so we don't
|
|
// need to check for the caret's visibility.
|
|
mCaret->PaintCaret(aBuilder, aCtx, mFrame, aBuilder->ToReferenceFrame(mFrame));
|
|
}
|
|
|
|
PRBool
|
|
nsDisplayBorder::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
nsRegion* aVisibleRegionBeforeMove) {
|
|
NS_ASSERTION((aVisibleRegionBeforeMove != nsnull) == aBuilder->HasMovingFrames(),
|
|
"Should have aVisibleRegionBeforeMove when there are moving frames");
|
|
|
|
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
|
|
aVisibleRegionBeforeMove))
|
|
return PR_FALSE;
|
|
|
|
nsRect paddingRect = mFrame->GetPaddingRect() - mFrame->GetPosition() +
|
|
aBuilder->ToReferenceFrame(mFrame);
|
|
const nsStyleBorder *styleBorder;
|
|
if (paddingRect.Contains(aVisibleRegion->GetBounds()) &&
|
|
(!aVisibleRegionBeforeMove ||
|
|
paddingRect.Contains(aVisibleRegionBeforeMove->GetBounds())) &&
|
|
!(styleBorder = mFrame->GetStyleBorder())->IsBorderImageLoaded() &&
|
|
!nsLayoutUtils::HasNonZeroCorner(styleBorder->mBorderRadius)) {
|
|
// the visible region is entirely inside the content rect, and no part
|
|
// of the border is rendered inside the content rect, so we are not
|
|
// visible
|
|
// Skip this if there's a border-image (which draws a background
|
|
// too) or if there is a border-radius (which makes the border draw
|
|
// further in).
|
|
return PR_FALSE;
|
|
}
|
|
|
|
return PR_TRUE;
|
|
}
|
|
|
|
void
|
|
nsDisplayBorder::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx) {
|
|
nsPoint offset = aBuilder->ToReferenceFrame(mFrame);
|
|
nsCSSRendering::PaintBorder(mFrame->PresContext(), *aCtx, mFrame,
|
|
mVisibleRect,
|
|
nsRect(offset, mFrame->GetSize()),
|
|
*mFrame->GetStyleBorder(),
|
|
mFrame->GetStyleContext(),
|
|
mFrame->GetSkipSides());
|
|
}
|
|
|
|
// Given a region, compute a conservative approximation to it as a list
|
|
// of rectangles that aren't vertically adjacent (i.e., vertically
|
|
// adjacent or overlapping rectangles are combined).
|
|
// Right now this is only approximate, some vertically overlapping rectangles
|
|
// aren't guaranteed to be combined.
|
|
static void
|
|
ComputeDisjointRectangles(const nsRegion& aRegion,
|
|
nsTArray<nsRect>* aRects) {
|
|
nscoord accumulationMargin = nsPresContext::CSSPixelsToAppUnits(25);
|
|
nsRect accumulated;
|
|
nsRegionRectIterator iter(aRegion);
|
|
while (PR_TRUE) {
|
|
const nsRect* r = iter.Next();
|
|
if (r && !accumulated.IsEmpty() &&
|
|
accumulated.YMost() >= r->y - accumulationMargin) {
|
|
accumulated.UnionRect(accumulated, *r);
|
|
continue;
|
|
}
|
|
|
|
if (!accumulated.IsEmpty()) {
|
|
aRects->AppendElement(accumulated);
|
|
accumulated.Empty();
|
|
}
|
|
|
|
if (!r)
|
|
break;
|
|
|
|
accumulated = *r;
|
|
}
|
|
}
|
|
|
|
void
|
|
nsDisplayBoxShadowOuter::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx) {
|
|
nsPoint offset = aBuilder->ToReferenceFrame(mFrame);
|
|
nsRect borderRect = nsRect(offset, mFrame->GetSize());
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
nsAutoTArray<nsRect,10> rects;
|
|
ComputeDisjointRectangles(mVisibleRegion, &rects);
|
|
|
|
for (PRUint32 i = 0; i < rects.Length(); ++i) {
|
|
aCtx->PushState();
|
|
aCtx->SetClipRect(rects[i], nsClipCombine_kIntersect);
|
|
nsCSSRendering::PaintBoxShadowOuter(presContext, *aCtx, mFrame,
|
|
borderRect, rects[i]);
|
|
aCtx->PopState();
|
|
}
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayBoxShadowOuter::GetBounds(nsDisplayListBuilder* aBuilder) {
|
|
return mFrame->GetOverflowRect() + aBuilder->ToReferenceFrame(mFrame);
|
|
}
|
|
|
|
PRBool
|
|
nsDisplayBoxShadowOuter::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
nsRegion* aVisibleRegionBeforeMove) {
|
|
NS_ASSERTION((aVisibleRegionBeforeMove != nsnull) == aBuilder->HasMovingFrames(),
|
|
"Should have aVisibleRegionBeforeMove when there are moving frames");
|
|
|
|
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
|
|
aVisibleRegionBeforeMove))
|
|
return PR_FALSE;
|
|
|
|
// Store the actual visible region
|
|
mVisibleRegion.And(*aVisibleRegion, mVisibleRect);
|
|
|
|
nsPoint origin = aBuilder->ToReferenceFrame(mFrame);
|
|
nsRect visibleBounds = aVisibleRegion->GetBounds();
|
|
if (aVisibleRegionBeforeMove) {
|
|
visibleBounds.UnionRect(visibleBounds, aVisibleRegionBeforeMove->GetBounds());
|
|
}
|
|
nsRect frameRect(origin, mFrame->GetSize());
|
|
if (!frameRect.Contains(visibleBounds))
|
|
return PR_TRUE;
|
|
|
|
// the visible region is entirely inside the border-rect, and box shadows
|
|
// never render within the border-rect (unless there's a border radius).
