gecko/browser/base/content/test/tabview/browser_tabview_snapping.js
Raymond Lee 32c4c7a868 Bug 595875 - Removed all Utils.log in all tabview tests [r=dolske, a=beltzner]
--HG--
extra : rebase_source : 586b3ee560d408b461325cdb437723637643866d
2010-09-17 12:57:26 +08:00

204 lines
8.0 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Tab View snapping test.
*
* The Initial Developer of the Original Code is
* Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Michael Yoshitaka Erlewine <mitcho@mitcho.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
function test() {
waitForExplicitFinish();
window.addEventListener("tabviewshown", onTabViewWindowLoaded, false);
if (TabView.isVisible())
onTabViewWindowLoaded();
else
TabView.show();
}
function onTabViewWindowLoaded() {
window.removeEventListener("tabviewshown", onTabViewWindowLoaded, false);
let contentWindow = document.getElementById("tab-view").contentWindow;
let [originalTab] = gBrowser.visibleTabs;
ok(TabView.isVisible(), "Tab View is visible");
is(contentWindow.GroupItems.groupItems.length, 1, "There is only one group");
let currentActiveGroup = contentWindow.GroupItems.getActiveGroupItem();
// Create a group
// Note: 150 x 150 should be larger than the minimum size for a group item
let firstBox = new contentWindow.Rect(80, 80, 160, 160);
let firstGroup = new contentWindow.GroupItem([], { bounds: firstBox,
immediately: true });
ok(firstGroup.getBounds().equals(firstBox), "This group got its bounds");
// Create a second group
let secondBox = new contentWindow.Rect(80, 280, 160, 160);
let secondGroup = new contentWindow.GroupItem([], { bounds: secondBox,
immediately: true });
ok(secondGroup.getBounds().equals(secondBox), "This second group got its bounds");
// A third group is created later, but multiple functions need access to it.
let thirdGroup = null;
is(secondGroup.getBounds().top - firstGroup.getBounds().bottom, 40,
"There's currently 40 px between the first group and second group");
let endGame = function() {
firstGroup.container.parentNode.removeChild(firstGroup.container);
firstGroup.close();
thirdGroup.container.parentNode.removeChild(thirdGroup.container);
thirdGroup.close();
let onTabViewHidden = function() {
window.removeEventListener("tabviewhidden", onTabViewHidden, false);
ok(!TabView.isVisible(), "TabView is shown");
finish();
};
window.addEventListener("tabviewhidden", onTabViewHidden, false);
ok(TabView.isVisible(), "TabView is shown");
gBrowser.selectedTab = originalTab;
TabView.hide();
}
let continueWithPart2 = function() {
ok(firstGroup.getBounds().equals(firstBox), "The first group should still have its bounds");
// Create a third group
let thirdBox = new contentWindow.Rect(80, 280, 200, 160);
thirdGroup = new contentWindow.GroupItem([], { bounds: thirdBox,
immediately: true });
ok(thirdGroup.getBounds().equals(thirdBox), "This third group got its bounds");
is(thirdGroup.getBounds().top - firstGroup.getBounds().bottom, 40,
"There's currently 40 px between the first group and third group");
// Just move it to the left and drop it.
checkSnap(thirdGroup, 0, 0, contentWindow, function(snapped){
ok(!snapped,"Offset: Just move it to the left and drop it");
// Move the second group up 10 px. It shouldn't snap yet.
checkSnap(thirdGroup, 0, -10, contentWindow, function(snapped){
ok(!snapped,"Offset: Moving up 10 should not snap");
// Move the second group up 10 px. It now should snap.
checkSnap(thirdGroup, 0, -10, contentWindow, function(snapped){
ok(snapped,"Offset: Moving up 10 again should snap!");
endGame();
});
});
});
};
let part1 = function() {
// Just pick it up and drop it.
checkSnap(secondGroup, 0, 0, contentWindow, function(snapped){
ok(!snapped,"Right under: Just pick it up and drop it");
// Move the second group up 10 px. It shouldn't snap yet.
checkSnap(secondGroup, 0, -10, contentWindow, function(snapped){
ok(!snapped,"Right under: Moving up 10 should not snap");
// Move the second group up 10 px. It now should snap.
checkSnap(secondGroup, 0, -10, contentWindow, function(snapped){
ok(snapped,"Right under: Moving up 10 again should snap!");
// cheat by removing the second group, so that we disappear immediately
secondGroup.container.parentNode.removeChild(secondGroup.container);
secondGroup.close();
continueWithPart2();
});
});
});
}
part1();
}
function simulateDragDrop(tabItem, offsetX, offsetY, contentWindow) {
// enter drag mode
let dataTransfer;
EventUtils.synthesizeMouse(
tabItem.container, 1, 1, { type: "mousedown" }, contentWindow);
event = contentWindow.document.createEvent("DragEvents");
event.initDragEvent(
"dragenter", true, true, contentWindow, 0, 0, 0, 0, 0,
false, false, false, false, 1, null, dataTransfer);
tabItem.container.dispatchEvent(event);
// drag over
if (offsetX || offsetY) {
let Ci = Components.interfaces;
let utils = contentWindow.QueryInterface(Ci.nsIInterfaceRequestor).
getInterface(Ci.nsIDOMWindowUtils);
let rect = tabItem.getBounds();
for (let i = 1; i <= 5; i++) {
let left = rect.left + 1 + Math.round(i * offsetX / 5);
let top = rect.top + 1 + Math.round(i * offsetY / 5);
utils.sendMouseEvent("mousemove", left, top, 0, 1, 0);
}
event = contentWindow.document.createEvent("DragEvents");
event.initDragEvent(
"dragover", true, true, contentWindow, 0, 0, 0, 0, 0,
false, false, false, false, 0, null, dataTransfer);
tabItem.container.dispatchEvent(event);
}
// drop
EventUtils.synthesizeMouse(
tabItem.container, 0, 0, { type: "mouseup" }, contentWindow);
event = contentWindow.document.createEvent("DragEvents");
event.initDragEvent(
"drop", true, true, contentWindow, 0, 0, 0, 0, 0,
false, false, false, false, 0, null, dataTransfer);
tabItem.container.dispatchEvent(event);
}
function checkSnap(item, offsetX, offsetY, contentWindow, callback) {
let firstTop = item.getBounds().top;
let firstLeft = item.getBounds().left;
let onDrop = function() {
let snapped = false;
item.container.removeEventListener('drop', onDrop, false);
if (item.getBounds().top != firstTop + offsetY)
snapped = true;
if (item.getBounds().left != firstLeft + offsetX)
snapped = true;
callback(snapped);
};
item.container.addEventListener('drop', onDrop, false);
simulateDragDrop(item, offsetX, offsetY, contentWindow);
}