mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
1340 lines
49 KiB
C++
1340 lines
49 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Moz headers (alphabetical)
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#include "MetroInput.h"
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#include "MetroUtils.h" // Logging, POINT_CEIL_*, ActivateGenericInstance, etc
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#include "MetroWidget.h" // MetroInput::mWidget
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#include "mozilla/dom/Touch.h" // Touch
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#include "nsTArray.h" // Touch lists
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#include "nsIDOMSimpleGestureEvent.h" // Constants for gesture events
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#include "InputData.h"
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#include "UIABridgePrivate.h"
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#include "MetroAppShell.h"
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// System headers (alphabetical)
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#include <windows.ui.core.h> // ABI::Window::UI::Core namespace
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#include <windows.ui.input.h> // ABI::Window::UI::Input namespace
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//#define DEBUG_INPUT
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// Using declarations
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using namespace ABI::Windows; // UI, System, Foundation namespaces
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using namespace Microsoft; // WRL namespace (ComPtr, possibly others)
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using namespace mozilla;
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using namespace mozilla::widget::winrt;
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using namespace mozilla::dom;
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// File-scoped statics (unnamed namespace)
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namespace {
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// XXX: Set these min values appropriately
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const double SWIPE_MIN_DISTANCE = 5.0;
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const double SWIPE_MIN_VELOCITY = 5.0;
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// Convenience typedefs for event handler types
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typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CInput__CEdgeGesture_Windows__CUI__CInput__CEdgeGestureEventArgs_t EdgeGestureHandler;
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typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CCore__CCoreDispatcher_Windows__CUI__CCore__CAcceleratorKeyEventArgs_t AcceleratorKeyActivatedHandler;
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typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CPointerEventArgs_t PointerEventHandler;
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typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CInput__CGestureRecognizer_Windows__CUI__CInput__CTappedEventArgs_t TappedEventHandler;
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typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CInput__CGestureRecognizer_Windows__CUI__CInput__CRightTappedEventArgs_t RightTappedEventHandler;
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typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CInput__CGestureRecognizer_Windows__CUI__CInput__CManipulationStartedEventArgs_t ManipulationStartedEventHandler;
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typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CInput__CGestureRecognizer_Windows__CUI__CInput__CManipulationUpdatedEventArgs_t ManipulationUpdatedEventHandler;
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typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CInput__CGestureRecognizer_Windows__CUI__CInput__CManipulationCompletedEventArgs_t ManipulationCompletedEventHandler;
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// Other convenience typedefs
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typedef ABI::Windows::UI::Core::ICoreAcceleratorKeys ICoreAcceleratorKeys;
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/**
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* Creates and returns a new {@link Touch} from the given
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* ABI::Windows::UI::Input::IPointerPoint. Note that the caller is
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* responsible for freeing the memory for the Touch returned from
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* this function.
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*
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* @param aPoint the ABI::Windows::UI::Input::IPointerPoint containing the
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* metadata from which to create our new {@link Touch}
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* @return a new {@link Touch} representing the touch point. The caller
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* is responsible for freeing the memory for this touch point.
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*/
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Touch*
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CreateDOMTouch(UI::Input::IPointerPoint* aPoint) {
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WRL::ComPtr<UI::Input::IPointerPointProperties> props;
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Foundation::Point position;
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uint32_t pointerId;
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Foundation::Rect contactRect;
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float pressure;
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aPoint->get_Properties(props.GetAddressOf());
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aPoint->get_Position(&position);
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aPoint->get_PointerId(&pointerId);
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props->get_ContactRect(&contactRect);
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props->get_Pressure(&pressure);
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nsIntPoint touchPoint = MetroUtils::LogToPhys(position);
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nsIntPoint touchRadius;
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touchRadius.x = MetroUtils::LogToPhys(contactRect.Width) / 2;
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touchRadius.y = MetroUtils::LogToPhys(contactRect.Height) / 2;
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return new Touch(pointerId,
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touchPoint,
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// Rotation radius and angle.
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// W3C touch events v1 do not use these.
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// The draft for W3C touch events v2 explains that
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// radius and angle should describe the ellipse that
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// most closely circumscribes the touching area. Since
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// Windows gives us a bounding rectangle rather than an
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// ellipse, we provide the ellipse that is most closely
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// circumscribed by the bounding rectangle that Windows
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// gave us.
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touchRadius,
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0.0f,
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// Pressure
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// W3C touch events v1 do not use this.
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// The current draft for W3C touch events v2 says that
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// this should be a value between 0.0 and 1.0, which is
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// consistent with what Windows provides us here.
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// XXX: Windows defaults to 0.5, but the current W3C
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// draft says that the value should be 0.0 if no value
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// known.
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pressure);
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}
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/**
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* Test if a touchpoint position has moved. See Touch.Equals for
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* criteria.
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*
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* @param aTouch previous touch point
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* @param aPoint new winrt touch point
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* @return true if the point has moved
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*/
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bool
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HasPointMoved(Touch* aTouch, UI::Input::IPointerPoint* aPoint) {
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WRL::ComPtr<UI::Input::IPointerPointProperties> props;
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Foundation::Point position;
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Foundation::Rect contactRect;
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float pressure;
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aPoint->get_Properties(props.GetAddressOf());
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aPoint->get_Position(&position);
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props->get_ContactRect(&contactRect);
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props->get_Pressure(&pressure);
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nsIntPoint touchPoint = MetroUtils::LogToPhys(position);
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nsIntPoint touchRadius;
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touchRadius.x = MetroUtils::LogToPhys(contactRect.Width) / 2;
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touchRadius.y = MetroUtils::LogToPhys(contactRect.Height) / 2;
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// from Touch.Equals
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return touchPoint != aTouch->mRefPoint ||
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pressure != aTouch->Force() ||
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/* mRotationAngle == aTouch->RotationAngle() || */
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touchRadius.x != aTouch->RadiusX() ||
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touchRadius.y != aTouch->RadiusY();
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}
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/**
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* Converts from the Devices::Input::PointerDeviceType enumeration
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* to a nsIDOMMouseEvent::MOZ_SOURCE_* value.
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*
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* @param aDeviceType the value to convert
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* @param aMozInputSource the converted value
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*/
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void
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MozInputSourceFromDeviceType(
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Devices::Input::PointerDeviceType const& aDeviceType,
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unsigned short& aMozInputSource) {
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if (Devices::Input::PointerDeviceType::PointerDeviceType_Mouse
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== aDeviceType) {
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aMozInputSource = nsIDOMMouseEvent::MOZ_SOURCE_MOUSE;
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} else if (Devices::Input::PointerDeviceType::PointerDeviceType_Touch
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== aDeviceType) {
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aMozInputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
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} else if (Devices::Input::PointerDeviceType::PointerDeviceType_Pen
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== aDeviceType) {
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aMozInputSource = nsIDOMMouseEvent::MOZ_SOURCE_PEN;
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}
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}
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/**
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* This function is for use with mTouches.Enumerate. It will
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* append each element it encounters to the {@link nsTArray}
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* of {@link mozilla::dom::Touch}es passed in through the third (void*)
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* parameter.
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*
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* NOTE: This function will set the `mChanged` member of each
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* element it encounters to `false`, since this function is only
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* used to populate a touchlist that is about to be dispatched
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* in a gecko touch event.