|
|
nscoord twipsRadii[8];
|
|
PRBool hasBorderRadii =
|
|
nsCSSRendering::GetBorderRadiusTwips(mFrame->GetStyleBorder()->mBorderRadius,
|
|
frameRect.width,
|
|
twipsRadii);
|
|
if (!hasBorderRadii)
|
|
return PR_FALSE;
|
|
|
|
return !RoundedRectContainsRect(frameRect, twipsRadii, visibleBounds);
|
|
}
|
|
|
|
void
|
|
nsDisplayBoxShadowInner::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx) {
|
|
nsPoint offset = aBuilder->ToReferenceFrame(mFrame);
|
|
nsRect borderRect = nsRect(offset, mFrame->GetSize());
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
nsAutoTArray<nsRect,10> rects;
|
|
ComputeDisjointRectangles(mVisibleRegion, &rects);
|
|
|
|
for (PRUint32 i = 0; i < rects.Length(); ++i) {
|
|
aCtx->PushState();
|
|
aCtx->SetClipRect(rects[i], nsClipCombine_kIntersect);
|
|
nsCSSRendering::PaintBoxShadowInner(presContext, *aCtx, mFrame,
|
|
borderRect, rects[i]);
|
|
aCtx->PopState();
|
|
}
|
|
}
|
|
|
|
PRBool
|
|
nsDisplayBoxShadowInner::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
nsRegion* aVisibleRegionBeforeMove) {
|
|
NS_ASSERTION((aVisibleRegionBeforeMove != nsnull) == aBuilder->HasMovingFrames(),
|
|
"Should have aVisibleRegionBeforeMove when there are moving frames");
|
|
|
|
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
|
|
aVisibleRegionBeforeMove))
|
|
return PR_FALSE;
|
|
|
|
// Store the actual visible region
|
|
mVisibleRegion.And(*aVisibleRegion, mVisibleRect);
|
|
return PR_TRUE;
|
|
}
|
|
|
|
nsDisplayWrapList::nsDisplayWrapList(nsIFrame* aFrame, nsDisplayList* aList)
|
|
: nsDisplayItem(aFrame) {
|
|
mList.AppendToTop(aList);
|
|
}
|
|
|
|
nsDisplayWrapList::nsDisplayWrapList(nsIFrame* aFrame, nsDisplayItem* aItem)
|
|
: nsDisplayItem(aFrame) {
|
|
mList.AppendToTop(aItem);
|
|
}
|
|
|
|
nsDisplayWrapList::~nsDisplayWrapList() {
|
|
mList.DeleteAll();
|
|
}
|
|
|
|
nsIFrame*
|
|
nsDisplayWrapList::HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt,
|
|
HitTestState* aState) {
|
|
return mList.HitTest(aBuilder, aPt, aState);
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayWrapList::GetBounds(nsDisplayListBuilder* aBuilder) {
|
|
return mList.GetBounds(aBuilder);
|
|
}
|
|
|
|
PRBool
|
|
nsDisplayWrapList::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
nsRegion* aVisibleRegionBeforeMove) {
|
|
mList.ComputeVisibility(aBuilder, aVisibleRegion, aVisibleRegionBeforeMove);
|
|
// If none of the items are visible, they will all have been deleted
|
|
return mList.GetTop() != nsnull;
|
|
}
|
|
|
|
PRBool
|
|
nsDisplayWrapList::IsOpaque(nsDisplayListBuilder* aBuilder) {
|
|
// We could try to do something but let's conservatively just return PR_FALSE.
|
|
// We reimplement ComputeVisibility and that's what really matters
|
|
return PR_FALSE;
|
|
}
|
|
|
|
PRBool nsDisplayWrapList::IsUniform(nsDisplayListBuilder* aBuilder) {
|
|
// We could try to do something but let's conservatively just return PR_FALSE.
|
|
return PR_FALSE;
|
|
}
|
|
|
|
PRBool nsDisplayWrapList::IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder) {
|
|
// The only existing consumer of IsVaryingRelativeToMovingFrame is
|
|
// nsLayoutUtils::ComputeRepaintRegionForCopy, which refrains from calling
|
|
// this on wrapped lists.
|
|
NS_WARNING("nsDisplayWrapList::IsVaryingRelativeToMovingFrame called unexpectedly");
|
|
// We could try to do something but let's conservatively just return PR_TRUE.
