gecko/js/src/jsanalyze.cpp

1735 lines
58 KiB
C++

/* -*- Mode: c++; c-basic-offset: 4; tab-width: 40; indent-tabs-mode: nil -*- */
/* vim: set ts=40 sw=4 et tw=99: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Mozilla SpiderMonkey bytecode analysis
*
* The Initial Developer of the Original Code is
* Mozilla Foundation
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Brian Hackett <bhackett@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "jsanalyze.h"
#include "jsautooplen.h"
#include "jscompartment.h"
#include "jscntxt.h"
#include "jsinferinlines.h"
#include "jsobjinlines.h"
void
JSScript::makeAnalysis(JSContext *cx)
{
JS_ASSERT(!analysis_);
analysis_ = cx->new_<js::analyze::ScriptAnalysis>(this);
}
namespace js {
namespace analyze {
/////////////////////////////////////////////////////////////////////
// Bytecode
/////////////////////////////////////////////////////////////////////
bool
Bytecode::mergeDefines(JSContext *cx, ScriptAnalysis *script, bool initial,
unsigned newDepth, uint32 *newArray, unsigned newCount)
{
if (initial) {
/*
* Haven't handled any incoming edges to this bytecode before.
* Define arrays are copy on write, so just reuse the array for this bytecode.
*/
stackDepth = newDepth;
defineArray = newArray;
defineCount = newCount;
return true;
}
/*
* This bytecode has multiple incoming edges, intersect the new array with any
* variables known to be defined along other incoming edges.
*/
if (analyzed) {
#ifdef DEBUG
/*
* Once analyzed, a bytecode has its full set of definitions. There are two
* properties we depend on to ensure this. First, bytecode for a function
* is emitted in topological order, and since we analyze bytecodes in the
* order they were emitted we will have seen all incoming jumps except
* for any loop back edges. Second, javascript has structured control flow,
* so loop heads dominate their bodies; the set of variables defined
* on a back edge will be at least as large as at the head of the loop,
* so no intersection or further analysis needs to be done.
*/
JS_ASSERT(stackDepth == newDepth);
for (unsigned i = 0; i < defineCount; i++) {
bool found = false;
for (unsigned j = 0; j < newCount; j++) {
if (newArray[j] == defineArray[i])
found = true;
}
JS_ASSERT(found);
}
#endif
} else {
JS_ASSERT(stackDepth == newDepth);
bool owned = false;
for (unsigned i = 0; i < defineCount; i++) {
bool found = false;
for (unsigned j = 0; j < newCount; j++) {
if (newArray[j] == defineArray[i])
found = true;
}
if (!found) {
/*
* Get a mutable copy of the defines. This can end up making
* several copies for a bytecode if it has many incoming edges
* with progressively smaller sets of defined variables.
*/
if (!owned) {
uint32 *reallocArray =
ArenaArray<uint32>(cx->compartment->pool, defineCount);
if (!reallocArray) {
script->setOOM(cx);
return false;
}
memcpy(reallocArray, defineArray, defineCount * sizeof(uint32));
defineArray = reallocArray;
owned = true;
}
/* Swap with the last element and pop the array. */
defineArray[i--] = defineArray[--defineCount];
}
}
}
return true;
}
#ifdef DEBUG
void
PrintBytecode(JSContext *cx, JSScript *script, jsbytecode *pc)
{
printf("#%u:", script->id());
void *mark = JS_ARENA_MARK(&cx->tempPool);
Sprinter sprinter;
INIT_SPRINTER(cx, &sprinter, &cx->tempPool, 0);
js_Disassemble1(cx, script, pc, pc - script->code, true, &sprinter);
fprintf(stdout, "%s", sprinter.base);
JS_ARENA_RELEASE(&cx->tempPool, mark);
}
#endif
/////////////////////////////////////////////////////////////////////
// Bytecode Analysis
/////////////////////////////////////////////////////////////////////
inline bool
ScriptAnalysis::addJump(JSContext *cx, unsigned offset,
unsigned *currentOffset, unsigned *forwardJump,
unsigned stackDepth, uint32 *defineArray, unsigned defineCount)
{
JS_ASSERT(offset < script->length);
Bytecode *&code = codeArray[offset];
bool initial = (code == NULL);
if (initial) {
code = ArenaNew<Bytecode>(cx->compartment->pool);
if (!code) {
setOOM(cx);
return false;
}
}
if (!code->mergeDefines(cx, this, initial, stackDepth, defineArray, defineCount))
return false;
code->jumpTarget = true;
if (offset < *currentOffset) {
JSOp op = JSOp(script->code[offset]);
if (op == JSOP_TRACE || op == JSOP_NOTRACE)
code->loopHead = true;
/* Scripts containing loops are never inlined. */
isInlineable = false;
/* Don't follow back edges to bytecode which has already been analyzed. */
if (!code->analyzed) {
if (*forwardJump == 0)
*forwardJump = *currentOffset;
*currentOffset = offset;
}
} else if (offset > *forwardJump) {
*forwardJump = offset;
}
return true;
}
inline void
ScriptAnalysis::setLocal(uint32 local, uint32 offset)
{
JS_ASSERT(local < script->nfixed);
JS_ASSERT(offset != LOCAL_CONDITIONALLY_DEFINED);
/*
* It isn't possible to change the point when a variable becomes unconditionally
* defined, or to mark it as unconditionally defined after it has already been
* marked as having a use before def. It *is* possible to mark it as having
* a use before def after marking it as unconditionally defined. In a loop such as:
*
* while ((a = b) != 0) { x = a; }
*
* When walking through the body of this loop, we will first analyze the test
* (which comes after the body in the bytecode stream) as unconditional code,
* and mark a as definitely defined. a is not in the define array when taking
* the loop's back edge, so it is treated as possibly undefined when written to x.
