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116 lines
4.3 KiB
Plaintext
116 lines
4.3 KiB
Plaintext
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla code.
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*
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* The Initial Developer of the Original Code is the Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2007
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Chris Double <chris.double@double.co.nz>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsIDOMHTMLElement.idl"
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#include "nsIDOMHTMLMediaError.idl"
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#include "nsIDOMHTMLTimeRanges.idl"
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#include "nsIDOMHTMLByteRanges.idl"
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#include "nsIDOMHTMLVoidCallback.idl"
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/**
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* The nsIDOMHTMLMediaElement interface is an interface to be implemented by the HTML
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* <audio> and <video> elements.
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*
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* For more information on this interface, please see
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* http://www.whatwg.org/specs/web-apps/current-work/#htmlmediaelement
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*
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* @status UNDER_DEVELOPMENT
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*/
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[scriptable, uuid(c8ce31b9-d18b-48c4-8309-944f0ccb1435)]
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interface nsIDOMHTMLMediaElement : nsIDOMHTMLElement
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{
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// error state
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readonly attribute nsIDOMHTMLMediaError error;
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// network state
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attribute DOMString src;
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readonly attribute DOMString currentSrc;
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const unsigned short EMPTY = 0;
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const unsigned short LOADING = 1;
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const unsigned short LOADED_METADATA = 2;
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const unsigned short LOADED_FIRST_FRAME = 3;
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const unsigned short LOADED = 4;
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readonly attribute unsigned short networkState;
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readonly attribute float bufferingRate;
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readonly attribute boolean bufferingThrottled;
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readonly attribute nsIDOMHTMLTimeRanges buffered;
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readonly attribute nsIDOMHTMLByteRanges bufferedBytes;
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readonly attribute unsigned long totalBytes;
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void load();
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// ready state
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const unsigned short DATA_UNAVAILABLE = 0;
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const unsigned short CAN_SHOW_CURRENT_FRAME = 1;
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const unsigned short CAN_PLAY = 2;
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const unsigned short CAN_PLAY_THROUGH = 3;
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readonly attribute unsigned short readyState;
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readonly attribute boolean seeking;
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// playback state
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attribute float currentTime;
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readonly attribute float duration;
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readonly attribute unsigned short paused;
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attribute float defaultPlaybackRate;
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attribute float playbackRate;
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readonly attribute nsIDOMHTMLTimeRanges played;
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readonly attribute nsIDOMHTMLTimeRanges seekable;
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readonly attribute boolean ended;
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attribute boolean autoplay;
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void play();
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void pause();
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// looping
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attribute float start;
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attribute float end;
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attribute float loopStart;
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attribute float loopEnd;
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attribute unsigned long playCount;
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attribute unsigned long currentLoop;
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// cue points
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void addCueRange(in DOMString className, in float start, in float end, in boolean pauseOnExit, in nsIDOMHTMLVoidCallback enterCallback, in nsIDOMHTMLVoidCallback exitCallback);
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void removeCueRanges(in DOMString className);
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// controls
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attribute boolean controls;
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attribute float volume;
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attribute boolean muted;
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};
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