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*
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* @param aKey the key of the current element being enumerated
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* @param aData the value of the current element being enumerated
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* @param aTouchList the {@link nsTArray} to append to
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*/
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PLDHashOperator
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AppendToTouchList(const unsigned int& aKey,
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nsRefPtr<Touch>& aData,
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void *aTouchList)
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{
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nsTArray<nsRefPtr<Touch> > *touches =
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static_cast<nsTArray<nsRefPtr<Touch> > *>(aTouchList);
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touches->AppendElement(aData);
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aData->mChanged = false;
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return PL_DHASH_NEXT;
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}
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// Helper for making sure event ptrs get freed.
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class AutoDeleteEvent
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{
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public:
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AutoDeleteEvent(nsGUIEvent* aPtr) :
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mPtr(aPtr) {}
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~AutoDeleteEvent() {
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if (mPtr) {
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delete mPtr;
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}
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}
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nsGUIEvent* mPtr;
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};
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}
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namespace mozilla {
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namespace widget {
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namespace winrt {
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MetroInput::MetroInput(MetroWidget* aWidget,
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UI::Core::ICoreWindow* aWindow)
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: mWidget(aWidget),
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mWindow(aWindow)
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{
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LogFunction();
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NS_ASSERTION(aWidget, "Attempted to create MetroInput for null widget!");
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NS_ASSERTION(aWindow, "Attempted to create MetroInput for null window!");
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mTokenPointerPressed.value = 0;
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mTokenPointerReleased.value = 0;
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mTokenPointerMoved.value = 0;
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mTokenPointerEntered.value = 0;
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mTokenPointerExited.value = 0;
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mTokenEdgeStarted.value = 0;
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mTokenEdgeCanceled.value = 0;
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mTokenEdgeCompleted.value = 0;
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mTokenManipulationStarted.value = 0;
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mTokenManipulationUpdated.value = 0;
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mTokenManipulationCompleted.value = 0;
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mTokenTapped.value = 0;
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mTokenRightTapped.value = 0;
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// Create our Gesture Recognizer
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ActivateGenericInstance(RuntimeClass_Windows_UI_Input_GestureRecognizer,
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mGestureRecognizer);
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NS_ASSERTION(mGestureRecognizer, "Failed to create GestureRecognizer!");
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RegisterInputEvents();
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}
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MetroInput::~MetroInput()
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{
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LogFunction();
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UnregisterInputEvents();
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}
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/**
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* When the user swipes her/his finger in from the top of the screen,
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* we receive this event.
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*
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* @param sender the CoreDispatcher that fired this event
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* @param aArgs the event-specific args we use when processing this event
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* @returns S_OK
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*/
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HRESULT
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MetroInput::OnEdgeGestureStarted(UI::Input::IEdgeGesture* sender,
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UI::Input::IEdgeGestureEventArgs* aArgs)
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{
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#ifdef DEBUG_INPUT
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LogFunction();
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#endif
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nsSimpleGestureEvent geckoEvent(true,
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NS_SIMPLE_GESTURE_EDGE_STARTED,
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mWidget.Get(),
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0,
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0.0);
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mModifierKeyState.Update();
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mModifierKeyState.InitInputEvent(geckoEvent);
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geckoEvent.time = ::GetMessageTime();
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geckoEvent.inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
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// Safe
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DispatchEventIgnoreStatus(&geckoEvent);
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return S_OK;
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}
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/**
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* This event can be received if the user swipes her/his finger back to
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* the top of the screen, or continues moving her/his finger such that
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* the movement is interpreted as a "grab this window" gesture
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*
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* @param sender the CoreDispatcher that fired this event
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* @param aArgs the event-specific args we use when processing this event
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* @returns S_OK
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*/
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HRESULT
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MetroInput::OnEdgeGestureCanceled(UI::Input::IEdgeGesture* sender,
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UI::Input::IEdgeGestureEventArgs* aArgs)
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{
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#ifdef DEBUG_INPUT
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LogFunction();
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#endif
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nsSimpleGestureEvent geckoEvent(true,
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NS_SIMPLE_GESTURE_EDGE_CANCELED,
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mWidget.Get(),
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0,
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0.0);
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mModifierKeyState.Update();
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mModifierKeyState.InitInputEvent(geckoEvent);
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geckoEvent.time = ::GetMessageTime();
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geckoEvent.inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
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// Safe
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DispatchEventIgnoreStatus(&geckoEvent);
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return S_OK;
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}
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/**
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* This event is received if the user presses ctrl+Z or lifts her/his
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* finger after causing an EdgeGestureStarting event to fire.
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*
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* @param sender the CoreDispatcher that fired this event
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* @param aArgs the event-specific args we use when processing this event
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* @returns S_OK
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*/
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HRESULT
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MetroInput::OnEdgeGestureCompleted(UI::Input::IEdgeGesture* sender,
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UI::Input::IEdgeGestureEventArgs* aArgs)
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{
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#ifdef DEBUG_INPUT
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LogFunction();
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#endif
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nsSimpleGestureEvent geckoEvent(true,
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NS_SIMPLE_GESTURE_EDGE_COMPLETED,
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mWidget.Get(),
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0,
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0.0);
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mModifierKeyState.Update();
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mModifierKeyState.InitInputEvent(geckoEvent);
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geckoEvent.time = ::GetMessageTime();
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UI::Input::EdgeGestureKind value;
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aArgs->get_Kind(&value);
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if (value == UI::Input::EdgeGestureKind::EdgeGestureKind_Keyboard) {
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geckoEvent.inputSource = nsIDOMMouseEvent::MOZ_SOURCE_KEYBOARD;
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} else {
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geckoEvent.inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
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}
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// Safe
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DispatchEventIgnoreStatus(&geckoEvent);
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return S_OK;
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}
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/**
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* This helper function is used by our processing of PointerPressed,
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* PointerReleased, and PointerMoved events.
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* It dispatches a gecko event in response to the input received. This
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* function should only be called for non-touch (i.e. pen or mouse) input
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* events.
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*
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* @param aPoint the PointerPoint for the input event
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*/
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void
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MetroInput::OnPointerNonTouch(UI::Input::IPointerPoint* aPoint) {
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WRL::ComPtr<UI::Input::IPointerPointProperties> props;
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UI::Input::PointerUpdateKind pointerUpdateKind;
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aPoint->get_Properties(props.GetAddressOf());
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props->get_PointerUpdateKind(&pointerUpdateKind);
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nsMouseEvent* event =
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new nsMouseEvent(true,
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NS_MOUSE_MOVE,
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mWidget.Get(),
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nsMouseEvent::eReal,
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nsMouseEvent::eNormal);
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switch (pointerUpdateKind) {
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case UI::Input::PointerUpdateKind::PointerUpdateKind_LeftButtonPressed:
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// We don't bother setting mouseEvent.button because it is already
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// set to nsMouseEvent::buttonType::eLeftButton whose value is 0.
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event->message = NS_MOUSE_BUTTON_DOWN;
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break;
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case UI::Input::PointerUpdateKind::PointerUpdateKind_MiddleButtonPressed:
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event->button = nsMouseEvent::buttonType::eMiddleButton;
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event->message = NS_MOUSE_BUTTON_DOWN;
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break;
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case UI::Input::PointerUpdateKind::PointerUpdateKind_RightButtonPressed:
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event->button = nsMouseEvent::buttonType::eRightButton;
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event->message = NS_MOUSE_BUTTON_DOWN;
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break;
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case UI::Input::PointerUpdateKind::PointerUpdateKind_LeftButtonReleased:
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// We don't bother setting mouseEvent.button because it is already
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// set to nsMouseEvent::buttonType::eLeftButton whose value is 0.