*/
JS_ASSERT(definedLocals[local] == LOCAL_CONDITIONALLY_DEFINED ||
definedLocals[local] == offset || offset == LOCAL_USE_BEFORE_DEF);
definedLocals[local] = offset;
}
// return whether op bytecodes do not fallthrough (they may do a jump).
static inline bool
BytecodeNoFallThrough(JSOp op)
{
switch (op) {
case JSOP_GOTO:
case JSOP_GOTOX:
case JSOP_DEFAULT:
case JSOP_DEFAULTX:
case JSOP_RETURN:
case JSOP_STOP:
case JSOP_RETRVAL:
case JSOP_THROW:
case JSOP_TABLESWITCH:
case JSOP_TABLESWITCHX:
case JSOP_LOOKUPSWITCH:
case JSOP_LOOKUPSWITCHX:
case JSOP_FILTER:
return true;
case JSOP_GOSUB:
case JSOP_GOSUBX:
// these fall through indirectly, after executing a 'finally'.
return false;
default:
return false;
}
}
void
ScriptAnalysis::analyzeBytecode(JSContext *cx)
{
JS_ASSERT(cx->compartment->activeAnalysis);
JS_ASSERT(!ranBytecode());
JSArenaPool &pool = cx->compartment->pool;
unsigned length = script->length;
unsigned nargs = script->fun ? script->fun->nargs : 0;
numSlots = TotalSlots(script);
codeArray = ArenaArray<Bytecode*>(pool, length);
definedLocals = ArenaArray<uint32>(pool, script->nfixed);
escapedSlots = ArenaArray<JSPackedBool>(pool, numSlots);
if (!codeArray || !definedLocals || !escapedSlots) {
setOOM(cx);
return;
}
PodZero(codeArray, length);
for (unsigned i = 0; i < script->nfixed; i++)
definedLocals[i] = LOCAL_CONDITIONALLY_DEFINED;
/*
* Populate arg and local slots which can escape and be accessed in ways
* other than through ARG* and LOCAL* opcodes (though arguments can still
* be indirectly read but not written through 'arguments' properties).
* All escaping locals are treated as having possible use-before-defs.
*/
PodZero(escapedSlots, numSlots);
if (script->usesEval || script->usesArguments || script->compartment->debugMode) {
for (unsigned i = 0; i < nargs; i++)
escapedSlots[ArgSlot(i)] = true;
} else {
for (unsigned i = 0; i < script->nClosedArgs; i++) {
unsigned arg = script->getClosedArg(i);
JS_ASSERT(arg < nargs);
escapedSlots[ArgSlot(arg)] = true;
}
}
if (script->usesEval || script->compartment->debugMode) {
for (unsigned i = 0; i < script->nfixed; i++) {
escapedSlots[LocalSlot(script, i)] = true;
setLocal(i, LOCAL_USE_BEFORE_DEF);
}
} else {
for (uint32 i = 0; i < script->nClosedVars; i++) {
unsigned local = script->getClosedVar(i);
escapedSlots[LocalSlot(script, local)] = true;
setLocal(local, LOCAL_USE_BEFORE_DEF);
}
}
/* Maximum number of locals we will keep track of in defined variables analysis. */
static const uint32 LOCAL_LIMIT = 50;
for (unsigned i = LOCAL_LIMIT; i < script->nfixed; i++)
setLocal(i, LOCAL_USE_BEFORE_DEF);
/*
* If the script is in debug mode, JS_SetFrameReturnValue can be called at
* any safe point.
*/
if (cx->compartment->debugMode)
usesRval = true;
isInlineable = true;
if (script->nClosedArgs || script->nClosedVars || script->nfixed >= LOCAL_LIMIT ||
(script->fun && script->fun->isHeavyweight()) ||
script->usesEval || script->usesArguments || cx->compartment->debugMode) {
isInlineable = false;
}
canTrackVars = true;
/*
* If we are in the middle of one or more jumps, the offset of the highest
* target jumping over this bytecode. Includes implicit jumps from
* try/catch/finally blocks.
*/
unsigned forwardJump = 0;
/*
* If we are in the middle of a try block, the offset of the highest
* catch/finally/enditer.
*/
unsigned forwardCatch = 0;
/* Fill in stack depth and definitions at initial bytecode. */
Bytecode *startcode = ArenaNew<Bytecode>(pool);
if (!startcode) {
setOOM(cx);
return;
}
startcode->stackDepth = 0;
codeArray[0] = startcode;
unsigned offset, nextOffset = 0;
while (nextOffset < length) {
offset = nextOffset;
JS_ASSERT(forwardCatch <= forwardJump);
/* Check if the current forward jump/try-block has finished. */
if (forwardJump && forwardJump == offset)
forwardJump = 0;
if (forwardCatch && forwardCatch == offset)
forwardCatch = 0;
Bytecode *code = maybeCode(offset);
jsbytecode *pc = script->code + offset;
UntrapOpcode untrap(cx, script, pc);
JSOp op = (JSOp)*pc;
JS_ASSERT(op < JSOP_LIMIT);
/* Immediate successor of this bytecode. */
unsigned successorOffset = offset + GetBytecodeLength(pc);
/*
* Next bytecode to analyze. This is either the successor, or is an
* earlier bytecode if this bytecode has a loop backedge.
*/
nextOffset = successorOffset;
if (!code) {
/* Haven't found a path by which this bytecode is reachable. */
continue;
}
if (code->analyzed) {
/* No need to reanalyze, see Bytecode::mergeDefines. */
continue;
}
code->analyzed = true;
if (forwardCatch)
code->inTryBlock = true;
if (untrap.trap) {
code->safePoint = true;
isInlineable = canTrackVars = false;
}
unsigned stackDepth = code->stackDepth;
uint32 *defineArray = code->defineArray;
unsigned defineCount = code->defineCount;
if (!forwardJump) {
/*
* There is no jump over this bytecode, nor a containing try block.
* Either this bytecode will definitely be executed, or an exception
* will be thrown which the script does not catch. Either way,
* any variables definitely defined at this bytecode will stay
* defined throughout the rest of the script. We just need to
* remember the offset where the variable became unconditionally
* defined, rather than continue to maintain it in define arrays.
