gecko/gfx/2d/SourceSurfaceD2DTarget.h
Nathan Froyd e4e2da55c9 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
2015-10-18 01:24:48 -04:00

91 lines
2.8 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_SOURCESURFACED2DTARGET_H_
#define MOZILLA_GFX_SOURCESURFACED2DTARGET_H_
#include "2D.h"
#include "HelpersD2D.h"
#include <vector>
#include <d3d10_1.h>
namespace mozilla {
namespace gfx {
class DrawTargetD2D;
class SourceSurfaceD2DTarget : public SourceSurface
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SourceSurfaceD2DTarget)
SourceSurfaceD2DTarget(DrawTargetD2D* aDrawTarget, ID3D10Texture2D* aTexture,
SurfaceFormat aFormat);
~SourceSurfaceD2DTarget();
virtual SurfaceType GetType() const { return SurfaceType::D2D1_DRAWTARGET; }
virtual IntSize GetSize() const;
virtual SurfaceFormat GetFormat() const;
virtual already_AddRefed<DataSourceSurface> GetDataSurface();
virtual void *GetNativeSurface(NativeSurfaceType aType);
DrawTargetD2D* GetDT() { return mDrawTarget; }
ID2D1Bitmap *GetBitmap(ID2D1RenderTarget *aRT);
private:
friend class DrawTargetD2D;
ID3D10ShaderResourceView *GetSRView();
// This function is called by the draw target this texture belongs to when
// it is about to be changed. The texture will be required to make a copy
// of itself when this happens.
void DrawTargetWillChange();
// This will mark the surface as no longer depending on its drawtarget,
// this may happen on destruction or copying.
void MarkIndependent();
RefPtr<ID3D10ShaderResourceView> mSRView;
RefPtr<ID2D1Bitmap> mBitmap;
// Non-null if this is a "lazy copy" of the given draw target.
// Null if we've made a copy. The target is not kept alive, otherwise we'd
// have leaks since it might keep us alive. If the target is destroyed, it
// will notify us.
DrawTargetD2D* mDrawTarget;
mutable RefPtr<ID3D10Texture2D> mTexture;
SurfaceFormat mFormat;
bool mOwnsCopy;
};
class DataSourceSurfaceD2DTarget : public DataSourceSurface
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DataSourceSurfaceD2DTarget)
DataSourceSurfaceD2DTarget(SurfaceFormat aFormat);
~DataSourceSurfaceD2DTarget();
virtual SurfaceType GetType() const { return SurfaceType::DATA; }
virtual IntSize GetSize() const;
virtual SurfaceFormat GetFormat() const;
virtual uint8_t *GetData();
virtual int32_t Stride();
virtual bool Map(MapType, MappedSurface *aMappedSurface);
virtual void Unmap();
private:
friend class SourceSurfaceD2DTarget;
void EnsureMapped();
mutable RefPtr<ID3D10Texture2D> mTexture;
SurfaceFormat mFormat;
D3D10_MAPPED_TEXTURE2D mMap;
bool mMapped;
};
}
}
#endif /* MOZILLA_GFX_SOURCESURFACED2DTARGET_H_ */