gecko/gfx/layers/ipc/ShadowLayersChild.cpp
Bas Schouten 7d182a2102 Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.

Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00

80 lines
1.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ShadowLayerChild.h"
#include "ShadowLayersChild.h"
#include "ShadowLayerUtils.h"
#include "mozilla/layers/CompositableClient.h"
namespace mozilla {
namespace layers {
void
ShadowLayersChild::Destroy()
{
NS_ABORT_IF_FALSE(0 == ManagedPLayerChild().Length(),
"layers should have been cleaned up by now");
PLayersChild::Send__delete__(this);
// WARNING: |this| has gone to the great heap in the sky
}
PGrallocBufferChild*
ShadowLayersChild::AllocPGrallocBuffer(const gfxIntSize&,
const gfxContentType&,
MaybeMagicGrallocBufferHandle*)
{
#ifdef MOZ_HAVE_SURFACEDESCRIPTORGRALLOC
return GrallocBufferActor::Create();
#else
NS_RUNTIMEABORT("No gralloc buffers for you");
return nullptr;
#endif
}
bool
ShadowLayersChild::DeallocPGrallocBuffer(PGrallocBufferChild* actor)
{
#ifdef MOZ_HAVE_SURFACEDESCRIPTORGRALLOC
delete actor;
return true;
#else
NS_RUNTIMEABORT("Um, how did we get here?");
return false;
#endif
}
PLayerChild*
ShadowLayersChild::AllocPLayer()
{
// we always use the "power-user" ctor
NS_RUNTIMEABORT("not reached");
return nullptr;
}
bool
ShadowLayersChild::DeallocPLayer(PLayerChild* actor)
{
delete actor;
return true;
}
PCompositableChild*
ShadowLayersChild::AllocPCompositable(const CompositableType& aType)
{
return new CompositableChild();
}
bool
ShadowLayersChild::DeallocPCompositable(PCompositableChild* actor)
{
delete actor;
return true;
}
} // namespace layers
} // namespace mozilla