*/
for (unsigned i = 0; i < defineCount; i++) {
uint32 local = defineArray[i];
JS_ASSERT_IF(definedLocals[local] != LOCAL_CONDITIONALLY_DEFINED &&
definedLocals[local] != LOCAL_USE_BEFORE_DEF,
definedLocals[local] <= offset);
if (definedLocals[local] == LOCAL_CONDITIONALLY_DEFINED)
setLocal(local, offset);
}
defineArray = code->defineArray = NULL;
defineCount = code->defineCount = 0;
}
unsigned nuses = GetUseCount(script, offset);
unsigned ndefs = GetDefCount(script, offset);
JS_ASSERT(stackDepth >= nuses);
stackDepth -= nuses;
stackDepth += ndefs;
switch (op) {
case JSOP_SETRVAL:
case JSOP_POPV:
usesRval = true;
isInlineable = false;
break;
case JSOP_NAME:
case JSOP_CALLNAME:
case JSOP_BINDNAME:
case JSOP_SETNAME:
case JSOP_DELNAME:
case JSOP_INCNAME:
case JSOP_DECNAME:
case JSOP_NAMEINC:
case JSOP_NAMEDEC:
case JSOP_FORNAME:
usesScope = true;
isInlineable = false;
break;
case JSOP_DEFFUN:
case JSOP_DEFVAR:
case JSOP_DEFCONST:
case JSOP_SETCONST:
isInlineable = canTrackVars = false;
break;
case JSOP_THIS:
usesThis = true;
break;
case JSOP_CALL:
case JSOP_NEW:
/* Only consider potentially inlineable calls here. */
hasCalls = true;
break;
case JSOP_TABLESWITCH:
case JSOP_TABLESWITCHX: {
isInlineable = canTrackVars = false;
jsbytecode *pc2 = pc;
unsigned jmplen = (op == JSOP_TABLESWITCH) ? JUMP_OFFSET_LEN : JUMPX_OFFSET_LEN;
unsigned defaultOffset = offset + GetJumpOffset(pc, pc2);
pc2 += jmplen;
jsint low = GET_JUMP_OFFSET(pc2);
pc2 += JUMP_OFFSET_LEN;
jsint high = GET_JUMP_OFFSET(pc2);
pc2 += JUMP_OFFSET_LEN;
if (!addJump(cx, defaultOffset, &nextOffset, &forwardJump,
stackDepth, defineArray, defineCount)) {
return;
}
getCode(defaultOffset).switchTarget = true;
getCode(defaultOffset).safePoint = true;
for (jsint i = low; i <= high; i++) {
unsigned targetOffset = offset + GetJumpOffset(pc, pc2);
if (targetOffset != offset) {
if (!addJump(cx, targetOffset, &nextOffset, &forwardJump,
stackDepth, defineArray, defineCount)) {
return;
}
}
getCode(targetOffset).switchTarget = true;
getCode(targetOffset).safePoint = true;
pc2 += jmplen;
}
break;
}
case JSOP_LOOKUPSWITCH:
case JSOP_LOOKUPSWITCHX: {
isInlineable = canTrackVars = false;
jsbytecode *pc2 = pc;
unsigned jmplen = (op == JSOP_LOOKUPSWITCH) ? JUMP_OFFSET_LEN : JUMPX_OFFSET_LEN;
unsigned defaultOffset = offset + GetJumpOffset(pc, pc2);
pc2 += jmplen;
unsigned npairs = GET_UINT16(pc2);
pc2 += UINT16_LEN;
if (!addJump(cx, defaultOffset, &nextOffset, &forwardJump,
stackDepth, defineArray, defineCount)) {
return;
}
getCode(defaultOffset).switchTarget = true;
getCode(defaultOffset).safePoint = true;
while (npairs) {
pc2 += INDEX_LEN;
unsigned targetOffset = offset + GetJumpOffset(pc, pc2);
if (!addJump(cx, targetOffset, &nextOffset, &forwardJump,
stackDepth, defineArray, defineCount)) {
return;
}
getCode(targetOffset).switchTarget = true;
getCode(targetOffset).safePoint = true;
pc2 += jmplen;
npairs--;
}
break;
}
case JSOP_TRY: {
/*
* Everything between a try and corresponding catch or finally is conditional.
* Note that there is no problem with code which is skipped by a thrown
* exception but is not caught by a later handler in the same function:
* no more code will execute, and it does not matter what is defined.
*/
isInlineable = canTrackVars = false;
JSTryNote *tn = script->trynotes()->vector;
JSTryNote *tnlimit = tn + script->trynotes()->length;
for (; tn < tnlimit; tn++) {
unsigned startOffset = script->main - script->code + tn->start;
if (startOffset == offset + 1) {
unsigned catchOffset = startOffset + tn->length;
/* This will overestimate try block code, for multiple catch/finally. */
if (catchOffset > forwardCatch)
forwardCatch = catchOffset;
if (tn->kind != JSTRY_ITER) {
if (!addJump(cx, catchOffset, &nextOffset, &forwardJump,
stackDepth, defineArray, defineCount)) {
return;
}
getCode(catchOffset).exceptionEntry = true;
getCode(catchOffset).safePoint = true;
}
}
}
break;
}
case JSOP_GETLOCAL:
/*
* Watch for uses of variables not known to be defined, and mark
* them as having possible uses before definitions. Ignore GETLOCAL
* followed by a POP, these are generated for, e.g. 'var x;'
*/
if (pc[JSOP_GETLOCAL_LENGTH] != JSOP_POP) {
uint32 local = GET_SLOTNO(pc);
if (local < script->nfixed && !localDefined(local, offset)) {
setLocal(local, LOCAL_USE_BEFORE_DEF);
isInlineable = false;
}
}
break;
case JSOP_CALLLOCAL:
case JSOP_INCLOCAL:
case JSOP_DECLOCAL:
case JSOP_LOCALINC:
case JSOP_LOCALDEC: {
uint32 local = GET_SLOTNO(pc);
if (local < script->nfixed && !localDefined(local, offset)) {
setLocal(local, LOCAL_USE_BEFORE_DEF);
isInlineable = false;
}
break;
}
case JSOP_SETLOCAL:
case JSOP_FORLOCAL: {
uint32 local = GET_SLOTNO(pc);
/*
* The local variable may already have been marked as unconditionally
* defined at a later point in the script, if that definition was in the
* condition for a loop which then jumped back here. In such cases we
* will not treat the variable as ever being defined in the loop body
* (see setLocal).
