gecko/gfx/2d/Types.h
Bas Schouten 341383c413 Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.

Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TYPES_H_
#define MOZILLA_GFX_TYPES_H_
#include "mozilla/StandardInteger.h"
#include "mozilla/NullPtr.h"
#include <stddef.h>
namespace mozilla {
namespace gfx {
typedef float Float;
enum SurfaceType
{
SURFACE_DATA, /* Data surface - bitmap in memory */
SURFACE_D2D1_BITMAP, /* Surface wrapping a ID2D1Bitmap */
SURFACE_D2D1_DRAWTARGET, /* Surface made from a D2D draw target */
SURFACE_CAIRO, /* Surface wrapping a cairo surface */
SURFACE_CAIRO_IMAGE, /* Data surface wrapping a cairo image surface */
SURFACE_COREGRAPHICS_IMAGE, /* Surface wrapping a CoreGraphics Image */
SURFACE_COREGRAPHICS_CGCONTEXT, /* Surface wrapping a CG context */
SURFACE_SKIA, /* Surface wrapping a Skia bitmap */
SURFACE_DUAL_DT, /* Snapshot of a dual drawtarget */
SURFACE_RECORDING /* Surface used for recording */
};
enum SurfaceFormat
{
FORMAT_B8G8R8A8,
FORMAT_B8G8R8X8,
FORMAT_R8G8B8A8,
FORMAT_R8G8B8X8,
FORMAT_R5G6B5,
FORMAT_A8,
FORMAT_YUV,
FORMAT_UNKNOWN
};
enum BackendType
{
BACKEND_NONE = 0,
BACKEND_DIRECT2D,
BACKEND_COREGRAPHICS,
BACKEND_COREGRAPHICS_ACCELERATED,
BACKEND_CAIRO,
BACKEND_SKIA,
BACKEND_RECORDING
};
enum FontType
{
FONT_DWRITE,
FONT_GDI,
FONT_MAC,
FONT_SKIA,
FONT_CAIRO,
FONT_COREGRAPHICS
};
enum NativeSurfaceType
{
NATIVE_SURFACE_D3D10_TEXTURE,
NATIVE_SURFACE_CAIRO_SURFACE,
NATIVE_SURFACE_CGCONTEXT,
NATIVE_SURFACE_CGCONTEXT_ACCELERATED
};
enum NativeFontType
{
NATIVE_FONT_DWRITE_FONT_FACE,
NATIVE_FONT_GDI_FONT_FACE,
NATIVE_FONT_MAC_FONT_FACE,
NATIVE_FONT_SKIA_FONT_FACE,
NATIVE_FONT_CAIRO_FONT_FACE
};
enum FontStyle
{
FONT_STYLE_NORMAL,
FONT_STYLE_ITALIC,
FONT_STYLE_BOLD,
FONT_STYLE_BOLD_ITALIC
};
enum CompositionOp { OP_OVER, OP_ADD, OP_ATOP, OP_OUT, OP_IN, OP_SOURCE, OP_DEST_IN, OP_DEST_OUT, OP_DEST_OVER, OP_DEST_ATOP, OP_XOR,
OP_MULTIPLY, OP_SCREEN, OP_OVERLAY, OP_DARKEN, OP_LIGHTEN, OP_COLOR_DODGE, OP_COLOR_BURN, OP_HARD_LIGHT, OP_SOFT_LIGHT, OP_DIFFERENCE, OP_EXCLUSION, OP_HUE, OP_SATURATION, OP_COLOR, OP_LUMINOSITY, OP_COUNT };
enum ExtendMode { EXTEND_CLAMP, EXTEND_REPEAT, EXTEND_REFLECT };
enum FillRule { FILL_WINDING, FILL_EVEN_ODD };
enum AntialiasMode { AA_NONE, AA_GRAY, AA_SUBPIXEL, AA_DEFAULT };
enum Snapping { SNAP_NONE, SNAP_ALIGNED };
enum Filter { FILTER_LINEAR, FILTER_POINT };
enum PatternType { PATTERN_COLOR, PATTERN_SURFACE, PATTERN_LINEAR_GRADIENT, PATTERN_RADIAL_GRADIENT };
enum JoinStyle { JOIN_BEVEL, JOIN_ROUND, JOIN_MITER, JOIN_MITER_OR_BEVEL };
enum CapStyle { CAP_BUTT, CAP_ROUND, CAP_SQUARE };
enum SamplingBounds { SAMPLING_UNBOUNDED, SAMPLING_BOUNDED };
/* Color is stored in non-premultiplied form */
struct Color
{
public:
Color()
: r(0.0f), g(0.0f), b(0.0f), a(0.0f)
{}
Color(Float aR, Float aG, Float aB, Float aA)
: r(aR), g(aG), b(aB), a(aA)
{}
Color(Float aR, Float aG, Float aB)
: r(aR), g(aG), b(aB), a(1.0f)
{}
static Color FromABGR(uint32_t aColor)
{
Color newColor(((aColor >> 0) & 0xff) * (1.0f / 255.0f),
((aColor >> 8) & 0xff) * (1.0f / 255.0f),
((aColor >> 16) & 0xff) * (1.0f / 255.0f),
((aColor >> 24) & 0xff) * (1.0f / 255.0f));
return newColor;
}
uint32_t ToABGR() const
{
return uint32_t(r * 255.0f) | uint32_t(g * 255.0f) << 8 |
uint32_t(b * 255.0f) << 16 | uint32_t(a * 255.0f) << 24;
}
Float r, g, b, a;
};
struct GradientStop
{
bool operator<(const GradientStop& aOther) const {
return offset < aOther.offset;
}
Float offset;
Color color;
};
}
}
#if defined(XP_WIN) && defined(MOZ_GFX)
#ifdef GFX2D_INTERNAL
#define GFX2D_API __declspec(dllexport)
#else
#define GFX2D_API __declspec(dllimport)
#endif
#else
#define GFX2D_API
#endif
// Side constants for use in various places
namespace mozilla {
namespace css {
enum Side {eSideTop, eSideRight, eSideBottom, eSideLeft};
}
}
// XXX - These don't really belong here. But for now this is where they go.
#define NS_SIDE_TOP mozilla::css::eSideTop
#define NS_SIDE_RIGHT mozilla::css::eSideRight
#define NS_SIDE_BOTTOM mozilla::css::eSideBottom
#define NS_SIDE_LEFT mozilla::css::eSideLeft
#endif /* MOZILLA_GFX_TYPES_H_ */