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event->message = NS_MOUSE_BUTTON_UP;
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break;
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case UI::Input::PointerUpdateKind::PointerUpdateKind_MiddleButtonReleased:
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event->button = nsMouseEvent::buttonType::eMiddleButton;
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event->message = NS_MOUSE_BUTTON_UP;
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break;
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case UI::Input::PointerUpdateKind::PointerUpdateKind_RightButtonReleased:
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event->button = nsMouseEvent::buttonType::eRightButton;
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event->message = NS_MOUSE_BUTTON_UP;
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break;
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}
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InitGeckoMouseEventFromPointerPoint(event, aPoint);
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DispatchAsyncEventIgnoreStatus(event);
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}
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void
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MetroInput::InitTouchEventTouchList(nsTouchEvent* aEvent)
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{
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MOZ_ASSERT(aEvent);
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mTouches.Enumerate(&AppendToTouchList,
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static_cast<void*>(&aEvent->touches));
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}
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// This event is raised when the user pushes the left mouse button, presses a
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// pen to the surface, or presses a touch screen.
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HRESULT
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MetroInput::OnPointerPressed(UI::Core::ICoreWindow* aSender,
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UI::Core::IPointerEventArgs* aArgs)
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{
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#ifdef DEBUG_INPUT
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LogFunction();
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#endif
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WRL::ComPtr<UI::Input::IPointerPoint> currentPoint;
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WRL::ComPtr<Devices::Input::IPointerDevice> device;
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Devices::Input::PointerDeviceType deviceType;
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aArgs->get_CurrentPoint(currentPoint.GetAddressOf());
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currentPoint->get_PointerDevice(device.GetAddressOf());
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device->get_PointerDeviceType(&deviceType);
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// For mouse and pen input, simply call our helper function
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if (deviceType !=
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Devices::Input::PointerDeviceType::PointerDeviceType_Touch) {
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OnPointerNonTouch(currentPoint.Get());
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mGestureRecognizer->ProcessDownEvent(currentPoint.Get());
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return S_OK;
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}
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// This is touch input.
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// Create the new touch point and add it to our event.
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uint32_t pointerId;
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currentPoint->get_PointerId(&pointerId);
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nsRefPtr<Touch> touch = CreateDOMTouch(currentPoint.Get());
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touch->mChanged = true;
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mTouches.Put(pointerId, touch);
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nsTouchEvent* touchEvent =
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new nsTouchEvent(true, NS_TOUCH_START, mWidget.Get());
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if (mTouches.Count() == 1) {
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// If this is the first touchstart of a touch session reset some
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// tracking flags and dispatch the event with a custom callback
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// so we can check preventDefault result.
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mTouchStartDefaultPrevented = false;
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mTouchMoveDefaultPrevented = false;
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mIsFirstTouchMove = true;
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mCancelable = true;
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mTouchCancelSent = false;
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InitTouchEventTouchList(touchEvent);
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DispatchAsyncTouchEventWithCallback(touchEvent, &MetroInput::OnPointerPressedCallback);
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} else {
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InitTouchEventTouchList(touchEvent);
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DispatchAsyncTouchEventIgnoreStatus(touchEvent);
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}
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if (!mTouchStartDefaultPrevented) {
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mGestureRecognizer->ProcessDownEvent(currentPoint.Get());
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}
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return S_OK;
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}
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void
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MetroInput::OnPointerPressedCallback()
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{
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nsEventStatus status = DeliverNextQueuedTouchEvent();
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mTouchStartDefaultPrevented = (nsEventStatus_eConsumeNoDefault == status);
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if (mTouchStartDefaultPrevented) {
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// If content canceled the first touchstart don't generate any gesture based
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// input - clear the recognizer state without sending any events.
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mGestureRecognizer->CompleteGesture();
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// Let the apz know content wants to consume touch events.
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mWidget->ApzContentConsumingTouch();
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}
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}
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// This event is raised when the user moves the mouse, moves a pen that is
|
|
// in contact with the surface, or moves a finger that is in contact with
|
|
// a touch screen.
|
|
HRESULT
|
|
MetroInput::OnPointerMoved(UI::Core::ICoreWindow* aSender,
|
|
UI::Core::IPointerEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
|
|
WRL::ComPtr<UI::Input::IPointerPoint> currentPoint;
|
|
WRL::ComPtr<Devices::Input::IPointerDevice> device;
|
|
Devices::Input::PointerDeviceType deviceType;
|
|
|
|
aArgs->get_CurrentPoint(currentPoint.GetAddressOf());
|
|
currentPoint->get_PointerDevice(device.GetAddressOf());
|
|
device->get_PointerDeviceType(&deviceType);
|
|
|
|
// For mouse and pen input, simply call our helper function
|
|
if (deviceType !=
|
|
Devices::Input::PointerDeviceType::PointerDeviceType_Touch) {
|
|
OnPointerNonTouch(currentPoint.Get());
|
|
WRL::ComPtr<Foundation::Collections::IVector<UI::Input::PointerPoint*>>
|
|
pointerPoints;
|
|
aArgs->GetIntermediatePoints(pointerPoints.GetAddressOf());
|
|
mGestureRecognizer->ProcessMoveEvents(pointerPoints.Get());
|
|
return S_OK;
|
|
}
|
|
|
|
// This is touch input.
|
|
// Get the touch associated with this touch point.
|
|
uint32_t pointerId;
|
|
currentPoint->get_PointerId(&pointerId);
|
|
nsRefPtr<Touch> touch = mTouches.Get(pointerId);
|
|
|
|
// Some old drivers cause us to receive a PointerMoved event for a touchId
|
|
// after we've already received a PointerReleased event for that touchId.
|
|
// To work around those busted drivers, we simply ignore TouchMoved events
|
|
// for touchIds that we are not currently tracking. See bug 819223.
|
|
if (!touch) {
|
|
return S_OK;
|
|
}
|
|
|
|
// If the point hasn't moved, filter it out per the spec. Pres shell does
|
|
// this as well, but we need to know when our first touchmove is going to
|
|
// get delivered so we can check the result.
|
|
if (!HasPointMoved(touch, currentPoint.Get())) {
|
|
return S_OK;
|
|
}
|
|
|
|
// If we've accumulated a batch of pointer moves and we're now on a new batch
|
|
// at a new position send the previous batch. (perf opt)
|
|
if (!mIsFirstTouchMove && touch->mChanged) {
|
|
nsTouchEvent* touchEvent =
|
|
new nsTouchEvent(true, NS_TOUCH_MOVE, mWidget.Get());
|
|
InitTouchEventTouchList(touchEvent);
|
|
DispatchAsyncTouchEventIgnoreStatus(touchEvent);
|
|
}
|
|
|
|
touch = CreateDOMTouch(currentPoint.Get());
|
|
touch->mChanged = true;
|
|
// replacing old touch point in mTouches map
|
|
mTouches.Put(pointerId, touch);
|
|
|
|
nsTouchEvent* touchEvent =
|
|
new nsTouchEvent(true, NS_TOUCH_MOVE, mWidget.Get());
|
|
|
|
// If this is the first touch move of our session, we should check the result.