*/
if (local < script->nfixed && definedLocals[local] == LOCAL_CONDITIONALLY_DEFINED) {
if (forwardJump) {
/* Add this local to the variables defined after this bytecode. */
uint32 *newArray = ArenaArray<uint32>(pool, defineCount + 1);
if (!newArray) {
setOOM(cx);
return;
}
if (defineCount)
memcpy(newArray, defineArray, defineCount * sizeof(uint32));
defineArray = newArray;
defineArray[defineCount++] = local;
} else {
/* This local is unconditionally defined by this bytecode. */
setLocal(local, offset);
}
}
break;
}
/* Additional opcodes which can be compiled but which can't be inlined. */
case JSOP_ARGUMENTS:
case JSOP_EVAL:
case JSOP_FORARG:
case JSOP_SETARG:
case JSOP_INCARG:
case JSOP_DECARG:
case JSOP_ARGINC:
case JSOP_ARGDEC:
case JSOP_THROW:
case JSOP_EXCEPTION:
case JSOP_DEFLOCALFUN:
case JSOP_DEFLOCALFUN_FC:
case JSOP_LAMBDA:
case JSOP_LAMBDA_FC:
case JSOP_GETFCSLOT:
case JSOP_CALLFCSLOT:
case JSOP_ARGSUB:
case JSOP_ARGCNT:
case JSOP_DEBUGGER:
case JSOP_ENTERBLOCK:
case JSOP_LEAVEBLOCK:
case JSOP_FUNCALL:
case JSOP_FUNAPPLY:
isInlineable = false;
break;
default:
break;
}
uint32 type = JOF_TYPE(js_CodeSpec[op].format);
/* Check basic jump opcodes, which may or may not have a fallthrough. */
if (type == JOF_JUMP || type == JOF_JUMPX) {
/* Some opcodes behave differently on their branching path. */
unsigned newStackDepth = stackDepth;
switch (op) {
case JSOP_OR:
case JSOP_AND:
case JSOP_ORX:
case JSOP_ANDX:
/*
* OR/AND instructions push the operation result when branching.
* We accounted for this in GetDefCount, so subtract the pushed value
* for the fallthrough case.
*/
stackDepth--;
break;
case JSOP_CASE:
case JSOP_CASEX:
/* Case instructions do not push the lvalue back when branching. */
newStackDepth--;
break;
default:;
}
unsigned targetOffset = offset + GetJumpOffset(pc, pc);
if (!addJump(cx, targetOffset, &nextOffset, &forwardJump,
newStackDepth, defineArray, defineCount)) {
return;
}
}
/* Handle any fallthrough from this opcode. */
if (!BytecodeNoFallThrough(op)) {
JS_ASSERT(successorOffset < script->length);
Bytecode *&nextcode = codeArray[successorOffset];
bool initial = (nextcode == NULL);
if (initial) {
nextcode = ArenaNew<Bytecode>(pool);
if (!nextcode) {
setOOM(cx);
return;
}
}
if (type == JOF_JUMP || type == JOF_JUMPX)
nextcode->jumpFallthrough = true;
if (!nextcode->mergeDefines(cx, this, initial, stackDepth,
defineArray, defineCount)) {
return;
}
/* Treat the fallthrough of a branch instruction as a jump target. */
if (type == JOF_JUMP || type == JOF_JUMPX)
nextcode->jumpTarget = true;
else
nextcode->fallthrough = true;
}
}
JS_ASSERT(!failed());
JS_ASSERT(forwardJump == 0 && forwardCatch == 0);
ranBytecode_ = true;
}
/////////////////////////////////////////////////////////////////////
// Lifetime Analysis
/////////////////////////////////////////////////////////////////////
void
ScriptAnalysis::analyzeLifetimes(JSContext *cx)
{
JS_ASSERT(cx->compartment->activeAnalysis && !ranLifetimes() && !failed());
if (!ranBytecode()) {
analyzeBytecode(cx);
if (failed())
return;
}
JSArenaPool &pool = cx->compartment->pool;
lifetimes = ArenaArray<LifetimeVariable>(pool, numSlots);
if (!lifetimes) {
setOOM(cx);
return;
}
PodZero(lifetimes, numSlots);
/*
* Variables which are currently dead. On forward branches to locations
* where these are live, they need to be marked as live.
*/
LifetimeVariable **saved = (LifetimeVariable **)
cx->calloc_(numSlots * sizeof(LifetimeVariable*));
if (!saved) {
setOOM(cx);
return;
}
unsigned savedCount = 0;
LoopAnalysis *loop = NULL;
uint32 offset = script->length - 1;
while (offset < script->length) {
Bytecode *code = maybeCode(offset);
if (!code) {
offset--;
continue;
}
if (loop && code->safePoint)
loop->hasSafePoints = true;
UntrapOpcode untrap(cx, script, script->code + offset);
if (code->loop) {
/*
* This is the head of a loop, we need to go and make sure that any
* variables live at the head are live at the backedge and points prior.
* For each such variable, look for the last lifetime segment in the body
* and extend it to the end of the loop.
*/
JS_ASSERT(loop == code->loop);
unsigned backedge = code->loop->backedge;
for (unsigned i = 0; i < numSlots; i++) {
if (lifetimes[i].lifetime)
extendVariable(cx, lifetimes[i], offset, backedge);
}
loop = loop->parent;
JS_ASSERT_IF(loop, loop->head < offset);
}
/* Find the last jump target in the loop, other than the initial entry point. */
if (loop && code->jumpTarget && offset != loop->entry && offset > loop->lastBlock)
loop->lastBlock = offset;
jsbytecode *pc = script->code + offset;
JSOp op = (JSOp) *pc;
switch (op) {
case JSOP_GETARG:
case JSOP_CALLARG:
case JSOP_GETLOCAL:
case JSOP_CALLLOCAL:
case JSOP_THIS: {
uint32 slot = GetBytecodeSlot(script, pc);
if (!slotEscapes(slot))
addVariable(cx, lifetimes[slot], offset, saved, savedCount);
break;
}
case JSOP_SETARG:
case JSOP_SETLOCAL:
case JSOP_SETLOCALPOP:
case JSOP_DEFLOCALFUN:
case JSOP_DEFLOCALFUN_FC:
case JSOP_FORARG:
case JSOP_FORLOCAL: {
uint32 slot = GetBytecodeSlot(script, pc);
if (!slotEscapes(slot))
killVariable(cx, lifetimes[slot], offset, saved, savedCount);
break;
}
case JSOP_INCARG:
case JSOP_DECARG:
case JSOP_ARGINC:
case JSOP_ARGDEC:
case JSOP_INCLOCAL:
case JSOP_DECLOCAL:
case JSOP_LOCALINC:
case JSOP_LOCALDEC: {
uint32 slot = GetBytecodeSlot(script, pc);
if (!slotEscapes(slot)) {
killVariable(cx, lifetimes[slot], offset, saved, savedCount);
addVariable(cx, lifetimes[slot], offset, saved, savedCount);
}
break;
}
case JSOP_IFEQ:
case JSOP_IFEQX:
case JSOP_IFNE:
case JSOP_IFNEX:
case JSOP_OR:
case JSOP_ORX:
case JSOP_AND:
case JSOP_ANDX:
case JSOP_GOTO:
case JSOP_GOTOX:
case JSOP_ENDFILTER: {
/*
* Forward jumps need to pull in all variables which are live at
* their target offset --- the variables live before the jump are
* the union of those live at the fallthrough and at the target.