|
|
return PR_TRUE;
|
|
}
|
|
|
|
void nsDisplayWrapList::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx) {
|
|
NS_ERROR("nsDisplayWrapList should have been flattened away for painting");
|
|
}
|
|
|
|
static nsresult
|
|
WrapDisplayList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
|
|
nsDisplayList* aList, nsDisplayWrapper* aWrapper) {
|
|
if (!aList->GetTop() && !aBuilder->HasMovingFrames())
|
|
return NS_OK;
|
|
nsDisplayItem* item = aWrapper->WrapList(aBuilder, aFrame, aList);
|
|
if (!item)
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
// aList was emptied
|
|
aList->AppendToTop(item);
|
|
return NS_OK;
|
|
}
|
|
|
|
static nsresult
|
|
WrapEachDisplayItem(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayList* aList, nsDisplayWrapper* aWrapper) {
|
|
nsDisplayList newList;
|
|
nsDisplayItem* item;
|
|
while ((item = aList->RemoveBottom())) {
|
|
item = aWrapper->WrapItem(aBuilder, item);
|
|
if (!item)
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
newList.AppendToTop(item);
|
|
}
|
|
// aList was emptied
|
|
aList->AppendToTop(&newList);
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult nsDisplayWrapper::WrapLists(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, const nsDisplayListSet& aIn, const nsDisplayListSet& aOut)
|
|
{
|
|
nsresult rv = WrapListsInPlace(aBuilder, aFrame, aIn);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
if (&aOut == &aIn)
|
|
return NS_OK;
|
|
aOut.BorderBackground()->AppendToTop(aIn.BorderBackground());
|
|
aOut.BlockBorderBackgrounds()->AppendToTop(aIn.BlockBorderBackgrounds());
|
|
aOut.Floats()->AppendToTop(aIn.Floats());
|
|
aOut.Content()->AppendToTop(aIn.Content());
|
|
aOut.PositionedDescendants()->AppendToTop(aIn.PositionedDescendants());
|
|
aOut.Outlines()->AppendToTop(aIn.Outlines());
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult nsDisplayWrapper::WrapListsInPlace(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, const nsDisplayListSet& aLists)
|
|
{
|
|
nsresult rv;
|
|
if (WrapBorderBackground()) {
|
|
// Our border-backgrounds are in-flow
|
|
rv = WrapDisplayList(aBuilder, aFrame, aLists.BorderBackground(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
}
|
|
// Our block border-backgrounds are in-flow
|
|
rv = WrapDisplayList(aBuilder, aFrame, aLists.BlockBorderBackgrounds(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
// The floats are not in flow
|
|
rv = WrapEachDisplayItem(aBuilder, aLists.Floats(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
// Our child content is in flow
|
|
rv = WrapDisplayList(aBuilder, aFrame, aLists.Content(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
// The positioned descendants may not be in-flow
|
|
rv = WrapEachDisplayItem(aBuilder, aLists.PositionedDescendants(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
// The outlines may not be in-flow
|
|
return WrapEachDisplayItem(aBuilder, aLists.Outlines(), this);
|
|
}
|
|
|
|
nsDisplayOpacity::nsDisplayOpacity(nsIFrame* aFrame, nsDisplayList* aList)
|
|
: nsDisplayWrapList(aFrame, aList) {
|
|
MOZ_COUNT_CTOR(nsDisplayOpacity);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayOpacity::~nsDisplayOpacity() {
|
|
MOZ_COUNT_DTOR(nsDisplayOpacity);
|
|
}
|
|
#endif
|
|
|
|
PRBool nsDisplayOpacity::IsOpaque(nsDisplayListBuilder* aBuilder) {
|
|
// We are never opaque, if our opacity was < 1 then we wouldn't have
|
|
// been created.
|
|
return PR_FALSE;
|
|
}
|
|
|
|
// nsDisplayOpacity uses layers for rendering
|
|
already_AddRefed<Layer>
|
|
nsDisplayOpacity::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager) {
|
|
nsRefPtr<Layer> layer =
|
|
mList.BuildLayer(aBuilder, aManager, &mChildLayers);
|
|
if (!layer)
|
|
return nsnull;
|
|
|
|
layer->SetOpacity(mFrame->GetStyleDisplay()->mOpacity*layer->GetOpacity());
|
|
return layer.forget();
|
|
}
|
|
|
|
void
|
|
nsDisplayOpacity::PaintThebesLayers(nsDisplayListBuilder* aBuilder) {
|
|
mList.PaintThebesLayers(aBuilder, mChildLayers);
|
|
}
|
|
|
|
PRBool nsDisplayOpacity::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
nsRegion* aVisibleRegionBeforeMove) {
|
|
NS_ASSERTION((aVisibleRegionBeforeMove != nsnull) == aBuilder->HasMovingFrames(),
|
|
"Should have aVisibleRegionBeforeMove when there are moving frames");
|
|
|
|
// Our children are translucent so we should not allow them to subtract
|
|
// area from aVisibleRegion. We do need to find out what is visible under
|
|
// our children in the temporary compositing buffer, because if our children
|
|
// paint our entire bounds opaquely then we don't need an alpha channel in
|
|
// the temporary compositing buffer.