|
|
// Note we may lose some touch move data here for the recognizer since we want
|
|
// to wait until we have the result of the first touchmove dispatch. For gesture
|
|
// based events this shouldn't break anything.
|
|
if (mIsFirstTouchMove) {
|
|
InitTouchEventTouchList(touchEvent);
|
|
DispatchAsyncTouchEventWithCallback(touchEvent, &MetroInput::OnFirstPointerMoveCallback);
|
|
mIsFirstTouchMove = false;
|
|
} else {
|
|
// Only feed move input to the recognizer if the first touchstart and
|
|
// subsequent touchmove return results were not eConsumeNoDefault.
|
|
if (!mTouchStartDefaultPrevented && !mTouchMoveDefaultPrevented) {
|
|
WRL::ComPtr<Foundation::Collections::IVector<UI::Input::PointerPoint*>>
|
|
pointerPoints;
|
|
aArgs->GetIntermediatePoints(pointerPoints.GetAddressOf());
|
|
mGestureRecognizer->ProcessMoveEvents(pointerPoints.Get());
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
void
|
|
MetroInput::OnFirstPointerMoveCallback()
|
|
{
|
|
nsEventStatus status = DeliverNextQueuedTouchEvent();
|
|
mCancelable = false;
|
|
mTouchMoveDefaultPrevented = (nsEventStatus_eConsumeNoDefault == status);
|
|
// Let the apz know whether content wants to consume touch events
|
|
if (mTouchMoveDefaultPrevented) {
|
|
mWidget->ApzContentConsumingTouch();
|
|
} else if (!mTouchMoveDefaultPrevented && !mTouchStartDefaultPrevented) {
|
|
mWidget->ApzContentIgnoringTouch();
|
|
}
|
|
}
|
|
|
|
// This event is raised when the user lifts the left mouse button, lifts a
|
|
// pen from the surface, or lifts her/his finger from a touch screen.
|
|
HRESULT
|
|
MetroInput::OnPointerReleased(UI::Core::ICoreWindow* aSender,
|
|
UI::Core::IPointerEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
|
|
WRL::ComPtr<UI::Input::IPointerPoint> currentPoint;
|
|
WRL::ComPtr<Devices::Input::IPointerDevice> device;
|
|
Devices::Input::PointerDeviceType deviceType;
|
|
|
|
aArgs->get_CurrentPoint(currentPoint.GetAddressOf());
|
|
currentPoint->get_PointerDevice(device.GetAddressOf());
|
|
device->get_PointerDeviceType(&deviceType);
|
|
|
|
// For mouse and pen input, simply call our helper function
|
|
if (deviceType !=
|
|
Devices::Input::PointerDeviceType::PointerDeviceType_Touch) {
|
|
OnPointerNonTouch(currentPoint.Get());
|
|
mGestureRecognizer->ProcessUpEvent(currentPoint.Get());
|
|
return S_OK;
|
|
}
|
|
|
|
// This is touch input.
|
|
// Get the touch associated with this touch point.
|
|
uint32_t pointerId;
|
|
currentPoint->get_PointerId(&pointerId);
|
|
nsRefPtr<Touch> touch = mTouches.Get(pointerId);
|
|
|
|
// Purge any pending moves for this pointer
|
|
if (touch->mChanged) {
|
|
nsTouchEvent* touchEvent =
|
|
new nsTouchEvent(true, NS_TOUCH_MOVE, mWidget.Get());
|
|
InitTouchEventTouchList(touchEvent);
|
|
DispatchAsyncTouchEventIgnoreStatus(touchEvent);
|
|
}
|
|
|
|
// Remove this touch point from our map. Eventually all touch points are
|
|
// removed for this session since we receive released events for every
|
|
// point.
|
|
mTouches.Remove(pointerId);
|
|
|
|
// touchend events only have a single touch; the touch that has been removed
|
|
nsTouchEvent* touchEvent =
|
|
new nsTouchEvent(true, NS_TOUCH_END, mWidget.Get());
|
|
touchEvent->touches.AppendElement(CreateDOMTouch(currentPoint.Get()));
|
|
DispatchAsyncTouchEventIgnoreStatus(touchEvent);
|
|
|
|
// If content didn't cancel the first touchstart feed touchend data to the
|
|
// recognizer.
|
|
if (!mTouchStartDefaultPrevented) {
|
|
mGestureRecognizer->ProcessUpEvent(currentPoint.Get());
|
|
}
|
|
|
|
// Make sure all gecko events are dispatched and the dom is up to date
|
|
// so that when ui automation comes in looking for focus info it gets
|
|
// the right information.
|
|
MetroAppShell::MarkEventQueueForPurge();
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
void
|
|
MetroInput::InitGeckoMouseEventFromPointerPoint(
|
|
nsMouseEvent* aEvent,
|
|
UI::Input::IPointerPoint* aPointerPoint) {
|
|
NS_ASSERTION(aPointerPoint, "InitGeckoMouseEventFromPointerPoint "
|
|
"called with null PointerPoint!");
|
|
|
|
WRL::ComPtr<UI::Input::IPointerPointProperties> props;
|
|
WRL::ComPtr<Devices::Input::IPointerDevice> device;
|
|
Devices::Input::PointerDeviceType deviceType;
|
|
Foundation::Point position;
|
|
uint64_t timestamp;
|
|
float pressure;
|
|
boolean canBeDoubleTap;
|
|
|
|
aPointerPoint->get_Position(&position);
|
|
aPointerPoint->get_Timestamp(×tamp);
|
|
aPointerPoint->get_PointerDevice(device.GetAddressOf());
|
|
device->get_PointerDeviceType(&deviceType);
|
|
aPointerPoint->get_Properties(props.GetAddressOf());
|
|
props->get_Pressure(&pressure);
|
|
mGestureRecognizer->CanBeDoubleTap(aPointerPoint, &canBeDoubleTap);
|
|
|
|
aEvent->refPoint = LayoutDeviceIntPoint::FromUntyped(MetroUtils::LogToPhys(position));
|
|
|
|
if (!canBeDoubleTap) {
|
|
aEvent->clickCount = 1;
|
|
} else {
|
|
aEvent->clickCount = 2;
|
|
}
|
|
aEvent->pressure = pressure;
|
|
|
|
MozInputSourceFromDeviceType(deviceType, aEvent->inputSource);
|
|
}
|
|
|
|
// This event is raised when a precise pointer moves into the bounding box of
|
|
// our window. For touch input, this will be raised before the PointerPressed
|
|
// event.
|
|
HRESULT
|
|
MetroInput::OnPointerEntered(UI::Core::ICoreWindow* aSender,
|
|
UI::Core::IPointerEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
|
|
WRL::ComPtr<UI::Input::IPointerPoint> currentPoint;
|
|
WRL::ComPtr<Devices::Input::IPointerDevice> device;
|
|
Devices::Input::PointerDeviceType deviceType;
|
|
|
|
aArgs->get_CurrentPoint(currentPoint.GetAddressOf());
|
|
currentPoint->get_PointerDevice(device.GetAddressOf());
|
|
device->get_PointerDeviceType(&deviceType);
|
|
|
|
// We only dispatch mouseenter and mouseexit events for mouse and pen input.