*/
uint32 targetOffset = FollowBranch(script, offset);
/*
* Watch for 'continue' statements in the loop body, which are
* jumps to the entry offset separate from the initial jump.
*/
if (loop && loop->entry == targetOffset && loop->entry > loop->lastBlock)
loop->lastBlock = loop->entry;
if (targetOffset < offset) {
/* This is a loop back edge, no lifetime to pull in yet. */
JSOp nop = JSOp(script->code[targetOffset]);
JS_ASSERT(nop == JSOP_TRACE || nop == JSOP_NOTRACE);
/*
* If we already have a loop, it is an outer loop and we
* need to prune the last block in the loop --- we do not
* track 'continue' statements for outer loops.
*/
if (loop && loop->entry > loop->lastBlock)
loop->lastBlock = loop->entry;
LoopAnalysis *nloop = ArenaNew<LoopAnalysis>(pool);
if (!nloop) {
cx->free_(saved);
setOOM(cx);
return;
}
PodZero(nloop);
if (loop)
loop->hasCallsLoops = true;
nloop->parent = loop;
loop = nloop;
getCode(targetOffset).loop = loop;
loop->head = targetOffset;
loop->backedge = offset;
loop->lastBlock = loop->head;
/*
* Find the entry jump, which will be a GOTO for 'for' or
* 'while' loops or a fallthrough for 'do while' loops.
*/
uint32 entry = targetOffset;
if (entry) {
do {
entry--;
} while (!maybeCode(entry));
jsbytecode *entrypc = script->code + entry;
if (JSOp(*entrypc) == JSOP_GOTO || JSOp(*entrypc) == JSOP_GOTOX)
loop->entry = entry + GetJumpOffset(entrypc, entrypc);
else
loop->entry = targetOffset;
} else {
/* Do-while loop at the start of the script. */
loop->entry = targetOffset;
}
break;
}
for (unsigned i = 0; i < savedCount; i++) {
LifetimeVariable &var = *saved[i];
JS_ASSERT(!var.lifetime && var.saved);
if (var.live(targetOffset)) {
/*
* Jumping to a place where this variable is live. Make a new
* lifetime segment for the variable.
*/
var.lifetime = ArenaNew<Lifetime>(pool, offset, var.savedEnd, var.saved);
if (!var.lifetime) {
cx->free_(saved);
setOOM(cx);
return;
}
var.saved = NULL;
saved[i--] = saved[--savedCount];
} else if (loop && !var.savedEnd) {
/*
* This jump precedes the basic block which killed the variable,
* remember it and use it for the end of the next lifetime
* segment should the variable become live again. This is needed
* for loops, as if we wrap liveness around the loop the isLive
* test below may have given the wrong answer.
*/
var.savedEnd = offset;
}
}
break;
}
case JSOP_LOOKUPSWITCH:
case JSOP_LOOKUPSWITCHX:
case JSOP_TABLESWITCH:
case JSOP_TABLESWITCHX:
/* Restore all saved variables. :FIXME: maybe do this precisely. */
for (unsigned i = 0; i < savedCount; i++) {
LifetimeVariable &var = *saved[i];
var.lifetime = ArenaNew<Lifetime>(pool, offset, var.savedEnd, var.saved);
if (!var.lifetime) {
cx->free_(saved);
setOOM(cx);
return;
}
var.saved = NULL;
saved[i--] = saved[--savedCount];
}
savedCount = 0;
break;
case JSOP_NEW:
case JSOP_CALL:
case JSOP_EVAL:
case JSOP_FUNAPPLY:
case JSOP_FUNCALL:
if (loop)
loop->hasCallsLoops = true;
break;
default:;
}
offset--;
}
cx->free_(saved);
ranLifetimes_ = true;
}
#ifdef DEBUG
void
LifetimeVariable::print() const
{
Lifetime *segment = lifetime ? lifetime : saved;
while (segment) {
printf(" (%u,%u%s)", segment->start, segment->end, segment->loopTail ? ",tail" : "");
segment = segment->next;
}
printf("\n");
}
#endif /* DEBUG */
inline void
ScriptAnalysis::addVariable(JSContext *cx, LifetimeVariable &var, unsigned offset,
LifetimeVariable **&saved, unsigned &savedCount)
{
if (var.lifetime) {
JS_ASSERT(offset < var.lifetime->start);
var.lifetime->start = offset;
} else {
if (var.saved) {
/* Remove from the list of saved entries. */
for (unsigned i = 0; i < savedCount; i++) {
if (saved[i] == &var) {
JS_ASSERT(savedCount);
saved[i--] = saved[--savedCount];
break;
}
}
}
var.lifetime = ArenaNew<Lifetime>(cx->compartment->pool, offset, var.savedEnd, var.saved);
if (!var.lifetime) {
setOOM(cx);
return;
}
var.saved = NULL;
}
}
inline void
ScriptAnalysis::killVariable(JSContext *cx, LifetimeVariable &var, unsigned offset,
LifetimeVariable **&saved, unsigned &savedCount)
{
if (!var.lifetime) {
/* Make a point lifetime indicating the write. */
if (!var.saved)
saved[savedCount++] = &var;
var.saved = ArenaNew<Lifetime>(cx->compartment->pool, offset, var.savedEnd, var.saved);
if (!var.saved) {
setOOM(cx);
return;
}
var.saved->write = true;
var.savedEnd = 0;
return;
}
JS_ASSERT(offset < var.lifetime->start);
/*
* The variable is considered to be live at the bytecode which kills it
* (just not at earlier bytecodes). This behavior is needed by downstream
* register allocation (see FrameState::bestEvictReg).