|
|
nsRect bounds = GetBounds(aBuilder);
|
|
nsRegion visibleUnderChildren;
|
|
visibleUnderChildren.And(*aVisibleRegion, bounds);
|
|
nsRegion visibleUnderChildrenBeforeMove;
|
|
if (aVisibleRegionBeforeMove) {
|
|
visibleUnderChildrenBeforeMove.And(*aVisibleRegionBeforeMove, bounds);
|
|
}
|
|
return
|
|
nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren,
|
|
aVisibleRegionBeforeMove ? &visibleUnderChildrenBeforeMove : nsnull);
|
|
}
|
|
|
|
PRBool nsDisplayOpacity::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) {
|
|
if (aItem->GetType() != TYPE_OPACITY)
|
|
return PR_FALSE;
|
|
// items for the same content element should be merged into a single
|
|
// compositing group
|
|
// aItem->GetUnderlyingFrame() returns non-null because it's nsDisplayOpacity
|
|
if (aItem->GetUnderlyingFrame()->GetContent() != mFrame->GetContent())
|
|
return PR_FALSE;
|
|
mList.AppendToBottom(&static_cast<nsDisplayOpacity*>(aItem)->mList);
|
|
return PR_TRUE;
|
|
}
|
|
|
|
nsDisplayClip::nsDisplayClip(nsIFrame* aFrame, nsIFrame* aClippingFrame,
|
|
nsDisplayItem* aItem, const nsRect& aRect)
|
|
: nsDisplayWrapList(aFrame, aItem),
|
|
mClippingFrame(aClippingFrame), mClip(aRect) {
|
|
MOZ_COUNT_CTOR(nsDisplayClip);
|
|
}
|
|
|
|
nsDisplayClip::nsDisplayClip(nsIFrame* aFrame, nsIFrame* aClippingFrame,
|
|
nsDisplayList* aList, const nsRect& aRect)
|
|
: nsDisplayWrapList(aFrame, aList),
|
|
mClippingFrame(aClippingFrame), mClip(aRect) {
|
|
MOZ_COUNT_CTOR(nsDisplayClip);
|
|
}
|
|
|
|
nsRect nsDisplayClip::GetBounds(nsDisplayListBuilder* aBuilder) {
|
|
nsRect r = nsDisplayWrapList::GetBounds(aBuilder);
|
|
r.IntersectRect(mClip, r);
|
|
return r;
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayClip::~nsDisplayClip() {
|
|
MOZ_COUNT_DTOR(nsDisplayClip);
|
|
}
|
|
#endif
|
|
|
|
void nsDisplayClip::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx) {
|
|
NS_ERROR("nsDisplayClip should have been flattened away for painting");
|
|
}
|
|
|
|
PRBool nsDisplayClip::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
nsRegion* aVisibleRegionBeforeMove) {
|
|
NS_ASSERTION((aVisibleRegionBeforeMove != nsnull) == aBuilder->HasMovingFrames(),
|
|
"Should have aVisibleRegionBeforeMove when there are moving frames");
|
|
|
|
PRBool isMoving = aBuilder->IsMovingFrame(mClippingFrame);
|
|
|
|
if (aBuilder->HasMovingFrames() && !isMoving) {
|
|
// There may be some clipped moving children that were visible before
|
|
// but are clipped out now. Conservatively assume they were there
|
|
// and add their possible area to the visible region of moving
|
|
// content.
|
|
// Compute the after-move region of moving content that could have been
|
|
// totally clipped out.
|
|
nsRegion r;
|
|
r.Sub(mClip + aBuilder->GetMoveDelta(), mClip);
|
|
// These hypothetical items are not visible after the move, so we pass
|
|
// an empty region for the after-move visible region to make sure they
|
|
// don't get added in the after-move position, only the before-move position.
|
|
aBuilder->AccumulateVisibleRegionOfMovingContent(r, *aVisibleRegionBeforeMove,
|
|
nsRegion());
|
|
}
|
|
|
|
nsRegion clipped;
|
|
clipped.And(*aVisibleRegion, mClip);
|
|
nsRegion clippedBeforeMove;
|
|
if (aVisibleRegionBeforeMove) {
|
|
nsRect beforeMoveClip = isMoving ? mClip - aBuilder->GetMoveDelta() : mClip;
|
|
clippedBeforeMove.And(*aVisibleRegionBeforeMove, beforeMoveClip);
|
|
}
|
|
|
|
nsRegion finalClipped(clipped);
|
|
nsRegion finalClippedBeforeMove(clippedBeforeMove);
|
|
PRBool anyVisible =
|
|
nsDisplayWrapList::ComputeVisibility(aBuilder, &finalClipped,
|
|
aVisibleRegionBeforeMove ? &finalClippedBeforeMove : nsnull);
|
|
|
|
nsRegion removed;
|
|
removed.Sub(clipped, finalClipped);
|
|
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed);
|
|
if (aVisibleRegionBeforeMove) {
|
|
removed.Sub(clippedBeforeMove, finalClippedBeforeMove);
|
|
aBuilder->SubtractFromVisibleRegion(aVisibleRegionBeforeMove, removed);
|
|
}
|
|
|
|
return anyVisible;
|
|
}
|
|
|
|
PRBool nsDisplayClip::TryMerge(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayItem* aItem) {
|
|
if (aItem->GetType() != TYPE_CLIP)
|
|
return PR_FALSE;
|
|
nsDisplayClip* other = static_cast<nsDisplayClip*>(aItem);
|
|
if (other->mClip != mClip || other->mClippingFrame != mClippingFrame)
|
|
return PR_FALSE;
|
|
mList.AppendToBottom(&other->mList);
|
|
return PR_TRUE;
|
|
}
|
|
|
|
nsDisplayWrapList* nsDisplayClip::WrapWithClone(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayItem* aItem) {
|
|
return new (aBuilder)
|
|
nsDisplayClip(aItem->GetUnderlyingFrame(), mClippingFrame, aItem, mClip);
|
|
}
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////
|
|
// nsDisplayTransform Implementation
|
|
//
|
|
|
|
// Write #define UNIFIED_CONTINUATIONS here to have the transform property try
|
|
// to transform content with continuations as one unified block instead of
|
|
// several smaller ones. This is currently disabled because it doesn't work
|
|
// correctly, since when the frames are initially being reflowed, their
|
|
// continuations all compute their bounding rects independently of each other
|
|
// and consequently get the wrong value. Write #define DEBUG_HIT here to have
|
|
// the nsDisplayTransform class dump out a bunch of information about hit
|
|
// detection.
