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51 lines
1.4 KiB
HTML
51 lines
1.4 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<meta charset="utf-8">
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<script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
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</head>
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<body>
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<p id="display"></p>
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<div id="content" style="display: none">
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<canvas id="c" width="1" height="1"></canvas>
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</div>
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<pre id="test">
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<script type="application/javascript">
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function testInt64NonFinite(arg) {
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// We can use a WebGLRenderingContext to test conversion to 64-bit signed
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// ints edge cases.
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var gl = $("c").getContext("experimental-webgl");
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if (!gl) {
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// No WebGL support on MacOS 10.5. Just skip this test
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todo(false, "WebGL not supported");
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return;
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}
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var error = gl.getError()
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// on the b2g emulator we get GL_INVALID_FRAMEBUFFER_OPERATION
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if (error == 0x0506) // GL_INVALID_FRAMEBUFFER_OPERATION
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return;
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is(error, 0, "Should not start in an error state");
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var b = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER, b);
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var a = new Float32Array(1);
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gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, arg, a);
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is(gl.getError(), 0, "Should have treated non-finite double as 0");
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}
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testInt64NonFinite(NaN);
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testInt64NonFinite(Infinity);
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testInt64NonFinite(-Infinity);
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</script>
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</pre>
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</body>
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</html>
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