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https://gitlab.winehq.org/wine/wine-gecko.git
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d599966391
Add a function that can be used to quickly reposition a layer child, rather than forcing removal/insertion and the extra work that can involve.
340 lines
8.1 KiB
Plaintext
340 lines
8.1 KiB
Plaintext
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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include LayersSurfaces;
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include protocol PCompositor;
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include protocol PGrallocBuffer;
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include protocol PLayer;
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include protocol PRenderFrame;
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include "gfxipc/ShadowLayerUtils.h";
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include "mozilla/WidgetUtils.h";
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include "mozilla/TimeStamp.h";
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include "nsCSSProperty.h";
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using gfxPoint3D;
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using nscoord;
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using nsRect;
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using nsPoint;
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using mozilla::TimeDuration;
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using mozilla::TimeStamp;
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using mozilla::ScreenRotation;
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using nsCSSProperty;
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/**
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* The layers protocol is spoken between thread contexts that manage
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* layer (sub)trees. The protocol comprises atomically publishing
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* layer subtrees to a "shadow" thread context (which grafts the
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* subtree into its own tree), and atomically updating a published
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* subtree. ("Atomic" in this sense is wrt painting.)
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*/
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namespace mozilla {
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namespace layers {
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struct TargetConfig {
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nsIntRect naturalBounds;
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ScreenRotation rotation;
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};
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// Create a shadow layer for |layer|
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struct OpCreateThebesLayer { PLayer layer; };
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struct OpCreateContainerLayer { PLayer layer; };
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struct OpCreateImageLayer { PLayer layer; };
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struct OpCreateColorLayer { PLayer layer; };
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struct OpCreateCanvasLayer { PLayer layer; };
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struct OpCreateRefLayer { PLayer layer; };
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struct ThebesBuffer {
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SurfaceDescriptor buffer;
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nsIntRect rect;
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nsIntPoint rotation;
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};
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union OptionalThebesBuffer { ThebesBuffer; null_t; };
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union CanvasSurface {
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SurfaceDescriptor;
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null_t;
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};
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struct CubicBezierFunction {
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float x1;
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float y1;
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float x2;
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float y2;
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};
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struct StepFunction {
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int steps;
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// 1 = nsTimingFunction::StepStart, 2 = nsTimingFunction::StepEnd
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int type;
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};
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union TimingFunction {
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CubicBezierFunction;
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StepFunction;
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};
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struct Color { gfxRGBA value; };
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struct Perspective { float value; };
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struct RotationX { float radians; };
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struct RotationY { float radians; };
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struct RotationZ { float radians; };
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struct Rotation { float radians; };
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struct Rotation3D {
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float x;
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float y;
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float z;
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float radians;
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};
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struct Scale {
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float x;
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float y;
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float z;
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};
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struct SkewX { float x; };
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struct SkewY { float y; };
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struct TransformMatrix { gfx3DMatrix value; };
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struct Translation {
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float x;
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float y;
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float z;
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};
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union TransformFunction {
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Perspective;
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RotationX;
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RotationY;
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RotationZ;
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Rotation;
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Rotation3D;
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Scale;
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SkewX;
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SkewY;
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Translation;
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TransformMatrix;
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};
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union Animatable {
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float;
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TransformFunction[];
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};
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struct AnimationSegment {
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Animatable startState;
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Animatable endState;
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float startPortion;
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float endPortion;
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TimingFunction sampleFn;
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};
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// Transforms need extra information to correctly convert the list of transform
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// functions to a gfx3DMatrix that can be applied directly to the layer.
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struct TransformData {
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nsPoint origin;
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gfxPoint3D mozOrigin;
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gfxPoint3D perspectiveOrigin;
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nsRect bounds;
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nscoord perspective;
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};
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union AnimationData {
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null_t;
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TransformData;
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};
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struct Animation {
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TimeStamp startTime;
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TimeDuration duration;
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// For each frame, the interpolation point is computed based on the
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// startTime, the direction, the duration, and the current time.
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// The segments must uniquely cover the portion from 0.0 to 1.0
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AnimationSegment[] segments;
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// How many times to repeat the animation. < 0 means "forever".
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float numIterations;
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// This uses the NS_STYLE_ANIMATION_DIRECTION_* constants.
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int32_t direction;
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nsCSSProperty property;
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AnimationData data;
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};
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// Change a layer's attributes
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struct CommonLayerAttributes {
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nsIntRegion visibleRegion;
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TransformMatrix transform;
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float postXScale;
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float postYScale;
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uint32_t contentFlags;
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float opacity;
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bool useClipRect;
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nsIntRect clipRect;
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bool isFixedPosition;
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gfxPoint fixedPositionAnchor;
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nullable PLayer maskLayer;
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// Animated colors will only honored for ColorLayers.