|
|
#undef UNIFIED_CONTINUATIONS
|
|
#undef DEBUG_HIT
|
|
|
|
/* Returns the bounds of a frame as defined for transforms. If
|
|
* UNIFIED_CONTINUATIONS is not defined, this is simply the frame's bounding
|
|
* rectangle, translated to the origin. Otherwise, returns the smallest
|
|
* rectangle containing a frame and all of its continuations. For example, if
|
|
* there is a <span> element with several continuations split over several
|
|
* lines, this function will return the rectangle containing all of those
|
|
* continuations. This rectangle is relative to the origin of the frame's local
|
|
* coordinate space.
|
|
*/
|
|
#ifndef UNIFIED_CONTINUATIONS
|
|
|
|
nsRect
|
|
nsDisplayTransform::GetFrameBoundsForTransform(const nsIFrame* aFrame)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't get the bounds of a nonexistent frame!");
|
|
return nsRect(nsPoint(0, 0), aFrame->GetSize());
|
|
}
|
|
|
|
#else
|
|
|
|
nsRect
|
|
nsDisplayTransform::GetFrameBoundsForTransform(const nsIFrame* aFrame)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't get the bounds of a nonexistent frame!");
|
|
|
|
nsRect result;
|
|
|
|
/* Iterate through the continuation list, unioning together all the
|
|
* bounding rects.
|
|
*/
|
|
for (const nsIFrame *currFrame = aFrame->GetFirstContinuation();
|
|
currFrame != nsnull;
|
|
currFrame = currFrame->GetNextContinuation())
|
|
{
|
|
/* Get the frame rect in local coordinates, then translate back to the
|
|
* original coordinates.
|
|
*/
|
|
result.UnionRect(result, nsRect(currFrame->GetOffsetTo(aFrame),
|
|
currFrame->GetSize()));
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
#endif
|
|
|
|
/* Returns the delta specified by the -moz-tranform-origin property.
|
|
* This is a positive delta, meaning that it indicates the direction to move
|
|
* to get from (0, 0) of the frame to the transform origin.
|
|
*/
|
|
static
|
|
gfxPoint GetDeltaToMozTransformOrigin(const nsIFrame* aFrame,
|
|
float aFactor,
|
|
const nsRect* aBoundsOverride)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't get delta for a null frame!");
|
|
NS_PRECONDITION(aFrame->GetStyleDisplay()->HasTransform(),
|
|
"Can't get a delta for an untransformed frame!");
|
|
|
|
/* For both of the coordinates, if the value of -moz-transform is a
|
|
* percentage, it's relative to the size of the frame. Otherwise, if it's
|
|
* a distance, it's already computed for us!
|
|
*/
|
|
const nsStyleDisplay* display = aFrame->GetStyleDisplay();
|
|
nsRect boundingRect = (aBoundsOverride ? *aBoundsOverride :
|
|
nsDisplayTransform::GetFrameBoundsForTransform(aFrame));
|
|
|
|
/* Allows us to access named variables by index. */
|
|
gfxPoint result;
|
|
gfxFloat* coords[2] = {&result.x, &result.y};
|
|
const nscoord* dimensions[2] =
|
|
{&boundingRect.width, &boundingRect.height};
|
|
|
|
for (PRUint8 index = 0; index < 2; ++index) {
|
|
/* If the -moz-transform-origin specifies a percentage, take the percentage
|
|
* of the size of the box.
|
|
*/
|
|
if (display->mTransformOrigin[index].GetUnit() == eStyleUnit_Percent)
|
|
*coords[index] = NSAppUnitsToFloatPixels(*dimensions[index], aFactor) *
|
|
display->mTransformOrigin[index].GetPercentValue();
|
|
|
|
/* Otherwise, it's a length. */
|
|
else
|
|
*coords[index] =
|
|
NSAppUnitsToFloatPixels(display->
|
|
mTransformOrigin[index].GetCoordValue(),
|
|
aFactor);
|
|
}
|
|
|
|
/* Adjust based on the origin of the rectangle. */
|
|
result.x += NSAppUnitsToFloatPixels(boundingRect.x, aFactor);
|
|
result.y += NSAppUnitsToFloatPixels(boundingRect.y, aFactor);
|
|
|
|
return result;
|
|
}
|
|
|
|
/* Wraps up the -moz-transform matrix in a change-of-basis matrix pair that
|
|
* translates from local coordinate space to transform coordinate space, then
|
|
* hands it back.
|
|
*/
|
|
gfxMatrix
|
|
nsDisplayTransform::GetResultingTransformMatrix(const nsIFrame* aFrame,
|
|
const nsPoint &aOrigin,
|
|
float aFactor,
|
|
const nsRect* aBoundsOverride)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Cannot get transform matrix for a null frame!");
|
|
NS_PRECONDITION(aFrame->GetStyleDisplay()->HasTransform(),
|
|
"Cannot get transform matrix if frame isn't transformed!");
|
|
|
|
/* Account for the -moz-transform-origin property by translating the
|
|
* coordinate space to the new origin.