|
|
if (deviceType !=
|
|
Devices::Input::PointerDeviceType::PointerDeviceType_Touch) {
|
|
nsMouseEvent* event = new nsMouseEvent(true,
|
|
NS_MOUSE_ENTER,
|
|
mWidget.Get(),
|
|
nsMouseEvent::eReal,
|
|
nsMouseEvent::eNormal);
|
|
InitGeckoMouseEventFromPointerPoint(event, currentPoint.Get());
|
|
DispatchAsyncEventIgnoreStatus(event);
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
// This event is raised when a precise pointer leaves the bounding box of
|
|
// our window. For touch input, this will be raised before the
|
|
// PointerReleased event.
|
|
HRESULT
|
|
MetroInput::OnPointerExited(UI::Core::ICoreWindow* aSender,
|
|
UI::Core::IPointerEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
|
|
WRL::ComPtr<UI::Input::IPointerPoint> currentPoint;
|
|
WRL::ComPtr<Devices::Input::IPointerDevice> device;
|
|
Devices::Input::PointerDeviceType deviceType;
|
|
|
|
aArgs->get_CurrentPoint(currentPoint.GetAddressOf());
|
|
currentPoint->get_PointerDevice(device.GetAddressOf());
|
|
device->get_PointerDeviceType(&deviceType);
|
|
|
|
// We only dispatch mouseenter and mouseexit events for mouse and pen input.
|
|
if (deviceType !=
|
|
Devices::Input::PointerDeviceType::PointerDeviceType_Touch) {
|
|
nsMouseEvent* event = new nsMouseEvent(true,
|
|
NS_MOUSE_EXIT,
|
|
mWidget.Get(),
|
|
nsMouseEvent::eReal,
|
|
nsMouseEvent::eNormal);
|
|
InitGeckoMouseEventFromPointerPoint(event, currentPoint.Get());
|
|
DispatchAsyncEventIgnoreStatus(event);
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
/**
|
|
* This helper function is called by our processing of "manipulation events".
|
|
* Manipulation events are how Windows sends us information about swipes,
|
|
* magnification gestures, and rotation gestures.
|
|
*
|
|
* @param aDelta the gesture change since the last update
|
|
* @param aPosition the position at which the gesture is taking place
|
|
* @param aMagEventType the event type of the gecko magnification gesture to
|
|
* send
|
|
* @param aRotEventType the event type of the gecko rotation gesture to send
|
|
*/
|
|
void
|
|
MetroInput::ProcessManipulationDelta(
|
|
UI::Input::ManipulationDelta const& aDelta,
|
|
Foundation::Point const& aPosition,
|
|
uint32_t aMagEventType,
|
|
uint32_t aRotEventType) {
|
|
// If we ONLY have translation (no rotation, no expansion), then this
|
|
// gesture isn't a two-finger gesture. We ignore it here, since the only
|
|
// thing it could eventually be is a swipe, and we deal with swipes in
|
|
// OnManipulationCompleted.
|
|
if ((aDelta.Translation.X != 0.0f
|
|
|| aDelta.Translation.Y != 0.0f)
|
|
&& (aDelta.Rotation == 0.0f
|
|
&& aDelta.Expansion == 0.0f)) {
|
|
return;
|
|
}
|
|
|
|
// Send a gecko event indicating the magnification since the last update.
|
|
nsSimpleGestureEvent* magEvent =
|
|
new nsSimpleGestureEvent(true, aMagEventType, mWidget.Get(), 0, 0.0);
|
|
|
|
magEvent->delta = aDelta.Expansion;
|
|
magEvent->inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
|
|
magEvent->refPoint = LayoutDeviceIntPoint::FromUntyped(MetroUtils::LogToPhys(aPosition));
|
|
DispatchAsyncEventIgnoreStatus(magEvent);
|
|
|
|
// Send a gecko event indicating the rotation since the last update.
|
|
nsSimpleGestureEvent* rotEvent =
|
|
new nsSimpleGestureEvent(true, aRotEventType, mWidget.Get(), 0, 0.0);
|
|
|
|
rotEvent->delta = aDelta.Rotation;
|
|
rotEvent->inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
|
|
rotEvent->refPoint = LayoutDeviceIntPoint::FromUntyped(MetroUtils::LogToPhys(aPosition));
|
|
if (rotEvent->delta >= 0) {
|
|
rotEvent->direction = nsIDOMSimpleGestureEvent::ROTATION_COUNTERCLOCKWISE;
|
|
} else {
|
|
rotEvent->direction = nsIDOMSimpleGestureEvent::ROTATION_CLOCKWISE;
|
|
}
|
|
DispatchAsyncEventIgnoreStatus(rotEvent);
|
|
}
|
|
|
|
// This event is raised when a gesture is detected to have started. The
|
|
// data that is in "aArgs->Cumulative" represents the initial update, so
|
|
// it is equivalent to what we will receive later during ManipulationUpdated
|
|
// events.
|
|
HRESULT
|
|
MetroInput::OnManipulationStarted(
|
|
UI::Input::IGestureRecognizer* aSender,
|
|
UI::Input::IManipulationStartedEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
UI::Input::ManipulationDelta delta;
|
|
Foundation::Point position;
|
|
|
|
aArgs->get_Cumulative(&delta);
|
|
aArgs->get_Position(&position);
|
|
|
|
ProcessManipulationDelta(delta,
|
|
position,
|
|
NS_SIMPLE_GESTURE_MAGNIFY_START,
|
|
NS_SIMPLE_GESTURE_ROTATE_START);
|
|
return S_OK;
|
|
}
|
|
|
|
// This event is raised to inform us of changes in the gesture
|
|
// that is occurring. We simply pass "aArgs->Delta" (which gives us the
|
|
// changes since the last update or start event), and "aArgs->Position"
|
|
// to our helper function.
|
|
HRESULT
|
|
MetroInput::OnManipulationUpdated(
|
|
UI::Input::IGestureRecognizer* aSender,
|
|
UI::Input::IManipulationUpdatedEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
UI::Input::ManipulationDelta delta;
|
|
Foundation::Point position;
|
|
|
|
aArgs->get_Delta(&delta);
|
|
aArgs->get_Position(&position);
|
|
|
|
ProcessManipulationDelta(delta,
|
|
position,
|
|
NS_SIMPLE_GESTURE_MAGNIFY_UPDATE,
|
|
NS_SIMPLE_GESTURE_ROTATE_UPDATE);
|
|
return S_OK;
|
|
}
|
|
|
|
// Gecko expects a "finished" event to be sent that has the cumulative
|
|
// changes since the gesture began. The idea is that consumers could hook
|
|
// only this last event and still effectively support magnification and
|
|
// rotation. We accomplish sending this "finished" event by calling our
|
|
// helper function with a cumulative "delta" value.
|
|
//
|
|
// After sending the "finished" event, this function detects and sends
|
|
// swipe gestures.
|
|
HRESULT
|
|
MetroInput::OnManipulationCompleted(
|
|
UI::Input::IGestureRecognizer* aSender,
|
|
UI::Input::IManipulationCompletedEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
|
|
UI::Input::ManipulationDelta delta;
|
|
Foundation::Point position;
|
|
Devices::Input::PointerDeviceType deviceType;
|
|
|
|
aArgs->get_Position(&position);
|
|
aArgs->get_Cumulative(&delta);
|
|
aArgs->get_PointerDeviceType(&deviceType);
|
|
|
|
// Send the "finished" events. Note that we are setting
|
|
// delta to the cumulative ManipulationDelta.