*/
var.lifetime->start = offset;
var.lifetime->write = true;
var.saved = var.lifetime;
var.savedEnd = 0;
var.lifetime = NULL;
saved[savedCount++] = &var;
}
inline void
ScriptAnalysis::extendVariable(JSContext *cx, LifetimeVariable &var,
unsigned start, unsigned end)
{
JS_ASSERT(var.lifetime);
var.lifetime->start = start;
/*
* When walking backwards through loop bodies, we don't know which vars
* are live at the loop's backedge. We save the endpoints for lifetime
* segments which we *would* use if the variables were live at the backedge
* and extend the variable with new lifetimes if we find the variable is
* indeed live at the head of the loop.
*
* while (...) {
* if (x #1) { ... }
* ...
* if (... #2) { x = 0; #3}
* }
*
* If x is not live after the loop, we treat it as dead in the walk and
* make a point lifetime for the write at #3. At the beginning of that
* basic block (#2), we save the loop endpoint; if we knew x was live in
* the next iteration then a new lifetime would be made here. At #1 we
* mark x live again, make a segment between the head of the loop and #1,
* and then extend x with loop tail lifetimes from #1 to #2, and from #3
* to the back edge.
*/
Lifetime *segment = var.lifetime;
while (segment && segment->start < end) {
uint32 savedEnd = segment->savedEnd;
if (!segment->next || segment->next->start >= end) {
/*
* savedEnd is only set for variables killed in the middle of the
* loop. Make a tail segment connecting the last use with the
* back edge.
*/
if (segment->end >= end) {
/* Variable known to be live after the loop finishes. */
break;
}
savedEnd = end;
}
JS_ASSERT(savedEnd <= end);
if (savedEnd > segment->end) {
Lifetime *tail = ArenaNew<Lifetime>(cx->compartment->pool, savedEnd, 0, segment->next);
if (!tail) {
setOOM(cx);
return;
}
tail->start = segment->end;
tail->loopTail = true;
/*
* Clear the segment's saved end, but preserve in the tail if this
* is the last segment in the loop and the variable is killed in an
* outer loop before the backedge.
*/
if (segment->savedEnd > end) {
JS_ASSERT(savedEnd == end);
tail->savedEnd = segment->savedEnd;
}
segment->savedEnd = 0;
segment->next = tail;
segment = tail->next;
} else {
JS_ASSERT(segment->savedEnd == 0);
segment = segment->next;
}
}
}
void
ScriptAnalysis::clearAllocations()
{
/*
* Clear out storage used for register allocations in a compilation once
* that compilation has finished. Register allocations are only used for
* a single compilation.
*/
for (unsigned i = 0; i < script->length; i++) {
Bytecode *code = maybeCode(i);
if (code)
code->allocation = NULL;
}
}
/////////////////////////////////////////////////////////////////////
// SSA Analysis
/////////////////////////////////////////////////////////////////////
void
ScriptAnalysis::analyzeSSA(JSContext *cx)
{
JS_ASSERT(cx->compartment->activeAnalysis && !ranSSA() && !failed());
if (!ranLifetimes()) {
analyzeLifetimes(cx);
if (failed())
return;
}
JSArenaPool &pool = cx->compartment->pool;
unsigned maxDepth = script->nslots - script->nfixed;
/*
* Current value of each variable and stack value. Empty for missing or
* untracked entries, i.e. escaping locals and arguments.
*/
SSAValue *values = (SSAValue *)
cx->calloc_((numSlots + maxDepth) * sizeof(SSAValue));
if (!values) {
setOOM(cx);
return;
}
SSAValue *stack = values + numSlots;
uint32 stackDepth = 0;
for (uint32 slot = ArgSlot(0); slot < numSlots; slot++) {
if (trackSlot(slot))
values[slot].initInitial(slot);
}
/*
* All target offsets for forward jumps we in the middle of. We lazily add
* pending entries at these targets for the original value of variables
* modified before the branch rejoins.
*/
Vector<uint32> branchTargets(cx);
uint32 offset = 0;
while (offset < script->length) {
jsbytecode *pc = script->code + offset;
UntrapOpcode untrap(cx, script, pc);
uint32 successorOffset = offset + GetBytecodeLength(pc);
Bytecode *code = maybeCode(pc);
if (!code) {
offset = successorOffset;
continue;
}
if (code->stackDepth > stackDepth)
PodZero(stack + stackDepth, code->stackDepth - stackDepth);
stackDepth = code->stackDepth;
if (code->loop) {
/*
* Make sure there is a pending value array for phi nodes at the
* loop head. We won't be able to clear these until we reach the
* loop's back edge.
*
* We need phi nodes for all variables which might be modified
* during the loop. This ensures that in the loop body we have
* already updated state to reflect possible changes that happen
* before the back edge, and don't need to go back and fix things
* up when we *do* get to the back edge. This could be made lazier.
*
* We don't make phi nodes for values on the stack at the head of
* the loop. These may be popped during the loop (i.e. for ITER
* loops), but in such cases the original value is pushed back.
*/
Vector<SlotValue> *&pending = code->pendingValues;
if (pending) {
removeBranchTarget(branchTargets, offset);
} else {
pending = cx->new_< Vector<SlotValue> >(cx);
if (!pending) {
setOOM(cx);
return;
}
}
/*
* Make phi nodes and update state for slots which are already in
* pending from previous branches to the loop head, and which are
* modified in the body of the loop.
*/
for (unsigned i = 0; i < pending->length(); i++) {
SlotValue &v = (*pending)[i];
if (v.slot < numSlots && liveness(v.slot).firstWrite(code->loop) != uint32(-1)) {
if (v.value.kind() != SSAValue::PHI || v.value.phiOffset() < offset) {
SSAValue ov = v.value;
if (!makePhi(cx, v.slot, offset, &ov))
return;
insertPhi(cx, ov, v.value);
v.value = ov;
}
}
if (code->fallthrough || code->jumpFallthrough)
mergeValue(cx, offset, values[v.slot], &v);
mergeBranchTarget(cx, values[v.slot], v.slot, branchTargets);
values[v.slot] = v.value;
}
/*
* Make phi nodes for all other slots which might be modified
* during the loop. This ensures that in the loop body we have
* already updated state to reflect possible changes that happen
* before the back edge, and don't need to go back and fix things
* up when we *do* get to the back edge. This could be made lazier.
