gecko/dom/canvas/WebGLVertexArray.h
Ehsan Akhgari 5cccea6f0f Bug 1145631 - Part 1: Replace MOZ_OVERRIDE and MOZ_FINAL with override and final in the tree; r=froydnj
This patch was automatically generated using the following script:

function convert() {
echo "Converting $1 to $2..."
find . \
       ! -wholename "*/.git*" \
       ! -wholename "obj-ff-dbg*" \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.c" \
         -o -iname "*.cc" \
         -o -iname "*.idl" \
         -o -iname "*.ipdl" \
         -o -iname "*.ipdlh" \
         -o -iname "*.mm" \) | \
    xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}

convert MOZ_OVERRIDE override
convert MOZ_FINAL final
2015-03-21 12:28:04 -04:00

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2.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGL_VERTEX_ARRAY_H_
#define WEBGL_VERTEX_ARRAY_H_
#include "mozilla/LinkedList.h"
#include "nsWrapperCache.h"
#include "WebGLBindableName.h"
#include "WebGLBuffer.h"
#include "WebGLObjectModel.h"
#include "WebGLStrongTypes.h"
#include "WebGLVertexAttribData.h"
namespace mozilla {
class WebGLVertexArrayFake;
class WebGLVertexArray
: public nsWrapperCache
, public WebGLBindable<VAOBinding>
, public WebGLRefCountedObject<WebGLVertexArray>
, public LinkedListElement<WebGLVertexArray>
, public WebGLContextBoundObject
{
public:
static WebGLVertexArray* Create(WebGLContext* webgl);
void BindVertexArray() {
// Bind to dummy value to signal that this vertex array has ever been
// bound.
BindTo(LOCAL_GL_VERTEX_ARRAY_BINDING);
BindVertexArrayImpl();
};
virtual void GenVertexArray() = 0;
virtual void BindVertexArrayImpl() = 0;
virtual void DeleteImpl() = 0;
void EnsureAttrib(GLuint index);
bool HasAttrib(GLuint index) const {
return index < mAttribs.Length();
}
bool IsAttribArrayEnabled(GLuint index) const {
return HasAttrib(index) && mAttribs[index].enabled;
}
// Implement parent classes:
void Delete();
WebGLContext* GetParentObject() const {
return Context();
}
virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> aGivenProto) override;
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLVertexArray)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLVertexArray)
GLuint GLName() const { return mGLName; }
protected:
explicit WebGLVertexArray(WebGLContext* webgl);
virtual ~WebGLVertexArray() {
MOZ_ASSERT(IsDeleted());
}
GLuint mGLName;
nsTArray<WebGLVertexAttribData> mAttribs;
WebGLRefPtr<WebGLBuffer> mElementArrayBuffer;
friend class WebGLContext;
friend class WebGLVertexArrayFake;
friend class WebGL2Context;
};
} // namespace mozilla
#endif // WEBGL_VERTEX_ARRAY_H_