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https://gitlab.winehq.org/wine/wine-gecko.git
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171 lines
5.2 KiB
JavaScript
171 lines
5.2 KiB
JavaScript
/* -*- indent-tabs-mode: nil; js-indent-level: 2; js-indent-level: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const { ActorClass, method } = require("devtools/server/protocol");
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/**
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* BreakpointActors exist for the lifetime of their containing thread and are
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* responsible for deleting breakpoints, handling breakpoint hits and
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* associating breakpoints with scripts.
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*/
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let BreakpointActor = ActorClass({
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typeName: "breakpoint",
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/**
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* Create a Breakpoint actor.
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*
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* @param ThreadActor threadActor
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* The parent thread actor that contains this breakpoint.
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* @param OriginalLocation originalLocation
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* The original location of the breakpoint.
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*/
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initialize: function(threadActor, originalLocation) {
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// The set of Debugger.Script instances that this breakpoint has been set
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// upon.
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this.scripts = new Set();
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this.threadActor = threadActor;
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this.originalLocation = originalLocation;
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this.condition = null;
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this.isPending = true;
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},
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disconnect: function() {
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this.removeScripts();
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},
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hasScript: function(script) {
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return this.scripts.has(script);
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},
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/**
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* Called when this same breakpoint is added to another Debugger.Script
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* instance.
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*
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* @param script Debugger.Script
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* The new source script on which the breakpoint has been set.
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*/
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addScript: function(script) {
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this.scripts.add(script);
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this.isPending = false;
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},
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/**
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* Remove the breakpoints from associated scripts and clear the script cache.
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*/
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removeScripts: function() {
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for (let script of this.scripts) {
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script.clearBreakpoint(this);
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}
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this.scripts.clear();
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},
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/**
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* Check if this breakpoint has a condition that doesn't error and
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* evaluates to true in frame.
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*
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* @param frame Debugger.Frame
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* The frame to evaluate the condition in
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* @returns Object
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* - result: boolean|undefined
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* True when the conditional breakpoint should trigger a pause,
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* false otherwise. If the condition evaluation failed/killed,
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* `result` will be `undefined`.
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* - message: string
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* If the condition throws, this is the thrown message.
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*/
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checkCondition: function(frame) {
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let completion = frame.eval(this.condition);
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if (completion) {
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if (completion.throw) {
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// The evaluation failed and threw
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let message = "Unknown exception";
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try {
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if (completion.throw.getOwnPropertyDescriptor) {
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message = completion.throw.getOwnPropertyDescriptor("message")
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.value;
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} else if (completion.toString) {
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message = completion.toString();
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}
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} catch (ex) {}
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return {
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result: true,
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message: message
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};
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} else if (completion.yield) {
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assert(false, "Shouldn't ever get yield completions from an eval");
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} else {
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return { result: completion.return ? true : false };
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}
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} else {
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// The evaluation was killed (possibly by the slow script dialog)
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return { result: undefined };
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}
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},
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/**
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* A function that the engine calls when a breakpoint has been hit.
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*
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* @param frame Debugger.Frame
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* The stack frame that contained the breakpoint.
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*/
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hit: function (frame) {
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// Don't pause if we are currently stepping (in or over) or the frame is
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// black-boxed.
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let generatedLocation = this.threadActor.sources.getFrameLocation(frame);
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let { originalSourceActor } = this.threadActor.unsafeSynchronize(
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this.threadActor.sources.getOriginalLocation(generatedLocation));
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let url = originalSourceActor.url;
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if (this.threadActor.sources.isBlackBoxed(url)
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|| frame.onStep) {
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return undefined;
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}
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let reason = {};
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if (this.threadActor._hiddenBreakpoints.has(this.actorID)) {
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reason.type = "pauseOnDOMEvents";
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} else if (!this.condition) {
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reason.type = "breakpoint";
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// TODO: add the rest of the breakpoints on that line (bug 676602).
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reason.actors = [ this.actorID ];
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} else {
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let { result, message } = this.checkCondition(frame)
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if (result) {
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if (!message) {
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reason.type = "breakpoint";
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} else {
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reason.type = "breakpointConditionThrown";
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reason.message = message;
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}
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reason.actors = [ this.actorID ];
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} else {
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return undefined;
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}
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}
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return this.threadActor._pauseAndRespond(frame, reason);
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},
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/**
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* Handle a protocol request to remove this breakpoint.
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*/
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delete: method(function() {
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// Remove from the breakpoint store.
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if (this.originalLocation) {
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this.threadActor.breakpointActorMap.deleteActor(this.originalLocation);
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}
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this.threadActor.threadLifetimePool.removeActor(this);
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// Remove the actual breakpoint from the associated scripts.
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this.removeScripts();
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})
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});
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exports.BreakpointActor = BreakpointActor;
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