gecko/b2g/simulator/lib/simulator-process.js

194 lines
5.6 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
'use strict';
const { Cc, Ci, Cu, ChromeWorker } = require("chrome");
Cu.import("resource://gre/modules/Services.jsm");
const { EventTarget } = require("sdk/event/target");
const { emit, off } = require("sdk/event/core");
const { Class } = require("sdk/core/heritage");
const Environment = require("sdk/system/environment").env;
const Runtime = require("sdk/system/runtime");
const Self = require("sdk/self");
const URL = require("sdk/url");
const Subprocess = require("subprocess");
const { Promise: promise } = Cu.import("resource://gre/modules/Promise.jsm", {});
const Prefs = require("sdk/simple-prefs").prefs;
const { rootURI: ROOT_URI } = require('@loader/options');
const PROFILE_URL = ROOT_URI + "profile/";
const BIN_URL = ROOT_URI + "b2g/";
// Log subprocess error and debug messages to the console. This logs messages
// for all consumers of the API. We trim the messages because they sometimes
// have trailing newlines. And note that registerLogHandler actually registers
// an error handler, despite its name.
Subprocess.registerLogHandler(
function(s) console.error("subprocess: " + s.trim())
);
Subprocess.registerDebugHandler(
function(s) console.debug("subprocess: " + s.trim())
);
exports.SimulatorProcess = Class({
extends: EventTarget,
initialize: function initialize(options) {
EventTarget.prototype.initialize.call(this, options);
this.on("stdout", function onStdout(data) console.log(data.trim()));
this.on("stderr", function onStderr(data) console.error(data.trim()));
},
// check if b2g is running
get isRunning() !!this.process,
/**
* Start the process and connect the debugger client.
*/
run: function() {
// kill before start if already running
if (this.process != null) {
this.process
.kill()
.then(this.run.bind(this));
return;
}
// resolve b2g binaries path (raise exception if not found)
let b2gExecutable = this.b2gExecutable;
this.once("stdout", function () {
if (Runtime.OS == "Darwin") {
console.debug("WORKAROUND run osascript to show b2g-desktop window"+
" on Runtime.OS=='Darwin'");
// Escape double quotes and escape characters for use in AppleScript.
let path = b2gExecutable.path
.replace(/\\/g, "\\\\").replace(/\"/g, '\\"');
Subprocess.call({
command: "/usr/bin/osascript",
arguments: ["-e", 'tell application "' + path + '" to activate'],
});
}
});
let environment;
if (Runtime.OS == "Linux") {
environment = ["TMPDIR=" + Services.dirsvc.get("TmpD",Ci.nsIFile).path];
if ("DISPLAY" in Environment) {
environment.push("DISPLAY=" + Environment.DISPLAY);
}
}
// spawn a b2g instance
this.process = Subprocess.call({
command: b2gExecutable,
arguments: this.b2gArguments,
environment: environment,
// emit stdout event
stdout: (function(data) {
emit(this, "stdout", data);
}).bind(this),
// emit stderr event
stderr: (function(data) {
emit(this, "stderr", data);
}).bind(this),
// on b2g instance exit, reset tracked process, remoteDebuggerPort and
// shuttingDown flag, then finally emit an exit event
done: (function(result) {
console.log(this.b2gFilename + " terminated with " + result.exitCode);
this.process = null;
emit(this, "exit", result.exitCode);
}).bind(this)
});
},
// request a b2g instance kill
kill: function() {
let deferred = promise.defer();
if (this.process) {
this.once("exit", (exitCode) => {
this.shuttingDown = false;
deferred.resolve(exitCode);
});
if (!this.shuttingDown) {
this.shuttingDown = true;
emit(this, "kill", null);
this.process.kill();
}
return deferred.promise;
} else {
return promise.resolve(undefined);
}
},
// compute current b2g filename
get b2gFilename() {
return this._executable ? this._executableFilename : "B2G";
},
// compute current b2g file handle
get b2gExecutable() {
if (this._executable) {
return this._executable;
}
if (Prefs.customRuntime) {
this._executable = Prefs.customRuntime;
this._executableFilename = "Custom runtime";
return this._executable;
}
let bin = URL.toFilename(BIN_URL);
let executables = {
WINNT: "b2g-bin.exe",
Darwin: "B2G.app/Contents/MacOS/b2g-bin",
Linux: "b2g-bin",
};
let path = bin;
path += Runtime.OS == "WINNT" ? "\\" : "/";
path += executables[Runtime.OS];
console.log("simulator path: " + path);
let executable = Cc["@mozilla.org/file/local;1"].createInstance(Ci.nsIFile);
executable.initWithPath(path);
if (!executable.exists()) {
// B2G binaries not found
throw Error("b2g-desktop Executable not found.");
}
this._executable = executable;
this._executableFilename = "b2g-bin";
return executable;
},
// compute b2g CLI arguments
get b2gArguments() {
let args = [];
let profile = Prefs.gaiaProfile || URL.toFilename(PROFILE_URL);
args.push("-profile", profile);
console.log("profile", profile);
// NOTE: push dbgport option on the b2g-desktop commandline
args.push("-start-debugger-server", "" + this.remoteDebuggerPort);
// Ignore eventual zombie instances of b2g that are left over
args.push("-no-remote");
return args;
},
});