gecko/content/media/webaudio/AudioNode.h
Robert O'Callahan fc44cd635c Bug 804837. Part 0: Rework the connection and input/output port logic for Web Audio nodes; r=ehsan
Here's what this patch does:
-- Makes AudioNodes mostly not use nsWrapperCache. AudioDestinationNode
still does.
-- Rename MaxNumberOfInputs/Outputs to NumberOfInputs/Outputs, and have them
default to 1 in AudioNode.
-- Allow any number of nodes to be connected to any given input/output port.
2013-01-23 19:50:18 -05:00

83 lines
2.3 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef AudioNode_h_
#define AudioNode_h_
#include "nsCycleCollectionParticipant.h"
#include "mozilla/Attributes.h"
#include "EnableWebAudioCheck.h"
#include "nsAutoPtr.h"
#include "nsTArray.h"
#include "AudioContext.h"
struct JSContext;
namespace mozilla {
class ErrorResult;
namespace dom {
class AudioNode : public nsISupports,
public EnableWebAudioCheck
{
public:
explicit AudioNode(AudioContext* aContext);
virtual ~AudioNode();
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_CLASS(AudioNode)
AudioContext* GetParentObject() const
{
return mContext;
}
AudioContext* Context() const
{
return mContext;
}
void Connect(AudioNode& aDestination, uint32_t aOutput,
uint32_t aInput, ErrorResult& aRv);
void Disconnect(uint32_t aOutput, ErrorResult& aRv);
// The following two virtual methods must be implemented by each node type
// to provide their number of input and output ports. These numbers are
// constant for the lifetime of the node. Both default to 1.
virtual uint32_t NumberOfInputs() const { return 1; }
virtual uint32_t NumberOfOutputs() const { return 1; }
struct InputNode {
// Strong reference.
// May be null if the source node has gone away.
nsRefPtr<AudioNode> mInputNode;
// The index of the input port this node feeds into.
uint32_t mInputPort;
// The index of the output port this node comes out of.
uint32_t mOutputPort;
};
private:
nsRefPtr<AudioContext> mContext;
// For every InputNode, there is a corresponding entry in mOutputNodes of the
// InputNode's mInputNode.
nsTArray<InputNode> mInputNodes;
// For every mOutputNode entry, there is a corresponding entry in mInputNodes
// of the mOutputNode entry. We won't necessarily be able to identify the
// exact matching entry, since mOutputNodes doesn't include the port
// identifiers and the same node could be connected on multiple ports.
nsTArray<nsRefPtr<AudioNode> > mOutputNodes;
};
}
}
#endif