gecko/ipc/unixsocket/ListenSocket.cpp
Carsten "Tomcat" Book 03af28a47e Backed out 8 changesets (bug 1161020) for b2g ics emulator debug mochitest memory leaks on a CLOSED TREE
Backed out changeset 976e19eac8b5 (bug 1161020)
Backed out changeset 4f782be31f87 (bug 1161020)
Backed out changeset 384de663084c (bug 1161020)
Backed out changeset a8f42d85ce3f (bug 1161020)
Backed out changeset ac23206e80bd (bug 1161020)
Backed out changeset 34a20b05af6c (bug 1161020)
Backed out changeset 13753f9043f7 (bug 1161020)
Backed out changeset f90b8d3d6b70 (bug 1161020)
2015-05-18 15:01:27 +02:00

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/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ListenSocket.h"
#include <fcntl.h>
#include "ConnectionOrientedSocket.h"
#include "DataSocket.h"
#include "mozilla/RefPtr.h"
#include "nsXULAppAPI.h"
#include "UnixSocketConnector.h"
namespace mozilla {
namespace ipc {
//
// ListenSocketIO
//
class ListenSocketIO final
: public UnixSocketWatcher
, public SocketIOBase
{
public:
class ListenTask;
ListenSocketIO(MessageLoop* mIOLoop,
ListenSocket* aListenSocket,
UnixSocketConnector* aConnector,
const nsACString& aAddress);
~ListenSocketIO();
void GetSocketAddr(nsAString& aAddrStr) const;
// Task callback methods
//
/**
* Run bind/listen to prepare for further runs of accept()
*/
void Listen(ConnectionOrientedSocketIO* aCOSocketIO);
// I/O callback methods
//
void OnConnected() override;
void OnError(const char* aFunction, int aErrno) override;
void OnListening() override;
void OnSocketCanAcceptWithoutBlocking() override;
// Methods for |SocketIOBase|
//
SocketBase* GetSocketBase() override;
bool IsShutdownOnMainThread() const override;
bool IsShutdownOnIOThread() const override;
void ShutdownOnMainThread() override;
void ShutdownOnIOThread() override;
private:
void FireSocketError();
// Set up flags on file descriptor.
static bool SetSocketFlags(int aFd);
/**
* Consumer pointer. Non-thread safe RefPtr, so should only be manipulated
* directly from main thread. All non-main-thread accesses should happen with
* mIO as container.
*/
RefPtr<ListenSocket> mListenSocket;
/**
* Connector object used to create the connection we are currently using.
*/
nsAutoPtr<UnixSocketConnector> mConnector;
/**
* If true, do not requeue whatever task we're running
*/
bool mShuttingDownOnIOThread;
/**
* Address we are connecting to, assuming we are creating a client connection.
*/
nsCString mAddress;
/**
* Size of the socket address struct
*/
socklen_t mAddrSize;
/**
* Address struct of the socket currently in use
*/
sockaddr_any mAddr;
ConnectionOrientedSocketIO* mCOSocketIO;
};
ListenSocketIO::ListenSocketIO(MessageLoop* mIOLoop,
ListenSocket* aListenSocket,
UnixSocketConnector* aConnector,
const nsACString& aAddress)
: UnixSocketWatcher(mIOLoop)
, SocketIOBase()
, mListenSocket(aListenSocket)
, mConnector(aConnector)
, mShuttingDownOnIOThread(false)
, mAddress(aAddress)
, mCOSocketIO(nullptr)
{
MOZ_ASSERT(mListenSocket);
MOZ_ASSERT(mConnector);
}
ListenSocketIO::~ListenSocketIO()
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(IsShutdownOnMainThread());
}
void
ListenSocketIO::GetSocketAddr(nsAString& aAddrStr) const
{
if (!mConnector) {
NS_WARNING("No connector to get socket address from!");
aAddrStr.Truncate();
return;
}
mConnector->GetSocketAddr(mAddr, aAddrStr);
}
void
ListenSocketIO::Listen(ConnectionOrientedSocketIO* aCOSocketIO)
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(mConnector);
MOZ_ASSERT(aCOSocketIO);
if (!IsOpen()) {
int fd = mConnector->Create();
if (fd < 0) {
NS_WARNING("Cannot create socket fd!");
FireSocketError();
return;
}
if (!SetSocketFlags(fd)) {
NS_WARNING("Cannot set socket flags!");
FireSocketError();
return;
}
if (!mConnector->SetUpListenSocket(GetFd())) {
NS_WARNING("Could not set up listen socket!");
FireSocketError();
return;
}
// This will set things we don't particularly care about, but
// it will hand back the correct structure size which is what
// we do care about.
if (!mConnector->CreateAddr(true, mAddrSize, mAddr, nullptr)) {
NS_WARNING("Cannot create socket address!");
FireSocketError();
return;
}
SetFd(fd);
}
mCOSocketIO = aCOSocketIO;
// calls OnListening on success, or OnError otherwise
nsresult rv = UnixSocketWatcher::Listen(
reinterpret_cast<struct sockaddr*>(&mAddr), mAddrSize);
NS_WARN_IF(NS_FAILED(rv));
}
void
ListenSocketIO::OnConnected()
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
NS_NOTREACHED("Invalid call to |ListenSocketIO::OnConnected|");
}
void
ListenSocketIO::OnListening()
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(GetConnectionStatus() == SOCKET_IS_LISTENING);
AddWatchers(READ_WATCHER, true);
/* We signal a successful 'connection' to a local address for listening. */
NS_DispatchToMainThread(
new SocketIOEventRunnable(this, SocketIOEventRunnable::CONNECT_SUCCESS));
}
void
ListenSocketIO::OnError(const char* aFunction, int aErrno)
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
UnixFdWatcher::OnError(aFunction, aErrno);
FireSocketError();
}
void
ListenSocketIO::FireSocketError()
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
// Clean up watchers, statuses, fds
Close();
// Tell the main thread we've errored
NS_DispatchToMainThread(
new SocketIOEventRunnable(this, SocketIOEventRunnable::CONNECT_ERROR));
}
bool
ListenSocketIO::SetSocketFlags(int aFd)
{
static const int reuseaddr = 1;
// Set socket addr to be reused even if kernel is still waiting to close
int res = setsockopt(aFd, SOL_SOCKET, SO_REUSEADDR,
&reuseaddr, sizeof(reuseaddr));
if (res < 0) {
return false;
}
// Set close-on-exec bit.