*/
for (uint32 slot = ArgSlot(0); slot < numSlots + stackDepth; slot++) {
if (slot >= numSlots || !trackSlot(slot))
continue;
if (liveness(slot).firstWrite(code->loop) == uint32(-1))
continue;
if (values[slot].kind() == SSAValue::PHI && values[slot].phiOffset() == offset) {
/* There is already a pending entry for this slot. */
continue;
}
SSAValue ov;
if (!makePhi(cx, slot, offset, &ov))
return;
if (code->fallthrough || code->jumpFallthrough)
insertPhi(cx, ov, values[slot]);
mergeBranchTarget(cx, values[slot], slot, branchTargets);
values[slot] = ov;
if (!pending->append(SlotValue(slot, ov))) {
setOOM(cx);
return;
}
}
} else if (code->pendingValues) {
/*
* New values at this point from a previous jump to this bytecode.
* If there is fallthrough from the previous instruction, merge
* with the current state and create phi nodes where necessary,
* otherwise replace current values with the new values.
*/
removeBranchTarget(branchTargets, offset);
Vector<SlotValue> *pending = code->pendingValues;
for (unsigned i = 0; i < pending->length(); i++) {
SlotValue &v = (*pending)[i];
if (code->fallthrough || code->jumpFallthrough)
mergeValue(cx, offset, values[v.slot], &v);
mergeBranchTarget(cx, values[v.slot], v.slot, branchTargets);
values[v.slot] = v.value;
}
freezeNewValues(cx, offset);
}
unsigned nuses = GetUseCount(script, offset);
unsigned ndefs = GetDefCount(script, offset);
JS_ASSERT(stackDepth >= nuses);
unsigned xuses = ExtendedUse(pc) ? nuses + 1 : nuses;
if (xuses) {
code->poppedValues = (SSAValue *)ArenaArray<SSAValue>(pool, xuses);
if (!code->poppedValues) {
setOOM(cx);
return;
}
for (unsigned i = 0; i < nuses; i++) {
SSAValue &v = stack[stackDepth - 1 - i];
code->poppedValues[i] = v;
v.clear();
}
if (xuses > nuses) {
/*
* For SETLOCAL, INCLOCAL, etc. opcodes, add an extra popped
* value holding the value of the local before the op.
*/
uint32 slot = GetBytecodeSlot(script, pc);
if (trackSlot(slot))
code->poppedValues[nuses] = values[slot];
else
code->poppedValues[nuses].clear();
}
}
stackDepth -= nuses;
for (unsigned i = 0; i < ndefs; i++)
stack[stackDepth + i].initPushed(offset, i);
stackDepth += ndefs;
JSOp op = (JSOp)*pc;
switch (op) {
case JSOP_SETARG:
case JSOP_SETLOCAL:
case JSOP_SETLOCALPOP:
case JSOP_DEFLOCALFUN:
case JSOP_DEFLOCALFUN_FC:
case JSOP_FORARG:
case JSOP_FORLOCAL:
case JSOP_INCARG:
case JSOP_DECARG:
case JSOP_ARGINC:
case JSOP_ARGDEC:
case JSOP_INCLOCAL:
case JSOP_DECLOCAL:
case JSOP_LOCALINC:
case JSOP_LOCALDEC: {
uint32 slot = GetBytecodeSlot(script, pc);
if (trackSlot(slot)) {
mergeBranchTarget(cx, values[slot], slot, branchTargets);
values[slot].initWritten(slot, offset);
}
if (op == JSOP_FORARG || op == JSOP_FORLOCAL)
stack[stackDepth - 1] = code->poppedValues[0];
break;
}
case JSOP_GETARG:
case JSOP_CALLARG:
case JSOP_GETLOCAL:
case JSOP_CALLLOCAL: {
uint32 slot = GetBytecodeSlot(script, pc);
if (trackSlot(slot)) {
/*
* Propagate the current value of the local to the pushed value,
* and remember it with an extended use on the opcode.
*/
stack[stackDepth - 1] = code->poppedValues[0] = values[slot];
}
break;
}
/* Short circuit ops which push back one of their operands. */
case JSOP_MOREITER:
case JSOP_FORELEM:
stack[stackDepth - 2] = code->poppedValues[0];
break;
case JSOP_FORNAME:
case JSOP_FORGNAME:
stack[stackDepth - 1] = code->poppedValues[0];
break;
case JSOP_FORPROP:
case JSOP_INITPROP:
case JSOP_INITMETHOD:
stack[stackDepth - 1] = code->poppedValues[1];
break;
case JSOP_INITELEM:
stack[stackDepth - 1] = code->poppedValues[2];
break;
default:;
}
uint32 type = JOF_TYPE(js_CodeSpec[op].format);
if (type == JOF_JUMP || type == JOF_JUMPX) {
unsigned targetOffset = FollowBranch(script, offset);
unsigned targetDepth = getCode(targetOffset).stackDepth;
JS_ASSERT(targetDepth <= stackDepth);
/*
* If there is already an active branch to target, make sure its
* pending values reflect any changes made since the first branch.
* Otherwise, add a new pending branch and determine its pending
* values lazily.
*/
Vector<SlotValue> *&pending = getCode(targetOffset).pendingValues;
if (pending) {
for (unsigned i = 0; i < pending->length(); i++) {
SlotValue &v = (*pending)[i];
mergeValue(cx, targetOffset, values[v.slot], &v);
}
} else {
JS_ASSERT(targetOffset > offset);
pending = cx->new_< Vector<SlotValue> >(cx);
if (!pending || !branchTargets.append(targetOffset)) {
setOOM(cx);
return;
}
}
/*
* Make sure there is a pending entry for each value on the stack.
* The number of stack entries at join points is usually zero, and
* we don't want to look at the active branches while popping and
* pushing values in each opcode.
*/
for (unsigned i = 0; i < targetDepth; i++)
checkPendingValue(cx, stack[i], StackSlot(script, i), pending);
/*
* If this is a back edge, we're done with the loop and can freeze
* the phi values at the head now.