|
|
*/
|
|
gfxPoint toMozOrigin = GetDeltaToMozTransformOrigin(aFrame, aFactor, aBoundsOverride);
|
|
gfxPoint newOrigin = gfxPoint(NSAppUnitsToFloatPixels(aOrigin.x, aFactor),
|
|
NSAppUnitsToFloatPixels(aOrigin.y, aFactor));
|
|
|
|
/* Get the underlying transform matrix. This requires us to get the
|
|
* bounds of the frame.
|
|
*/
|
|
const nsStyleDisplay* disp = aFrame->GetStyleDisplay();
|
|
nsRect bounds = (aBoundsOverride ? *aBoundsOverride :
|
|
nsDisplayTransform::GetFrameBoundsForTransform(aFrame));
|
|
|
|
/* Get the matrix, then change its basis to factor in the origin. */
|
|
return nsLayoutUtils::ChangeMatrixBasis
|
|
(newOrigin + toMozOrigin, disp->mTransform.GetThebesMatrix(bounds, aFactor));
|
|
}
|
|
|
|
/* Painting applies the transform, paints the sublist, then unapplies
|
|
* the transform.
|
|
*/
|
|
void nsDisplayTransform::Paint(nsDisplayListBuilder *aBuilder,
|
|
nsIRenderingContext *aCtx)
|
|
{
|
|
/* Get the local transform matrix with which we'll transform all wrapped
|
|
* elements. If this matrix is singular, we shouldn't display anything
|
|
* and can abort.
|
|
*/
|
|
gfxMatrix newTransformMatrix =
|
|
GetResultingTransformMatrix(mFrame, aBuilder->ToReferenceFrame(mFrame),
|
|
mFrame->PresContext()->AppUnitsPerDevPixel(),
|
|
nsnull);
|
|
if (newTransformMatrix.IsSingular())
|
|
return;
|
|
|
|
/* Get the context and automatically save and restore it. */
|
|
gfxContext* gfx = aCtx->ThebesContext();
|
|
gfxContextAutoSaveRestore autoRestorer(gfx);
|
|
|
|
/* Get the new CTM by applying this transform after all of the
|
|
* transforms preceding it.
|
|
*/
|
|
newTransformMatrix.Multiply(gfx->CurrentMatrix());
|
|
|
|
/* Set the matrix for the transform based on the old matrix and the new
|
|
* transform data.
|
|
*/
|
|
gfx->SetMatrix(newTransformMatrix);
|
|
|
|
/* Now, send the paint call down.
|
|
*/
|
|
mStoredList.GetList()->Paint(aBuilder, aCtx, nsDisplayList::PAINT_DEFAULT);
|
|
|
|
/* The AutoSaveRestore object will clean things up. */
|
|
}
|
|
|
|
PRBool nsDisplayTransform::ComputeVisibility(nsDisplayListBuilder *aBuilder,
|
|
nsRegion *aVisibleRegion,
|
|
nsRegion *aVisibleRegionBeforeMove)
|
|
{
|
|
NS_ASSERTION((aVisibleRegionBeforeMove != nsnull) == aBuilder->HasMovingFrames(),
|
|
"Should have aVisibleRegionBeforeMove when there are moving frames");
|
|
|
|
/* As we do this, we need to be sure to
|
|
* untransform the visible rect, since we want everything that's painting to
|
|
* think that it's painting in its original rectangular coordinate space. */
|
|
nsRegion untransformedVisible =
|
|
UntransformRect(mVisibleRect, mFrame, aBuilder->ToReferenceFrame(mFrame));
|
|
|
|
nsRegion untransformedVisibleBeforeMove;
|
|
if (aVisibleRegionBeforeMove) {
|
|
// mVisibleRect contains areas visible before and after the move, so it's
|
|
// OK (although conservative) to just use the same regions here.
|
|
untransformedVisibleBeforeMove = untransformedVisible;
|
|
}
|
|
mStoredList.ComputeVisibility(aBuilder, &untransformedVisible,
|
|
aVisibleRegionBeforeMove
|
|
? &untransformedVisibleBeforeMove
|
|
: nsnull);
|
|
return PR_TRUE;
|
|
}
|
|
|
|
#ifdef DEBUG_HIT
|
|
#include <time.h>
|
|
#endif
|
|
|
|
/* HitTest does some fun stuff with matrix transforms to obtain the answer. */
|
|
nsIFrame *nsDisplayTransform::HitTest(nsDisplayListBuilder *aBuilder,
|
|
nsPoint aPt,
|
|
HitTestState *aState)
|
|
{
|
|
/* Here's how this works:
|
|
* 1. Get the matrix. If it's singular, abort (clearly we didn't hit
|
|
* anything).
|
|
* 2. Invert the matrix.
|
|
* 3. Use it to transform the point into the correct space.
|
|
* 4. Pass that point down through to the list's version of HitTest.
|
|
*/
|
|
float factor = nsPresContext::AppUnitsPerCSSPixel();
|
|
gfxMatrix matrix =
|
|
GetResultingTransformMatrix(mFrame, aBuilder->ToReferenceFrame(mFrame),
|
|
factor, nsnull);
|
|
if (matrix.IsSingular())
|
|
return nsnull;
|
|
|
|
/* We want to go from transformed-space to regular space.
