gecko/devtools/server/actors/breakpoint.js

171 lines
5.2 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { ActorClass, method } = require("devtools/server/protocol");
/**
* BreakpointActors exist for the lifetime of their containing thread and are
* responsible for deleting breakpoints, handling breakpoint hits and
* associating breakpoints with scripts.
*/
let BreakpointActor = ActorClass({
typeName: "breakpoint",
/**
* Create a Breakpoint actor.
*
* @param ThreadActor threadActor
* The parent thread actor that contains this breakpoint.
* @param OriginalLocation originalLocation
* The original location of the breakpoint.
*/
initialize: function(threadActor, originalLocation) {
// The set of Debugger.Script instances that this breakpoint has been set
// upon.
this.scripts = new Set();
this.threadActor = threadActor;
this.originalLocation = originalLocation;
this.condition = null;
this.isPending = true;
},
disconnect: function() {
this.removeScripts();
},
hasScript: function(script) {
return this.scripts.has(script);
},
/**
* Called when this same breakpoint is added to another Debugger.Script
* instance.
*
* @param script Debugger.Script
* The new source script on which the breakpoint has been set.
*/
addScript: function(script) {
this.scripts.add(script);
this.isPending = false;
},
/**
* Remove the breakpoints from associated scripts and clear the script cache.
*/
removeScripts: function() {
for (let script of this.scripts) {
script.clearBreakpoint(this);
}
this.scripts.clear();
},
/**
* Check if this breakpoint has a condition that doesn't error and
* evaluates to true in frame.
*
* @param frame Debugger.Frame
* The frame to evaluate the condition in
* @returns Object
* - result: boolean|undefined
* True when the conditional breakpoint should trigger a pause,
* false otherwise. If the condition evaluation failed/killed,
* `result` will be `undefined`.
* - message: string
* If the condition throws, this is the thrown message.
*/
checkCondition: function(frame) {
let completion = frame.eval(this.condition);
if (completion) {
if (completion.throw) {
// The evaluation failed and threw
let message = "Unknown exception";
try {
if (completion.throw.getOwnPropertyDescriptor) {
message = completion.throw.getOwnPropertyDescriptor("message")
.value;
} else if (completion.toString) {
message = completion.toString();
}
} catch (ex) {}
return {
result: true,
message: message
};
} else if (completion.yield) {
assert(false, "Shouldn't ever get yield completions from an eval");
} else {
return { result: completion.return ? true : false };
}
} else {
// The evaluation was killed (possibly by the slow script dialog)
return { result: undefined };
}
},
/**
* A function that the engine calls when a breakpoint has been hit.
*
* @param frame Debugger.Frame
* The stack frame that contained the breakpoint.
*/
hit: function (frame) {
// Don't pause if we are currently stepping (in or over) or the frame is
// black-boxed.
let generatedLocation = this.threadActor.sources.getFrameLocation(frame);
let { originalSourceActor } = this.threadActor.unsafeSynchronize(
this.threadActor.sources.getOriginalLocation(generatedLocation));
let url = originalSourceActor.url;
if (this.threadActor.sources.isBlackBoxed(url)
|| frame.onStep) {
return undefined;
}
let reason = {};
if (this.threadActor._hiddenBreakpoints.has(this.actorID)) {
reason.type = "pauseOnDOMEvents";
} else if (!this.condition) {
reason.type = "breakpoint";
// TODO: add the rest of the breakpoints on that line (bug 676602).
reason.actors = [ this.actorID ];
} else {
let { result, message } = this.checkCondition(frame)
if (result) {
if (!message) {
reason.type = "breakpoint";
} else {
reason.type = "breakpointConditionThrown";
reason.message = message;
}
reason.actors = [ this.actorID ];
} else {
return undefined;
}
}
return this.threadActor._pauseAndRespond(frame, reason);
},
/**
* Handle a protocol request to remove this breakpoint.
*/
delete: method(function() {
// Remove from the breakpoint store.
if (this.originalLocation) {
this.threadActor.breakpointActorMap.deleteActor(this.originalLocation);
}
this.threadActor.threadLifetimePool.removeActor(this);
// Remove the actual breakpoint from the associated scripts.
this.removeScripts();
})
});
exports.BreakpointActor = BreakpointActor;