|
|
ProcessManipulationDelta(delta,
|
|
position,
|
|
NS_SIMPLE_GESTURE_MAGNIFY,
|
|
NS_SIMPLE_GESTURE_ROTATE);
|
|
|
|
// If any rotation or expansion has occurred, we know we're not dealing
|
|
// with a swipe gesture, so let's bail early. Also, the GestureRecognizer
|
|
// will send us Manipulation events even for mouse input under certain
|
|
// conditions. I was able to initiate swipe events consistently by
|
|
// clicking as I threw the mouse from one side of the screen to the other.
|
|
// Thus the check for mouse input here.
|
|
if (delta.Rotation != 0.0f
|
|
|| delta.Expansion != 0.0f
|
|
|| deviceType ==
|
|
Devices::Input::PointerDeviceType::PointerDeviceType_Mouse) {
|
|
return S_OK;
|
|
}
|
|
|
|
// No rotation or expansion occurred, so it is possible that we have a
|
|
// swipe gesture. We must check that the distance the user's finger
|
|
// traveled and the velocity with which it traveled exceed our thresholds
|
|
// for classifying the movement as a swipe.
|
|
UI::Input::ManipulationVelocities velocities;
|
|
aArgs->get_Velocities(&velocities);
|
|
|
|
bool isHorizontalSwipe =
|
|
abs(velocities.Linear.X) >= SWIPE_MIN_VELOCITY
|
|
&& abs(delta.Translation.X) >= SWIPE_MIN_DISTANCE;
|
|
bool isVerticalSwipe =
|
|
abs(velocities.Linear.Y) >= SWIPE_MIN_VELOCITY
|
|
&& abs(delta.Translation.Y) >= SWIPE_MIN_DISTANCE;
|
|
|
|
// If our thresholds were exceeded for both a vertical and a horizontal
|
|
// swipe, it means the user is flinging her/his finger around and we
|
|
// should just ignore the input.
|
|
if (isHorizontalSwipe && isVerticalSwipe) {
|
|
return S_OK;
|
|
}
|
|
|
|
if (isHorizontalSwipe) {
|
|
nsSimpleGestureEvent* swipeEvent =
|
|
new nsSimpleGestureEvent(true, NS_SIMPLE_GESTURE_SWIPE,
|
|
mWidget.Get(), 0, 0.0);
|
|
swipeEvent->direction = delta.Translation.X > 0
|
|
? nsIDOMSimpleGestureEvent::DIRECTION_RIGHT
|
|
: nsIDOMSimpleGestureEvent::DIRECTION_LEFT;
|
|
swipeEvent->delta = delta.Translation.X;
|
|
swipeEvent->inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
|
|
swipeEvent->refPoint = LayoutDeviceIntPoint::FromUntyped(MetroUtils::LogToPhys(position));
|
|
DispatchAsyncEventIgnoreStatus(swipeEvent);
|
|
}
|
|
|
|
if (isVerticalSwipe) {
|
|
nsSimpleGestureEvent* swipeEvent =
|
|
new nsSimpleGestureEvent(true, NS_SIMPLE_GESTURE_SWIPE,
|
|
mWidget.Get(), 0, 0.0);
|
|
swipeEvent->direction = delta.Translation.Y > 0
|
|
? nsIDOMSimpleGestureEvent::DIRECTION_DOWN
|
|
: nsIDOMSimpleGestureEvent::DIRECTION_UP;
|
|
swipeEvent->delta = delta.Translation.Y;
|
|
swipeEvent->inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
|
|
swipeEvent->refPoint = LayoutDeviceIntPoint::FromUntyped(MetroUtils::LogToPhys(position));
|
|
DispatchAsyncEventIgnoreStatus(swipeEvent);
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
// This event is raised when a sequence of pointer events has been
|
|
// interpreted by the GestureRecognizer as a tap (this could be a mouse
|
|
// click, a pen tap, or a tap on a touch surface).
|
|
HRESULT
|
|
MetroInput::OnTapped(UI::Input::IGestureRecognizer* aSender,
|
|
UI::Input::ITappedEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
|
|
Devices::Input::PointerDeviceType deviceType;
|
|
aArgs->get_PointerDeviceType(&deviceType);
|
|
|
|
// For mouse and pen input, we send mousedown/mouseup/mousemove
|
|
// events as soon as we detect the input event. For touch input, a set of
|
|
// mousedown/mouseup events will be sent only once a tap has been detected.
|
|
if (deviceType != Devices::Input::PointerDeviceType::PointerDeviceType_Touch) {
|
|
return S_OK;
|
|
}
|
|
|
|
Foundation::Point position;
|
|
aArgs->get_Position(&position);
|
|
HandleSingleTap(
|
|
LayoutDeviceIntPoint::FromUntyped(MetroUtils::LogToPhys(position)));
|
|
return S_OK;
|
|
}
|
|
|
|
// This event is raised when a sequence of pointer events has been
|
|
// interpreted by the GestureRecognizer as a right tap.
|
|
// This could be a mouse right-click, a right-click on a pen, or
|
|
// a tap-and-hold on a touch surface.
|
|
HRESULT
|
|
MetroInput::OnRightTapped(UI::Input::IGestureRecognizer* aSender,
|
|
UI::Input::IRightTappedEventArgs* aArgs)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
|
|
Devices::Input::PointerDeviceType deviceType;
|
|
aArgs->get_PointerDeviceType(&deviceType);
|
|
|
|
Foundation::Point position;
|
|
aArgs->get_Position(&position);
|
|
HandleLongTap(
|
|
LayoutDeviceIntPoint::FromUntyped(MetroUtils::LogToPhys(position)));
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
void
|
|
MetroInput::HandleSingleTap(const LayoutDeviceIntPoint& aPoint)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
|
|
// send mousemove
|
|
nsMouseEvent* mouseEvent = new nsMouseEvent(true,
|
|
NS_MOUSE_MOVE,
|
|
mWidget.Get(),
|
|
nsMouseEvent::eReal,
|
|
nsMouseEvent::eNormal);
|
|
mouseEvent->refPoint = aPoint;
|
|
mouseEvent->clickCount = 1;
|
|
mouseEvent->inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
|
|
DispatchAsyncEventIgnoreStatus(mouseEvent);
|
|
|
|
// Send the mousedown
|
|
mouseEvent = new nsMouseEvent(true,
|
|
NS_MOUSE_BUTTON_DOWN,
|
|
mWidget.Get(),
|
|
nsMouseEvent::eReal,
|
|
nsMouseEvent::eNormal);
|
|
mouseEvent->refPoint = aPoint;
|
|
mouseEvent->clickCount = 1;
|
|
mouseEvent->inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
|
|
mouseEvent->button = nsMouseEvent::buttonType::eLeftButton;
|
|
DispatchAsyncEventIgnoreStatus(mouseEvent);
|
|
|
|
mouseEvent = new nsMouseEvent(true,
|
|
NS_MOUSE_BUTTON_UP,
|
|
mWidget.Get(),
|
|
nsMouseEvent::eReal,
|
|
nsMouseEvent::eNormal);
|
|
mouseEvent->refPoint = aPoint;
|
|
mouseEvent->clickCount = 1;
|
|
mouseEvent->inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
|
|
mouseEvent->button = nsMouseEvent::buttonType::eLeftButton;
|
|
DispatchAsyncEventIgnoreStatus(mouseEvent);
|
|
|
|
// Send one more mousemove to avoid getting a hover state.