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Animation[] animations;
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};
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struct ThebesLayerAttributes {
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nsIntRegion validRegion;
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};
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struct ContainerLayerAttributes {
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FrameMetrics metrics;
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float preXScale;
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float preYScale;
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};
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struct ColorLayerAttributes { Color color; };
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struct CanvasLayerAttributes { GraphicsFilterType filter; };
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struct RefLayerAttributes { int64_t id; };
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struct ImageLayerAttributes {
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GraphicsFilterType filter;
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bool forceSingleTile;
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};
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union SpecificLayerAttributes {
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null_t;
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ThebesLayerAttributes;
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ContainerLayerAttributes;
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ColorLayerAttributes;
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CanvasLayerAttributes;
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RefLayerAttributes;
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ImageLayerAttributes;
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};
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struct LayerAttributes {
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CommonLayerAttributes common;
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SpecificLayerAttributes specific;
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};
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struct OpSetLayerAttributes {
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PLayer layer;
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LayerAttributes attrs;
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};
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// Monkey with the tree structure
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struct OpSetRoot { PLayer root; };
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struct OpInsertAfter { PLayer container; PLayer childLayer; PLayer after; };
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struct OpAppendChild { PLayer container; PLayer childLayer; };
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struct OpRemoveChild { PLayer container; PLayer childLayer; };
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struct OpRepositionChild { PLayer container; PLayer childLayer; PLayer after; };
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struct OpRaiseToTopChild { PLayer container; PLayer childLayer; };
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// Paint (buffer update)
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struct OpPaintThebesBuffer {
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PLayer layer;
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ThebesBuffer newFrontBuffer;
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nsIntRegion updatedRegion;
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};
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struct OpPaintTiledLayerBuffer {
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PLayer layer;
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// Bug 747811
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// FIXME: We need to support sharing tile across process.
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uintptr_t tiledLayerBuffer;
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};
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struct OpPaintCanvas {
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PLayer layer;
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CanvasSurface newFrontBuffer;
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bool needYFlip;
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};
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struct OpPaintImage {
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PLayer layer;
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SharedImage newFrontBuffer;
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};
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// A unit of a changeset; a set of these comprise a changeset
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union Edit {
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OpCreateThebesLayer;
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OpCreateContainerLayer;
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OpCreateImageLayer;
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OpCreateColorLayer;
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OpCreateCanvasLayer;
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OpCreateRefLayer;
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OpSetLayerAttributes;
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OpSetRoot;
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OpInsertAfter;
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OpAppendChild;
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OpRemoveChild;
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OpRepositionChild;
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OpRaiseToTopChild;
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OpPaintThebesBuffer;
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OpPaintTiledLayerBuffer;
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OpPaintCanvas;
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OpPaintImage;
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};
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// Replies to operations
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struct OpBufferSwap { PLayer layer; CanvasSurface newBackBuffer; };
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struct OpImageSwap { PLayer layer; SharedImage newBackImage; };
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struct OpThebesBufferSwap {
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PLayer layer;
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OptionalThebesBuffer newBackBuffer;
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nsIntRegion newValidRegion;
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// If the parent took the child's old back buffer and returned its
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// old front buffer, |readOnlyFrontBuffer| may (if non-null) contain
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// the child's old back buffer (parent's new front buffer). This
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// buffer can be used to read back the newly updated region into the
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// child's new back buffer. This buffer must be considered
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// read-only, but sadly that's not enforced.
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OptionalThebesBuffer readOnlyFrontBuffer;
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nsIntRegion frontUpdatedRegion;
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};
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// Unit of a "changeset reply". This is a weird abstraction, probably
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// only to be used for buffer swapping.
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union EditReply {
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OpBufferSwap;
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OpThebesBufferSwap;
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OpImageSwap;
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};
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sync protocol PLayers {
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manager PRenderFrame or PCompositor;
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manages PGrallocBuffer;
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manages PLayer;
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parent:
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/**
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* Only the parent side has privileges to allocate the buffer.
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* Allocation may fail (pmem is a scarce resource), and if so null_t
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* is returned.
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*/
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sync PGrallocBuffer(gfxIntSize size, gfxContentType content)
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returns (MaybeMagicGrallocBufferHandle handle);
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async PLayer();
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// The isFirstPaint flag can be used to indicate that this is the first update
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// for a particular document.
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sync Update(Edit[] cset, TargetConfig targetConfig, bool isFirstPaint)
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returns (EditReply[] reply);
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// Composite the layer tree to the given surface, and return the surface.
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sync DrawToSurface(SurfaceDescriptor surfaceIn)
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returns (SurfaceDescriptor surfaceOut);
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// We don't need to send a sync transaction if
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// no transaction operate require a swap.
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async UpdateNoSwap(Edit[] cset, TargetConfig targetConfig, bool isFirstPaint);
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async __delete__();
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};
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} // namespace layers
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} // namespace mozilla
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