|
|
* Thus we have to invert the matrix, which normally does
|
|
* the reverse operation (e.g. regular->transformed)
|
|
*/
|
|
matrix.Invert();
|
|
|
|
/* Now, apply the transform and pass it down the channel. */
|
|
gfxPoint result = matrix.Transform(gfxPoint(NSAppUnitsToFloatPixels(aPt.x, factor),
|
|
NSAppUnitsToFloatPixels(aPt.y, factor)));
|
|
|
|
#ifdef DEBUG_HIT
|
|
printf("Frame: %p\n", dynamic_cast<void *>(mFrame));
|
|
printf(" Untransformed point: (%f, %f)\n", result.x, result.y);
|
|
#endif
|
|
|
|
nsIFrame* resultFrame =
|
|
mStoredList.HitTest(aBuilder,
|
|
nsPoint(NSFloatPixelsToAppUnits(float(result.x), factor),
|
|
NSFloatPixelsToAppUnits(float(result.y), factor)), aState);
|
|
|
|
#ifdef DEBUG_HIT
|
|
if (resultFrame)
|
|
printf(" Hit! Time: %f, frame: %p\n", static_cast<double>(clock()),
|
|
dynamic_cast<void *>(resultFrame));
|
|
printf("=== end of hit test ===\n");
|
|
#endif
|
|
|
|
return resultFrame;
|
|
}
|
|
|
|
/* The bounding rectangle for the object is the overflow rectangle translated
|
|
* by the reference point.
|
|
*/
|
|
nsRect nsDisplayTransform::GetBounds(nsDisplayListBuilder *aBuilder)
|
|
{
|
|
return mFrame->GetOverflowRect() + aBuilder->ToReferenceFrame(mFrame);
|
|
}
|
|
|
|
/* The transform is opaque iff the transform consists solely of scales and
|
|
* transforms and if the underlying content is opaque. Thus if the transform
|
|
* is of the form
|
|
*
|
|
* |a c e|
|
|
* |b d f|
|
|
* |0 0 1|
|
|
*
|
|
* We need b and c to be zero.
|
|
*/
|
|
PRBool nsDisplayTransform::IsOpaque(nsDisplayListBuilder *aBuilder)
|
|
{
|
|
const nsStyleDisplay* disp = mFrame->GetStyleDisplay();
|
|
return disp->mTransform.GetMainMatrixEntry(1) == 0.0f &&
|
|
disp->mTransform.GetMainMatrixEntry(2) == 0.0f &&
|
|
mStoredList.IsOpaque(aBuilder);
|
|
}
|
|
|
|
/* The transform is uniform if it fills the entire bounding rect and the
|
|
* wrapped list is uniform. See IsOpaque for discussion of why this
|
|
* works.
|
|
*/
|
|
PRBool nsDisplayTransform::IsUniform(nsDisplayListBuilder *aBuilder)
|
|
{
|
|
const nsStyleDisplay* disp = mFrame->GetStyleDisplay();
|
|
return disp->mTransform.GetMainMatrixEntry(1) == 0.0f &&
|
|
disp->mTransform.GetMainMatrixEntry(2) == 0.0f &&
|
|
mStoredList.IsUniform(aBuilder);
|
|
}
|
|
|
|
/* If UNIFIED_CONTINUATIONS is defined, we can merge two display lists that
|
|
* share the same underlying content. Otherwise, doing so results in graphical
|
|
* glitches.
|
|
*/
|
|
#ifndef UNIFIED_CONTINUATIONS
|
|
|
|
PRBool
|
|
nsDisplayTransform::TryMerge(nsDisplayListBuilder *aBuilder,
|
|
nsDisplayItem *aItem)
|
|
{
|
|
return PR_FALSE;
|
|
}
|
|
|
|
#else
|
|
|
|
PRBool
|
|
nsDisplayTransform::TryMerge(nsDisplayListBuilder *aBuilder,
|
|
nsDisplayItem *aItem)
|
|
{
|
|
NS_PRECONDITION(aItem, "Why did you try merging with a null item?");
|
|
NS_PRECONDITION(aBuilder, "Why did you try merging with a null builder?");
|
|
|
|
/* Make sure that we're dealing with two transforms. */
|
|
if (aItem->GetType() != TYPE_TRANSFORM)
|
|
return PR_FALSE;
|
|
|
|
/* Check to see that both frames are part of the same content. */
|
|
if (aItem->GetUnderlyingFrame()->GetContent() != mFrame->GetContent())
|
|
return PR_FALSE;
|
|
|
|
/* Now, move everything over to this frame and signal that
|
|
* we merged things!
|
|
*/
|
|
mStoredList.GetList()->
|
|
AppendToBottom(&static_cast<nsDisplayTransform *>(aItem)->mStoredList);
|
|
return PR_TRUE;
|
|
}
|
|
|
|
#endif
|
|
|
|
/* TransformRect takes in as parameters a rectangle (in app space) and returns
|
|
* the smallest rectangle (in app space) containing the transformed image of
|
|
* that rectangle. That is, it takes the four corners of the rectangle,
|
|
* transforms them according to the matrix associated with the specified frame,
|
|
* then returns the smallest rectangle containing the four transformed points.
|
|
*
|
|
* @param aUntransformedBounds The rectangle (in app units) to transform.
|
|
* @param aFrame The frame whose transformation should be applied.
|
|
* @param aOrigin The delta from the frame origin to the coordinate space origin
|
|
* @param aBoundsOverride (optional) Force the frame bounds to be the
|
|
* specified bounds.
|
|
* @return The smallest rectangle containing the image of the transformed
|
|
* rectangle.