|
|
// In the Metro environment for any application, a tap does not imply a
|
|
// mouse cursor move. In desktop environment for any application a tap
|
|
// does imply a cursor move.
|
|
POINT point;
|
|
if (GetCursorPos(&point)) {
|
|
ScreenToClient((HWND)mWidget->GetNativeData(NS_NATIVE_WINDOW), &point);
|
|
mouseEvent = new nsMouseEvent(true,
|
|
NS_MOUSE_MOVE,
|
|
mWidget.Get(),
|
|
nsMouseEvent::eReal,
|
|
nsMouseEvent::eNormal);
|
|
mouseEvent->refPoint = LayoutDeviceIntPoint(point.x, point.y);
|
|
mouseEvent->clickCount = 1;
|
|
mouseEvent->inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
|
|
DispatchAsyncEventIgnoreStatus(mouseEvent);
|
|
}
|
|
|
|
}
|
|
|
|
void
|
|
MetroInput::HandleLongTap(const LayoutDeviceIntPoint& aPoint)
|
|
{
|
|
#ifdef DEBUG_INPUT
|
|
LogFunction();
|
|
#endif
|
|
|
|
nsMouseEvent* contextEvent = new nsMouseEvent(true,
|
|
NS_CONTEXTMENU,
|
|
mWidget.Get(),
|
|
nsMouseEvent::eReal,
|
|
nsMouseEvent::eNormal);
|
|
contextEvent->refPoint = aPoint;
|
|
contextEvent->inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
|
|
DispatchAsyncEventIgnoreStatus(contextEvent);
|
|
}
|
|
|
|
/**
|
|
* Implementation Details
|
|
*/
|
|
nsEventStatus MetroInput::sThrowawayStatus;
|
|
|
|
void
|
|
MetroInput::DispatchAsyncEventIgnoreStatus(nsInputEvent* aEvent)
|
|
{
|
|
aEvent->time = ::GetMessageTime();
|
|
mModifierKeyState.Update();
|
|
mModifierKeyState.InitInputEvent(*aEvent);
|
|
mInputEventQueue.Push(aEvent);
|
|
nsCOMPtr<nsIRunnable> runnable =
|
|
NS_NewRunnableMethod(this, &MetroInput::DeliverNextQueuedEventIgnoreStatus);
|
|
NS_DispatchToCurrentThread(runnable);
|
|
}
|
|
|
|
void
|
|
MetroInput::DeliverNextQueuedEventIgnoreStatus()
|
|
{
|
|
nsGUIEvent* event = static_cast<nsGUIEvent*>(mInputEventQueue.PopFront());
|
|
MOZ_ASSERT(event);
|
|
DispatchEventIgnoreStatus(event);
|
|
delete event;
|
|
}
|
|
|
|
void
|
|
MetroInput::DispatchAsyncTouchEventIgnoreStatus(nsTouchEvent* aEvent)
|
|
{
|
|
aEvent->time = ::GetMessageTime();
|
|
mModifierKeyState.Update();
|
|
mModifierKeyState.InitInputEvent(*aEvent);
|
|
mInputEventQueue.Push(aEvent);
|
|
nsCOMPtr<nsIRunnable> runnable =
|
|
NS_NewRunnableMethod(this, &MetroInput::DeliverNextQueuedTouchEvent);
|
|
NS_DispatchToCurrentThread(runnable);
|
|
}
|
|
|
|
nsEventStatus
|
|
MetroInput::DeliverNextQueuedTouchEvent()
|
|
{
|
|
nsEventStatus status;
|
|
nsTouchEvent* event = static_cast<nsTouchEvent*>(mInputEventQueue.PopFront());
|
|
MOZ_ASSERT(event);
|
|
|
|
AutoDeleteEvent wrap(event);
|
|
|
|
/*
|
|
* We go through states here and make different decisions in each:
|
|
*
|
|
* 1) delivering first touchpoint touchstart or its first touchmove
|
|
* Our callers (OnFirstPointerMoveCallback, OnPointerPressedCallback) will
|
|
* check our result and set mTouchStartDefaultPrevented or
|
|
* mTouchMoveDefaultPrevented appropriately. Deliver touch events to the apz
|
|
* (ignoring return result) and to content and return the content event
|
|
* status result to our caller.
|
|
* 2) mTouchStartDefaultPrevented or mTouchMoveDefaultPrevented are true
|
|
* Deliver touch directly to content and bypass the apz. Our callers
|
|
* handle calling cancel for the touch sequence on the apz.
|
|
* 3) mTouchStartDefaultPrevented and mTouchMoveDefaultPrevented are false
|
|
* Deliver events to the apz. If the apz returns eConsumeNoDefault dispatch
|
|
* a touchcancel to content and do not deliver any additional events there.
|
|
* (If the apz is doing something with the events we can save ourselves
|
|
* the overhead of delivering dom events.)
|
|
*/
|
|
|
|
// Check if content called preventDefault on touchstart or first touchmove. If so
|
|
// send directly to content, do not forward to the apz.
|
|
if (mTouchStartDefaultPrevented || mTouchMoveDefaultPrevented) {
|
|
// continue delivering events to content
|
|
mWidget->DispatchEvent(event, status);
|
|
return status;
|
|
}
|
|
|
|
// Forward event data to apz. If the apz consumes the event, don't forward to
|
|
// content if this is not a cancelable event.
|
|
status = mWidget->ApzReceiveInputEvent(event);
|
|
if (!mCancelable && status == nsEventStatus_eConsumeNoDefault) {
|
|
if (!mTouchCancelSent) {
|
|
mTouchCancelSent = true;
|
|
DispatchTouchCancel();
|
|
}
|
|
return status;
|
|
}
|
|
|
|
// Deliver event to content
|
|
mWidget->DispatchEvent(event, status);
|
|
return status;
|
|
}
|
|
|
|
void
|
|
MetroInput::DispatchTouchCancel()
|
|
{
|
|
LogFunction();
|
|
// From the spec: The touch point or points that were removed must be
|
|
// included in the changedTouches attribute of the TouchEvent, and must
|
|
// not be included in the touches and targetTouches attributes.
|
|
// (We are 'removing' all touch points that have been sent to content
|
|
// thus far.)