*/
if (targetOffset < offset)
freezeNewValues(cx, targetOffset);
}
offset = successorOffset;
}
ranSSA_ = true;
}
/* Get a phi node's capacity for a given length. */
static inline unsigned
PhiNodeCapacity(unsigned length)
{
if (length <= 4)
return 4;
unsigned log2;
JS_FLOOR_LOG2(log2, length - 1);
return 1 << (log2 + 1);
}
bool
ScriptAnalysis::makePhi(JSContext *cx, uint32 slot, uint32 offset, SSAValue *pv)
{
SSAPhiNode *node = ArenaNew<SSAPhiNode>(cx->compartment->pool);
SSAValue *options = ArenaArray<SSAValue>(cx->compartment->pool, PhiNodeCapacity(0));
if (!node || !options) {
setOOM(cx);
return false;
}
node->slot = slot;
node->options = options;
pv->initPhi(offset, node);
return true;
}
void
ScriptAnalysis::insertPhi(JSContext *cx, SSAValue &phi, const SSAValue &v)
{
JS_ASSERT(phi.kind() == SSAValue::PHI);
SSAPhiNode *node = phi.phiNode();
/*
* Filter dupes inserted into small nodes to keep things clean and avoid
* extra type constraints, but don't bother on large phi nodes to avoid
* quadratic behavior.
*/
if (node->length <= 8) {
for (unsigned i = 0; i < node->length; i++) {
if (v.equals(node->options[i]))
return;
}
}
if (node->length < PhiNodeCapacity(node->length)) {
node->options[node->length++] = v;
return;
}
SSAValue *newOptions = ArenaArray<SSAValue>(cx->compartment->pool,
PhiNodeCapacity(node->length + 1));
if (!newOptions) {
setOOM(cx);
return;
}
PodCopy(newOptions, node->options, node->length);
node->options = newOptions;
node->options[node->length++] = v;
}
inline void
ScriptAnalysis::mergeValue(JSContext *cx, uint32 offset, const SSAValue &v, SlotValue *pv)
{
/* Make sure that v is accounted for in the pending value or phi value at pv. */
/*
* Note: it would be nice to assert that v is also non-empty, but this can
* crop up when handling switch and try blocks. We don't track SSA values
* for variables in scripts containing these opcodes, and don't propagate
* the stack to all targets of the switch or try, under the assumption that
* code within the switch/try won't modify the stack. This assumption is
* not valid, however, when the script contains return statements within
* 'for in' blocks which then pop the stack with an ENDITER and clear out
* its contents before we get to the switch/try branch targets. This should
* be cleaned up.
*/
JS_ASSERT(pv->value.kind() != SSAValue::EMPTY);
if (v.equals(pv->value) || v.kind() == SSAValue::EMPTY)
return;
if (pv->value.kind() != SSAValue::PHI || pv->value.phiOffset() < offset) {
SSAValue ov = pv->value;
if (makePhi(cx, pv->slot, offset, &pv->value)) {
insertPhi(cx, pv->value, v);
insertPhi(cx, pv->value, ov);
}
return;
}
JS_ASSERT(pv->value.phiOffset() == offset);
insertPhi(cx, pv->value, v);
}
void
ScriptAnalysis::checkPendingValue(JSContext *cx, const SSAValue &v, uint32 slot,
Vector<SlotValue> *pending)
{
for (unsigned i = 0; i < pending->length(); i++) {
if ((*pending)[i].slot == slot)
return;
}
JS_ASSERT(v.kind() != SSAValue::EMPTY);
if (!pending->append(SlotValue(slot, v)))
setOOM(cx);
}
void
ScriptAnalysis::mergeBranchTarget(JSContext *cx, const SSAValue &value, uint32 slot,
const Vector<uint32> &branchTargets)
{
if (slot >= numSlots) {
/*
* There is no need to lazily check that there are pending values at
* branch targets for slots on the stack, these are added to pending
* eagerly.
*/
return;
}
JS_ASSERT(trackSlot(slot));
/*
* Before changing the value of a variable, make sure the old value is
* marked at the target of any branches jumping over the current opcode.
*/
for (unsigned i = 0; i < branchTargets.length(); i++) {
Vector<SlotValue> *pending = getCode(branchTargets[i]).pendingValues;
checkPendingValue(cx, value, slot, pending);
}
}
void
ScriptAnalysis::removeBranchTarget(Vector<uint32> &branchTargets, uint32 offset)
{
for (unsigned i = 0; i < branchTargets.length(); i++) {
if (branchTargets[i] == offset) {
branchTargets[i] = branchTargets.back();
branchTargets.popBack();
return;
}
}
JS_NOT_REACHED("Missing target");
}
void
ScriptAnalysis::freezeNewValues(JSContext *cx, uint32 offset)
{
Bytecode &code = getCode(offset);
Vector<SlotValue> *pending = code.pendingValues;
code.pendingValues = NULL;
unsigned count = pending->length();
if (count == 0) {
cx->delete_(pending);
return;
}
code.newValues = ArenaArray<SlotValue>(cx->compartment->pool, count + 1);
if (!code.newValues) {
setOOM(cx);
return;
}
for (unsigned i = 0; i < count; i++)
code.newValues[i] = (*pending)[i];
code.newValues[count].slot = 0;
code.newValues[count].value.clear();
cx->delete_(pending);
}
#ifdef DEBUG
void
ScriptAnalysis::printSSA(JSContext *cx)
{
printf("\n");
for (unsigned offset = 0; offset < script->length; offset++) {
Bytecode *code = maybeCode(offset);
if (!code)
continue;
jsbytecode *pc = script->code + offset;
PrintBytecode(cx, script, pc);
SlotValue *newv = code->newValues;
if (newv) {
while (newv->slot) {
if (newv->value.kind() != SSAValue::PHI || newv->value.phiOffset() != offset) {
newv++;
continue;
}
printf(" phi ");
newv->value.print();
printf(" [");
for (unsigned i = 0; i < newv->value.phiLength(); i++) {
if (i)
printf(",");
newv->value.phiValue(i).print();
}
printf("]\n");
newv++;
}
}
unsigned nuses = GetUseCount(script, offset);
unsigned xuses = ExtendedUse(pc) ? nuses + 1 : nuses;
for (unsigned i = 0; i < xuses; i++) {
printf(" popped%d: ", i);
code->poppedValues[i].print();
printf("\n");
}
}
printf("\n");
}
void
SSAValue::print() const
{
switch (kind()) {
case EMPTY:
printf("empty");
break;
case PUSHED:
printf("pushed:%05u#%u", pushedOffset(), pushedIndex());
break;
case VAR:
if (varInitial())
printf("initial:%u", varSlot());
else
printf("write:%05u", varOffset());
break;
case PHI:
printf("phi:%05u#%u", phiOffset(), phiSlot());
break;
default:
JS_NOT_REACHED("Bad kind");
}
}
#endif /* DEBUG */
} /* namespace analyze */
} /* namespace js */