|
|
*/
|
|
nsRect nsDisplayTransform::TransformRect(const nsRect &aUntransformedBounds,
|
|
const nsIFrame* aFrame,
|
|
const nsPoint &aOrigin,
|
|
const nsRect* aBoundsOverride)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!");
|
|
NS_PRECONDITION(aFrame->GetStyleDisplay()->HasTransform(),
|
|
"Cannot transform a rectangle if there's no transformation!");
|
|
|
|
float factor = nsPresContext::AppUnitsPerCSSPixel();
|
|
return nsLayoutUtils::MatrixTransformRect
|
|
(aUntransformedBounds,
|
|
GetResultingTransformMatrix(aFrame, aOrigin, factor, aBoundsOverride),
|
|
factor);
|
|
}
|
|
|
|
nsRect nsDisplayTransform::UntransformRect(const nsRect &aUntransformedBounds,
|
|
const nsIFrame* aFrame,
|
|
const nsPoint &aOrigin)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!");
|
|
NS_PRECONDITION(aFrame->GetStyleDisplay()->HasTransform(),
|
|
"Cannot transform a rectangle if there's no transformation!");
|
|
|
|
|
|
/* Grab the matrix. If the transform is degenerate, just hand back the
|
|
* empty rect.
|
|
*/
|
|
float factor = nsPresContext::AppUnitsPerCSSPixel();
|
|
gfxMatrix matrix = GetResultingTransformMatrix(aFrame, aOrigin, factor, nsnull);
|
|
if (matrix.IsSingular())
|
|
return nsRect();
|
|
|
|
/* We want to untransform the matrix, so invert the transformation first! */
|
|
matrix.Invert();
|
|
|
|
return nsLayoutUtils::MatrixTransformRect(aUntransformedBounds, matrix,
|
|
factor);
|
|
}
|
|
|
|
#ifdef MOZ_SVG
|
|
nsDisplaySVGEffects::nsDisplaySVGEffects(nsIFrame* aFrame, nsDisplayList* aList)
|
|
: nsDisplayWrapList(aFrame, aList), mEffectsFrame(aFrame),
|
|
mBounds(aFrame->GetOverflowRectRelativeToSelf())
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplaySVGEffects);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplaySVGEffects::~nsDisplaySVGEffects()
|
|
{
|
|
MOZ_COUNT_DTOR(nsDisplaySVGEffects);
|
|
}
|
|
#endif
|
|
|
|
PRBool nsDisplaySVGEffects::IsOpaque(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
return PR_FALSE;
|
|
}
|
|
|
|
nsIFrame*
|
|
nsDisplaySVGEffects::HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt,
|
|
HitTestState* aState)
|
|
{
|
|
if (!nsSVGIntegrationUtils::HitTestFrameForEffects(mEffectsFrame,
|
|
aPt - aBuilder->ToReferenceFrame(mEffectsFrame)))
|
|
return nsnull;
|
|
return mList.HitTest(aBuilder, aPt, aState);
|
|
}
|
|
|
|
void nsDisplaySVGEffects::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsIRenderingContext* aCtx)
|
|
{
|
|
nsSVGIntegrationUtils::PaintFramesWithEffects(aCtx,
|
|
mEffectsFrame, mVisibleRect, aBuilder, &mList);
|
|
}
|
|
|
|
PRBool nsDisplaySVGEffects::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
nsRegion* aVisibleRegionBeforeMove) {
|
|
NS_ASSERTION((aVisibleRegionBeforeMove != nsnull) == aBuilder->HasMovingFrames(),
|
|
"Should have aVisibleRegionBeforeMove when there are moving frames");
|
|
|
|
nsPoint offset = aBuilder->ToReferenceFrame(mEffectsFrame);
|
|
nsRect dirtyRect =
|
|
nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(mEffectsFrame,
|
|
mVisibleRect - offset) +
|
|
offset;
|
|
|
|
// Our children may be made translucent or arbitrarily deformed so we should
|
|
// not allow them to subtract area from aVisibleRegion.
|
|
nsRegion childrenVisible(dirtyRect);
|
|
// mVisibleRect contains areas visible before and after the move, so it's
|
|
// OK (although conservative) to just use the same regions here.
|
|
nsRegion childrenVisibleBeforeMove(dirtyRect);
|
|
nsDisplayWrapList::ComputeVisibility(aBuilder, &childrenVisible,
|
|
aVisibleRegionBeforeMove ? &childrenVisibleBeforeMove : nsnull);
|
|
return PR_TRUE;
|
|
}
|
|
|
|
PRBool nsDisplaySVGEffects::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem)
|
|
{
|
|
if (aItem->GetType() != TYPE_SVG_EFFECTS)
|
|
return PR_FALSE;
|
|
// items for the same content element should be merged into a single
|
|
// compositing group
|
|
// aItem->GetUnderlyingFrame() returns non-null because it's nsDisplaySVGEffects
|
|
if (aItem->GetUnderlyingFrame()->GetContent() != mFrame->GetContent())
|
|
return PR_FALSE;
|
|
nsDisplaySVGEffects* other = static_cast<nsDisplaySVGEffects*>(aItem);
|
|
mList.AppendToBottom(&other->mList);
|
|
mBounds.UnionRect(mBounds,
|
|
other->mBounds + other->mEffectsFrame->GetOffsetTo(mEffectsFrame));
|
|
return PR_TRUE;
|
|
}
|
|
#endif
|