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e504437747
This commit was generated using the following script, executed at the top level of a typical source code checkout. # Don't modify select files in mfbt/ because it's not worth trying to # tease out the dependencies currently. # # Don't modify anything in media/gmp-clearkey/0.1/ because those files # use their own RefPtr, defined in their own RefCounted.h. find . -name '*.cpp' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ grep -v 'mfbt/RefPtr.h' | \ grep -v 'mfbt/nsRefPtr.h' | \ grep -v 'mfbt/RefCounted.h' | \ grep -v 'media/gmp-clearkey/0.1/' | \ xargs perl -p -i -e ' s/mozilla::RefPtr/nsRefPtr/g; # handle declarations in headers s/\bRefPtr</nsRefPtr</g; # handle local variables in functions s#mozilla/RefPtr.h#mozilla/nsRefPtr.h#; # handle #includes s#mfbt/RefPtr.h#mfbt/nsRefPtr.h#; # handle strange #includes ' # |using mozilla::RefPtr;| is OK; |using nsRefPtr;| is invalid syntax. find . -name '*.cpp' -o -name '*.mm' | xargs sed -i -e '/using nsRefPtr/d' # RefPtr.h used |byRef| for dealing with COM-style outparams. # nsRefPtr.h uses |getter_AddRefs|. # Fixup that mismatch. find . -name '*.cpp' -o -name '*.h'| \ xargs perl -p -i -e 's/byRef/getter_AddRefs/g'
134 lines
4.6 KiB
C++
134 lines
4.6 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_FILTERNODED2D1_H_
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#define MOZILLA_GFX_FILTERNODED2D1_H_
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#include "2D.h"
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#include "Filters.h"
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#include <vector>
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#include <d2d1_1.h>
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#include <cguid.h>
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namespace mozilla {
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namespace gfx {
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class FilterNodeD2D1 : public FilterNode
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeD2D1)
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static already_AddRefed<FilterNode> Create(ID2D1DeviceContext *aDC, FilterType aType);
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FilterNodeD2D1(ID2D1Effect *aEffect, FilterType aType)
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: mEffect(aEffect)
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, mType(aType)
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{
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InitUnmappedProperties();
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}
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virtual FilterBackend GetBackendType() { return FILTER_BACKEND_DIRECT2D1_1; }
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virtual void SetInput(uint32_t aIndex, SourceSurface *aSurface);
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virtual void SetInput(uint32_t aIndex, FilterNode *aFilter);
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virtual void SetAttribute(uint32_t aIndex, uint32_t aValue);
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virtual void SetAttribute(uint32_t aIndex, Float aValue);
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virtual void SetAttribute(uint32_t aIndex, const Point &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Matrix5x4 &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Point3D &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Size &aValue);
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virtual void SetAttribute(uint32_t aIndex, const IntSize &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Color &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Rect &aValue);
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virtual void SetAttribute(uint32_t aIndex, const IntRect &aValue);
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virtual void SetAttribute(uint32_t aIndex, bool aValue);
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virtual void SetAttribute(uint32_t aIndex, const Float *aValues, uint32_t aSize);
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virtual void SetAttribute(uint32_t aIndex, const IntPoint &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Matrix &aValue);
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// Called by DrawTarget before it draws our OutputEffect, and recursively
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// by the filter nodes that have this filter as one of their inputs. This
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// gives us a chance to convert any input surfaces to the target format for
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// the DrawTarget that we will draw to.
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virtual void WillDraw(DrawTarget *aDT);
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virtual ID2D1Effect* MainEffect() { return mEffect.get(); }
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virtual ID2D1Effect* InputEffect() { return mEffect.get(); }
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virtual ID2D1Effect* OutputEffect() { return mEffect.get(); }
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protected:
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friend class DrawTargetD2D1;
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friend class DrawTargetD2D;
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friend class FilterNodeConvolveD2D1;
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void InitUnmappedProperties();
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nsRefPtr<ID2D1Effect> mEffect;
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std::vector<nsRefPtr<FilterNodeD2D1>> mInputFilters;
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std::vector<nsRefPtr<SourceSurface>> mInputSurfaces;
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FilterType mType;
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};
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class FilterNodeConvolveD2D1 : public FilterNodeD2D1
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeConvolveD2D1)
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FilterNodeConvolveD2D1(ID2D1DeviceContext *aDC);
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virtual void SetInput(uint32_t aIndex, FilterNode *aFilter);
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virtual void SetAttribute(uint32_t aIndex, uint32_t aValue);
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virtual void SetAttribute(uint32_t aIndex, const IntSize &aValue);
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virtual void SetAttribute(uint32_t aIndex, const IntPoint &aValue);
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virtual void SetAttribute(uint32_t aIndex, const IntRect &aValue);
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virtual ID2D1Effect* InputEffect() override;
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private:
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void UpdateChain();
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void UpdateOffset();
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void UpdateSourceRect();
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nsRefPtr<ID2D1Effect> mExtendInputEffect;
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nsRefPtr<ID2D1Effect> mBorderEffect;
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ConvolveMatrixEdgeMode mEdgeMode;
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IntPoint mTarget;
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IntSize mKernelSize;
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IntRect mSourceRect;
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};
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class FilterNodeExtendInputAdapterD2D1 : public FilterNodeD2D1
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeExtendInputAdapterD2D1)
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FilterNodeExtendInputAdapterD2D1(ID2D1DeviceContext *aDC, FilterNodeD2D1 *aFilterNode, FilterType aType);
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virtual ID2D1Effect* InputEffect() override { return mExtendInputEffect.get(); }
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virtual ID2D1Effect* OutputEffect() override { return mWrappedFilterNode->OutputEffect(); }
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private:
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nsRefPtr<FilterNodeD2D1> mWrappedFilterNode;
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nsRefPtr<ID2D1Effect> mExtendInputEffect;
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};
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class FilterNodePremultiplyAdapterD2D1 : public FilterNodeD2D1
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodePremultiplyAdapterD2D1)
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FilterNodePremultiplyAdapterD2D1(ID2D1DeviceContext *aDC, FilterNodeD2D1 *aFilterNode, FilterType aType);
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virtual ID2D1Effect* InputEffect() override { return mPrePremultiplyEffect.get(); }
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virtual ID2D1Effect* OutputEffect() override { return mPostUnpremultiplyEffect.get(); }
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private:
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nsRefPtr<ID2D1Effect> mPrePremultiplyEffect;
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nsRefPtr<ID2D1Effect> mPostUnpremultiplyEffect;
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};
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}
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}
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#endif
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