gecko/gfx/layers/composite/TiledContentHost.h

285 lines
9.5 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_TILEDCONTENTHOST_H
#define GFX_TILEDCONTENTHOST_H
#include <stdint.h> // for uint16_t
#include <stdio.h> // for FILE
#include <algorithm> // for swap
#include "ContentHost.h" // for ContentHost
#include "TiledLayerBuffer.h" // for TiledLayerBuffer, etc
#include "CompositableHost.h"
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/gfx/Point.h" // for Point
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h" // for Filter
#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
#include "mozilla/layers/TextureHost.h" // for TextureHost
#include "mozilla/layers/TiledContentClient.h"
#include "mozilla/mozalloc.h" // for operator delete
#include "nsRegion.h" // for nsIntRegion
#include "nscore.h" // for nsACString
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
#include <ui/Fence.h>
#endif
class gfxReusableSurfaceWrapper;
struct nsIntPoint;
struct nsIntRect;
struct nsIntSize;
namespace mozilla {
namespace gfx {
class Matrix4x4;
}
namespace layers {
class Compositor;
class ISurfaceAllocator;
class Layer;
class ThebesBufferData;
struct EffectChain;
class TileHost {
public:
// Constructs a placeholder TileHost. See the comments above
// TiledLayerBuffer for more information on what this is used for;
// essentially, this is a sentinel used to represent an invalid or blank
// tile.
TileHost()
: mSharedLock(nullptr)
, mTextureHost(nullptr)
{}
// Constructs a TileHost from a gfxSharedReadLock and TextureHost.
TileHost(gfxSharedReadLock* aSharedLock,
TextureHost* aTextureHost)
: mSharedLock(aSharedLock)
, mTextureHost(aTextureHost)
{}
TileHost(const TileHost& o) {
mTextureHost = o.mTextureHost;
mSharedLock = o.mSharedLock;
}
TileHost& operator=(const TileHost& o) {
if (this == &o) {
return *this;
}
mTextureHost = o.mTextureHost;
mSharedLock = o.mSharedLock;
return *this;
}
bool operator== (const TileHost& o) const {
return mTextureHost == o.mTextureHost;
}
bool operator!= (const TileHost& o) const {
return mTextureHost != o.mTextureHost;
}
bool IsPlaceholderTile() const { return mTextureHost == nullptr; }
void ReadUnlock() {
if (mSharedLock) {
mSharedLock->ReadUnlock();
}
}
RefPtr<gfxSharedReadLock> mSharedLock;
RefPtr<TextureHost> mTextureHost;
};
class TiledLayerBufferComposite
: public TiledLayerBuffer<TiledLayerBufferComposite, TileHost>
{
friend class TiledLayerBuffer<TiledLayerBufferComposite, TileHost>;
public:
typedef TiledLayerBuffer<TiledLayerBufferComposite, TileHost>::Iterator Iterator;
TiledLayerBufferComposite();
TiledLayerBufferComposite(ISurfaceAllocator* aAllocator,
const SurfaceDescriptorTiles& aDescriptor,
const nsIntRegion& aOldPaintedRegion);
TileHost GetPlaceholderTile() const { return TileHost(); }
// Stores the absolute resolution of the containing frame, calculated
// by the sum of the resolutions of all parent layers' FrameMetrics.
const CSSToParentLayerScale& GetFrameResolution() { return mFrameResolution; }
void ReadUnlock();
void ReleaseTextureHosts();
/**
* This will synchronously upload any necessary texture contents, making the
* sources immediately available for compositing. For texture hosts that
* don't have an internal buffer, this is unlikely to actually do anything.
*/
void Upload();
void SetCompositor(Compositor* aCompositor);
bool HasDoubleBufferedTiles() { return mHasDoubleBufferedTiles; }
bool IsValid() const { return !mUninitialized; }
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
virtual void SetReleaseFence(const android::sp<android::Fence>& aReleaseFence);
#endif
// Recycle callback for TextureHost.
