gecko/dom/canvas/WebGLSampler.cpp
2015-07-14 17:37:28 -07:00

53 lines
1.2 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLSampler.h"
#include "GLContext.h"
#include "mozilla/dom/WebGL2RenderingContextBinding.h"
#include "WebGLContext.h"
namespace mozilla {
WebGLSampler::WebGLSampler(WebGLContext* webgl, GLuint sampler)
: WebGLContextBoundObject(webgl)
, mGLName(sampler)
{
mContext->mSamplers.insertBack(this);
}
WebGLSampler::~WebGLSampler()
{
DeleteOnce();
}
void
WebGLSampler::Delete()
{
mContext->MakeContextCurrent();
mContext->gl->fDeleteSamplers(1, &mGLName);
removeFrom(mContext->mSamplers);
}
WebGLContext*
WebGLSampler::GetParentObject() const
{
return Context();
}
JSObject*
WebGLSampler::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto)
{
return dom::WebGLSamplerBinding::Wrap(cx, this, givenProto);
}
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLSampler)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLSampler, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLSampler, Release)
} // namespace mozilla