int flags = TEMP_FAILURE_RETRY(fcntl(aFd, F_GETFD));
if (-1 == flags) {
return false;
}
flags |= FD_CLOEXEC;
if (-1 == TEMP_FAILURE_RETRY(fcntl(aFd, F_SETFD, flags))) {
return false;
}
// Set non-blocking status flag.
flags = TEMP_FAILURE_RETRY(fcntl(aFd, F_GETFL));
if (-1 == flags) {
return false;
}
flags |= O_NONBLOCK;
if (-1 == TEMP_FAILURE_RETRY(fcntl(aFd, F_SETFL, flags))) {
return false;
}
return true;
}
void
ListenSocketIO::OnSocketCanAcceptWithoutBlocking()
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(GetConnectionStatus() == SOCKET_IS_LISTENING);
MOZ_ASSERT(mCOSocketIO);
struct sockaddr_storage addr;
socklen_t addrLen = sizeof(addr);
int fd = TEMP_FAILURE_RETRY(accept(GetFd(),
reinterpret_cast<struct sockaddr*>(&addr), &addrLen));
if (fd < 0) {
OnError("accept", errno);
return;
}
RemoveWatchers(READ_WATCHER|WRITE_WATCHER);
mCOSocketIO->Accept(fd,
reinterpret_cast<union sockaddr_any*>(&addr),
addrLen);
}
// |SocketIOBase|
SocketBase*
ListenSocketIO::GetSocketBase()
{
return mListenSocket.get();
}
bool
ListenSocketIO::IsShutdownOnMainThread() const
{
MOZ_ASSERT(NS_IsMainThread());
return mListenSocket == nullptr;
}
bool
ListenSocketIO::IsShutdownOnIOThread() const
{
return mShuttingDownOnIOThread;
}
void
ListenSocketIO::ShutdownOnMainThread()
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!IsShutdownOnMainThread());
mListenSocket = nullptr;
}
void
ListenSocketIO::ShutdownOnIOThread()
{
MOZ_ASSERT(!NS_IsMainThread());
MOZ_ASSERT(!mShuttingDownOnIOThread);
Close(); // will also remove fd from I/O loop
mShuttingDownOnIOThread = true;
}
//
// Socket tasks
//
class ListenSocketIO::ListenTask final
: public SocketIOTask<ListenSocketIO>
{
public:
ListenTask(ListenSocketIO* aIO, ConnectionOrientedSocketIO* aCOSocketIO)
: SocketIOTask<ListenSocketIO>(aIO)
, mCOSocketIO(aCOSocketIO)
{
MOZ_ASSERT(mCOSocketIO);
}
void Run() override
{
MOZ_ASSERT(!NS_IsMainThread());
if (!IsCanceled()) {
GetIO()->Listen(mCOSocketIO);
}
}
private:
ConnectionOrientedSocketIO* mCOSocketIO;
};
//
// UnixSocketConsumer
//
ListenSocket::ListenSocket()
: mIO(nullptr)
{ }
ListenSocket::~ListenSocket()
{
MOZ_ASSERT(!mIO);
}
void
ListenSocket::Close()
{
MOZ_ASSERT(NS_IsMainThread());
if (!mIO) {
return;
}
// From this point on, we consider mIO as being deleted. We sever
// the relationship here so any future calls to listen or connect
// will create a new implementation.
mIO->ShutdownOnMainThread();
XRE_GetIOMessageLoop()->PostTask(FROM_HERE, new SocketIOShutdownTask(mIO));
mIO = nullptr;
NotifyDisconnect();
}
bool
ListenSocket::Listen(UnixSocketConnector* aConnector,
ConnectionOrientedSocket* aCOSocket)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aConnector);
MOZ_ASSERT(aCOSocket);
nsAutoPtr<UnixSocketConnector> connector(aConnector);
if (mIO) {
NS_WARNING("Socket already connecting/connected!");
return false;
}
mIO = new ListenSocketIO(
XRE_GetIOMessageLoop(), this, connector.forget(), EmptyCString());
// Prepared I/O object, now start listening.
return Listen(aCOSocket);
}
bool
ListenSocket::Listen(ConnectionOrientedSocket* aCOSocket)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(mIO);
MOZ_ASSERT(aCOSocket);
SetConnectionStatus(SOCKET_LISTENING);
XRE_GetIOMessageLoop()->PostTask(
FROM_HERE, new ListenSocketIO::ListenTask(mIO, aCOSocket->GetIO()));
return true;
}
void
ListenSocket::GetSocketAddr(nsAString& aAddrStr)
{
aAddrStr.Truncate();
if (!mIO || GetConnectionStatus() != SOCKET_CONNECTED) {
NS_WARNING("No socket currently open!");
return;
}
mIO->GetSocketAddr(aAddrStr);
}
// |SocketBase|
void
ListenSocket::CloseSocket()
{
Close();
}
} // namespace ipc
} // namespace mozilla