gecko/widget/src/mac/nsScreenManagerMac.cpp

190 lines
6.0 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
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*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 2000
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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#include "nsScreenManagerMac.h"
#include "nsScreenMac.h"
#include "nsCOMPtr.h"
class ScreenListItem
{
public:
ScreenListItem ( GDHandle inGD, nsIScreen* inScreen )
: mGD(inGD), mScreen(inScreen) { } ;
GDHandle mGD;
nsCOMPtr<nsIScreen> mScreen;
};
nsScreenManagerMac :: nsScreenManagerMac ( )
{
// nothing else to do. I guess we could cache a bunch of information
// here, but we want to ask the device at runtime in case anything
// has changed.
}
nsScreenManagerMac :: ~nsScreenManagerMac()
{
// walk our list of cached screens and delete them.
for ( int i = 0; i < mScreenList.Count(); ++i ) {
ScreenListItem* item = NS_REINTERPRET_CAST(ScreenListItem*, mScreenList[i]);
delete item;
}
}
// addref, release, QI
NS_IMPL_ISUPPORTS1(nsScreenManagerMac, nsIScreenManager)
//
// CreateNewScreenObject
//
// Utility routine. Creates a new screen object from the given device handle
//
nsIScreen*
nsScreenManagerMac :: CreateNewScreenObject ( GDHandle inDevice )
{
nsIScreen* retScreen = nsnull;
// look through our screen list, hoping to find it. If it's not there,
// add it and return the new one.
for ( int i = 0; i < mScreenList.Count(); ++i ) {
ScreenListItem* curr = NS_REINTERPRET_CAST(ScreenListItem*, mScreenList[i]);
if ( inDevice == curr->mGD ) {
NS_IF_ADDREF(retScreen = curr->mScreen.get());
return retScreen;
}
} // for each screen.
// didn't find it in the list, so add it and return that item.
retScreen = new nsScreenMac ( inDevice );
ScreenListItem* listItem = new ScreenListItem ( inDevice, retScreen );
mScreenList.AppendElement ( listItem );
NS_IF_ADDREF(retScreen);
return retScreen;
}
//
// ScreenForRect
//
// Returns the screen that contains the rectangle. If the rect overlaps
// multiple screens, it picks the screen with the greatest area of intersection.
//
// The coordinates are in pixels (not twips) and in screen coordinates.
//
NS_IMETHODIMP
nsScreenManagerMac :: ScreenForRect ( PRInt32 inLeft, PRInt32 inTop, PRInt32 inWidth, PRInt32 inHeight,
nsIScreen **outScreen )
{
if ( !(inWidth || inHeight) ) {
NS_WARNING ( "trying to find screen for sizeless window, using primary monitor" );
*outScreen = CreateNewScreenObject ( ::GetMainDevice() ); // addrefs
return NS_OK;
}
Rect globalWindowBounds = { inTop, inLeft, inTop + inHeight, inLeft + inWidth };
GDHandle currDevice = ::GetDeviceList();
GDHandle deviceWindowIsOn = ::GetMainDevice();
PRInt32 greatestArea = 0;
while ( currDevice ) {
if ( ::TestDeviceAttribute(currDevice, screenDevice) && ::TestDeviceAttribute(currDevice, screenActive) ) {
// calc the intersection.
Rect intersection;
Rect devRect = (**currDevice).gdRect;
::SectRect ( &globalWindowBounds, &devRect, &intersection );
PRInt32 intersectArea = (intersection.right - intersection.left) *
(intersection.bottom - intersection.top);
if ( intersectArea > greatestArea ) {
greatestArea = intersectArea;
deviceWindowIsOn = currDevice;
}
} // if device is a screen and visible
currDevice = ::GetNextDevice(currDevice);
} // foreach device in list
*outScreen = CreateNewScreenObject ( deviceWindowIsOn ); // addrefs
return NS_OK;
} // ScreenForRect
//
// GetPrimaryScreen
//
// The screen with the menubar/taskbar. This shouldn't be needed very
// often.
//
NS_IMETHODIMP
nsScreenManagerMac :: GetPrimaryScreen(nsIScreen * *aPrimaryScreen)
{
*aPrimaryScreen = CreateNewScreenObject ( ::GetMainDevice() ); // addrefs
return NS_OK;
} // GetPrimaryScreen
//
// GetNumberOfScreens
//
// Returns how many physical screens are available.
//
NS_IMETHODIMP
nsScreenManagerMac :: GetNumberOfScreens(PRUint32 *aNumberOfScreens)
{
*aNumberOfScreens = 0;
GDHandle currDevice = ::GetDeviceList();
while ( currDevice ) {
if ( ::TestDeviceAttribute(currDevice, screenDevice) && ::TestDeviceAttribute(currDevice, screenActive) )
++(*aNumberOfScreens);
currDevice = ::GetNextDevice(currDevice);
}
return NS_OK;
} // GetNumberOfScreens
NS_IMETHODIMP
nsScreenManagerMac :: ScreenForNativeWidget(void *nativeWidget, nsIScreen **aScreen)
{
return NS_ERROR_NOT_IMPLEMENTED;
}