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91 lines
3.2 KiB
Python
91 lines
3.2 KiB
Python
from marionette_test import *
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class MultiEmulatorDialTest(MarionetteTestCase):
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"""A simple test which verifies the ability of one emulator to dial
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another and to detect an incoming call.
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"""
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def test_dial_answer(self):
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# Tests always have one emulator available as self.marionette; we'll
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# use this for the receiving emulator. We'll also launch a second
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# emulator to use as the sender.
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sender = self.get_new_emulator()
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receiver = self.marionette
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self.set_up_test_page(sender, "test.html", ["dom.telephony.app.phone.url"])
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self.set_up_test_page(receiver, "test.html", ["dom.telephony.app.phone.url"])
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# Setup the event listsener on the receiver, which should store
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# a global variable when an incoming call is received.
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self.assertTrue(receiver.execute_script("""
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return window.navigator.mozTelephony != null
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"""))
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receiver.execute_script("""
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global.incoming = null;
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window.navigator.mozTelephony.addEventListener("incoming", function test_incoming(e) {
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window.navigator.mozTelephony.removeEventListener("incoming", test_incoming);
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global.incoming = e.call;
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});
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""", new_sandbox=False)
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# Dial the receiver from the sender.
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toPhoneNumber = "1555521%d" % receiver.emulator.port
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fromPhoneNumber = "1555521%d" % sender.emulator.port
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sender.execute_script("""
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global.call = window.navigator.mozTelephony.dial("%s");
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""" % toPhoneNumber, new_sandbox=False)
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# On the receiver, wait up to 30s for an incoming call to be
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# detected, by checking the value of the global var that the
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# listener will change.
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receiver.set_script_timeout(30000)
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received = receiver.execute_async_script("""
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global.callstate = null;
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waitFor(function() {
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let call = global.incoming;
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call.addEventListener("connected", function test_connected(e) {
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call.removeEventListener("connected", test_connected);
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global.callstate = e.call.state;
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});
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marionetteScriptFinished(call.number);
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},
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function() {
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return global.incoming != null;
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});
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""", new_sandbox=False)
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# Verify the phone number of the incoming call.
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self.assertEqual(received, fromPhoneNumber)
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# On the sender, add a listener to verify that the call changes
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# state to connected when it's answered.
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sender.execute_script("""
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let call = global.call;
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global.callstate = null;
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call.addEventListener("connected", function test_connected(e) {
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call.removeEventListener("connected", test_connected);
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global.callstate = e.call.state;
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});
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""", new_sandbox=False)
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# Answer the call and verify that the callstate changes to
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# connected.
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receiver.execute_async_script("""
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global.incoming.answer();
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waitFor(function() {
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marionetteScriptFinished(true);
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}, function() {
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return global.callstate == "connected";
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});
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""", new_sandbox=False)
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# Verify that the callstate changes to connected on the caller as well.
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self.assertTrue(receiver.execute_async_script("""
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waitFor(function() {
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global.incoming.hangUp();
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marionetteScriptFinished(true);
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}, function() {
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return global.callstate == "connected";
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});
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""", new_sandbox=False))
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