|
|
nsTouchEvent touchEvent(true, NS_TOUCH_CANCEL, mWidget.Get());
|
|
InitTouchEventTouchList(&touchEvent);
|
|
mWidget->DispatchEvent(&touchEvent, sThrowawayStatus);
|
|
}
|
|
|
|
void
|
|
MetroInput::DispatchAsyncTouchEventWithCallback(nsTouchEvent* aEvent, void (MetroInput::*Callback)())
|
|
{
|
|
aEvent->time = ::GetMessageTime();
|
|
mModifierKeyState.Update();
|
|
mModifierKeyState.InitInputEvent(*aEvent);
|
|
mInputEventQueue.Push(aEvent);
|
|
nsCOMPtr<nsIRunnable> runnable =
|
|
NS_NewRunnableMethod(this, Callback);
|
|
NS_DispatchToCurrentThread(runnable);
|
|
}
|
|
|
|
void
|
|
MetroInput::DispatchEventIgnoreStatus(nsGUIEvent *aEvent) {
|
|
mWidget->DispatchEvent(aEvent, sThrowawayStatus);
|
|
}
|
|
|
|
void
|
|
MetroInput::UnregisterInputEvents() {
|
|
// Unregister ourselves for the edge swipe event
|
|
WRL::ComPtr<UI::Input::IEdgeGestureStatics> edgeStatics;
|
|
if (SUCCEEDED(Foundation::GetActivationFactory(
|
|
WRL::Wrappers::HStringReference(
|
|
RuntimeClass_Windows_UI_Input_EdgeGesture).Get(),
|
|
edgeStatics.GetAddressOf()))) {
|
|
WRL::ComPtr<UI::Input::IEdgeGesture> edge;
|
|
if (SUCCEEDED(edgeStatics->GetForCurrentView(edge.GetAddressOf()))) {
|
|
edge->remove_Starting(mTokenEdgeStarted);
|
|
edge->remove_Canceled(mTokenEdgeCanceled);
|
|
edge->remove_Completed(mTokenEdgeCompleted);
|
|
}
|
|
}
|
|
// Unregister ourselves from the window events. This is extremely important;
|
|
// once this object is destroyed we don't want Windows to try to send events
|
|
// to it.
|
|
mWindow->remove_PointerPressed(mTokenPointerPressed);
|
|
mWindow->remove_PointerReleased(mTokenPointerReleased);
|
|
mWindow->remove_PointerMoved(mTokenPointerMoved);
|
|
mWindow->remove_PointerEntered(mTokenPointerEntered);
|
|
mWindow->remove_PointerExited(mTokenPointerExited);
|
|
|
|
// Unregistering from the gesture recognizer events probably isn't as
|
|
// necessary since we're about to destroy the gesture recognizer, but
|
|
// it can't hurt.
|
|
mGestureRecognizer->remove_ManipulationStarted(mTokenManipulationStarted);
|
|
mGestureRecognizer->remove_ManipulationUpdated(mTokenManipulationUpdated);
|
|
mGestureRecognizer->remove_ManipulationCompleted(
|
|
mTokenManipulationCompleted);
|
|
mGestureRecognizer->remove_Tapped(mTokenTapped);
|
|
mGestureRecognizer->remove_RightTapped(mTokenRightTapped);
|
|
}
|
|
|
|
void
|
|
MetroInput::RegisterInputEvents()
|
|
{
|
|
NS_ASSERTION(mWindow, "Must have a window to register for input events!");
|
|
NS_ASSERTION(mGestureRecognizer,
|
|
"Must have a GestureRecognizer for input events!");
|
|
// Register for edge swipe
|
|
WRL::ComPtr<UI::Input::IEdgeGestureStatics> edgeStatics;
|
|
Foundation::GetActivationFactory(
|
|
WRL::Wrappers::HStringReference(
|
|
RuntimeClass_Windows_UI_Input_EdgeGesture)
|
|
.Get(),
|
|
edgeStatics.GetAddressOf());
|
|
WRL::ComPtr<UI::Input::IEdgeGesture> edge;
|
|
edgeStatics->GetForCurrentView(edge.GetAddressOf());
|
|
|
|
edge->add_Starting(
|
|
WRL::Callback<EdgeGestureHandler>(
|
|
this,
|
|
&MetroInput::OnEdgeGestureStarted).Get(),
|
|
&mTokenEdgeStarted);
|
|
|
|
edge->add_Canceled(
|
|
WRL::Callback<EdgeGestureHandler>(
|
|
this,
|
|
&MetroInput::OnEdgeGestureCanceled).Get(),
|
|
&mTokenEdgeCanceled);
|
|
|
|
edge->add_Completed(
|
|
WRL::Callback<EdgeGestureHandler>(
|
|
this,
|
|
&MetroInput::OnEdgeGestureCompleted).Get(),
|
|
&mTokenEdgeCompleted);
|
|
|
|
// Set up our Gesture Recognizer to raise events for the gestures we
|
|
// care about
|
|
mGestureRecognizer->put_GestureSettings(
|
|
UI::Input::GestureSettings::GestureSettings_Tap
|
|
| UI::Input::GestureSettings::GestureSettings_DoubleTap
|
|
| UI::Input::GestureSettings::GestureSettings_RightTap
|
|
| UI::Input::GestureSettings::GestureSettings_Hold
|
|
| UI::Input::GestureSettings::GestureSettings_ManipulationTranslateX
|
|
| UI::Input::GestureSettings::GestureSettings_ManipulationTranslateY
|
|
| UI::Input::GestureSettings::GestureSettings_ManipulationScale
|
|
| UI::Input::GestureSettings::GestureSettings_ManipulationRotate);
|
|
|
|
// Register for the pointer events on our Window
|
|
mWindow->add_PointerPressed(
|
|
WRL::Callback<PointerEventHandler>(
|
|
this,
|
|
&MetroInput::OnPointerPressed).Get(),
|
|
&mTokenPointerPressed);
|
|
|
|
mWindow->add_PointerReleased(
|
|
WRL::Callback<PointerEventHandler>(
|
|
this,
|
|
&MetroInput::OnPointerReleased).Get(),
|
|
&mTokenPointerReleased);
|
|
|
|
mWindow->add_PointerMoved(
|
|
WRL::Callback<PointerEventHandler>(
|
|
this,
|
|
&MetroInput::OnPointerMoved).Get(),
|
|
&mTokenPointerMoved);
|
|
|
|
mWindow->add_PointerEntered(
|
|
WRL::Callback<PointerEventHandler>(
|
|
this,
|
|
&MetroInput::OnPointerEntered).Get(),
|
|
&mTokenPointerEntered);
|
|
|
|
mWindow->add_PointerExited(
|
|
WRL::Callback<PointerEventHandler>(
|
|
this,
|
|
&MetroInput::OnPointerExited).Get(),
|
|
&mTokenPointerExited);
|
|
|
|
// Register for the events raised by our Gesture Recognizer
|
|
mGestureRecognizer->add_Tapped(
|
|
WRL::Callback<TappedEventHandler>(
|
|
this,
|
|
&MetroInput::OnTapped).Get(),
|
|
&mTokenTapped);
|
|
|
|
mGestureRecognizer->add_RightTapped(
|
|
WRL::Callback<RightTappedEventHandler>(
|
|
this,
|
|
&MetroInput::OnRightTapped).Get(),
|
|
&mTokenRightTapped);
|
|
|
|
mGestureRecognizer->add_ManipulationStarted(
|
|
WRL::Callback<ManipulationStartedEventHandler>(
|
|
this,
|
|
&MetroInput::OnManipulationStarted).Get(),
|
|
&mTokenManipulationStarted);
|
|
|
|
mGestureRecognizer->add_ManipulationUpdated(
|
|
WRL::Callback<ManipulationUpdatedEventHandler>(
|
|
this,
|
|
&MetroInput::OnManipulationUpdated).Get(),
|
|
&mTokenManipulationUpdated);
|
|
|
|
mGestureRecognizer->add_ManipulationCompleted(
|
|
WRL::Callback<ManipulationCompletedEventHandler>(
|
|
this,
|
|
&MetroInput::OnManipulationCompleted).Get(),
|
|
&mTokenManipulationCompleted);
|
|
}
|
|
|
|
} } }
|