// Used when TiledContentClient is present in client side.
static void RecycleCallback(TextureHost* textureHost, void* aClosure);
protected:
TileHost ValidateTile(TileHost aTile,
const nsIntPoint& aTileRect,
const nsIntRegion& dirtyRect);
// do nothing, the desctructor in the texture host takes care of releasing resources
void ReleaseTile(TileHost aTile) {}
void SwapTiles(TileHost& aTileA, TileHost& aTileB) { std::swap(aTileA, aTileB); }
private:
CSSToParentLayerScale mFrameResolution;
bool mHasDoubleBufferedTiles;
bool mUninitialized;
};
/**
* ContentHost for tiled Thebes layers. Since tiled layers are special snow
* flakes, we have a unique update process. All the textures that back the
* tiles are added in the usual way, but Updated is called on the host side
* in response to a message that describes the transaction for every tile.
* Composition happens in the normal way.
*
* TiledContentHost has a TiledLayerBufferComposite which keeps hold of the tiles.
* Each tile has a reference to a texture host. During the layers transaction, we
* receive a list of descriptors for the client-side tile buffer tiles
* (UseTiledLayerBuffer). If we receive two transactions before a composition,
* we immediately unlock and discard the unused buffer.
*
* When the content host is composited, we first validate the TiledLayerBuffer
* (Upload), which calls Updated on each tile's texture host to make sure the
* texture data has been uploaded. For single-buffered tiles, we unlock at this
* point, for double-buffered tiles we unlock and discard the last composited
* buffer after compositing a new one. Rendering takes us to RenderTile which
* is similar to Composite for non-tiled ContentHosts.
*/
class TiledContentHost : public ContentHost,
public TiledLayerComposer
{
public:
TiledContentHost(const TextureInfo& aTextureInfo);
~TiledContentHost();
virtual LayerRenderState GetRenderState() MOZ_OVERRIDE
{
return LayerRenderState();
}
virtual bool UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack)
{
NS_ERROR("N/A for tiled layers");
return false;
}
const nsIntRegion& GetValidLowPrecisionRegion() const
{
return mLowPrecisionTiledBuffer.GetValidRegion();
}
void UseTiledLayerBuffer(ISurfaceAllocator* aAllocator,
const SurfaceDescriptorTiles& aTiledDescriptor);
void Composite(EffectChain& aEffectChain,
float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::Filter& aFilter,
const gfx::Rect& aClipRect,
const nsIntRegion* aVisibleRegion = nullptr,
TiledLayerProperties* aLayerProperties = nullptr);
virtual CompositableType GetType() { return CompositableType::BUFFER_TILED; }
virtual TiledLayerComposer* AsTiledLayerComposer() MOZ_OVERRIDE { return this; }
virtual void Attach(Layer* aLayer,
Compositor* aCompositor,
AttachFlags aFlags = NO_FLAGS) MOZ_OVERRIDE;
#ifdef MOZ_DUMP_PAINTING
virtual void Dump(std::stringstream& aStream,
const char* aPrefix="",
bool aDumpHtml=false) MOZ_OVERRIDE;
#endif
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
/**
* Store a fence that will signal when the current buffer is no longer being read.
* Similar to android's GLConsumer::setReleaseFence()
*/
virtual void SetReleaseFence(const android::sp<android::Fence>& aReleaseFence)
{
mTiledBuffer.SetReleaseFence(aReleaseFence);
mLowPrecisionTiledBuffer.SetReleaseFence(aReleaseFence);
}
#endif
private:
void RenderLayerBuffer(TiledLayerBufferComposite& aLayerBuffer,
EffectChain& aEffectChain,
float aOpacity,
const gfx::Filter& aFilter,
const gfx::Rect& aClipRect,
nsIntRegion aMaskRegion,
gfx::Matrix4x4 aTransform);
// Renders a single given tile.
void RenderTile(const TileHost& aTile,
EffectChain& aEffectChain,
float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::Filter& aFilter,
const gfx::Rect& aClipRect,
const nsIntRegion& aScreenRegion,
const nsIntPoint& aTextureOffset,
const nsIntSize& aTextureBounds);
void EnsureTileStore() {}
TiledLayerBufferComposite mTiledBuffer;
TiledLayerBufferComposite mLowPrecisionTiledBuffer;
TiledLayerBufferComposite mOldTiledBuffer;
TiledLayerBufferComposite mOldLowPrecisionTiledBuffer;
bool mPendingUpload;
bool mPendingLowPrecisionUpload;
};
}
}
#endif