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753a29ed75
--HG-- rename : ipc/socket/Makefile.in => ipc/unixsocket/Makefile.in rename : ipc/socket/Socket.cpp => ipc/unixsocket/UnixSocket.cpp rename : ipc/socket/Socket.h => ipc/unixsocket/UnixSocket.h extra : rebase_source : 18f401b047424a187863c9fbe8943364330d1f4d
171 lines
4.5 KiB
C++
171 lines
4.5 KiB
C++
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
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/* vim: set ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_ipc_UnixSocket_h
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#define mozilla_ipc_UnixSocket_h
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#include <stdlib.h>
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#include "nsString.h"
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#include "nsAutoPtr.h"
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#include "mozilla/RefPtr.h"
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namespace mozilla {
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namespace ipc {
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struct UnixSocketRawData
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{
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static const size_t MAX_DATA_SIZE = 1024;
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uint8_t mData[MAX_DATA_SIZE];
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// Number of octets in mData.
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size_t mSize;
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size_t mCurrentWriteOffset;
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/**
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* Constructor for situations where size is not known beforehand. (for
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* example, when reading a packet)
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*
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*/
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UnixSocketRawData() :
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mSize(0),
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mCurrentWriteOffset(0)
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{
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}
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/**
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* Constructor for situations where size is known beforehand (for example,
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* when being assigned strings)
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*
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*/
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UnixSocketRawData(int aSize) :
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mSize(aSize),
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mCurrentWriteOffset(0)
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{
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}
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};
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class UnixSocketImpl;
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/**
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* UnixSocketConnector defines the socket creation and connection/listening
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* functions for a UnixSocketConsumer. Due to the fact that socket setup can
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* vary between protocols (unix sockets, tcp sockets, bluetooth sockets, etc),
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* this allows the user to create whatever connection mechanism they need while
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* still depending on libevent for non-blocking communication handling.
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*
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* FIXME/Bug 793980: Currently only virtual, since we only support bluetooth.
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* Should make connection functions for other unix sockets so we can support
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* things like RIL.
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*/
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class UnixSocketConnector
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{
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public:
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UnixSocketConnector()
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{}
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virtual ~UnixSocketConnector()
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{}
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/**
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* Establishs a file descriptor for a socket.
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*
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* @return File descriptor for socket
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*/
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virtual int Create() = 0;
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/**
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* Runs connect function on a file descriptor for the address specified. Makes
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* sure socket is marked with flags expected by the UnixSocket handler
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* (non-block, etc...)
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*
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* @param aFd File descriptor created by Create() function
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* @param aAddress Address to connect to
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*
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* @return true if connected, false otherwise
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*/
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bool Connect(int aFd, const char* aAddress);
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protected:
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/**
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* Internal type-specific connection function to be overridden by child
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* classes.
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*
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* @param aFd File descriptor created by Create() function
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* @param aAddress Address to connect to
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*
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* @return true if connected, false otherwise
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*/
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virtual bool ConnectInternal(int aFd, const char* aAddress) = 0;
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};
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class UnixSocketConsumer : public RefCounted<UnixSocketConsumer>
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{
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public:
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UnixSocketConsumer()
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: mImpl(nullptr)
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{}
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virtual ~UnixSocketConsumer();
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/**
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* Function to be called whenever data is received. This is only called on the
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* main thread.
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*
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* @param aMessage Data received from the socket.
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*/
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virtual void ReceiveSocketData(UnixSocketRawData* aMessage) = 0;
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/**
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* Queue data to be sent to the socket on the IO thread. Can only be called on
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* originating thread.
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*
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* @param aMessage Data to be sent to socket
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*
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* @return true if data is queued, false otherwise (i.e. not connected)
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*/
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bool SendSocketData(UnixSocketRawData* aMessage);
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/**
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* Convenience function for sending strings to the socket (common in bluetooth
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* profile usage). Converts to a UnixSocketRawData struct. Can only be called
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* on originating thread.
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*
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* @param aMessage String to be sent to socket
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*
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* @return true if data is queued, false otherwise (i.e. not connected)
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*/
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bool SendSocketData(const nsACString& aMessage);
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/**
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* Connects to a socket. Due to the fact that this is a blocking connect (and
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* for things such as bluetooth, it /will/ block), it is expected to be run on
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* a thread provided by the user. It cannot run on the main thread. Runs the
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* Create() and Connect() functions in the UnixSocketConnector.
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*
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* @param aConnector Connector object for socket type specific functions
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* @param aAddress Address to connect to.
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*
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* @return true on connection, false otherwise.
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*/
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bool ConnectSocket(UnixSocketConnector& aConnector, const char* aAddress);
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/**
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* Queues the internal representation of socket for deletion. Can be called
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* from main thread.
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*
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*/
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void CloseSocket();
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private:
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nsAutoPtr<UnixSocketImpl> mImpl;
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};
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} // namespace ipc
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} // namepsace mozilla
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#endif // mozilla_ipc_Socket_h
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